Harry Durnan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Window Focus Issues | Hmm, interesting. As a follow up question, any idea why it would compile fine under TGBGAME, but gi... read more | 06/27/2012 (10:23 am) |
| Scene Event Scheduler (C++) | Interesting changes :)... read more | 06/27/2012 (9:03 am) |
| deleting an object and an associated sprite | I'm not sure you have to do this with eval.. you could probably just loop through on %i... something... read more | 05/18/2012 (1:55 pm) |
| [SOLVED]Trying to delete all objects of a specific class. | Is it deleting some, but not all objects? You may want to change the looping to: for( %i = %cnt;... read more | 05/18/2012 (1:50 pm) |
| [SOLVED]Trying to delete all objects of a specific class. | %object.safeDelete()... read more | 05/18/2012 (7:54 am) |
| Cannot load from AppData folder *Updated code, still stuck* | Hmm, it should work, though I might be forgetting something else I had to do. My options set-up loo... read more | 05/09/2012 (4:56 am) |
| Cannot load from AppData folder *Updated code, still stuck* | Hmm, I know I've gotten reading and writing to work... try: [code] if(%file.openForRead("~... read more | 05/08/2012 (8:10 pm) |
| Any way to Autoclear a GuiTextEditCtrl on First Access? | Hmm, apparently all you need to do is add: [code] if( isMethod("onMouseDown") ) Con:... read more | 05/08/2012 (8:05 pm) |
| Any way to Autoclear a GuiTextEditCtrl on First Access? | Work was a little busy, but I did try to take a look at this. Here's what I found so far, not that ... read more | 05/07/2012 (7:56 pm) |
| Any way to Autoclear a GuiTextEditCtrl on First Access? | Hmm, I was hoping to get away without having to modify the C++ code, but it looks like that might be... read more | 05/06/2012 (8:39 pm) |
| Direct Input Joystick Fail. Fish Game Tutorial. | The fishPlayerBoost() does seem a bit odd. If you only want to boost when the fish "dead"... read more | 05/06/2012 (8:25 pm) |
| CollisionLayers in Datablocks don't work | I think the syntax is something like: CollisionLayers = BIT(#); ... read more | 05/05/2012 (9:45 pm) |
| Any way to Autoclear a GuiTextEditCtrl on First Access? | I can get callbacks to work on t2d objects just fine, but not GUI elements. [code] %guiContent =... read more | 05/05/2012 (6:32 am) |
| Any way to Autoclear a GuiTextEditCtrl on First Access? | Dredging up this thread again... I've been poking at this some more, and I think my issue is I can't... read more | 05/04/2012 (6:31 pm) |
| [RESOLVED] World Limit problem with Fish tutorial | That should work. The other thing that it does sometimes: if a .cs that fails to compile correctly,... read more | 05/04/2012 (3:54 pm) |
| Problem with the Fish Game tutorial (Movement on PlayerFish class) | Try looking for a console.log file, that should get generated when you run the routine. If there's ... read more | 05/04/2012 (11:55 am) |
| [RESOLVED] World Limit problem with Fish tutorial | It looks correct from what you have posted. It's been a long time since I've used the demo version,... read more | 05/04/2012 (11:50 am) |
| Graphic Corruption with Bilinear Filtering on t2dTextObject | Well, needed to keep the padding when importing it back in, but it does seem to have fixed the issue... read more | 05/02/2012 (6:51 pm) |
| Graphic Corruption with Bilinear Filtering on t2dTextObject | Well, it looks like the fileName argument on importCachedFont and exportCachedFont are a little 'bug... read more | 05/02/2012 (6:21 pm) |
| Graphic Corruption with Bilinear Filtering on t2dTextObject | Yup, I saw the second link before. It's to enable bilinear filtering on text objects, which was add... read more | 05/02/2012 (4:24 pm) |
| On Collision Game Over (Torque 2D) | May want to try the 2D specific forums, but at a very basic level you would want to delete all the o... read more | 05/02/2012 (12:00 pm) |
| Need Help On Mouse Based Game | You may want to try the engine specific forum for this question, but basically you either will need ... read more | 05/02/2012 (11:56 am) |
| Graphic Corruption with Bilinear Filtering on t2dTextObject | Interesting, I'll give that a try. Any recommendations on a program to create the font files with?... read more | 05/02/2012 (11:41 am) |
| How to delete objects nicely under 1 function 1 by 1 | %this should reference the object, so yes, something like %this.delete if you want to make a class o... read more | 04/29/2012 (12:12 pm) |
| Switch statements and Cases | My suggestion would be to make up a simple goal and try to grind out a routine that does it. Adding... read more | 04/23/2012 (7:56 pm) |
| Starting out with my project | 1. Yea, there really is no definitive books on the engine. 2. Try using the setRes(X,Y,32) comm... read more | 04/23/2012 (7:52 pm) |
| How to build TGB into .swf file? | Well, if you -really- need it to be .swf you'd either need to do a lot of work with rewriting the fu... read more | 04/22/2012 (5:09 pm) |
| Fishy Game with Points | With what you are trying to do originally, you are making the variable holders eatenCount and missed... read more | 04/22/2012 (5:03 pm) |
| How to 'hide' source code | Though you can actually change the C++ part of the full engine to not need the main.cs :) There's s... read more | 04/21/2012 (3:31 pm) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | Well, try adding a line to echo out the return from isobject(CarpetAnim01). Also, you don't need to... read more | 04/13/2012 (9:20 am) |
| [SOLVED]setUseMouseEvents to true from false after loading the level back again. | Hmm, as a thought - I believe UseMouseEvents is a propery of an object. If that object is getting u... read more | 04/10/2012 (3:52 pm) |
| Protecting Assets vs. Load Speed | Well, it depends which part your really interested in. If it's getting things to load from a rename... read more | 04/08/2012 (8:48 pm) |
| [Solved] A question on a fan based game for TGB | If your not going to charge money for it, I woulnd't worry too much about it.... read more | 03/11/2012 (11:53 am) |
| Complex Image Maps Worth It? | I think the basic question is, bigger character sheets with lots of stuff on them or lots of little ... read more | 03/08/2012 (4:35 pm) |
| Rights for using Tutorial Images? | Thank you for the reply! That will save me a little time :)... read more | 03/04/2012 (7:02 am) |
| game crash on resuming from sleep/suspend on Vista | Well, they removed D3D from TGB 1.76, so I'm guessing the 'fix' is to compile using OpenGL. It is v... read more | 02/25/2012 (7:41 pm) |
| Starting in Fullscreen mode - advice please | I actually ended up looking into this a bit more myself. I noticed on slower computers, that it sti... read more | 02/15/2012 (8:48 pm) |
| Starting in Fullscreen mode - advice please | Thanks for the research :) I was thinking of trying to dig into this since it is kind of annoying t... read more | 02/15/2012 (4:44 am) |
| Point and click move | Is the echo($pos NL "TEST"); line in sceneWindow2D::onMouseDown reporting the position co... read more | 02/14/2012 (8:42 pm) |
| help a newbie out !! none of the scripts get executed | Ah, that makes sense. The code in the tutorial is pretty straightforward and should work... just no... read more | 02/04/2012 (10:51 pm) |
| Playing sound file produces only static | I vaguely recall reading an older thread on this... and it took a couple minutes searching to find i... read more | 02/04/2012 (10:43 pm) |
| help a newbie out !! none of the scripts get executed | Sure.. I took a quick look at the tutorial your talking about and it seems pretty straight forward. ... read more | 01/27/2012 (6:15 pm) |
| help a newbie out !! none of the scripts get executed | Try checking the console.log file in your project directory for errors. It could be a typo somewher... read more | 01/25/2012 (8:44 pm) |
| Memory leak in streaming audio | Bumping this 2006 thread, since this fix does not seem to be in 1.76 either.... read more | 01/22/2012 (1:59 pm) |
| Scheduling for a Class | Well, if you are adding them to a set or group, you should be able to reference entries inside those... read more | 01/19/2012 (4:49 am) |
| Audio in TGB stopped working **SOLVED** | Well, do you know what code you added before it stopped working? I've run into one issue where tr... read more | 01/04/2012 (3:59 pm) |
| Better memory management. Why doesn't Torque let go? | Bumping an old thread, but I've been trying to research this as I've been having the same basic issu... read more | 12/26/2011 (12:00 pm) |
| Issues with 1.76 | Still doesn't work for me off a fresh install of 1.76 Pro.... read more | 12/19/2011 (4:57 pm) |
| Issues with 1.76 | Yes, I uninstalled 1.7.5 first. I tried deleting the Roaming data, but it still doesn't seem to be ... read more | 12/18/2011 (8:12 am) |
| Torque 2D (TGB) 1.7.6 Released | Thanks for releasing a new (free for 1.7.5 owners) build. This post should probably get stickied :)... read more | 12/17/2011 (10:34 am) |