Game Development Community

Harry Durnan's Forum Posts

Thread Post Date Posted
Window Focus Issues Hmm, interesting. As a follow up question, any idea why it would compile fine under TGBGAME, but gi... read more 06/27/2012 (10:23 am)
Scene Event Scheduler (C++) Interesting changes :)... read more 06/27/2012 (9:03 am)
deleting an object and an associated sprite I'm not sure you have to do this with eval.. you could probably just loop through on %i... something... read more 05/18/2012 (1:55 pm)
[SOLVED]Trying to delete all objects of a specific class. Is it deleting some, but not all objects? You may want to change the looping to: for( %i = %cnt;... read more 05/18/2012 (1:50 pm)
[SOLVED]Trying to delete all objects of a specific class. %object.safeDelete()... read more 05/18/2012 (7:54 am)
Cannot load from AppData folder *Updated code, still stuck* Hmm, it should work, though I might be forgetting something else I had to do. My options set-up loo... read more 05/09/2012 (4:56 am)
Cannot load from AppData folder *Updated code, still stuck* Hmm, I know I've gotten reading and writing to work... try: [code] if(%file.openForRead("~... read more 05/08/2012 (8:10 pm)
Any way to Autoclear a GuiTextEditCtrl on First Access? Hmm, apparently all you need to do is add: [code] if( isMethod("onMouseDown") ) Con:... read more 05/08/2012 (8:05 pm)
Any way to Autoclear a GuiTextEditCtrl on First Access? Work was a little busy, but I did try to take a look at this. Here's what I found so far, not that ... read more 05/07/2012 (7:56 pm)
Any way to Autoclear a GuiTextEditCtrl on First Access? Hmm, I was hoping to get away without having to modify the C++ code, but it looks like that might be... read more 05/06/2012 (8:39 pm)
Direct Input Joystick Fail. Fish Game Tutorial. The fishPlayerBoost() does seem a bit odd. If you only want to boost when the fish "dead"... read more 05/06/2012 (8:25 pm)
CollisionLayers in Datablocks don't work I think the syntax is something like: CollisionLayers = BIT(#); ... read more 05/05/2012 (9:45 pm)
Any way to Autoclear a GuiTextEditCtrl on First Access? I can get callbacks to work on t2d objects just fine, but not GUI elements. [code] %guiContent =... read more 05/05/2012 (6:32 am)
Any way to Autoclear a GuiTextEditCtrl on First Access? Dredging up this thread again... I've been poking at this some more, and I think my issue is I can't... read more 05/04/2012 (6:31 pm)
[RESOLVED] World Limit problem with Fish tutorial That should work. The other thing that it does sometimes: if a .cs that fails to compile correctly,... read more 05/04/2012 (3:54 pm)
Problem with the Fish Game tutorial (Movement on PlayerFish class) Try looking for a console.log file, that should get generated when you run the routine. If there's ... read more 05/04/2012 (11:55 am)
[RESOLVED] World Limit problem with Fish tutorial It looks correct from what you have posted. It's been a long time since I've used the demo version,... read more 05/04/2012 (11:50 am)
Graphic Corruption with Bilinear Filtering on t2dTextObject Well, needed to keep the padding when importing it back in, but it does seem to have fixed the issue... read more 05/02/2012 (6:51 pm)
Graphic Corruption with Bilinear Filtering on t2dTextObject Well, it looks like the fileName argument on importCachedFont and exportCachedFont are a little 'bug... read more 05/02/2012 (6:21 pm)
Graphic Corruption with Bilinear Filtering on t2dTextObject Yup, I saw the second link before. It's to enable bilinear filtering on text objects, which was add... read more 05/02/2012 (4:24 pm)
On Collision Game Over (Torque 2D) May want to try the 2D specific forums, but at a very basic level you would want to delete all the o... read more 05/02/2012 (12:00 pm)
Need Help On Mouse Based Game You may want to try the engine specific forum for this question, but basically you either will need ... read more 05/02/2012 (11:56 am)
Graphic Corruption with Bilinear Filtering on t2dTextObject Interesting, I'll give that a try. Any recommendations on a program to create the font files with?... read more 05/02/2012 (11:41 am)
How to delete objects nicely under 1 function 1 by 1 %this should reference the object, so yes, something like %this.delete if you want to make a class o... read more 04/29/2012 (12:12 pm)
Switch statements and Cases My suggestion would be to make up a simple goal and try to grind out a routine that does it. Adding... read more 04/23/2012 (7:56 pm)
Starting out with my project 1. Yea, there really is no definitive books on the engine. 2. Try using the setRes(X,Y,32) comm... read more 04/23/2012 (7:52 pm)
How to build TGB into .swf file? Well, if you -really- need it to be .swf you'd either need to do a lot of work with rewriting the fu... read more 04/22/2012 (5:09 pm)
Fishy Game with Points With what you are trying to do originally, you are making the variable holders eatenCount and missed... read more 04/22/2012 (5:03 pm)
How to 'hide' source code Though you can actually change the C++ part of the full engine to not need the main.cs :) There's s... read more 04/21/2012 (3:31 pm)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. Well, try adding a line to echo out the return from isobject(CarpetAnim01). Also, you don't need to... read more 04/13/2012 (9:20 am)
[SOLVED]setUseMouseEvents to true from false after loading the level back again. Hmm, as a thought - I believe UseMouseEvents is a propery of an object. If that object is getting u... read more 04/10/2012 (3:52 pm)
Protecting Assets vs. Load Speed Well, it depends which part your really interested in. If it's getting things to load from a rename... read more 04/08/2012 (8:48 pm)
[Solved] A question on a fan based game for TGB If your not going to charge money for it, I woulnd't worry too much about it.... read more 03/11/2012 (11:53 am)
Complex Image Maps Worth It? I think the basic question is, bigger character sheets with lots of stuff on them or lots of little ... read more 03/08/2012 (4:35 pm)
Rights for using Tutorial Images? Thank you for the reply! That will save me a little time :)... read more 03/04/2012 (7:02 am)
game crash on resuming from sleep/suspend on Vista Well, they removed D3D from TGB 1.76, so I'm guessing the 'fix' is to compile using OpenGL. It is v... read more 02/25/2012 (7:41 pm)
Starting in Fullscreen mode - advice please I actually ended up looking into this a bit more myself. I noticed on slower computers, that it sti... read more 02/15/2012 (8:48 pm)
Starting in Fullscreen mode - advice please Thanks for the research :) I was thinking of trying to dig into this since it is kind of annoying t... read more 02/15/2012 (4:44 am)
Point and click move Is the echo($pos NL "TEST"); line in sceneWindow2D::onMouseDown reporting the position co... read more 02/14/2012 (8:42 pm)
help a newbie out !! none of the scripts get executed Ah, that makes sense. The code in the tutorial is pretty straightforward and should work... just no... read more 02/04/2012 (10:51 pm)
Playing sound file produces only static I vaguely recall reading an older thread on this... and it took a couple minutes searching to find i... read more 02/04/2012 (10:43 pm)
help a newbie out !! none of the scripts get executed Sure.. I took a quick look at the tutorial your talking about and it seems pretty straight forward. ... read more 01/27/2012 (6:15 pm)
help a newbie out !! none of the scripts get executed Try checking the console.log file in your project directory for errors. It could be a typo somewher... read more 01/25/2012 (8:44 pm)
Memory leak in streaming audio Bumping this 2006 thread, since this fix does not seem to be in 1.76 either.... read more 01/22/2012 (1:59 pm)
Scheduling for a Class Well, if you are adding them to a set or group, you should be able to reference entries inside those... read more 01/19/2012 (4:49 am)
Audio in TGB stopped working **SOLVED** Well, do you know what code you added before it stopped working? I've run into one issue where tr... read more 01/04/2012 (3:59 pm)
Better memory management. Why doesn't Torque let go? Bumping an old thread, but I've been trying to research this as I've been having the same basic issu... read more 12/26/2011 (12:00 pm)
Issues with 1.76 Still doesn't work for me off a fresh install of 1.76 Pro.... read more 12/19/2011 (4:57 pm)
Issues with 1.76 Yes, I uninstalled 1.7.5 first. I tried deleting the Roaming data, but it still doesn't seem to be ... read more 12/18/2011 (8:12 am)
Torque 2D (TGB) 1.7.6 Released Thanks for releasing a new (free for 1.7.5 owners) build. This post should probably get stickied :)... read more 12/17/2011 (10:34 am)