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Greg C's Forum Posts

Thread Post Date Posted
Get Custom Tile Data when tile is walked on (platformer) I also just found that it makes it so the tiles that the trigger covers no longer have collision, I ... read more 10/08/2013 (5:21 pm)
Get Custom Tile Data when tile is walked on (platformer) I had attempted triggers, but when I stretched one horizontally over the tiles where I wanted to per... read more 10/08/2013 (5:17 pm)
Player stutters left and right when running against wall I ended up using the same method that is used to find if the floor is about to be beneath you, with ... read more 10/08/2013 (5:13 pm)
Player stutters left and right when running against wall I have set the "Collision Response" property of both the player and the tilemap blocks to ... read more 10/06/2013 (10:35 am)
Player stutters left and right when running against wall To add to this, I want the player to stop dead in his tracks, similar to if you set the players worl... read more 10/06/2013 (8:16 am)
Proper way to create new projectiles I ended up figuring this out. As I suspected, the cloning part seemed to be the culprit. I ended up ... read more 03/02/2011 (10:08 pm)
Proper way to create new projectiles I am not sure what you mean. The scaling works fine, it's just that each clone that is created takes... read more 03/02/2011 (2:26 pm)
Proper way to create new projectiles Here is the code for the player projectile: function PlayerProjectile::onLevelLoaded(%this, %scen... read more 03/02/2011 (6:03 am)