Robert Pinter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Prebuild 3D models for Torque3d 1.2 | Hi Jason, Thanks for your comment. Actually I just started the whole thing some week ago, so ever... read more | 03/08/2015 (1:41 am) |
| Weird radius damage on Physics Shape (T3D 1.2) Possible bug? | Hey, It seems the code below solved my radius impulse problem. "game/scripts/server/proje... read more | 11/05/2013 (4:58 pm) |
| Weird radius damage on Physics Shape (T3D 1.2) Possible bug? | Thanks BillyBob, Yes I tried that, but the debris has marked as not dynamic because of some reaso... read more | 11/02/2013 (10:29 pm) |
| Weird radius damage on Physics Shape (T3D 1.2) Possible bug? | Guys, I have traced back the projectile and physicshape and physicsdebris sourcecode and I found ... read more | 11/02/2013 (3:58 am) |
| Weird radius damage on Physics Shape (T3D 1.2) Possible bug? | Thanks Daniel, I will have a look the script and figure out something, but at first case the no i... read more | 10/21/2013 (5:01 pm) |
| Weird radius damage on Physics Shape (T3D 1.2) Possible bug? | Hi Ron, The collisions are ok on debris, let me illustrate the problem on video. EDIT Her... read more | 10/21/2013 (4:45 pm) |
| Weird radius damage on Physics Shape (T3D 1.2) Possible bug? | Thanks @Ron, well yes you are right the physics objects are gamebase objects, but if you look at my ... read more | 10/21/2013 (3:40 pm) |
| Code translate | Hey Lukas, So the the original story is, I have implemented Microsoft Kinect SDK into the Torque ... read more | 03/07/2013 (5:33 pm) |
| Translate XNA code to Torque3D | Thanks Kaj, Yes I know it is not ordinary, but I though the logic is similar so I just need to un... read more | 03/06/2013 (10:22 pm) |
| Translate XNA code to Torque3D | Hello????? Anybody???... read more | 03/06/2013 (10:08 pm) |
| Translate XNA code to Torque3D | nobody :((, Any suggestion?? It seems the forum extinct. :)... read more | 10/23/2012 (8:35 pm) |
| Translate XNA code to Torque3D | Anybody?... read more | 10/09/2012 (6:40 pm) |
| Planar Reflection again, doesn't work | Thanks, that is a good idea, however it is not a best idea for a normal mapped floors I think. It ca... read more | 09/19/2012 (4:23 pm) |
| Manual node transform doesn't update RESOLVED | I have found the solution, When I pass the SimSet, it contains the server SimObject and not the c... read more | 07/15/2012 (12:25 am) |
| Manual node transform doesn't update RESOLVED | Oh many thanks, I'm new here so I didn't know it. ... read more | 07/15/2012 (12:19 am) |
| Manual node transform doesn't update RESOLVED | Anybody???... read more | 07/14/2012 (4:20 am) |
| Define an array in DefineEngineFunction SOLVED !!!! | Thanks for your comment and suggestions. Yeah, sorry, I wrote the code from my head and I didn't ... read more | 06/09/2012 (3:21 am) |