Game Development Community

Jonajoint's Forum Posts

Thread Post Date Posted
There I can take Toolbox? The project manager is the re-packaged MIT version of Toolbox I believe.... read more 09/01/2013 (4:07 am)
Need tips on Forest Editor system i've got multiple forests working, originally intended for a paging world system but couldn't make i... read more 10/13/2012 (6:07 pm)
.dts exporter download I believe with blender 2.5 and up you are better off exporting as collada for T3D. If your using an... read more 10/09/2012 (11:42 am)
Minimal application To learn this I've found it's best to create a full template project then follow the script flow, st... read more 10/09/2012 (11:10 am)
Classic Online Strategy Games Tribal Wars is awesome.. truly say goodbye to your life. It is also probably the best example of a ... read more 09/10/2012 (6:00 am)
Ask GarageGames - What Do You Guys Want to Know? One thing that would awesome to see done in 1.3 is seeing the terrain blocks fix ie: in particular t... read more 09/09/2012 (12:49 pm)
Lightwave 10.1 collada vehacle I've emailed you a zip containing the lightwave, dae export, and cached dts files... read more 07/04/2012 (3:01 pm)
Lightwave 10.1 collada vehacle it looks as if I did create the hub nodes in lightwave, see the BN_BLWheel, BNBRWheel, BN_FLWheel an... read more 07/04/2012 (2:48 pm)
Lightwave 10.1 collada vehacle and where it say's // Steer with the front tires thats wrong because it actually steers with the r... read more 07/04/2012 (1:39 pm)
Lightwave 10.1 collada vehacle Sorry about the delay's in replying, the email notification doesn't seem to be working :( [image... read more 07/04/2012 (1:36 pm)
Lightwave 10.1 collada vehacle You still having problems with this? At what point does it not work? Does the model import into ... read more 06/28/2012 (2:13 pm)
Lightwave 10.1 collada vehacle you have to make a scene with the vehicle in it, and export from Layout not modeler. All nodes fo... read more 06/17/2012 (9:52 am)
Creating Resource to add onAnimationTrigger back to 1.2 Sorry forgot :/ Anyhow it looks like I just used Richard Marrevee's resource (this first link Luc... read more 06/02/2012 (1:23 pm)
Creating Resource to add onAnimationTrigger back to 1.2 I got this to work, i'll dig out my changes and post in a little while if you need them... read more 06/01/2012 (10:32 am)
Creating simple particle physics for T3D that is very nice!... read more 05/27/2012 (9:49 am)
Moving Bones with script I've played animations on ShapeBaseImage's by setting the relevant sequence (stateSequence[]) in Sha... read more 05/25/2012 (10:28 am)
Moving Bones with script I don't believe that's possible without the source code, but with shouldn't be too hard. How I woul... read more 05/25/2012 (3:02 am)
Small math question. I'm no math expert myself, but don't you just normalize the Vector?... read more 04/17/2012 (11:57 am)
Large RPG loading and rendering issues Yeh, cheers steve, I found that, though I set it to 16 bits. 14 is plenty, starts to get heavy on th... read more 04/15/2012 (4:20 pm)
Large RPG loading and rendering issues Do you have more than 4096 objects in the scene? Just had this problem myself when testing perform... read more 04/15/2012 (1:32 pm)
Overhead Camera fixed on Player Under the T3D Documentation -> Scripting -> Advanced -> RTS Prototype, that should get you ... read more 04/15/2012 (12:52 pm)
NVidia Physx Developer Status Registration (borked?) Hi Frank, the url I use to get to the PhysX developer Support Center is... http://supportcente... read more 04/11/2012 (10:09 am)
Render Mesh Problem lol.. when things look like that I'm confident it's some thing i've done, or not. ... read more 04/09/2012 (4:16 pm)
Render Mesh Problem Got it sorted I was passing in the Vertices 3 times DOH! :/ where I put [code=cpp] mVert... read more 04/09/2012 (1:02 pm)
Health GUI In the GUI editor try the GuiBitmapCtrl or maybe the GuiBitmapBorderCtrl in the sizing set to wid... read more 04/09/2012 (9:30 am)
GMK Installation Instruction questions GMK 1.2.11 Hi Denis, Step1 - you are correct it should be "YourProject/buildFiles/VisualStudio2008/proj... read more 04/06/2012 (4:57 am)
installing GMK for dummies: the quickest and easiest way. Sorry should have included that info :/ Windows 7 home premium AMD Phenom II X6 1055T Processor ... read more 03/31/2012 (5:53 am)
installing GMK for dummies: the quickest and easiest way. I've not had this problem at all, in the image below there are 32 ragdolls dropped into the same spo... read more 03/30/2012 (1:12 pm)
installing GMK for dummies: the quickest and easiest way. Just like to point out that its still Guide bot beta081 in downloads page so the copy/paste method w... read more 03/28/2012 (1:28 pm)
Hill billy with sub atomic weapons and MM Alternative. Love the Volcano pic on the home page. And if your an artist.. Your work will never be to your sa... read more 03/08/2012 (4:59 am)
onTouchDown doesn't have object id in %this ? Have you made an object called loadLevelObject ? %this should hold the id for that. eg: $LO... read more 02/15/2012 (11:32 pm)
Need help installing sorry after rereading your post it seams you are asking how to add these to VS.. if so.. right cl... read more 02/15/2012 (3:56 pm)
Need help installing Hi Paul, You have to first physically copy the files into the relavent folder within the torque ... read more 02/15/2012 (3:44 pm)
Replacing TorqueScript with CSharp I really like the idea of this :) as for a happy price.. dunno :p But generally if something i... read more 02/02/2012 (5:18 am)
Medieval4D - Collada Export Very nice! just purchased, can't wait to play tonight :D... read more 01/13/2012 (5:10 am)
I use Constructor, but need input from others on other software. Lightwave 10 all the way! Like you, I've tried max on and off quite a few times, and beyond makin... read more 01/03/2012 (11:52 pm)
DRIVE: Advanced Vehicles Kit thread @Rex "alt v" to enter a vehicle, for the jet get close to the cockpit. up and down arrow... read more 11/14/2011 (5:00 am)
need a function to check if playback has been stopped and then popDialog. oh and do you really want the schedule set to 10 seconds? I thought it had hung at first :p... read more 08/29/2011 (1:11 pm)
need a function to check if playback has been stopped and then popDialog. yeh that works everytime for me.. the only difference is i'm execing the gui in scripts/client/in... read more 08/29/2011 (1:10 pm)
need a function to check if playback has been stopped and then popDialog. Ok fixed the crashing issue.. function videoLayer::onDone(%this) { echo("Theora Video D... read more 08/28/2011 (9:48 am)
need a function to check if playback has been stopped and then popDialog. ok forgot something change the throwOnDone() method to... void GuiTheoraCtrl::throwOnDone() { ... read more 08/27/2011 (5:23 pm)
need a function to check if playback has been stopped and then popDialog. ok sorry muzzaheed my bad advice :p in guiTheoraControl.h under protected: add DECLARE... read more 08/27/2011 (5:16 pm)
need a function to check if playback has been stopped and then popDialog. ok i'll have a better look..... read more 08/27/2011 (4:40 pm)
need a function to check if playback has been stopped and then popDialog. Hi muzaheed, The game hangs because the onWake function is being called from the main Thread, the... read more 08/27/2011 (2:42 pm)
Implemented into T3D 1.1 B3 Hi Paul, I also have this problem, although doing the above fix has made no difference. T3D Beta3... read more 04/17/2011 (3:32 am)
GMK with T3D 1.1 Beta3 Hi Richard thanks for putting me on the right path, I do indeed have two versions installed. Althou... read more 03/21/2011 (4:27 pm)
GMK with T3D 1.1 Beta3 hmm, ok, thanks for the nice friendly response! just for the record I have RTFM, and I thought i'd ... read more 03/21/2011 (3:29 am)
GMK with T3D 1.1 Beta3 Hello all, got problems compiling gmk. This threads getting on abit now but figured i'd post here r... read more 03/20/2011 (7:06 pm)