Lewis Bibby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Final - Font not working - LOGGED (THREED-2121) | @Chris, I just tried it again using your code and it worked fine. not sure what mistake I made in th... read more | 08/29/2011 (9:09 am) |
| Level Select and Menu Music | Thanks for all your help. Main menu music is now in and rocking ^^ Regarding the level split I oc... read more | 08/20/2011 (4:15 pm) |
| Anti-Aliasing MLAA | That's amazing news Tom, really looking forward to it.... read more | 08/19/2011 (8:43 pm) |
| Anti-Aliasing MLAA | Thanks for the help Tom, I'll speak to our programmer and see if he can help us with adding that at ... read more | 08/18/2011 (6:18 pm) |
| Anti-Aliasing MLAA | Sorry to bring this back again but I was wondering if you could recommend any ways for me to get the... read more | 08/18/2011 (6:52 am) |
| Anti-Aliasing MLAA | Now that SSAO2 has been removed Everythings fine so at least i know where the problem needs fixing n... read more | 08/17/2011 (12:15 am) |
| Anti-Aliasing MLAA | I just tried out a fresh install and the MLAA was working in it. I recently rebuilt the game on a fr... read more | 08/16/2011 (11:44 pm) |
| AntiAliasing and Advanced Lighting | @chris: Thanks I was able to get my game looking somewhat nicer by playing with those settings (thou... read more | 07/15/2011 (9:52 am) |
| AntiAliasing and Advanced Lighting | Hey Chris, Thanks for the information; I just had a play around turning the MLAA on and off and a... read more | 07/14/2011 (9:02 pm) |
| Development plans Torque 3D. | I would sell everything I own for moving collision meshes to be added... read more | 07/14/2011 (6:04 pm) |
| Docs - Occlusion volumes - zones and portals - physical zones | Thanks for the suggestion Paul, I'll have a play around with the idea and see what happens but if... read more | 07/14/2011 (11:10 am) |
| Docs - Occlusion volumes - zones and portals - physical zones | Thanks for the reply Paul it might help if I describe my scenario a bit more clearly too. [image... read more | 07/14/2011 (8:20 am) |
| Docs - Occlusion volumes - zones and portals - physical zones | Hey Paul I was wondering if there is a way to exclude some shapes from zones all together so they al... read more | 07/13/2011 (7:04 pm) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | Ok, after checking the scripts weren't being executed so after adding them I still got the same erro... read more | 06/21/2011 (8:31 pm) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | Well that early on in my player.cs is just Sound effect datablocks unless I'm looking in the wrong p... read more | 06/21/2011 (6:23 pm) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | @Jean-Louis Those look very promising I'll give them A try in the very near future, Thanks! @S... read more | 06/21/2011 (1:56 pm) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | @Bryan I may just be looking in all the wrong places but after a good scouring of the Player.cs I... read more | 06/21/2011 (11:39 am) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | Ok, I've revised the name of the pickup and changed the executable order but I'm still getting the s... read more | 06/20/2011 (8:43 pm) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | I've given it a shot at creating my own pickup by mimicking what I could learn from the item data an... read more | 06/19/2011 (10:49 pm) |
| Basic Lighting and Post Effects | That was exactly what I needed, Thank you. It would be good though if there was some way I could hav... read more | 06/19/2011 (4:44 pm) |
| Level Finish, Timers, Collectables, Fixed resolutions and Fonts | Thanks for all the assistance Steve I really appreciate it. Just thought I'd let you know how I'v... read more | 06/19/2011 (1:25 pm) |
| Is PureLIGHT a good choice for me? | I can safely say that if there was a better back and forth between the two apps I would definitely p... read more | 06/07/2011 (2:27 pm) |
| Is PureLIGHT a good choice for me? | A resource like that would probably make me reconsider not purchasing PureLIGHT. It's reassuring to ... read more | 06/07/2011 (6:08 am) |
| Is PureLIGHT a good choice for me? | I think using the PureLIGHT demo I might try just exporting the platforms from my scene into 3DS Max... read more | 06/06/2011 (6:03 pm) |
| Is PureLIGHT a good choice for me? | I think the part that worries me here is the "You can create your level...using multiple meshes... read more | 06/06/2011 (5:37 pm) |
| Basic and Advanced Lighting | @Steve Acaster Don't worry once I've got a bit more solid ground to stand on I'll take up the Dev... read more | 06/06/2011 (12:48 pm) |
| Basic and Advanced Lighting | @Andy Rollins: Thank you! I think that comment may have made my day @Christopher Tauscher I... read more | 06/06/2011 (12:22 pm) |
| Basic and Advanced Lighting | @Christopher Tauscher: I just checked and swapping to Basic causes a lot of errors in the console... read more | 06/04/2011 (7:01 pm) |
| Basic and Advanced Lighting | It worked Perfectly thank you very much!... read more | 06/03/2011 (8:38 pm) |
| Basic and Advanced Lighting | All the screenshots are taken on the same (high end) pc just with the advanced lighting switched to ... read more | 06/03/2011 (8:34 pm) |
| Acceleration, Decals and Particles | Thanks for the suggestion Michael but still no glory. At this point ill just port the game into a bl... read more | 05/25/2011 (9:36 am) |
| Acceleration, Decals and Particles | No luck I'm afraid, to be clearer it's only on this project it's disappeared and I can still load th... read more | 05/25/2011 (7:26 am) |
| Acceleration, Decals and Particles | Also rather than start a new thread ill ask here, my datablock libary has disappeared (the part with... read more | 05/24/2011 (7:00 pm) |
| Acceleration, Decals and Particles | Yeah forgot to mention I am using 1.1 preview, always try to keep up to date ;) Thanks for the he... read more | 05/23/2011 (6:54 pm) |