Game Development Community

Philip Gregory's Forum Posts

Thread Post Date Posted
Missing lib file Do you have all the dependencies? DirectX SDK and what not. Also, have you tried to compile a sto... read more 05/13/2013 (12:34 pm)
Torque 2.0 MIT License Questions 3.0 comes complete with the project manager and makes things easier as long as you do not have coded... read more 05/12/2013 (7:08 pm)
T3DMIT 3.0 Compile fail Thanks for the quick reply. I've managed to get the build to 17 complete and 1 failed when using AFX... read more 05/12/2013 (6:25 pm)
New install (Setup) How does beyond compare work? I've just dragged and dropped the mods download into the T3D repo that... read more 05/12/2013 (3:17 pm)
More errors! I got it. After tweaking other things, I realized that I didn't have the program set to reset when I... read more 03/24/2013 (4:28 pm)
More errors! Thanks for the Syntax heads-up. I was half asleep when I was doing this last night and ironically, I... read more 03/23/2013 (9:33 am)
Some getting started help Looks like my Chrome had a glitch on posting (look at the time differences on the triple post). Anyw... read more 03/22/2013 (7:56 pm)
Some getting started help Looks like my Chrome had a glitch on posting (look at the time differences on the triple post). Anyw... read more 03/22/2013 (6:29 pm)
Some getting started help .... read more 03/21/2013 (3:34 pm)
Some getting started help Edit: Please excuse the double post.... read more 03/21/2013 (12:53 am)
Some getting started help I still didn't get around to remodifying the taml or trying what Simon did, but I did get question 2... read more 03/20/2013 (7:40 pm)
Some getting started help Let me rephrase the renaming part: In my COPY I renamed all instances of MoveToToy to ActionAdevntur... read more 03/20/2013 (11:12 am)
Some getting started help I've tried changing all instances of MoveToToy to ActionAdventureToy, but it does make since so I wi... read more 03/19/2013 (6:55 pm)
Some getting started help @ Both: 1.) ModuleID was set to "ActionAdventureToy" [code] <ModuleDefinition Mo... read more 03/19/2013 (5:43 pm)
Looking for a start for alt fire. This has a new approach, let me know what you think: The game I'm working on has two classes--a sol... read more 03/26/2012 (1:02 am)
Bots don't appear I think I know what he's getting at. Sometimes I put bots and they appear and sometimes I put bots a... read more 03/26/2012 (12:51 am)
Spawning Help This is just a hunch, since I don't own a liscense to Torque 2d, but have you tried changing [code]... read more 03/25/2012 (3:36 am)
EiKON needs another T3D Dev If only I knew more Torque Script than I do now.... read more 03/23/2012 (6:27 pm)
Spawning Help So, you want the object to spawn on the left (or right side) and "fall" or slide across t... read more 03/22/2012 (1:36 am)
Looking to test out an algorithm Here it is. It still needs binded (I prefer CRTL + Insert) and if it could select the new object so ... read more 03/01/2012 (4:04 am)
Looking to test out an algorithm Would you like me to post the final version of the code I put in? It has your fixes, plus some remov... read more 02/29/2012 (8:07 am)
A backwards Dae file... Open the file in Blender or something and turn the model around 180 degrees? That's my best guess.. ... read more 02/29/2012 (5:41 am)
Looking to test out an algorithm I do think the final, polished code would be a great asset for anyone to have if it makes you feel b... read more 02/29/2012 (4:13 am)
Looking to test out an algorithm Success. All hail Bryce.... read more 02/28/2012 (11:19 am)
Ideas for designing a game @ Dan - I made up an algorithm that Bryce is currentl;y helping me out with that should simplify the... read more 02/28/2012 (12:41 am)
Looking to test out an algorithm @ Bryce - Do I put that bit of cod ein my console or insert line 1 above the function in the script?... read more 02/28/2012 (12:36 am)
Looking to test out an algorithm I changed line 552 to %clone = new TSStatic(LMA_WallA) and tried %clone = new TSStatic(5061). Sam... read more 02/27/2012 (7:09 pm)
Looking to test out an algorithm I get a different error this time. To try to fix it I tried to use %obj instead of %val as the argum... read more 02/27/2012 (6:59 pm)
Looking to test out an algorithm Fixed the syntax errors. One was on my part, the others were misplaced parenthesis. Now I'm having t... read more 02/27/2012 (6:23 am)
Looking to test out an algorithm Trying to run the function through the console but it cannot find the function. Even tried "rel... read more 02/26/2012 (6:06 am)
Looking to test out an algorithm @Bryce - I still haven't had the chance to try it, but I gorgot to ask if I need to put the function... read more 02/25/2012 (7:51 pm)
Looking to test out an algorithm Thanks Bryce! I'll try that code when I get home from work in the morning. I'll let you know how it ... read more 02/24/2012 (11:29 pm)
Looking to test out an algorithm Thanks to Ryan, I've put a place holder in ./Tools/World Editor/Scripts/editor.bind.ed.cs @ line 63 ... read more 02/24/2012 (7:15 pm)
Looking to test out an algorithm Ca-ching. I'll take a look at it after the weekend (12 hour midnights suck). I'm sure using my Sherl... read more 02/24/2012 (4:38 pm)
Looking to test out an algorithm Maybe I'd get more results by explaining my end goal. The end goal of this is to use the hot keys... read more 02/24/2012 (6:15 am)
Ideas for designing a game Good deal! :D... read more 02/22/2012 (3:34 pm)
Ideas for designing a game Dan - I'm happy with the tools I got (I would eventually need them anyways). Also, I believe I'm goi... read more 02/22/2012 (1:31 am)
Ideas for designing a game I have (most) of my ideas down. I was just asking general questions that might help others get the b... read more 02/21/2012 (1:19 pm)
Looking for a start for alt fire. Thanks guys! I guess I'm on to it for the most part! I'll probably have more questions soon (probabl... read more 02/21/2012 (11:50 am)
Ideas for designing a game DO you have a general layout for your design document? I can see it like something as Project tit... read more 02/21/2012 (11:46 am)
New to Torque and Aracane FX So: as far as the engine goes, it's optimized for visual effects, correct?... read more 02/21/2012 (11:42 am)
Better smoothing for terrain editor! (code inside) I was making sure. I found it in Torsion after an hour of looking for it in Studio.... read more 02/21/2012 (1:19 am)
Better smoothing for terrain editor! (code inside) I was too tired to copy and paste :p I was looking for it in visual studio, but it's a .cs file r... read more 02/20/2012 (11:31 am)
Edit Source Code Got'cha. Thanks for the help!... read more 02/20/2012 (11:30 am)
Better smoothing for terrain editor! (code inside) I may be over looking something: I can't find the TerrainEditPallete.ed.gui file for the life of me.... read more 02/20/2012 (2:01 am)
Edit Source Code Ahh. So "project specific files" would be?... read more 02/19/2012 (7:19 pm)