Game Development Community

Dmitry Koteroff's Forum Posts

Thread Post Date Posted
T3D 1.1 Known Issues These known issues is fixed in T3D 1.2?... read more 11/16/2011 (4:42 am)
Rendering 2 different scenes from the same SceneGraph >I currently can render my character editor rotating about the character, I can also subsequently... read more 05/17/2011 (7:49 am)
How to make the film material can be used, and can play? >Ok, have it implemented and running. As always, you're our hero, Rene! >I'll post it as ... read more 05/15/2011 (10:24 am)
How to make the film material can be used, and can play? >So all that's missing is a) triggering the refreshes before rendering and b) referencing the tex... read more 05/15/2011 (1:00 am)
Wetness and Precipitation in T3D Thanks for your reply, Matt. >Essentially the Wetness Demo/Video was built against TGEA while ... read more 05/05/2011 (1:47 pm)
Sketch Tool >I'm not sure there will be future work in the near-term on the tool. Too sad. I think Sketch T... read more 04/28/2011 (5:54 pm)
Sketch Tool >It is definitely a prototyping tool rather than a final production tool. Well, its has a lack ... read more 04/28/2011 (4:03 pm)
[Solved] Request - Step by Step Guide on how to seporate T3D Client From Server >Please see The following Thred Post 14 onward for the code blocks. May be it would be a good id... read more 04/28/2011 (3:58 pm)
[Solved] Request - Step by Step Guide on how to seporate T3D Client From Server Nice job, Lee. But, may be a place for such useful things in resource section, don't it?... read more 04/26/2011 (7:59 pm)
Wetness and Precipitation in T3D >it is not available and will not be part of T3D 1.1. Hmph. Why?... read more 04/18/2011 (4:14 pm)
T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK With newer Catalyst 11.3 problem the same. So, yep, looks like a bug.... read more 04/16/2011 (5:26 am)
Burg Demo: Black box around crank shaft when shot - RESOLVED >edit: How to insert a picture here? Just upload somewhere and post link here.... read more 04/14/2011 (11:08 am)
T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK >Have latest DirectX Yep. >and GPU drivers? >Platform: Stock T3D 1.1 preview. Windows... read more 04/13/2011 (3:48 pm)
T3D 1.1 Preview - Seeing through objects. - AWAITING FEEDBACK >touched the materials.cs atall ? uhm... nope.... read more 04/13/2011 (3:28 pm)
1.1 Preview - SpotLight shadowType is broken So why "shadowType" parameter here, if it anyway cannot be changed, since it's a [b]spot[/... read more 04/09/2011 (6:27 am)
Is T3D supports occlusion culling? Okay, but anyway T3D support(will support with 1.1 final?) occlusion culling via 'automatic way'(sor... read more 04/08/2011 (7:38 am)
T3D 1.1 Preview and reporting bugs against it A few questions: a) 1.1 final will be contain any new demos? b) Do you have any plans to release s... read more 04/07/2011 (2:53 pm)
Am i missing some obvious place with documentation? >But I think its safe to say that you should check back on our home page over the next month or s... read more 04/07/2011 (3:12 am)
question about Terrain shadows >I don't think i know that issue... is there a forum thread for it? Just checkout link in reply ... read more 04/06/2011 (9:04 pm)
GUI questions >This has been solved. May be you share it with other community members? ;)... read more 04/06/2011 (9:13 am)
Is T3D supports multiple cameras? I tryed search, and didn't found anything useful on the subject. By the way, I didn't asked "h... read more 04/04/2011 (1:51 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Rene, will your changes that you made be presented in T3D 1.1 final, or its even not an option?... read more 03/27/2011 (2:17 pm)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED Run profiler, may be? And post here functions timings.... read more 03/26/2011 (12:50 am)