Jonajoint's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| There I can take Toolbox? | The project manager is the re-packaged MIT version of Toolbox I believe.... read more | 09/01/2013 (4:07 am) |
| Need tips on Forest Editor system | i've got multiple forests working, originally intended for a paging world system but couldn't make i... read more | 10/13/2012 (6:07 pm) |
| .dts exporter download | I believe with blender 2.5 and up you are better off exporting as collada for T3D. If your using an... read more | 10/09/2012 (11:42 am) |
| Minimal application | To learn this I've found it's best to create a full template project then follow the script flow, st... read more | 10/09/2012 (11:10 am) |
| Classic Online Strategy Games | Tribal Wars is awesome.. truly say goodbye to your life. It is also probably the best example of a ... read more | 09/10/2012 (6:00 am) |
| Ask GarageGames - What Do You Guys Want to Know? | One thing that would awesome to see done in 1.3 is seeing the terrain blocks fix ie: in particular t... read more | 09/09/2012 (12:49 pm) |
| Lightwave 10.1 collada vehacle | I've emailed you a zip containing the lightwave, dae export, and cached dts files... read more | 07/04/2012 (3:01 pm) |
| Lightwave 10.1 collada vehacle | it looks as if I did create the hub nodes in lightwave, see the BN_BLWheel, BNBRWheel, BN_FLWheel an... read more | 07/04/2012 (2:48 pm) |
| Lightwave 10.1 collada vehacle | and where it say's // Steer with the front tires thats wrong because it actually steers with the r... read more | 07/04/2012 (1:39 pm) |
| Lightwave 10.1 collada vehacle | Sorry about the delay's in replying, the email notification doesn't seem to be working :( [image... read more | 07/04/2012 (1:36 pm) |
| Lightwave 10.1 collada vehacle | You still having problems with this? At what point does it not work? Does the model import into ... read more | 06/28/2012 (2:13 pm) |
| Lightwave 10.1 collada vehacle | you have to make a scene with the vehicle in it, and export from Layout not modeler. All nodes fo... read more | 06/17/2012 (9:52 am) |
| Creating Resource to add onAnimationTrigger back to 1.2 | Sorry forgot :/ Anyhow it looks like I just used Richard Marrevee's resource (this first link Luc... read more | 06/02/2012 (1:23 pm) |
| Creating Resource to add onAnimationTrigger back to 1.2 | I got this to work, i'll dig out my changes and post in a little while if you need them... read more | 06/01/2012 (10:32 am) |
| Creating simple particle physics for T3D | that is very nice!... read more | 05/27/2012 (9:49 am) |
| Moving Bones with script | I've played animations on ShapeBaseImage's by setting the relevant sequence (stateSequence[]) in Sha... read more | 05/25/2012 (10:28 am) |
| Moving Bones with script | I don't believe that's possible without the source code, but with shouldn't be too hard. How I woul... read more | 05/25/2012 (3:02 am) |
| Small math question. | I'm no math expert myself, but don't you just normalize the Vector?... read more | 04/17/2012 (11:57 am) |
| Large RPG loading and rendering issues | Yeh, cheers steve, I found that, though I set it to 16 bits. 14 is plenty, starts to get heavy on th... read more | 04/15/2012 (4:20 pm) |
| Large RPG loading and rendering issues | Do you have more than 4096 objects in the scene? Just had this problem myself when testing perform... read more | 04/15/2012 (1:32 pm) |
| Overhead Camera fixed on Player | Under the T3D Documentation -> Scripting -> Advanced -> RTS Prototype, that should get you ... read more | 04/15/2012 (12:52 pm) |
| NVidia Physx Developer Status Registration (borked?) | Hi Frank, the url I use to get to the PhysX developer Support Center is... http://supportcente... read more | 04/11/2012 (10:09 am) |
| Render Mesh Problem | lol.. when things look like that I'm confident it's some thing i've done, or not. ... read more | 04/09/2012 (4:16 pm) |
| Render Mesh Problem | Got it sorted I was passing in the Vertices 3 times DOH! :/ where I put [code=cpp] mVert... read more | 04/09/2012 (1:02 pm) |
| Health GUI | In the GUI editor try the GuiBitmapCtrl or maybe the GuiBitmapBorderCtrl in the sizing set to wid... read more | 04/09/2012 (9:30 am) |
| GMK Installation Instruction questions GMK 1.2.11 | Hi Denis, Step1 - you are correct it should be "YourProject/buildFiles/VisualStudio2008/proj... read more | 04/06/2012 (4:57 am) |
| installing GMK for dummies: the quickest and easiest way. | Sorry should have included that info :/ Windows 7 home premium AMD Phenom II X6 1055T Processor ... read more | 03/31/2012 (5:53 am) |
| installing GMK for dummies: the quickest and easiest way. | I've not had this problem at all, in the image below there are 32 ragdolls dropped into the same spo... read more | 03/30/2012 (1:12 pm) |
| installing GMK for dummies: the quickest and easiest way. | Just like to point out that its still Guide bot beta081 in downloads page so the copy/paste method w... read more | 03/28/2012 (1:28 pm) |
| Hill billy with sub atomic weapons and MM Alternative. | Love the Volcano pic on the home page. And if your an artist.. Your work will never be to your sa... read more | 03/08/2012 (4:59 am) |
| onTouchDown doesn't have object id in %this ? | Have you made an object called loadLevelObject ? %this should hold the id for that. eg: $LO... read more | 02/15/2012 (11:32 pm) |
| Need help installing | sorry after rereading your post it seams you are asking how to add these to VS.. if so.. right cl... read more | 02/15/2012 (3:56 pm) |
| Need help installing | Hi Paul, You have to first physically copy the files into the relavent folder within the torque ... read more | 02/15/2012 (3:44 pm) |
| Replacing TorqueScript with CSharp | I really like the idea of this :) as for a happy price.. dunno :p But generally if something i... read more | 02/02/2012 (5:18 am) |
| Medieval4D - Collada Export | Very nice! just purchased, can't wait to play tonight :D... read more | 01/13/2012 (5:10 am) |
| I use Constructor, but need input from others on other software. | Lightwave 10 all the way! Like you, I've tried max on and off quite a few times, and beyond makin... read more | 01/03/2012 (11:52 pm) |
| DRIVE: Advanced Vehicles Kit thread | @Rex "alt v" to enter a vehicle, for the jet get close to the cockpit. up and down arrow... read more | 11/14/2011 (5:00 am) |
| need a function to check if playback has been stopped and then popDialog. | oh and do you really want the schedule set to 10 seconds? I thought it had hung at first :p... read more | 08/29/2011 (1:11 pm) |
| need a function to check if playback has been stopped and then popDialog. | yeh that works everytime for me.. the only difference is i'm execing the gui in scripts/client/in... read more | 08/29/2011 (1:10 pm) |
| need a function to check if playback has been stopped and then popDialog. | Ok fixed the crashing issue.. function videoLayer::onDone(%this) { echo("Theora Video D... read more | 08/28/2011 (9:48 am) |
| need a function to check if playback has been stopped and then popDialog. | ok forgot something change the throwOnDone() method to... void GuiTheoraCtrl::throwOnDone() { ... read more | 08/27/2011 (5:23 pm) |
| need a function to check if playback has been stopped and then popDialog. | ok sorry muzzaheed my bad advice :p in guiTheoraControl.h under protected: add DECLARE... read more | 08/27/2011 (5:16 pm) |
| need a function to check if playback has been stopped and then popDialog. | ok i'll have a better look..... read more | 08/27/2011 (4:40 pm) |
| need a function to check if playback has been stopped and then popDialog. | Hi muzaheed, The game hangs because the onWake function is being called from the main Thread, the... read more | 08/27/2011 (2:42 pm) |
| Implemented into T3D 1.1 B3 | Hi Paul, I also have this problem, although doing the above fix has made no difference. T3D Beta3... read more | 04/17/2011 (3:32 am) |
| GMK with T3D 1.1 Beta3 | Hi Richard thanks for putting me on the right path, I do indeed have two versions installed. Althou... read more | 03/21/2011 (4:27 pm) |
| GMK with T3D 1.1 Beta3 | hmm, ok, thanks for the nice friendly response! just for the record I have RTFM, and I thought i'd ... read more | 03/21/2011 (3:29 am) |
| GMK with T3D 1.1 Beta3 | Hello all, got problems compiling gmk. This threads getting on abit now but figured i'd post here r... read more | 03/20/2011 (7:06 pm) |