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Chase Webb's Forum Posts

Thread Post Date Posted
ActionMap Confusion Since regular functions like onTouchDown work, then yes?... read more 03/05/2015 (9:08 pm)
ActionMap Confusion So.... it's been days now. I've been trying countless things, including stuff from old TGB and T3D g... read more 03/03/2015 (8:59 pm)
How do you stop a scheduled event? Thank you!... read more 01/18/2015 (1:11 am)
Collision call back without bouncing If the other object doesn't move, just split it into two objects - One that is solid that is in one ... read more 01/18/2015 (1:10 am)
Collision call back without bouncing Will the other object bounce off walls as well? It kind of hinges on that.... read more 01/17/2015 (1:59 am)
Super Cheap Programming Laptop Opinions? Hopefully I can adjust. ;)... read more 12/25/2014 (8:29 am)
Super Cheap Programming Laptop Opinions? I ended up getting an Acer Aspire E11. It's from here in Japan, and its stats are as follows: [ur... read more 12/25/2014 (6:54 am)
Don't move on collision You might also be able to add some OnCollision functions to set the linear velocities to 0 for speci... read more 11/11/2014 (1:24 pm)
Tablet Detection? In that case I think I'll program to cover everything and make a separate tablet version some day la... read more 10/04/2014 (12:37 am)
I've got a bug, who wants to figure out what it is? Wow.... for some reason your code fixed it. I had to add the % marks to the variables at the end, bu... read more 09/15/2014 (7:08 pm)
Gui Won't Appear (Android) (Solved: Case Sensitivity) I've been having enough fun getting everything to work right on Android, I can't imagine what it wil... read more 09/13/2014 (2:29 am)
Android Bug Fixed but not Fixed? I am using the most latest version of the Dev branch, yes. My project runs fine on my Windows system... read more 08/22/2014 (11:45 pm)
How to Compile a Working Android apk With the latest update to Eclipse a number of things are different/missing from the Android compilat... read more 08/17/2014 (4:50 am)
Key no longer valid Aaaaaand my Key is no longer valid. Key please Michael.... read more 08/03/2014 (2:19 am)
Building and Zipping and making the game downloadable[Resolved] ZoneAlarm gives me no problems.... read more 08/02/2014 (1:20 am)
guiMLTextCtrl.cc help Oooh, you're right, the old TDN has a full explanation of everything. Maybe if I can ever figure out... read more 07/29/2014 (9:02 am)
guiMLTextCtrl.cc help Awesome, that works perfectly! Any idea how to bold letters? I wish there was a guide for the text c... read more 07/29/2014 (4:58 am)
MultiWindow - Is This Possible? If you've got an example that would be awesome.... read more 07/26/2014 (8:48 pm)
More GUI Help! I ended up finding a different solution to the problem. Changing the positions apparently does nothi... read more 07/19/2014 (5:43 pm)
guiTextCtrl Help Ok, for future reference for anyone trying to use GuiMLTextCtrl: 1- Some settings you have to def... read more 07/05/2014 (7:24 am)
guiTextCtrl Help Yup, looked over those two (and a couple other functions) and the code is way beyond me. Back to try... read more 07/05/2014 (1:42 am)
guiTextCtrl Help While I'm on this topic, why can't the NL functionality from guiMLTextControl be added to GuiButtonC... read more 07/02/2014 (8:28 am)
guiTextCtrl Help Ok, I'm making some progress - mainly because I've discovered that it seems you can edit button opti... read more 07/02/2014 (8:27 am)
guiTextCtrl Help Unfortunately, nothing suggested above seems to have helped me. Can someone give me an example butto... read more 06/30/2014 (7:27 am)
Looking for an example So in my case, while I'm sure there's a different way to do it, I wanted to know how to use the func... read more 06/21/2014 (12:22 am)
Looking for an example Woo, got the first button to show up! Now to polish and then experiment :)... read more 06/18/2014 (7:05 am)
Community Tip Thread If you ever want to make a perfect hexagon polygon object, this code will easily allow you to make t... read more 06/07/2014 (7:02 am)
TamlWrite not saving setTrackedObject() to output file? Thanks Simon! Unfortunately I didn't have a quick test module ready for this one. :/... read more 06/03/2014 (3:54 am)
TamlWrite not saving Controllers properly? Thank you! Unfortunately, it didn't solve the second bug I found, so I'm going to make another new t... read more 05/30/2014 (10:24 pm)
Torque 2D Future Plans I've been here since T2D MIT was announced (on and off) and I'll give you my impression of a few thi... read more 05/04/2014 (7:15 am)
Is Torsion still supported? I just use Notepad++... read more 03/27/2014 (12:54 am)
How did you find garagegames? I met Ben Garney through a mutual friend and he told me he used to work on Torque. At least, I think... read more 02/18/2014 (5:03 am)
Getting ready for Torque 2D 3.0 The total amount of options for T2D keeps increasing... I love it! I actually got an XBox 360 contro... read more 01/15/2014 (3:56 am)
Learning the GUI This thread looks so helpful... I'm going to go try to tackle this starting with this thread in my s... read more 11/12/2013 (2:16 am)
So i need some help for starters I use Notepad++ to edit... I'm the odd one out in that I'm not fond of Torsion.... read more 10/31/2013 (4:36 am)
Are Game Engines like Torque2D designed for novices like me? Just to throw in my two bits: I've had all of a basic youtube tutorial series on C++ (thenewboston's... read more 10/25/2013 (5:04 am)
Collision Questions createCircleCollisionShape means you are making a circle with a radius of the number, while createPo... read more 10/05/2013 (11:18 pm)
Particle Player Crashing Ok y'all, I've cleaned up my project folder a bit and cleared out a bunch of the currently unused st... read more 09/13/2013 (6:56 pm)
Particle Player Crashing What is the difference between the :: and the . ? When I looked in the Sandbox the modules were sepa... read more 09/10/2013 (6:44 am)
Particle Player Crashing So... I'm using almost all non-method functions, I guess? GameCore is the module all of my main code... read more 09/09/2013 (5:43 pm)
Persistence Questions Oh, and my current plan is to leave a certain number of areas loaded in the memory, and having areas... read more 09/09/2013 (6:31 am)
Particle Player Crashing [quote]The engine will always pass the %this parameter as the first one because methods need to know... read more 09/09/2013 (6:28 am)
Persistence Questions Funny, I was also thinking of trying to have things loaded one piece at a time to avoid the laggy ju... read more 09/09/2013 (6:00 am)
Particle Player Crashing After a short conversation where practicing tried to explain the concept of %this to me and its rela... read more 09/07/2013 (7:11 am)
Particle Player Crashing Admitting my ignorance: Why? I've almost never understood the use of %this, it almost always appeare... read more 09/06/2013 (9:59 pm)
Particle Player Crashing Oh, and before I forget, here is the code for the function that is causing the crash. I have also di... read more 09/06/2013 (6:42 pm)
Particle Player Crashing Ok, I've managed to cut out (comment out) a TON of the world generation code and still manage to rep... read more 09/06/2013 (6:37 pm)
Particle Player Crashing Small update: I just tried to speed up the debugging process by significantly shrinking my world siz... read more 09/06/2013 (6:00 am)
Particle Player Crashing I am, much earlier in the function, before the particle player is created.... read more 09/06/2013 (5:16 am)
Particle Player Crashing This is my first time ever debugging before, so I'm not sure what to look for. I've managed to inser... read more 09/06/2013 (4:47 am)
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