Philip Gregory's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Missing lib file | Do you have all the dependencies? DirectX SDK and what not. Also, have you tried to compile a sto... read more | 05/13/2013 (12:34 pm) |
| Torque 2.0 MIT License Questions | 3.0 comes complete with the project manager and makes things easier as long as you do not have coded... read more | 05/12/2013 (7:08 pm) |
| T3DMIT 3.0 Compile fail | Thanks for the quick reply. I've managed to get the build to 17 complete and 1 failed when using AFX... read more | 05/12/2013 (6:25 pm) |
| New install (Setup) | How does beyond compare work? I've just dragged and dropped the mods download into the T3D repo that... read more | 05/12/2013 (3:17 pm) |
| More errors! | I got it. After tweaking other things, I realized that I didn't have the program set to reset when I... read more | 03/24/2013 (4:28 pm) |
| More errors! | Thanks for the Syntax heads-up. I was half asleep when I was doing this last night and ironically, I... read more | 03/23/2013 (9:33 am) |
| Some getting started help | Looks like my Chrome had a glitch on posting (look at the time differences on the triple post). Anyw... read more | 03/22/2013 (7:56 pm) |
| Some getting started help | Looks like my Chrome had a glitch on posting (look at the time differences on the triple post). Anyw... read more | 03/22/2013 (6:29 pm) |
| Some getting started help | .... read more | 03/21/2013 (3:34 pm) |
| Some getting started help | Edit: Please excuse the double post.... read more | 03/21/2013 (12:53 am) |
| Some getting started help | I still didn't get around to remodifying the taml or trying what Simon did, but I did get question 2... read more | 03/20/2013 (7:40 pm) |
| Some getting started help | Let me rephrase the renaming part: In my COPY I renamed all instances of MoveToToy to ActionAdevntur... read more | 03/20/2013 (11:12 am) |
| Some getting started help | I've tried changing all instances of MoveToToy to ActionAdventureToy, but it does make since so I wi... read more | 03/19/2013 (6:55 pm) |
| Some getting started help | @ Both: 1.) ModuleID was set to "ActionAdventureToy" [code] <ModuleDefinition Mo... read more | 03/19/2013 (5:43 pm) |
| Looking for a start for alt fire. | This has a new approach, let me know what you think: The game I'm working on has two classes--a sol... read more | 03/26/2012 (1:02 am) |
| Bots don't appear | I think I know what he's getting at. Sometimes I put bots and they appear and sometimes I put bots a... read more | 03/26/2012 (12:51 am) |
| Spawning Help | This is just a hunch, since I don't own a liscense to Torque 2d, but have you tried changing [code]... read more | 03/25/2012 (3:36 am) |
| EiKON needs another T3D Dev | If only I knew more Torque Script than I do now.... read more | 03/23/2012 (6:27 pm) |
| Spawning Help | So, you want the object to spawn on the left (or right side) and "fall" or slide across t... read more | 03/22/2012 (1:36 am) |
| Looking to test out an algorithm | Here it is. It still needs binded (I prefer CRTL + Insert) and if it could select the new object so ... read more | 03/01/2012 (4:04 am) |
| Looking to test out an algorithm | Would you like me to post the final version of the code I put in? It has your fixes, plus some remov... read more | 02/29/2012 (8:07 am) |
| A backwards Dae file... | Open the file in Blender or something and turn the model around 180 degrees? That's my best guess.. ... read more | 02/29/2012 (5:41 am) |
| Looking to test out an algorithm | I do think the final, polished code would be a great asset for anyone to have if it makes you feel b... read more | 02/29/2012 (4:13 am) |
| Looking to test out an algorithm | Success. All hail Bryce.... read more | 02/28/2012 (11:19 am) |
| Ideas for designing a game | @ Dan - I made up an algorithm that Bryce is currentl;y helping me out with that should simplify the... read more | 02/28/2012 (12:41 am) |
| Looking to test out an algorithm | @ Bryce - Do I put that bit of cod ein my console or insert line 1 above the function in the script?... read more | 02/28/2012 (12:36 am) |
| Looking to test out an algorithm | I changed line 552 to %clone = new TSStatic(LMA_WallA) and tried %clone = new TSStatic(5061). Sam... read more | 02/27/2012 (7:09 pm) |
| Looking to test out an algorithm | I get a different error this time. To try to fix it I tried to use %obj instead of %val as the argum... read more | 02/27/2012 (6:59 pm) |
| Looking to test out an algorithm | Fixed the syntax errors. One was on my part, the others were misplaced parenthesis. Now I'm having t... read more | 02/27/2012 (6:23 am) |
| Looking to test out an algorithm | Trying to run the function through the console but it cannot find the function. Even tried "rel... read more | 02/26/2012 (6:06 am) |
| Looking to test out an algorithm | @Bryce - I still haven't had the chance to try it, but I gorgot to ask if I need to put the function... read more | 02/25/2012 (7:51 pm) |
| Looking to test out an algorithm | Thanks Bryce! I'll try that code when I get home from work in the morning. I'll let you know how it ... read more | 02/24/2012 (11:29 pm) |
| Looking to test out an algorithm | Thanks to Ryan, I've put a place holder in ./Tools/World Editor/Scripts/editor.bind.ed.cs @ line 63 ... read more | 02/24/2012 (7:15 pm) |
| Looking to test out an algorithm | Ca-ching. I'll take a look at it after the weekend (12 hour midnights suck). I'm sure using my Sherl... read more | 02/24/2012 (4:38 pm) |
| Looking to test out an algorithm | Maybe I'd get more results by explaining my end goal. The end goal of this is to use the hot keys... read more | 02/24/2012 (6:15 am) |
| Ideas for designing a game | Good deal! :D... read more | 02/22/2012 (3:34 pm) |
| Ideas for designing a game | Dan - I'm happy with the tools I got (I would eventually need them anyways). Also, I believe I'm goi... read more | 02/22/2012 (1:31 am) |
| Ideas for designing a game | I have (most) of my ideas down. I was just asking general questions that might help others get the b... read more | 02/21/2012 (1:19 pm) |
| Looking for a start for alt fire. | Thanks guys! I guess I'm on to it for the most part! I'll probably have more questions soon (probabl... read more | 02/21/2012 (11:50 am) |
| Ideas for designing a game | DO you have a general layout for your design document? I can see it like something as Project tit... read more | 02/21/2012 (11:46 am) |
| New to Torque and Aracane FX | So: as far as the engine goes, it's optimized for visual effects, correct?... read more | 02/21/2012 (11:42 am) |
| Better smoothing for terrain editor! (code inside) | I was making sure. I found it in Torsion after an hour of looking for it in Studio.... read more | 02/21/2012 (1:19 am) |
| Better smoothing for terrain editor! (code inside) | I was too tired to copy and paste :p I was looking for it in visual studio, but it's a .cs file r... read more | 02/20/2012 (11:31 am) |
| Edit Source Code | Got'cha. Thanks for the help!... read more | 02/20/2012 (11:30 am) |
| Better smoothing for terrain editor! (code inside) | I may be over looking something: I can't find the TerrainEditPallete.ed.gui file for the life of me.... read more | 02/20/2012 (2:01 am) |
| Edit Source Code | Ahh. So "project specific files" would be?... read more | 02/19/2012 (7:19 pm) |