Game Development Community

Masaki Oyata's Forum Posts

Thread Post Date Posted
Test All the Things! A R E Y O U M Y M O M M Y ?... read more 03/17/2012 (12:32 pm)
Has this ever happened to anyone in garagegames community? I know some of the jargon, but usually I try and keep up to date so if the time comes I can communic... read more 03/09/2012 (12:28 pm)
Ideas for designing a game David Jaffe has a design doc he wrote for calling all cars it lays out everything. Its pretty good ... read more 03/09/2012 (12:19 pm)
2D "Streets of Rage" style beat 'em up Very nice Will.... read more 03/09/2012 (12:15 pm)
Jumping Feature http://www.rodedev.com/tutorials/gamephysics/ This explains it pretty well and it updates live so... read more 02/24/2012 (12:49 pm)
My problem with scrolling shooters. Anyone agree? Bullet Hell games are pretty big now. Its basically lots of stuff on the screen that you have to do... read more 02/24/2012 (12:35 pm)
Starting from scratch making a game for ipad while( user doesn't exit ) check for user input run AI move enemies resolve collisions ... read more 02/03/2012 (12:30 pm)
Stack Overflow versus World of Warcraft Some people get salty when you beat them bad so you'll always have those people. Most of the time i... read more 01/27/2012 (11:36 am)
What do you think about the Sony's Vita? I am positive that the PS Vita will possibly do okay, but then the price is $250 not unlike the laun... read more 01/13/2012 (12:09 pm)
T3D 1.2 - missing Player Pose for Multi-Play Game - LOGGED (THREED-3127) Logged as THREED-3127... read more 12/08/2011 (1:25 pm)
T3D 1.2 - fogColor not loading correctly - LOGGED (THREED-3125) Logged as THREED-3125... read more 12/05/2011 (4:35 pm)
T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) Logged as Improvement as THREED-3124... read more 12/05/2011 (4:30 pm)
T3D 1.2 - i find two bugs in player.h / movemanager.h - LOGGED (THREED-3123) Logged as THREED-3123... read more 12/05/2011 (4:11 pm)
T3D 1.2 - Particle Emitter ejectionPeriodMS has 1000 limit LOGGED (THREED-3122) Logged as THREED-3122... read more 12/05/2011 (3:39 pm)
Scripting Different Collision Behaviours I am basing this off of a gravitational field that has a certain radius of how powerful it is. Yo... read more 11/30/2011 (11:08 am)
Test All the Things! MAGNETO, WELCOME TO DIE!... read more 11/15/2011 (7:21 pm)
What I am doing wrong Usually and hopefully its something small like that. ... read more 10/07/2011 (9:43 am)
What I am doing wrong So are you calling playAnimation to start the new one when the character gets hit? it could be some... read more 10/06/2011 (11:12 am)
Need advice about one way collision Can you clarify what you are exactly trying to do? ... read more 09/30/2011 (12:47 pm)
The ritual of passage, how long should a player play before having fun? I play a lot of fighting games. I like when a game is easy to get into and hard to get really good ... read more 09/30/2011 (12:09 pm)
The Skinner box, and why so many game designers take the easy path. Most of the time this is used in MMOs. When the game play is monotonous and basically mouse clicks ... read more 09/26/2011 (10:01 am)
new to game dev... Do something simple to get started. You are going to make mistakes but you will learn a lot when yo... read more 09/23/2011 (12:40 pm)
Hunger Calls - Avaliable on App Store! Looks good I will try it this weekend when I can.... read more 09/16/2011 (12:49 pm)
Team vs. Team I agree with Andrew. Just remember make the game fun for your target audience. ... read more 09/09/2011 (12:09 pm)
How to do the platformer i want? So every area you touch lights up the level a la Billie Jean Music Video. You should be able to int... read more 09/02/2011 (12:13 pm)
Legions: Overdrive I think I will check it out this weekend. ... read more 08/19/2011 (12:40 pm)
2D "Streets of Rage" style beat 'em up William, I would like to try it out. I am always up for being all nostalgic and going back to the d... read more 08/17/2011 (4:28 pm)
T3D 1.1 Final - GuiObjectView Camera Rotation/pivot off - DUPLICATE (THREED-1986) I am not getting the rock to show up in the GUIObject View. Is there a step missing?... read more 08/17/2011 (3:33 pm)
A take on localized damages in FPS games, has anyone ever seen this? That is a pretty good system. Would head shots be instant death sans helmet? You could do a lot wi... read more 08/12/2011 (12:58 pm)
Where do good games come from? One game that always intrigued me was this game called Majestic 12. They had you give your phone nu... read more 08/12/2011 (12:48 pm)
2D "Streets of Rage" style beat 'em up Teams help out a lot. You can get your ideas to a point where it is a great one. Fighting Game... read more 08/05/2011 (12:42 pm)
Where do good games come from? Whenever I start creating a game I look at what I am creating. Is it on a mobile platform, will peop... read more 08/05/2011 (12:26 pm)