Dmitry Koteroff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Known Issues | These known issues is fixed in T3D 1.2?... read more | 11/16/2011 (4:42 am) |
| Rendering 2 different scenes from the same SceneGraph | >I currently can render my character editor rotating about the character, I can also subsequently... read more | 05/17/2011 (7:49 am) |
| How to make the film material can be used, and can play? | >Ok, have it implemented and running. As always, you're our hero, Rene! >I'll post it as ... read more | 05/15/2011 (10:24 am) |
| How to make the film material can be used, and can play? | >So all that's missing is a) triggering the refreshes before rendering and b) referencing the tex... read more | 05/15/2011 (1:00 am) |
| Wetness and Precipitation in T3D | Thanks for your reply, Matt. >Essentially the Wetness Demo/Video was built against TGEA while ... read more | 05/05/2011 (1:47 pm) |
| Sketch Tool | >I'm not sure there will be future work in the near-term on the tool. Too sad. I think Sketch T... read more | 04/28/2011 (5:54 pm) |
| Sketch Tool | >It is definitely a prototyping tool rather than a final production tool. Well, its has a lack ... read more | 04/28/2011 (4:03 pm) |
| [Solved] Request - Step by Step Guide on how to seporate T3D Client From Server | >Please see The following Thred Post 14 onward for the code blocks. May be it would be a good id... read more | 04/28/2011 (3:58 pm) |
| [Solved] Request - Step by Step Guide on how to seporate T3D Client From Server | Nice job, Lee. But, may be a place for such useful things in resource section, don't it?... read more | 04/26/2011 (7:59 pm) |
| Wetness and Precipitation in T3D | >it is not available and will not be part of T3D 1.1. Hmph. Why?... read more | 04/18/2011 (4:14 pm) |
| T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK | With newer Catalyst 11.3 problem the same. So, yep, looks like a bug.... read more | 04/16/2011 (5:26 am) |
| Burg Demo: Black box around crank shaft when shot - RESOLVED | >edit: How to insert a picture here? Just upload somewhere and post link here.... read more | 04/14/2011 (11:08 am) |
| T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK | >Have latest DirectX Yep. >and GPU drivers? >Platform: Stock T3D 1.1 preview. Windows... read more | 04/13/2011 (3:48 pm) |
| T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK | >touched the materials.cs atall ? uhm... nope.... read more | 04/13/2011 (3:28 pm) |
| 1.1 Preview - SpotLight shadowType is broken | So why "shadowType" parameter here, if it anyway cannot be changed, since it's a [b]spot[/... read more | 04/09/2011 (6:27 am) |
| Is T3D supports occlusion culling? | Okay, but anyway T3D support(will support with 1.1 final?) occlusion culling via 'automatic way'(sor... read more | 04/08/2011 (7:38 am) |
| T3D 1.1 Preview and reporting bugs against it | A few questions: a) 1.1 final will be contain any new demos? b) Do you have any plans to release s... read more | 04/07/2011 (2:53 pm) |
| Am i missing some obvious place with documentation? | >But I think its safe to say that you should check back on our home page over the next month or s... read more | 04/07/2011 (3:12 am) |
| question about Terrain shadows | >I don't think i know that issue... is there a forum thread for it? Just checkout link in reply ... read more | 04/06/2011 (9:04 pm) |
| GUI questions | >This has been solved. May be you share it with other community members? ;)... read more | 04/06/2011 (9:13 am) |
| Is T3D supports multiple cameras? | I tryed search, and didn't found anything useful on the subject. By the way, I didn't asked "h... read more | 04/04/2011 (1:51 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Rene, will your changes that you made be presented in T3D 1.1 final, or its even not an option?... read more | 03/27/2011 (2:17 pm) |
| T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED | Run profiler, may be? And post here functions timings.... read more | 03/26/2011 (12:50 am) |