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Greyfort's Forum Posts

Thread Post Date Posted
Torque 2D Future Plans I am a oldy programmer, Back to the day of apple soft, Pascal and basic C on the PC. I have cont... read more 05/08/2014 (4:44 pm)
T2DMit_Adventure_RPG_Toy *** Updated Repository 05.06.2014 ... read more 05/06/2014 (2:05 am)
Adventure Toy Movements Have Moved old issues below Added new issue to main post Above.... read more 05/06/2014 (2:04 am)
getPositionX() and getPositionY no longer available (SceneObject class)? %origin = %object.getPosition(); you mentiond this being how we get postion, yet when I try the synt... read more 05/01/2014 (5:33 pm)
Adventure Toy Movements old Issue:: //---------------------------------------- [code] if (!isObject(ShooterControlsBehav... read more 05/01/2014 (5:06 pm)
TGB Adventure Kit Ok I see I don't have to buy but I need version 1.8 is it still for sale... read more 04/24/2014 (9:32 pm)
Chapter 8. Creating and using a Scene github Yeah I see what my mistakes were, when I continued on in more tutorials I went back and figured some... read more 04/24/2014 (3:43 am)
Mouse GUI vs Terrain I want to drag/drop from gui to gui, drag drop to terrain,drag/drop to object i need to be able to ... read more 02/01/2012 (11:41 pm)
Mouse GUI vs Terrain I understand that example but that does not work when draging a Icon from a inventory gui to the pla... read more 01/31/2012 (10:56 pm)
Throw object at Mouse pointer Position That was the first time it created the item above the terrain. It seems my issue is that im draggin... read more 01/17/2012 (5:28 pm)
Throw object at Mouse pointer Position Oh thanks Rich, I saw you do this with a camera demo and you made the PC walk to the GG logo, as the... read more 01/17/2012 (1:57 pm)
mouse move to clicked point (diablo style movement) this resource is no longer valid "gameTSMouseControl.zip" does some one have it out there ... read more 12/31/2011 (11:46 pm)
Throw object at Mouse pointer Position Ok well I want it to be dynamic so... How in a terrain that goes up and down (varies) would you g... read more 12/31/2011 (7:05 pm)
Throw object at Mouse pointer Position You are correct it appears under the terrain: I changed this in item.cs %obj = new Item() ... read more 12/30/2011 (7:18 pm)
To the new T3D users - Documentation My biggest issue so far has been trying to figure out the file structure of tgea vs t3d. I've stumb... read more 12/26/2011 (8:20 pm)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? I agree with Richard Ranft, NWN1 is a fine example of user created Ideas and the realy good ones the... read more 12/26/2011 (1:16 am)
Suggestion, option during the export process to not include the client/server part I though about this also, say you make a game players can play and host. no need to package a game ... read more 12/12/2011 (11:57 pm)
Blender 2.60 DTS IMPORT/EXPORT Ok, thank you all. by some miracle of God i found a link for the stable version of the dts exporter:... read more 12/10/2011 (10:51 pm)
Blender 2.60 DTS IMPORT/EXPORT Ok thanks Bloodknight, Would anyone have the software? I am currently working with Mack Fack an... read more 12/08/2011 (11:21 pm)
The ritual of passage, how long should a player play before having fun? The issue you speak of comes from D&D older players for the most part don't mind the time it tak... read more 12/08/2011 (11:14 pm)
Bug: the cursor is way off the mark, clicks register way low I am having a similar issue With T3D mouse point is off when I toggle mouse pointer on and off. Any ... read more 12/07/2011 (10:34 pm)
Triggers don't work - LOGGED (THREED-2079) the whole script does have the part to take player to other mission: function ChangeLevelTrigger1... read more 12/05/2011 (12:42 pm)
Is it the new "in" thing to attempt (and fail) to build a "World of Warcraft killer"? I myself as previously someone said EQ1 was a great MMO it was good for loners, groups, role play. ... read more 12/04/2011 (4:35 pm)
Triggers don't work - LOGGED (THREED-2079) I have another issue, I changed the code above... // Change "YOURLEVEL.mis" to the ... read more 12/04/2011 (2:49 pm)
Double click? I’m trying to implement a double click for mouse button, I have tried what you have suggest... read more 12/04/2011 (2:35 pm)
Free 3D Design Programs? OK I am using Blender, but I can not find a script that will import/export .DTS file formats. i als... read more 12/03/2011 (6:02 pm)
Question about StaticShapes and Projectile/raycast collision in T3D Thanks Jack, More I was wondering can I put events(scripts) on said item: on_use, on _open, on_a... read more 12/03/2011 (5:25 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG Would I use this same animation to emulate a player swinging sword, parrying with sword...etc Mor... read more 12/03/2011 (12:11 am)
Atlas in Torque3D I agree atlases, or compasses, they all add to a game. I would like to see both for T3D, hows that ... read more 11/29/2011 (11:00 pm)
Question about StaticShapes and Projectile/raycast collision in T3D We do seem to be on the same track. The small object made me wonder. say we are in a wizards den... read more 11/29/2011 (12:58 pm)
Question about StaticShapes and Projectile/raycast collision in T3D Ok I'm using T3D 1.2PRO: I understand what your saying, so I don't have to re-script engine for a s... read more 11/29/2011 (10:32 am)
Question about StaticShapes and Projectile/raycast collision in T3D Ok so reading the above quickly Jacks header and script function resolves the issue with static shap... read more 11/28/2011 (6:18 pm)
Question about StaticShapes and Projectile/raycast collision in T3D Looks great I haven't got to try it, thank you jack stone.... read more 11/28/2011 (12:21 am)
Creating a door trigger Wonderful code, I was wanting to have the player click on the door to open it, yet after player has ... read more 11/27/2011 (2:10 am)
Triggers don't work - LOGGED (THREED-2079) ok I'm still a bit troubled and confused. On other engines all I had to do was add a file name tag ... read more 11/26/2011 (10:32 pm)
Gmax Ok, I looked into my models they are in .mdl format would anyone now how to convert those into the t... read more 11/26/2011 (5:49 pm)
Mouse Functions I have found the onMouseDown , yet all i can manage to get out of it is 1 click or a hold option can... read more 11/25/2011 (12:51 pm)
Error in PlayGui Thanks Fyodor, I kind of wondered about if statements instead of array and loops. ... read more 11/25/2011 (12:25 pm)
Error in PlayGui so other then.... if( %thistype == $TypeMasks::StaticObjectType ) is there no way to get the $Ty... read more 11/21/2011 (3:18 am)
Pop UP buy Now - RESOLVED Thanks Michael, anytime one can be saved from grief its a good thing.... read more 11/21/2011 (3:15 am)
Pop UP buy Now - RESOLVED I have two I could download Torgue3D_1_2, Torgue3D_tools_Demo_1_2. so I probably what over wrote ... read more 11/21/2011 (1:52 am)
Error in PlayGui oh I didn't catch that I'm trying to Id the mask types from the array. ... read more 11/20/2011 (9:54 pm)
Error in PlayGui // function - Is a keyword telling TorqueScript we are defining a new function. // function_name - ... read more 11/20/2011 (9:07 pm)
rpg interface in torque I see the right and left mouse button but I must have missed middle button. Thanks for the, link the... read more 11/20/2011 (5:15 pm)
rpg interface in torque Wonderful job Bruno. I also am trying to do something similar as posted. http://www.garagegames.co... read more 11/19/2011 (3:38 pm)
TGEA Access Can we buy a License? $20 or something. An old tool is always most praised. If it works we shouldn... read more 11/19/2011 (1:33 pm)
rpg interface in torque Wonderful Job, I'm trying to do the same thing you are. I am also new and trying to find info, and ... read more 11/19/2011 (1:26 am)
Mouse Functions Thank you Edward, all ideas are welcome after all since we are all garage indie designers we can com... read more 11/18/2011 (11:27 pm)
T3D MMO KIT - Download Download Torque Game Engine http://www.garagegames.com/products/download/111/ MMOWorkshop Forums ... read more 11/18/2011 (11:11 pm)
torque3d upgrade 1.2 Thank you Scott, I got my 1.2 download.... read more 11/18/2011 (6:34 pm)
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