Masaki Oyata's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Test All the Things! | A R E Y O U M Y M O M M Y ?... read more | 03/17/2012 (12:32 pm) |
| Has this ever happened to anyone in garagegames community? | I know some of the jargon, but usually I try and keep up to date so if the time comes I can communic... read more | 03/09/2012 (12:28 pm) |
| Ideas for designing a game | David Jaffe has a design doc he wrote for calling all cars it lays out everything. Its pretty good ... read more | 03/09/2012 (12:19 pm) |
| 2D "Streets of Rage" style beat 'em up | Very nice Will.... read more | 03/09/2012 (12:15 pm) |
| Jumping Feature | http://www.rodedev.com/tutorials/gamephysics/ This explains it pretty well and it updates live so... read more | 02/24/2012 (12:49 pm) |
| My problem with scrolling shooters. Anyone agree? | Bullet Hell games are pretty big now. Its basically lots of stuff on the screen that you have to do... read more | 02/24/2012 (12:35 pm) |
| Starting from scratch making a game for ipad | while( user doesn't exit ) check for user input run AI move enemies resolve collisions ... read more | 02/03/2012 (12:30 pm) |
| Stack Overflow versus World of Warcraft | Some people get salty when you beat them bad so you'll always have those people. Most of the time i... read more | 01/27/2012 (11:36 am) |
| What do you think about the Sony's Vita? | I am positive that the PS Vita will possibly do okay, but then the price is $250 not unlike the laun... read more | 01/13/2012 (12:09 pm) |
| T3D 1.2 - missing Player Pose for Multi-Play Game - LOGGED (THREED-3127) | Logged as THREED-3127... read more | 12/08/2011 (1:25 pm) |
| T3D 1.2 - fogColor not loading correctly - LOGGED (THREED-3125) | Logged as THREED-3125... read more | 12/05/2011 (4:35 pm) |
| T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) | Logged as Improvement as THREED-3124... read more | 12/05/2011 (4:30 pm) |
| T3D 1.2 - i find two bugs in player.h / movemanager.h - LOGGED (THREED-3123) | Logged as THREED-3123... read more | 12/05/2011 (4:11 pm) |
| T3D 1.2 - Particle Emitter ejectionPeriodMS has 1000 limit LOGGED (THREED-3122) | Logged as THREED-3122... read more | 12/05/2011 (3:39 pm) |
| Scripting Different Collision Behaviours | I am basing this off of a gravitational field that has a certain radius of how powerful it is. Yo... read more | 11/30/2011 (11:08 am) |
| Test All the Things! | MAGNETO, WELCOME TO DIE!... read more | 11/15/2011 (7:21 pm) |
| What I am doing wrong | Usually and hopefully its something small like that. ... read more | 10/07/2011 (9:43 am) |
| What I am doing wrong | So are you calling playAnimation to start the new one when the character gets hit? it could be some... read more | 10/06/2011 (11:12 am) |
| Need advice about one way collision | Can you clarify what you are exactly trying to do? ... read more | 09/30/2011 (12:47 pm) |
| The ritual of passage, how long should a player play before having fun? | I play a lot of fighting games. I like when a game is easy to get into and hard to get really good ... read more | 09/30/2011 (12:09 pm) |
| The Skinner box, and why so many game designers take the easy path. | Most of the time this is used in MMOs. When the game play is monotonous and basically mouse clicks ... read more | 09/26/2011 (10:01 am) |
| new to game dev... | Do something simple to get started. You are going to make mistakes but you will learn a lot when yo... read more | 09/23/2011 (12:40 pm) |
| Hunger Calls - Avaliable on App Store! | Looks good I will try it this weekend when I can.... read more | 09/16/2011 (12:49 pm) |
| Team vs. Team | I agree with Andrew. Just remember make the game fun for your target audience. ... read more | 09/09/2011 (12:09 pm) |
| How to do the platformer i want? | So every area you touch lights up the level a la Billie Jean Music Video. You should be able to int... read more | 09/02/2011 (12:13 pm) |
| Legions: Overdrive | I think I will check it out this weekend. ... read more | 08/19/2011 (12:40 pm) |
| 2D "Streets of Rage" style beat 'em up | William, I would like to try it out. I am always up for being all nostalgic and going back to the d... read more | 08/17/2011 (4:28 pm) |
| T3D 1.1 Final - GuiObjectView Camera Rotation/pivot off - DUPLICATE (THREED-1986) | I am not getting the rock to show up in the GUIObject View. Is there a step missing?... read more | 08/17/2011 (3:33 pm) |
| A take on localized damages in FPS games, has anyone ever seen this? | That is a pretty good system. Would head shots be instant death sans helmet? You could do a lot wi... read more | 08/12/2011 (12:58 pm) |
| Where do good games come from? | One game that always intrigued me was this game called Majestic 12. They had you give your phone nu... read more | 08/12/2011 (12:48 pm) |
| 2D "Streets of Rage" style beat 'em up | Teams help out a lot. You can get your ideas to a point where it is a great one. Fighting Game... read more | 08/05/2011 (12:42 pm) |
| Where do good games come from? | Whenever I start creating a game I look at what I am creating. Is it on a mobile platform, will peop... read more | 08/05/2011 (12:26 pm) |