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Duion's Forum Posts

Thread Post Date Posted
[Question] Falling speed BUMP Bumping will help for sure... While you are waiting for reply you can play around with the ... read more 10/16/2014 (6:32 pm)
Dark theme for your world editor (T3D 3.6.1) No, I was just curious if there are some kind of standards regarding user interface designs, there a... read more 10/11/2014 (7:26 am)
Dark theme for your world editor (T3D 3.6.1) @Nils I wonder how you chose the colors you used, did you use some other program as inspiration? Ma... read more 10/11/2014 (4:42 am)
Unfinished game - learn by doing! "One man's trash is the other man's treasure" I like the idea of having access to some ... read more 10/06/2014 (10:29 am)
Deferred Shading And I once thought my monitor was wrong...... read more 08/28/2014 (4:01 am)
Lordrockit's free 3d models I don't want to stop your enthusiasm, but you should not spam every category of the forum with your ... read more 08/23/2014 (3:08 pm)
Beginer art packs It worked for me, may be a problem with the site.... read more 08/19/2014 (7:49 am)
Beginer art packs Not official, but is designed to work with Toque3D out of the box, I made these when I was beginning... read more 08/16/2014 (8:11 pm)
Please delete post. The links are broken, and information is outdated. The discussion was not about the look, the look is totally fine, I just wondered why someone like hi... read more 08/12/2014 (11:44 am)
Torque 3D 3.5.1 grenade does not bounce Maybe you used the precompiled version and maybe after the patch the precompiled binary did not get ... read more 08/11/2014 (2:13 pm)
Please delete post. The links are broken, and information is outdated. I don't see that many mount point on these ships neither, I think you just try cover up the fact, th... read more 08/11/2014 (12:21 pm)
Please delete post. The links are broken, and information is outdated. Smart excuse. ;) But there are certain reasons this is not a good idea, for example UV-map, object c... read more 08/11/2014 (9:27 am)
Please delete post. The links are broken, and information is outdated. Looks like there will be no war game with these, since they all seem to lack any weapon systems. Fro... read more 08/11/2014 (4:48 am)
Flickering textures Where you have mipmap settings? I just used the default settings and never had problems with it. If... read more 08/07/2014 (4:50 pm)
Flickering textures Screenshots would help a lot, or some more information.... read more 08/05/2014 (5:04 pm)
Torque 3D Show Off Thread! So you have 3D ground cover objects with wind animation? This is what I always wanted.... read more 08/04/2014 (4:33 pm)
TrenchBroom DeleD messed up the UV maps on export, so I could not use it. Only program I found that may import .... read more 07/26/2014 (6:22 pm)
3Dc/BC5 support A script is ideal, I hope someone will do a script for gimp also. @Scot The detail map is simila... read more 07/17/2014 (6:15 pm)
Reflection Rendering Bug (GF 600 Series Only?) It does, it depends on resolution, not the mode.... read more 07/14/2014 (12:12 pm)
underestanding terrain textures The Size determines how big the texture is scaled, I think 1 means tiled every 1 meter, since Torque... read more 07/08/2014 (7:57 am)
Normals in Torque3D It is common practice to invert the Y-channel of the normal maps, since all the big engines handle i... read more 07/03/2014 (10:42 am)
Normals in Torque3D OK, now I understand, but I am still not sure if I should use it, or just stick to png, I may try it... read more 07/03/2014 (5:09 am)
Normals in Torque3D The NVIDIA dds exporter? It always blanks out two channels on dxt5nm, there is no more heightmap the... read more 07/03/2014 (4:43 am)
where I can find the manual about the core code ?[Solved] You can have a look at this guys youtube channel, I have no idea about it, but it looks like he is e... read more 07/03/2014 (4:40 am)
Normals in Torque3D So I need to change the exporter for the .dds-normals also? I just meant to make him assume it is dx... read more 07/03/2014 (4:33 am)
Normals in Torque3D I get an idea about it now, but I wonder if it will work properly, since on swizzling he blanks out ... read more 07/03/2014 (4:25 am)
need some low poly models created (will pay) I wonder what game this is going to be, grey aliens vs beavers?... read more 06/27/2014 (6:12 pm)
Issues with Collisions. No, don't use simple boxes as collision, as a gamer I know how frustrating this can be. For exampl... read more 06/23/2014 (9:15 am)
Issues with Collisions. 1.No it does not recalculate them, however there may be errors with absurd shapes, but had not much ... read more 06/22/2014 (5:07 am)
Unity comparison And question about torque2D for 2D games If you are for open source anyway, what is your question then? In the long run you will need the pa... read more 06/19/2014 (8:41 am)
Beginning stages of creating a game. I would just try and see what problems I run into and try to solve them.... read more 06/17/2014 (4:48 pm)
Whats the Poly Limit ? 20 million polys in the engine should work, but as said, not in a single mesh.... read more 06/15/2014 (4:54 pm)
Cryengine Next-Gen and Merging T2D and 3D I like the idea of merging the engines, but on the other hand, I would not want to risk making it un... read more 06/09/2014 (5:00 am)
Cryengine Next-Gen and Merging T2D and 3D It depends on how much you know, if you know everything you need to make your game, you just need to... read more 06/08/2014 (5:17 am)
Cryengine Next-Gen and Merging T2D and 3D Many of the things needed are already there, the problem is just how you unite the people to do it. ... read more 06/06/2014 (1:08 pm)
Cryengine Next-Gen and Merging T2D and 3D I also found out of Torque by coincidence, it randomly was in some news when it went open source and... read more 06/06/2014 (6:00 am)
Cryengine Next-Gen and Merging T2D and 3D Don't let yourself confuse by the graphics, the engine is just a rendering device, sure the big engi... read more 06/04/2014 (5:00 am)
Torque 3D Show Off Thread! Important rule: Always use heavy HDR and specular and other fancy postfx if you have.... read more 06/02/2014 (3:35 am)
Pixel art style ... Here it is [url]http://www.garagegames.com/community/forums/viewthread/134098[/url]... read more 05/28/2014 (7:00 pm)
Pixel art style ... There was a thread about this some time ago, not motivated enough to find it, but I know a dirty tri... read more 05/27/2014 (3:57 pm)
optimal way to create a room If the sketch tool would work correctly, it would be awesome. One of the issues is, that the normals... read more 05/19/2014 (5:30 pm)
optimal way to create a room It depends on what you want to build. Modules are complicated to set up, but when you need lots of s... read more 05/19/2014 (1:28 pm)
Renting out VPS's for Indie Game Hosting/Testing I never had problems hosting my own games, I don't know how much bandwidth Torque needs to run smoot... read more 05/18/2014 (6:31 pm)
Renting out VPS's for Indie Game Hosting/Testing I don't think the Torque community is big enough for such a thing, plus you can host a server on you... read more 05/18/2014 (4:24 pm)
Torque Shirt There are services online where you can design your own clothing, but you need the legal rights to u... read more 05/15/2014 (8:00 am)
Forest Editor won't save new brushes nor meshes From what I know, the brushes.cs does not matter, these are just your settings, you should make a ba... read more 05/14/2014 (6:38 am)
Torque 3D MIT: Codename GREED - FPS Engine What differences? The goal of this project was to get some things taken on that should have been don... read more 05/14/2014 (4:46 am)
Forest Editor won't save new brushes nor meshes You have to use the original forest files with which ones you created your forests, otherwise bad my... read more 05/13/2014 (5:52 am)
Character Collision Mesh I think the hit boxes are just for hit detection, not for actual player collision-physics interactio... read more 05/12/2014 (4:06 pm)
Character Collision Mesh Torque supports character collisionmeshes? Never heard of that, but the collisionmesh itself is not ... read more 05/12/2014 (10:08 am)