Paul Weston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Quick guide to sound and audio | Just create an SFXSpace once in the editor, save your mission, then look at the mission file. You c... read more | 07/12/2011 (11:45 am) |
| Docs - Occlusion volumes - zones and portals - physical zones | You could start with these tutorials from Rene: Torque 3D - Zones and Portals - Part1 http://www... read more | 07/12/2011 (11:24 am) |
| Rene deserves a medal for the new Zones and Portals :) | Wow, what Reno said :) Read my mind... Maybe somebody will bite, you never know. Especially if th... read more | 07/11/2011 (4:50 pm) |
| Rene deserves a medal for the new Zones and Portals :) | Makes sense, so it is doing something then :) I turned the flag on for each of the parts of the ext... read more | 07/11/2011 (1:10 pm) |
| Rene deserves a medal for the new Zones and Portals :) | Hey again, Rene - a couple of quick questions if you get a minute... In the image below, you c... read more | 07/11/2011 (10:24 am) |
| Rene deserves a medal for the new Zones and Portals :) | Hehe, love the comments... @Rene: All is well right now, we had various issues when trying to po... read more | 07/07/2011 (6:16 pm) |
| Rene deserves a medal for the new Zones and Portals :) | Looking forward to the day (coming soon) when I can post a blog about the completed project, and all... read more | 07/07/2011 (8:28 am) |
| Torque 3D Embedded Browser (WebKit) | Never tried it in preview, waited for 1.1 Final before doing our game port, so can't confirm whether... read more | 07/07/2011 (7:53 am) |
| T3D 1.1 Known Issues | @siba: We found a workaround for the DIF / Zoning issue... 1) Use the World Editor to "Expo... read more | 07/06/2011 (11:29 am) |
| Torque 3D Embedded Browser (WebKit) | @Jamie - "Have some problems in getting mouse interaction with the webkit texture" Do y... read more | 07/06/2011 (11:20 am) |
| Moving from DIF interiors to Collada to resolve Zone/Portal issues | Aha! Thanks - I had set "Allow Player Step" to 1, but the Collision was set to "Co... read more | 07/06/2011 (11:03 am) |