Duion's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hello All I am New Here | Ok, sorry then, just thought so because we have a problem with spammers. Welcome to the community.... read more | 04/09/2015 (9:12 am) |
| Hello All I am New Here | Looks like just advertising.... read more | 04/08/2015 (6:58 pm) |
| Hello All I am New Here | That is some really nice work, but my questions is, what are you searching for here in this communit... read more | 04/08/2015 (9:06 am) |
| I (Not) decided to change my engine. | Giving away for free is no problem, just upload it and tell people.... read more | 04/04/2015 (3:40 am) |
| I (Not) decided to change my engine. | If you want to do mobile games, you could look into godot engine, it is also open source and support... read more | 04/03/2015 (3:57 am) |
| I (Not) decided to change my engine. | You have to decide what you want to do, is it modeling, level design, programming, whatever, since y... read more | 03/26/2015 (10:26 am) |
| I (Not) decided to change my engine. | You did not even seriously try anything yet, how can you make decisions?... read more | 03/25/2015 (9:45 am) |
| can i join your studio | The point is just that you cannot work together with others, if you have no methods of communicating... read more | 03/25/2015 (5:34 am) |
| can i join your studio | I wonder how he clicked the activation link in his fake email or is this no longer necessary?... read more | 03/24/2015 (1:06 pm) |
| can i join your studio | How did you register in this forum then?... read more | 03/24/2015 (4:49 am) |
| can i join your studio | I already told you what you can do, I cannot help you any further, if you do not listen.... read more | 03/23/2015 (10:17 am) |
| can i join your studio | You did not even try yet.... read more | 03/23/2015 (7:40 am) |
| can i join your studio | First I need playtesters, then we can see what direction to go.... read more | 03/22/2015 (5:03 pm) |
| can i join your studio | Better contact me first for coordination what to do, for example come to the #garagegames irc channe... read more | 03/21/2015 (5:10 am) |
| can i join your studio | Have you looked at my game? [url]http://www.moddb.com/games/uebergame[/url] It is an open source pro... read more | 03/20/2015 (12:15 pm) |
| Torque 3D Graphics | Parallax mapping is working by default in T3D, at least on terrain.... read more | 03/15/2015 (9:42 am) |
| [3dFoin] Female Knight and Awesome Sale: 50% off!!! | Nobody complained about the flesh parts, only about the high heels, they are so impractical, the fle... read more | 03/11/2015 (10:40 am) |
| [3dFoin] Female Knight and Awesome Sale: 50% off!!! | The high heels look good also.... read more | 03/10/2015 (2:36 pm) |
| Unreal Engine -- FREE | The reason Torque3D is so free is that garagegames has quit the engine business and since the MIT re... read more | 03/08/2015 (3:49 pm) |
| Help us pick the right screenshots! | It is not clear from a screenshot that it indicates the damage direction, so it looks cheap. It may ... read more | 03/04/2015 (8:59 am) |
| Unreal Engine -- FREE | You don't think anyone believes that? I already saw a bunch of people doing so.... read more | 03/03/2015 (7:19 am) |
| Unreal Engine -- FREE | What most people do not see is that "free" does mean "not free" as in the free s... read more | 03/03/2015 (4:40 am) |
| Help us pick the right screenshots! | I would also vote for #1 and #7, they are simply beautiful. Otherwise #2, #3 and #7 are also quit... read more | 03/03/2015 (4:33 am) |
| Having issues with Torque 3D on Mac | Oh, I did not read the Mac part, yes Mac compatibility is a problem. But even if you manage to get t... read more | 02/19/2015 (5:49 pm) |
| Having issues with Torque 3D on Mac | After you tried to install Torque3D for four years now and failed you should just give up for now an... read more | 02/19/2015 (3:56 pm) |
| Motion blur for T3D | No, it is not, you can even set it to 1 and will not notice any distortion while moving the mouse as... read more | 01/31/2015 (3:15 am) |
| Motion blur for T3D | Yes, it is there, but it does not work so good that you can use it like that. For example blur is on... read more | 01/30/2015 (5:45 pm) |
| Fog is backwards? | The atmosphere height is a total number, 100 means fog stops at 100 meter height, will give you an u... read more | 01/30/2015 (7:28 am) |
| Fog is backwards? | You can also look into this pull request and add back in what was removed, so you have the old fog b... read more | 01/30/2015 (4:09 am) |
| Destructible terrain....terraforming | Other engines will not help you with that and in the videos you found he says what he is using, seem... read more | 01/28/2015 (3:40 am) |
| Destructible terrain....terraforming | I think he moved to unreal engine, no idea what you would need to offer him to make him come back or... read more | 01/27/2015 (5:38 am) |
| Destructible terrain....terraforming | You have the raise/lower function you can use on terrain but not voxel terrain. What you see on som... read more | 01/26/2015 (5:58 pm) |
| MIT resources will be merged with the Torque 3D engine? | @johxz I also planned to add resources to the engine, but around my game, so they will be added whe... read more | 01/26/2015 (5:47 pm) |
| Generate LightMaps in T3d ? | Do they lightmaps have to get added to each separate model as a texture layer in the material editor... read more | 01/24/2015 (3:12 am) |
| "Reducing stretch in high-FOV games using barrel distortion" | You can set it slightly higher and it still is fine, but after a certain number it starts distorting... read more | 01/21/2015 (4:04 am) |
| "Reducing stretch in high-FOV games using barrel distortion" | Didn't notice this as an issue so far, but Torques default FOV is very small, I think it is 60 or so... read more | 01/20/2015 (5:00 pm) |
| How to set up bounding boxes? | That is not bounding box, that is the collisionmesh, which may in case of the player model be also t... read more | 01/16/2015 (2:40 pm) |
| How to set up bounding boxes? | So you are talking only about the playermodel here?... read more | 01/16/2015 (2:20 pm) |
| Generate LightMaps in T3d ? | Has anyone ever tested that and can tell if purelight is still up to date and a working solution?... read more | 01/16/2015 (11:12 am) |
| How to set up bounding boxes? | What are bounding boxes good for anyway? I noticed it works also without.... read more | 01/16/2015 (9:53 am) |
| How to set up bounding boxes? | I never did set up bounding boxes so far.... read more | 01/15/2015 (2:34 pm) |
| Generate LightMaps in T3d ? | Only way is to bake it in your modeling program.... read more | 01/15/2015 (8:51 am) |
| T3D: there will be another kickstarter campaign this year? | I don't think so, there is no company behind Torque3D. The Kickstarters were for different smaller p... read more | 01/13/2015 (9:09 am) |
| How to make day and night cycle? | Can't you just port over the Torque3D code for it?... read more | 01/12/2015 (4:14 pm) |
| Snow terrain texture how? | I know this now, but did not notice, I just fetch all new topics.... read more | 01/12/2015 (4:13 pm) |
| How to make day and night cycle? | Then tell them they are backward and this cannot be done with their old backwards engine.... read more | 01/11/2015 (6:42 pm) |
| How to make day and night cycle? | You need to add it to the scene tree first. But I would really suggest upgrading to Torque3D MIT ve... read more | 01/11/2015 (9:11 am) |
| How to make day and night cycle? | In the editor scene tree: Library/level/level/Time of Day This object will give you day/night cycle... read more | 01/11/2015 (6:11 am) |
| Snow terrain texture how? | [url]http://wiki.torque3d.org/main:downloads[/url] ... read more | 01/11/2015 (6:09 am) |
| Snow terrain texture how? | Footprints is a default feature, should be active in the full template.... read more | 01/10/2015 (8:32 am) |