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Duion's Forum Posts

Thread Post Date Posted
2 terrains using same basetex You could set the basetex file to write protected and assign it manually to the terrain, but I wonde... read more 04/27/2014 (3:33 am)
(PROJECT KESSLER) Job in Need /Concept Artist /modeller (that can use blender) and more You are wrong here, what you are searching for is: [url]http://forum.unity3d.com/forum.php[/url] the... read more 04/22/2014 (7:45 pm)
Materials are universal. I create my non-model-specific materials all by hand, I create a new materials.cs file and if I have... read more 04/12/2014 (8:57 am)
Materials are universal. This is exactly the field that causes the trouble, if you do not touch it, it will not produce issue... read more 04/11/2014 (3:25 am)
Materials are universal. No idea, maybe screenshots would help. But I can say, that the naming of the image files is no issue... read more 04/10/2014 (3:41 am)
Materials are universal. Yes, you need to make sure to name every material individually. Torque has some functions for switch... read more 04/09/2014 (6:08 pm)
Quick Question In the free category there is no real alternative to blender, so I did not even bother to try out th... read more 03/30/2014 (7:40 pm)
Quick Question There is no real easy solution, you have to go through the hard and painful learning process. But t... read more 03/30/2014 (3:57 pm)
Making a game complicated? Be aware that it may take years to master even one discipline. So pick something simple first. The F... read more 03/29/2014 (6:47 pm)
3DModels-Textures: SF Soldier He also comes with a slightly big nose.... read more 03/27/2014 (12:21 pm)
Using both normal map and lightmap problems Funny, the same happens to me very often, if I have a problem, I find the solution myself shortly af... read more 03/17/2014 (4:16 am)
Using both normal map and lightmap problems And how do you use a 2nd UV channel? Especially in Torque.... read more 03/15/2014 (11:40 am)
Using both normal map and lightmap problems I wonder how you bake the lightmaps, on the screen the texture looks tiled, but for lightmaps you wo... read more 03/15/2014 (4:06 am)
CPU Usage Someone used people here to mine bitcoins.... read more 03/14/2014 (11:54 am)
Best Image Formatting? As far as I know, the fastest is .dds, since it stays compressed when loading, so it is from 4-8 tim... read more 03/14/2014 (3:43 am)
Torque 3D Show Off Thread! @Jeff It is not the shader, you can correct this with vertex normal manipulation, in one of Rons pa... read more 03/12/2014 (2:18 am)
Blotches on my terrain painter textures There is no issue here, just some bad choices in texture distances or so.... read more 03/11/2014 (12:36 pm)
Blotches on my terrain painter textures Screenshot.... read more 03/11/2014 (2:06 am)
Torque 3D Show Off Thread! With some more details and some better SFX this would come close to actual game titles.... read more 03/08/2014 (7:11 am)
Torque 3D MIT: Codename GREED - FPS Engine No, I don't think the problem is the name, even if it's not the best, the problem is more personal c... read more 02/21/2014 (4:59 am)
Invisible walls I also wanted to make an invisible wall to block the player, I used a mesh without material for it, ... read more 02/21/2014 (3:34 am)
Tips for hand painted textures? What do you want to paint?... read more 02/20/2014 (4:44 pm)
Torque 3D MIT: Codename GREED - FPS Engine Going through some changes, Jolinar jumped off, I guess because of time issues and now basically I a... read more 02/14/2014 (3:44 am)
About T3D Steering Committee (01/2014) This sounds like a much better solution, I hope this way the development does not stagnate that much... read more 02/13/2014 (9:57 am)
How did you find garagegames? Browsed some random sites and found the news that Torque3D is now fully open source, never heard of ... read more 02/13/2014 (5:08 am)
How to increase terraine lod? But you will need a 16-bit heightmap, at least import your 8bit heightmap, smooth it and export as 1... read more 02/06/2014 (3:56 pm)
Any good 2D art generators? [url]http://filterforge.com/[/url] ... read more 02/03/2014 (4:50 am)
How to increase terraine lod? No, just use the smooth tool. Increasing the resolution is a very bad idea since it will quadruple ... read more 02/02/2014 (5:21 am)
DAE Imports Invisible + Light seams in completely welded room Once I had a problem with names like MyModel-256 or even MyModel_256, Torque interpreted this both a... read more 01/26/2014 (7:09 am)
Torque 3D MIT: Codename GREED - FPS Engine There are already many forks of the same software and the main repository is not good for experiment... read more 01/24/2014 (6:24 pm)
Torque 3D MIT: Codename GREED - FPS Engine They had in mind handing the Engine over to the community, since they are no longer in the engine bu... read more 01/24/2014 (3:12 pm)
Single level needed... T3D It is not public domain, it is creative commons attribution license [url]http://creativecommons.org/... read more 01/24/2014 (5:47 am)
Single level needed... T3D I made some terrains a while ago, the levels including the assets are free to use, so you can assemb... read more 01/24/2014 (4:35 am)
About T3D Steering Committee (01/2014) It would not be very intelligent to split the development again, because of minor differences, we al... read more 01/21/2014 (12:21 pm)
Torque 3D MIT: Codename GREED - FPS Engine How do we decide now who throws in things into the repo? There is not much organization at the momen... read more 01/21/2014 (4:07 am)
Tree Transparency Issues (Dexsoft Models) To me it looks like the alpha channel has not been saved, but I cannot tell for sure, there is not m... read more 01/18/2014 (9:34 am)
Tree Transparency Issues (Dexsoft Models) Then there is no proper alpha channel in the texture.... read more 01/18/2014 (8:55 am)
Tree Transparency Issues (Dexsoft Models) Looks nice ;) PS: Disable "transparency" and only use "alpha treshold"... read more 01/18/2014 (8:17 am)
Change default animation speed? (+scale it with movement) You can change the animation speed, look at the soldier_rigged.cs %this.setSequenceGroundSpeed... read more 01/15/2014 (12:46 pm)
Torque3d x64 build patch There is no committee anymore, you can just hope for David Wyand to add some things in his free time... read more 01/13/2014 (12:14 am)
Committee Meeting Notes: 11/18/2013 It is halted.... read more 01/12/2014 (11:00 am)
Normals in Torque3D I came across the same problem today using a wrongly made normal map on a shape, which caused the sa... read more 01/10/2014 (12:03 pm)
Autodesk now has monthly rentals? Yes, still expensive as hell.... read more 01/10/2014 (3:59 am)
Torque 3D MIT: Codename GREED - FPS Engine Hm just a question, how hard would it be to change the movement system of Torque? At the moment you ... read more 01/09/2014 (9:11 am)
Torque 3D MIT: Codename GREED - FPS Engine @Daniel B The whole thing is interesting, even most modern games do not have features like this, th... read more 01/08/2014 (5:01 pm)
Applying normal to entire terrain I have no idea if this would actually make sense to apply a normal to the whole terrain, maybe some ... read more 01/04/2014 (9:59 am)
Applying normal to entire terrain We already have pretty many layers, we have base, macro, detail and detail normal map. You want for ... read more 01/04/2014 (8:58 am)
You don't have to hide your source-code I just wanted to say, that people should consider taking this chance that we are given with Torque3D... read more 01/04/2014 (8:35 am)
Torque 3D MIT: Codename GREED - FPS Engine I guess over the holidays not much happened, I think the first update was planned for january.... read more 12/31/2013 (8:23 am)
Activating object boundaries in World Editor? You could try use the snap function, it works not good, but sometimes it works. Another option is, ... read more 12/27/2013 (10:14 am)