Game Development Community

Duion's Forum Posts

Thread Post Date Posted
Committee Meeting Notes: 11/18/2013 Even I don't know if the committee or the development of the main repo will be continued, so I guess... read more 12/25/2013 (10:38 am)
Torque 3D MIT: Codename GREED - FPS Engine As far as I know MIT license states, that you have to include the whole original license text in eve... read more 12/23/2013 (6:08 pm)
Torque 3D MIT: Codename GREED - FPS Engine There is one drawback with the MIT license, since it is not clear where you have to put the license ... read more 12/23/2013 (3:09 am)
How to import Interiors (aka DIF) into Torque3D and export them as DTS? You can use an older version of Torque, there you can import .dif and inside the editor you have fun... read more 12/20/2013 (6:51 pm)
Normals in Torque3D Ok, dxt3 works very bad in most cases, at least I was happy for a short time.... read more 12/15/2013 (5:01 pm)
Normals in Torque3D Found a solution, just use dxt3. [image]http://s14.directupload.net/images/131215/b9wj44qc.jpg[/ima... read more 12/14/2013 (5:42 pm)
What tools do you use for models/textures? Maybe it has 10 million polys or something like that if it is 300mb big...... read more 12/12/2013 (2:14 pm)
Torque 3D Book idea? There is some problems with the art pipeline at the moment, for example see my latest post about ter... read more 12/12/2013 (9:58 am)
Torque 3D Book idea? Yes, good idea, I could bring some things about the art pipeline, but there is still much experiment... read more 12/12/2013 (8:44 am)
Committee Meeting Notes: 11/18/2013 It is halted. The goal was to bring the engine into the community hand, but there was not enough ... read more 12/12/2013 (8:42 am)
Building terrains I think he is reffering to, that his detail maps do not show up on his terrain, his layer maps seem ... read more 12/11/2013 (5:09 pm)
What tools do you use for models/textures? I just noticed I use some other little tools from time to time, these are: DDS Converter: [url]ht... read more 12/11/2013 (8:25 am)
Building terrains Where is the problem?... read more 12/11/2013 (6:36 am)
What tools do you use for models/textures? I use Blender for models and Gimp for textures and mindtex for the additional maps.... read more 12/10/2013 (9:51 pm)
Torque 3D MIT: Codename GREED - FPS Engine @Thomas Do you have any experience in normal map orientations? I'm having problems finding out how ... read more 12/10/2013 (7:07 am)
Normals in Torque3D The bigger problem I have at the moment is how to make a standard when producing terrain materials, ... read more 12/09/2013 (4:23 pm)
LF everyone capable for Serious Project I just don't get it, Unity's community is a thousand times bigger than this, why people need to try ... read more 12/09/2013 (4:57 am)
Torque 3D add DX11 - 10 support? Garagegames is not improving the engine anymore, just to clear out this misconception. We rely on... read more 12/08/2013 (10:07 pm)
Torque 3D MIT: Codename GREED - FPS Engine These will be a nice addition to the public domain sound effects. I would recommend also these [u... read more 12/07/2013 (7:14 pm)
LF everyone capable for Serious Project Unity is the only engine you mentioned.... read more 12/07/2013 (7:07 am)
LF everyone capable for Serious Project Why you are looking for unity developers here?... read more 12/07/2013 (4:24 am)
Torque 3D MIT: Codename GREED - FPS Engine You have to remember that we are doing a MIT license engine with CC-BY artwork. Yes normal game dev... read more 12/06/2013 (8:24 am)
Torque 3D MIT: Codename GREED - FPS Engine That is wrong, it just means you don't have to pay for use, once you bought it it, it does not mean ... read more 12/06/2013 (7:52 am)
Torque 3D MIT: Codename GREED - FPS Engine You cannot use "royalty free" since it is not open source compatible. Only compatible lic... read more 12/06/2013 (6:11 am)
Torque 3D MIT: Codename GREED - FPS Engine You already have simple variation in Torque, you can scale items, rotate them, Ok that is nothing sp... read more 12/05/2013 (7:20 pm)
Converting Interiors? DeleD is the only program I found so far, that has a .map importer. Otherwise you can compile .ma... read more 12/05/2013 (7:07 pm)
Torque 3D MIT: Codename GREED - FPS Engine What kind of project? You are doing a game or something? If it is just a scene it can later be used ... read more 12/05/2013 (3:48 pm)
Torque 3D MIT: Codename GREED - FPS Engine Better whine before you see the things, you don't want to see. ;) But if it's going to be a dark gr... read more 12/05/2013 (9:37 am)
Torque 3D MIT: Codename GREED - FPS Engine I am not happy with the skin suggested, a new skin would be cool, but not such an aggressive. Fully ... read more 12/05/2013 (7:04 am)
New example terrains for Torque I put it officially up on opengameart, so everybody can make use of it: [url]http://opengameart.org... read more 12/03/2013 (8:48 am)
Torque 3D MIT: Codename GREED - FPS Engine We should communicate more, the forum is not a good place for that, sometimes people show up "I... read more 12/02/2013 (5:26 pm)
From a Quake map to Torque3D I would not use Torque Constructor, it is not very effective since it is based on the old quake/half... read more 12/02/2013 (4:14 pm)
Torque 3D MIT: Codename GREED - FPS Engine I will participate in this, but at the moment have nothing to contribute engine wise, since I have n... read more 12/01/2013 (4:45 pm)
From a Quake map to Torque3D Import from what? I found out that DeleD seems to be the only program that has a .map importer, sadl... read more 12/01/2013 (8:43 am)
From a Quake map to Torque3D I tested this and found several issues so far. 1.You will have to convert all your textures to an... read more 11/30/2013 (5:40 pm)
The Usefully Development Branch Thread github.com/TheDushan/Torque3D/tree/Linux is down.... read more 11/29/2013 (4:58 pm)
shape editor, duplicate and deleted materials Best solution I found is, to make the materials correctly outside of Torque, so add the materials co... read more 11/16/2013 (2:07 am)
Water, sea, waves and ships Ok, you're right, it is limited to that somehow, but heightmaps can be 4096.... read more 11/10/2013 (6:19 pm)
Ocean and shore No, it's water plane.... read more 11/10/2013 (6:07 pm)
Tangent Basis of Torque 3D is.....??? Now I see the issue, the watch in Torque3D has normal map seams and wrong shading, while the origina... read more 11/08/2013 (9:47 am)
Water, sea, waves and ships You need to increase the resolution of the basetexture.... read more 11/08/2013 (6:36 am)
Water, sea, waves and ships Torque3D is relatively similar to CryEngine. After I build some levels in CryEngine in the past, I h... read more 11/07/2013 (9:45 am)
Tangent Basis of Torque 3D is.....??? I don't know what you are talking about, but you need non-inverted normal maps in Torque, otherwise ... read more 11/06/2013 (6:48 am)
Parallax/Normalmap heightmap-bug?! I thought so, too, I corrected all and the issue was gone, but then with a very steep angle of light... read more 11/01/2013 (7:34 pm)
Parallax/Normalmap heightmap-bug?! This problem cannot be resolved completely, since it just depends on the angle the light hits the su... read more 11/01/2013 (10:17 am)
Blender -> Dae -> Torque3d They do not need to be called bip01... etc that is just the default naming in 3dsmax I think. Import... read more 10/31/2013 (11:13 am)
New constructor wish list I still hope that someone would add this features to the sketch tool in Torque3D ingame editor, caus... read more 10/28/2013 (4:25 am)
OBM one base male customisable character system released lol... read more 10/25/2013 (6:13 am)
Torque 3D Show Off Thread! I guess it is just high resolution.... read more 10/25/2013 (12:26 am)
Setting up LOD/draw distance? In blender it is "add" (shift+a) --> empty... read more 10/24/2013 (1:35 pm)