Duion's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Committee Meeting Notes: 11/18/2013 | Even I don't know if the committee or the development of the main repo will be continued, so I guess... read more | 12/25/2013 (10:38 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | As far as I know MIT license states, that you have to include the whole original license text in eve... read more | 12/23/2013 (6:08 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | There is one drawback with the MIT license, since it is not clear where you have to put the license ... read more | 12/23/2013 (3:09 am) |
| How to import Interiors (aka DIF) into Torque3D and export them as DTS? | You can use an older version of Torque, there you can import .dif and inside the editor you have fun... read more | 12/20/2013 (6:51 pm) |
| Normals in Torque3D | Ok, dxt3 works very bad in most cases, at least I was happy for a short time.... read more | 12/15/2013 (5:01 pm) |
| Normals in Torque3D | Found a solution, just use dxt3. [image]http://s14.directupload.net/images/131215/b9wj44qc.jpg[/ima... read more | 12/14/2013 (5:42 pm) |
| What tools do you use for models/textures? | Maybe it has 10 million polys or something like that if it is 300mb big...... read more | 12/12/2013 (2:14 pm) |
| Torque 3D Book idea? | There is some problems with the art pipeline at the moment, for example see my latest post about ter... read more | 12/12/2013 (9:58 am) |
| Torque 3D Book idea? | Yes, good idea, I could bring some things about the art pipeline, but there is still much experiment... read more | 12/12/2013 (8:44 am) |
| Committee Meeting Notes: 11/18/2013 | It is halted. The goal was to bring the engine into the community hand, but there was not enough ... read more | 12/12/2013 (8:42 am) |
| Building terrains | I think he is reffering to, that his detail maps do not show up on his terrain, his layer maps seem ... read more | 12/11/2013 (5:09 pm) |
| What tools do you use for models/textures? | I just noticed I use some other little tools from time to time, these are: DDS Converter: [url]ht... read more | 12/11/2013 (8:25 am) |
| Building terrains | Where is the problem?... read more | 12/11/2013 (6:36 am) |
| What tools do you use for models/textures? | I use Blender for models and Gimp for textures and mindtex for the additional maps.... read more | 12/10/2013 (9:51 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | @Thomas Do you have any experience in normal map orientations? I'm having problems finding out how ... read more | 12/10/2013 (7:07 am) |
| Normals in Torque3D | The bigger problem I have at the moment is how to make a standard when producing terrain materials, ... read more | 12/09/2013 (4:23 pm) |
| LF everyone capable for Serious Project | I just don't get it, Unity's community is a thousand times bigger than this, why people need to try ... read more | 12/09/2013 (4:57 am) |
| Torque 3D add DX11 - 10 support? | Garagegames is not improving the engine anymore, just to clear out this misconception. We rely on... read more | 12/08/2013 (10:07 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | These will be a nice addition to the public domain sound effects. I would recommend also these [u... read more | 12/07/2013 (7:14 pm) |
| LF everyone capable for Serious Project | Unity is the only engine you mentioned.... read more | 12/07/2013 (7:07 am) |
| LF everyone capable for Serious Project | Why you are looking for unity developers here?... read more | 12/07/2013 (4:24 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | You have to remember that we are doing a MIT license engine with CC-BY artwork. Yes normal game dev... read more | 12/06/2013 (8:24 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | That is wrong, it just means you don't have to pay for use, once you bought it it, it does not mean ... read more | 12/06/2013 (7:52 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | You cannot use "royalty free" since it is not open source compatible. Only compatible lic... read more | 12/06/2013 (6:11 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | You already have simple variation in Torque, you can scale items, rotate them, Ok that is nothing sp... read more | 12/05/2013 (7:20 pm) |
| Converting Interiors? | DeleD is the only program I found so far, that has a .map importer. Otherwise you can compile .ma... read more | 12/05/2013 (7:07 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | What kind of project? You are doing a game or something? If it is just a scene it can later be used ... read more | 12/05/2013 (3:48 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Better whine before you see the things, you don't want to see. ;) But if it's going to be a dark gr... read more | 12/05/2013 (9:37 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | I am not happy with the skin suggested, a new skin would be cool, but not such an aggressive. Fully ... read more | 12/05/2013 (7:04 am) |
| New example terrains for Torque | I put it officially up on opengameart, so everybody can make use of it: [url]http://opengameart.org... read more | 12/03/2013 (8:48 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | We should communicate more, the forum is not a good place for that, sometimes people show up "I... read more | 12/02/2013 (5:26 pm) |
| From a Quake map to Torque3D | I would not use Torque Constructor, it is not very effective since it is based on the old quake/half... read more | 12/02/2013 (4:14 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | I will participate in this, but at the moment have nothing to contribute engine wise, since I have n... read more | 12/01/2013 (4:45 pm) |
| From a Quake map to Torque3D | Import from what? I found out that DeleD seems to be the only program that has a .map importer, sadl... read more | 12/01/2013 (8:43 am) |
| From a Quake map to Torque3D | I tested this and found several issues so far. 1.You will have to convert all your textures to an... read more | 11/30/2013 (5:40 pm) |
| The Usefully Development Branch Thread | github.com/TheDushan/Torque3D/tree/Linux is down.... read more | 11/29/2013 (4:58 pm) |
| shape editor, duplicate and deleted materials | Best solution I found is, to make the materials correctly outside of Torque, so add the materials co... read more | 11/16/2013 (2:07 am) |
| Water, sea, waves and ships | Ok, you're right, it is limited to that somehow, but heightmaps can be 4096.... read more | 11/10/2013 (6:19 pm) |
| Ocean and shore | No, it's water plane.... read more | 11/10/2013 (6:07 pm) |
| Tangent Basis of Torque 3D is.....??? | Now I see the issue, the watch in Torque3D has normal map seams and wrong shading, while the origina... read more | 11/08/2013 (9:47 am) |
| Water, sea, waves and ships | You need to increase the resolution of the basetexture.... read more | 11/08/2013 (6:36 am) |
| Water, sea, waves and ships | Torque3D is relatively similar to CryEngine. After I build some levels in CryEngine in the past, I h... read more | 11/07/2013 (9:45 am) |
| Tangent Basis of Torque 3D is.....??? | I don't know what you are talking about, but you need non-inverted normal maps in Torque, otherwise ... read more | 11/06/2013 (6:48 am) |
| Parallax/Normalmap heightmap-bug?! | I thought so, too, I corrected all and the issue was gone, but then with a very steep angle of light... read more | 11/01/2013 (7:34 pm) |
| Parallax/Normalmap heightmap-bug?! | This problem cannot be resolved completely, since it just depends on the angle the light hits the su... read more | 11/01/2013 (10:17 am) |
| Blender -> Dae -> Torque3d | They do not need to be called bip01... etc that is just the default naming in 3dsmax I think. Import... read more | 10/31/2013 (11:13 am) |
| New constructor wish list | I still hope that someone would add this features to the sketch tool in Torque3D ingame editor, caus... read more | 10/28/2013 (4:25 am) |
| OBM one base male customisable character system released | lol... read more | 10/25/2013 (6:13 am) |
| Torque 3D Show Off Thread! | I guess it is just high resolution.... read more | 10/25/2013 (12:26 am) |
| Setting up LOD/draw distance? | In blender it is "add" (shift+a) --> empty... read more | 10/24/2013 (1:35 pm) |