Duion's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Question] Falling speed | BUMP Bumping will help for sure... While you are waiting for reply you can play around with the ... read more | 10/16/2014 (6:32 pm) |
| Dark theme for your world editor (T3D 3.6.1) | No, I was just curious if there are some kind of standards regarding user interface designs, there a... read more | 10/11/2014 (7:26 am) |
| Dark theme for your world editor (T3D 3.6.1) | @Nils I wonder how you chose the colors you used, did you use some other program as inspiration? Ma... read more | 10/11/2014 (4:42 am) |
| Unfinished game - learn by doing! | "One man's trash is the other man's treasure" I like the idea of having access to some ... read more | 10/06/2014 (10:29 am) |
| Deferred Shading | And I once thought my monitor was wrong...... read more | 08/28/2014 (4:01 am) |
| Lordrockit's free 3d models | I don't want to stop your enthusiasm, but you should not spam every category of the forum with your ... read more | 08/23/2014 (3:08 pm) |
| Beginer art packs | It worked for me, may be a problem with the site.... read more | 08/19/2014 (7:49 am) |
| Beginer art packs | Not official, but is designed to work with Toque3D out of the box, I made these when I was beginning... read more | 08/16/2014 (8:11 pm) |
| Please delete post. The links are broken, and information is outdated. | The discussion was not about the look, the look is totally fine, I just wondered why someone like hi... read more | 08/12/2014 (11:44 am) |
| Torque 3D 3.5.1 grenade does not bounce | Maybe you used the precompiled version and maybe after the patch the precompiled binary did not get ... read more | 08/11/2014 (2:13 pm) |
| Please delete post. The links are broken, and information is outdated. | I don't see that many mount point on these ships neither, I think you just try cover up the fact, th... read more | 08/11/2014 (12:21 pm) |
| Please delete post. The links are broken, and information is outdated. | Smart excuse. ;) But there are certain reasons this is not a good idea, for example UV-map, object c... read more | 08/11/2014 (9:27 am) |
| Please delete post. The links are broken, and information is outdated. | Looks like there will be no war game with these, since they all seem to lack any weapon systems. Fro... read more | 08/11/2014 (4:48 am) |
| Flickering textures | Where you have mipmap settings? I just used the default settings and never had problems with it. If... read more | 08/07/2014 (4:50 pm) |
| Flickering textures | Screenshots would help a lot, or some more information.... read more | 08/05/2014 (5:04 pm) |
| Torque 3D Show Off Thread! | So you have 3D ground cover objects with wind animation? This is what I always wanted.... read more | 08/04/2014 (4:33 pm) |
| TrenchBroom | DeleD messed up the UV maps on export, so I could not use it. Only program I found that may import .... read more | 07/26/2014 (6:22 pm) |
| 3Dc/BC5 support | A script is ideal, I hope someone will do a script for gimp also. @Scot The detail map is simila... read more | 07/17/2014 (6:15 pm) |
| Reflection Rendering Bug (GF 600 Series Only?) | It does, it depends on resolution, not the mode.... read more | 07/14/2014 (12:12 pm) |
| underestanding terrain textures | The Size determines how big the texture is scaled, I think 1 means tiled every 1 meter, since Torque... read more | 07/08/2014 (7:57 am) |
| Normals in Torque3D | It is common practice to invert the Y-channel of the normal maps, since all the big engines handle i... read more | 07/03/2014 (10:42 am) |
| Normals in Torque3D | OK, now I understand, but I am still not sure if I should use it, or just stick to png, I may try it... read more | 07/03/2014 (5:09 am) |
| Normals in Torque3D | The NVIDIA dds exporter? It always blanks out two channels on dxt5nm, there is no more heightmap the... read more | 07/03/2014 (4:43 am) |
| where I can find the manual about the core code ?[Solved] | You can have a look at this guys youtube channel, I have no idea about it, but it looks like he is e... read more | 07/03/2014 (4:40 am) |
| Normals in Torque3D | So I need to change the exporter for the .dds-normals also? I just meant to make him assume it is dx... read more | 07/03/2014 (4:33 am) |
| Normals in Torque3D | I get an idea about it now, but I wonder if it will work properly, since on swizzling he blanks out ... read more | 07/03/2014 (4:25 am) |
| need some low poly models created (will pay) | I wonder what game this is going to be, grey aliens vs beavers?... read more | 06/27/2014 (6:12 pm) |
| Issues with Collisions. | No, don't use simple boxes as collision, as a gamer I know how frustrating this can be. For exampl... read more | 06/23/2014 (9:15 am) |
| Issues with Collisions. | 1.No it does not recalculate them, however there may be errors with absurd shapes, but had not much ... read more | 06/22/2014 (5:07 am) |
| Unity comparison And question about torque2D for 2D games | If you are for open source anyway, what is your question then? In the long run you will need the pa... read more | 06/19/2014 (8:41 am) |
| Beginning stages of creating a game. | I would just try and see what problems I run into and try to solve them.... read more | 06/17/2014 (4:48 pm) |
| Whats the Poly Limit ? | 20 million polys in the engine should work, but as said, not in a single mesh.... read more | 06/15/2014 (4:54 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I like the idea of merging the engines, but on the other hand, I would not want to risk making it un... read more | 06/09/2014 (5:00 am) |
| Cryengine Next-Gen and Merging T2D and 3D | It depends on how much you know, if you know everything you need to make your game, you just need to... read more | 06/08/2014 (5:17 am) |
| Cryengine Next-Gen and Merging T2D and 3D | Many of the things needed are already there, the problem is just how you unite the people to do it. ... read more | 06/06/2014 (1:08 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I also found out of Torque by coincidence, it randomly was in some news when it went open source and... read more | 06/06/2014 (6:00 am) |
| Cryengine Next-Gen and Merging T2D and 3D | Don't let yourself confuse by the graphics, the engine is just a rendering device, sure the big engi... read more | 06/04/2014 (5:00 am) |
| Torque 3D Show Off Thread! | Important rule: Always use heavy HDR and specular and other fancy postfx if you have.... read more | 06/02/2014 (3:35 am) |
| Pixel art style ... | Here it is [url]http://www.garagegames.com/community/forums/viewthread/134098[/url]... read more | 05/28/2014 (7:00 pm) |
| Pixel art style ... | There was a thread about this some time ago, not motivated enough to find it, but I know a dirty tri... read more | 05/27/2014 (3:57 pm) |
| optimal way to create a room | If the sketch tool would work correctly, it would be awesome. One of the issues is, that the normals... read more | 05/19/2014 (5:30 pm) |
| optimal way to create a room | It depends on what you want to build. Modules are complicated to set up, but when you need lots of s... read more | 05/19/2014 (1:28 pm) |
| Renting out VPS's for Indie Game Hosting/Testing | I never had problems hosting my own games, I don't know how much bandwidth Torque needs to run smoot... read more | 05/18/2014 (6:31 pm) |
| Renting out VPS's for Indie Game Hosting/Testing | I don't think the Torque community is big enough for such a thing, plus you can host a server on you... read more | 05/18/2014 (4:24 pm) |
| Torque Shirt | There are services online where you can design your own clothing, but you need the legal rights to u... read more | 05/15/2014 (8:00 am) |
| Forest Editor won't save new brushes nor meshes | From what I know, the brushes.cs does not matter, these are just your settings, you should make a ba... read more | 05/14/2014 (6:38 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | What differences? The goal of this project was to get some things taken on that should have been don... read more | 05/14/2014 (4:46 am) |
| Forest Editor won't save new brushes nor meshes | You have to use the original forest files with which ones you created your forests, otherwise bad my... read more | 05/13/2014 (5:52 am) |
| Character Collision Mesh | I think the hit boxes are just for hit detection, not for actual player collision-physics interactio... read more | 05/12/2014 (4:06 pm) |
| Character Collision Mesh | Torque supports character collisionmeshes? Never heard of that, but the collisionmesh itself is not ... read more | 05/12/2014 (10:08 am) |