Duion's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | Quads are sometimes easier for modeling, for subdivision for example, you can even have faces with m... read more | 01/26/2013 (7:51 am) |
| Player Size in Game World | He is 1,931m tall, but he has boots and helmet, so his size is quite normal. If you make a character... read more | 01/25/2013 (5:22 pm) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | Looks like motion captured animations.... read more | 01/25/2013 (8:37 am) |
| reducing a video file size | The best solution i found is Format Factory [url]http://www.pcfreetime.com/[/url] it converts everyt... read more | 01/22/2013 (8:26 am) |
| Some freebies from me | I will work on that, this was my second video ever, at least, it is in the right resolution now, ru... read more | 01/21/2013 (7:55 am) |
| Torque 3D Show Off Thread! | Had some fun today: [youtube=lt-JHmqixW4 width=640 height=480]... read more | 01/21/2013 (7:07 am) |
| My first level in Torque3D | They are called delineator, guide post or reflector post. They are 1 meter in height and 12cm in wit... read more | 01/19/2013 (1:18 pm) |
| Detail level question | Good idea, i wonder that i did not come up with that myself. As i tried it, it did not work, i ma... read more | 01/19/2013 (3:18 am) |
| Torque 3D Show Off Thread! | Looks pretty realistic, but 21k tris is not low poly for me, you can do something like that with 2k ... read more | 01/14/2013 (12:58 am) |
| Vertex Snapping in Torque 3D World Editor? | You can put something on the overlapping edges, for example, if a corridor does not fit exactly, you... read more | 01/11/2013 (12:27 pm) |
| Vertex Snapping in Torque 3D World Editor? | In Far Cry they made 1x1, 1x2, 2x2, 4x4 blocks and so on. For example you put in one 2x2 floor segme... read more | 01/07/2013 (4:11 pm) |
| Vertex Snapping in Torque 3D World Editor? | Build them precise on the grid in the 3d modeling program and use snap to grid in T3D.... read more | 01/07/2013 (11:19 am) |
| T3D's "fizzle" fade | And transparent textures do not cast shadows, so either the the fizzle has to be transparent or the ... read more | 01/05/2013 (7:40 am) |
| Smooth Grass Texture Transitions? | Place the grass-bunches by hand, one by one and you can move them exactly where you want. But i wou... read more | 01/02/2013 (7:00 am) |
| Interior Design...Again | I tried other programs, too, but ended up, that only 3dsmax and blender is good enough and if you wa... read more | 12/14/2012 (10:10 am) |
| wind and trees | You don´t have to find it, just type into console and change the number.... read more | 12/14/2012 (6:30 am) |
| wind and trees | How about makind a LOD for tree animations, for example the first 30 units the tree is fully animate... read more | 12/14/2012 (5:00 am) |
| Torque 3D Show Off Thread! | As i saw the news, that Torque3D is open source, i downloaded it and tried what it can do. This was ... read more | 12/13/2012 (4:03 am) |
| Collision bug on trees | Thanks. It was a little confusing, cause the tree was in the forest editor and not in a static shape... read more | 12/12/2012 (7:13 pm) |
| Torque 3D Show Off Thread! | Just wondered if you can create some realistic looking grass in Torque 3d, this is the result of my ... read more | 12/12/2012 (2:40 am) |