Duion's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2 terrains using same basetex | You could set the basetex file to write protected and assign it manually to the terrain, but I wonde... read more | 04/27/2014 (3:33 am) |
| (PROJECT KESSLER) Job in Need /Concept Artist /modeller (that can use blender) and more | You are wrong here, what you are searching for is: [url]http://forum.unity3d.com/forum.php[/url] the... read more | 04/22/2014 (7:45 pm) |
| Materials are universal. | I create my non-model-specific materials all by hand, I create a new materials.cs file and if I have... read more | 04/12/2014 (8:57 am) |
| Materials are universal. | This is exactly the field that causes the trouble, if you do not touch it, it will not produce issue... read more | 04/11/2014 (3:25 am) |
| Materials are universal. | No idea, maybe screenshots would help. But I can say, that the naming of the image files is no issue... read more | 04/10/2014 (3:41 am) |
| Materials are universal. | Yes, you need to make sure to name every material individually. Torque has some functions for switch... read more | 04/09/2014 (6:08 pm) |
| Quick Question | In the free category there is no real alternative to blender, so I did not even bother to try out th... read more | 03/30/2014 (7:40 pm) |
| Quick Question | There is no real easy solution, you have to go through the hard and painful learning process. But t... read more | 03/30/2014 (3:57 pm) |
| Making a game complicated? | Be aware that it may take years to master even one discipline. So pick something simple first. The F... read more | 03/29/2014 (6:47 pm) |
| 3DModels-Textures: SF Soldier | He also comes with a slightly big nose.... read more | 03/27/2014 (12:21 pm) |
| Using both normal map and lightmap problems | Funny, the same happens to me very often, if I have a problem, I find the solution myself shortly af... read more | 03/17/2014 (4:16 am) |
| Using both normal map and lightmap problems | And how do you use a 2nd UV channel? Especially in Torque.... read more | 03/15/2014 (11:40 am) |
| Using both normal map and lightmap problems | I wonder how you bake the lightmaps, on the screen the texture looks tiled, but for lightmaps you wo... read more | 03/15/2014 (4:06 am) |
| CPU Usage | Someone used people here to mine bitcoins.... read more | 03/14/2014 (11:54 am) |
| Best Image Formatting? | As far as I know, the fastest is .dds, since it stays compressed when loading, so it is from 4-8 tim... read more | 03/14/2014 (3:43 am) |
| Torque 3D Show Off Thread! | @Jeff It is not the shader, you can correct this with vertex normal manipulation, in one of Rons pa... read more | 03/12/2014 (2:18 am) |
| Blotches on my terrain painter textures | There is no issue here, just some bad choices in texture distances or so.... read more | 03/11/2014 (12:36 pm) |
| Blotches on my terrain painter textures | Screenshot.... read more | 03/11/2014 (2:06 am) |
| Torque 3D Show Off Thread! | With some more details and some better SFX this would come close to actual game titles.... read more | 03/08/2014 (7:11 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | No, I don't think the problem is the name, even if it's not the best, the problem is more personal c... read more | 02/21/2014 (4:59 am) |
| Invisible walls | I also wanted to make an invisible wall to block the player, I used a mesh without material for it, ... read more | 02/21/2014 (3:34 am) |
| Tips for hand painted textures? | What do you want to paint?... read more | 02/20/2014 (4:44 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Going through some changes, Jolinar jumped off, I guess because of time issues and now basically I a... read more | 02/14/2014 (3:44 am) |
| About T3D Steering Committee (01/2014) | This sounds like a much better solution, I hope this way the development does not stagnate that much... read more | 02/13/2014 (9:57 am) |
| How did you find garagegames? | Browsed some random sites and found the news that Torque3D is now fully open source, never heard of ... read more | 02/13/2014 (5:08 am) |
| How to increase terraine lod? | But you will need a 16-bit heightmap, at least import your 8bit heightmap, smooth it and export as 1... read more | 02/06/2014 (3:56 pm) |
| Any good 2D art generators? | [url]http://filterforge.com/[/url] ... read more | 02/03/2014 (4:50 am) |
| How to increase terraine lod? | No, just use the smooth tool. Increasing the resolution is a very bad idea since it will quadruple ... read more | 02/02/2014 (5:21 am) |
| DAE Imports Invisible + Light seams in completely welded room | Once I had a problem with names like MyModel-256 or even MyModel_256, Torque interpreted this both a... read more | 01/26/2014 (7:09 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | There are already many forks of the same software and the main repository is not good for experiment... read more | 01/24/2014 (6:24 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | They had in mind handing the Engine over to the community, since they are no longer in the engine bu... read more | 01/24/2014 (3:12 pm) |
| Single level needed... T3D | It is not public domain, it is creative commons attribution license [url]http://creativecommons.org/... read more | 01/24/2014 (5:47 am) |
| Single level needed... T3D | I made some terrains a while ago, the levels including the assets are free to use, so you can assemb... read more | 01/24/2014 (4:35 am) |
| About T3D Steering Committee (01/2014) | It would not be very intelligent to split the development again, because of minor differences, we al... read more | 01/21/2014 (12:21 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | How do we decide now who throws in things into the repo? There is not much organization at the momen... read more | 01/21/2014 (4:07 am) |
| Tree Transparency Issues (Dexsoft Models) | To me it looks like the alpha channel has not been saved, but I cannot tell for sure, there is not m... read more | 01/18/2014 (9:34 am) |
| Tree Transparency Issues (Dexsoft Models) | Then there is no proper alpha channel in the texture.... read more | 01/18/2014 (8:55 am) |
| Tree Transparency Issues (Dexsoft Models) | Looks nice ;) PS: Disable "transparency" and only use "alpha treshold"... read more | 01/18/2014 (8:17 am) |
| Change default animation speed? (+scale it with movement) | You can change the animation speed, look at the soldier_rigged.cs %this.setSequenceGroundSpeed... read more | 01/15/2014 (12:46 pm) |
| Torque3d x64 build patch | There is no committee anymore, you can just hope for David Wyand to add some things in his free time... read more | 01/13/2014 (12:14 am) |
| Committee Meeting Notes: 11/18/2013 | It is halted.... read more | 01/12/2014 (11:00 am) |
| Normals in Torque3D | I came across the same problem today using a wrongly made normal map on a shape, which caused the sa... read more | 01/10/2014 (12:03 pm) |
| Autodesk now has monthly rentals? | Yes, still expensive as hell.... read more | 01/10/2014 (3:59 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | Hm just a question, how hard would it be to change the movement system of Torque? At the moment you ... read more | 01/09/2014 (9:11 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | @Daniel B The whole thing is interesting, even most modern games do not have features like this, th... read more | 01/08/2014 (5:01 pm) |
| Applying normal to entire terrain | I have no idea if this would actually make sense to apply a normal to the whole terrain, maybe some ... read more | 01/04/2014 (9:59 am) |
| Applying normal to entire terrain | We already have pretty many layers, we have base, macro, detail and detail normal map. You want for ... read more | 01/04/2014 (8:58 am) |
| You don't have to hide your source-code | I just wanted to say, that people should consider taking this chance that we are given with Torque3D... read more | 01/04/2014 (8:35 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | I guess over the holidays not much happened, I think the first update was planned for january.... read more | 12/31/2013 (8:23 am) |
| Activating object boundaries in World Editor? | You could try use the snap function, it works not good, but sometimes it works. Another option is, ... read more | 12/27/2013 (10:14 am) |