Game Development Community

David Helmer's Forum Posts

Thread Post Date Posted
A Web Based Torque Color Picker ok, site registered, enjoy!... read more 07/22/2013 (7:21 am)
Take the quiz! CollisionGroups in TAML Wouldn't it be possible to add a possible TAMLField that can take the more friendly spaced format? T... read more 07/14/2013 (3:46 am)
Help needed - Spriter Implementation Can you provide an updated status on your branch Doc308? I'd be interested in forking and playing ar... read more 07/02/2013 (6:13 am)
A Web Based Torque Color Picker Cool well I guess I'll just register torquecolorpicker.com this weekend. If anyone has an issue I'll... read more 06/27/2013 (2:30 am)
A Web Based Torque Color Picker Hey! Good point! it's been updated to actually output RGB.... read more 06/21/2013 (12:07 pm)
Any Stumbling Blocks to Improving Torque 2D? I would forever be grateful for documentation helping out with GIT. That would be my greatest bar... read more 06/15/2013 (4:45 am)
Google+ Community (FOUND) Thanks!... read more 05/20/2013 (3:50 am)
Creating a progress type bar Hi Christian, Welcome back to the torque community! I'll see how I can help later, but real qu... read more 05/07/2013 (1:39 am)
How does GarageGames exist? ($$$$?) I feel like Eric's [url=http://www.garagegames.com/community/blogs/view/22218]post[/url] answers the... read more 03/21/2013 (1:35 am)
Wrapping Levels in 2D As a thought exercise and not an explicit set of instructions how to do this consider it this way. ... read more 08/15/2012 (3:54 pm)
New T2D Blogs Yeah I'm sad that they haven't continued, though every time Michael has gone dark, something awesome... read more 07/24/2012 (5:07 pm)
Write on PC - which file can port to Mac I have used the exact same files (synced casually through a git repo on dropbox) and have been able ... read more 07/22/2012 (7:37 pm)
Another setBlendColor issue great, thanks for the tip... read more 06/17/2012 (2:25 pm)
Another setBlendColor issue Speaking to Conor's point, using == null or == nil caused hard crashes eventually. I've removed them... read more 06/17/2012 (12:04 am)
Another setBlendColor issue I tried it with all 4 parameters and still had the same results (I thought that was the issue as wel... read more 06/04/2012 (5:02 am)
Mich's Wish List @Mich - [b][i]super excited for 2D Tuesdays[/b][/i]... read more 06/03/2012 (11:38 pm)
Where should I learn from next? Conor, Just wanted to say thanks for sharing your source code. I'm reading through it and alread... read more 06/03/2012 (10:09 pm)
Where should I learn from next? The next best place to go is into your own ideas/demos. No need to fully flesh something out, jus... read more 06/03/2012 (4:09 pm)
[Resolved] setBlendColor not working on object haha hilarious, good to know. I love this community... read more 05/30/2012 (7:37 pm)
Looking for Text Tips Ok cool, I've used regular t2d GUI before so I'll check out my old code. Thanks for the tips. If ... read more 05/29/2012 (8:40 pm)
Looking for Text Tips Great, should I just check out the T2D documentation for GUI instructions or is there some other res... read more 05/29/2012 (8:15 pm)
Mich's Wish List @Michael - 2D Tuesdays, or any day for that matter, sounds great! I know a lot of effort goes into a... read more 05/29/2012 (3:23 pm)
[Resolved] setBlendColor not working on object Still confused about the text getting set correctly but otherwise thank you very much Conor, that wo... read more 05/28/2012 (1:59 am)
Anyone looking to integrate with Spriter? Great to know there's interest. If you guys have access make sure you pop on over to the [url=http:/... read more 05/27/2012 (7:37 pm)
[Resolved] setBlendColor not working on object Great, thanks for the tip, I'll try that out. Any idea as to why the text one works fine for the... read more 05/27/2012 (7:32 pm)
[Resolved] setBlendColor not working on object setBlendAlpha on the other hand does appear to work... read more 05/27/2012 (1:53 am)
Reproduced: Organizing images causes image datablock to be defined incorrectly Just wanted to point out that after adding the image, using "browse" will set the image pa... read more 05/27/2012 (12:56 am)
iTorque RPG Finished! Free game for Testers! Awesome! Sorry no time to be a tester. But I'll pick up your game on release. Congratulations on ... read more 05/27/2012 (12:50 am)
Mich's Wish List awesome list mich! I can't wait to hear what will make it in and when. I also always love to h... read more 05/27/2012 (12:48 am)
using the mac trackpad for replicating gestures Great, i'm glad it's on your mind and if I had to prioritize it, it would still be low. Just nice... read more 05/19/2012 (9:26 pm)
Howto: animations with different sized frames packed into the same sprite sheet Looking through this, I may actually leverage how this works to implement Spriter support.... read more 05/13/2012 (5:04 pm)
Howto: animations with different sized frames packed into the same sprite sheet I was planning on worrying about sprite packing and texture optimization later in my project. Sho... read more 05/13/2012 (4:44 pm)
Need help, iTorque coding. Hi Thomas, We'll be happy to help. So first things first, can you describe the code that you're a... read more 05/13/2012 (4:36 pm)
Reproduced: Organizing images causes image datablock to be defined incorrectly Yeah I'm guessing there is something that happens that causes it to change over to this behavior.... read more 05/13/2012 (4:26 pm)
Reproduced: Organizing images causes image datablock to be defined incorrectly Ok so I have reproduced this on my Lion Mac. I've added the image main_menu_bg.png to my level an... read more 05/11/2012 (11:54 pm)
Reproduced: Organizing images causes image datablock to be defined incorrectly Great, I can't reproduce this. Weird. ... read more 05/09/2012 (3:21 pm)
Reproduced: Organizing images causes image datablock to be defined incorrectly So any image you add has to be in the ~/data/images/ folder?... read more 05/09/2012 (1:22 am)
Box2d - Need to know Just popping in to say, those screenshots make my heart rate quicken. Keep up the great work!... read more 05/02/2012 (10:10 pm)
Particle Effects stop working Are you talking about the camera moving? If the camera is moving, are the particles moving as wel... read more 01/24/2012 (1:15 pm)
[Solved] how to make a game running on background Hi Rami, you should use [url=http://docs.garagegames.com/it2d/official/content/documentation/Setup/g... read more 01/17/2012 (12:55 pm)
iTorque Questions Oliver, have you tried tweaking and playing around with the feature tutorial that came with iTorque?... read more 12/08/2011 (6:02 pm)
Need help with creating a blade particle effect That is probably best included as part of the sword animation. You could make a with magic effect an... read more 12/04/2011 (1:49 pm)
How To Pause A Game Effectively. (Already tried setting $timeScale). Hey that will work, however keep in mind that, last I checked (in torque 2D 1.7.5) all 'schedule' ca... read more 11/27/2011 (2:12 pm)
Newcomer Question! Hey Magnet, I'm also a c# developer by trade. I would recommend you get notepad++ and open up your c... read more 11/23/2011 (11:17 pm)
iT2D 1.5 - console debug, script variables scope BROKEN (ITGB-292) Which of his two bugs is Logged as ITGB-292 I too have experienced a local variable that did not ... read more 11/21/2011 (6:41 pm)
Newcomer Question! Don't have much time so I'll do my best to answer some of your questions quickly. [quote]Whenever... read more 11/20/2011 (3:09 pm)
Newcomer Question! [h2]Overview[/h2] I suggest you investigate [url=http://docs.garagegames.com/it2d/official/content/... read more 11/17/2011 (5:58 pm)
updated to 1.5 and mouse doesnt works Are your mouse clicks registered as global events or are they tied to specific object?... read more 11/17/2011 (5:53 pm)
Starfield using particles? I would also suggest layering 2 tile maps with randomly selected star tiles on them that move at dif... read more 11/17/2011 (3:50 pm)
Script and program execution question Why wouldn't you have renamed emptyLevel_datablocks.cs to splashLevel_datablocks.cs. Also, checko... read more 11/16/2011 (2:44 pm)
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