Paul Weston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | Hey guys, I was dreading hearing something like that... The plugin was so awesome that we went a... read more | 05/31/2014 (7:01 am) |
| PhysX 3.x Plugin | Hey Timmy, any news on those updates? :) Still stuck on the triggers and collisions, having a ha... read more | 05/27/2014 (8:15 pm) |
| PhysX 3.x Plugin | That would be awesome, thanks again! I looked at that enum px3collisiongroup, and it appears that... read more | 05/23/2014 (10:10 am) |
| PhysX 3.x Plugin | OK, thanks for everything Timmy. The plugin really is very good, and suits our needs well. Hopef... read more | 05/22/2014 (9:29 pm) |
| PhysX 3.x Plugin | OK, so I found the code in px3World.cpp: //filter shader with support for CCD pairs static physx... read more | 05/22/2014 (9:07 pm) |
| PhysX 3.x Plugin | Of course, the collision filter shader, how did I not think of that? Duh.. Ummm... what exactly i... read more | 05/22/2014 (6:25 am) |
| PhysX 3.x Plugin | Hi again all, Have been trying in vain to get a PhysicsShape to activate a trigger... Seems to... read more | 05/21/2014 (8:08 pm) |
| $100 to anybody that can fix the PathShape resource (paid.) | Thanks for that - tried it and you're right, it improves things a bit... Now at least if my playe... read more | 04/26/2014 (9:21 am) |
| Networking - Lag on Camera with Oculus Rift | OK, so you were 100% correct - if I run the server on another machine, then when I connect to it as ... read more | 04/08/2014 (3:10 pm) |
| Networking - Lag on Camera with Oculus Rift | That makes perfect sense! Yes it is on same machine... will test later with server running on ano... read more | 04/07/2014 (5:27 pm) |
| Networking - Lag on Camera with Oculus Rift | We are using our own project and integrated the changes described on github... Works perfectly in... read more | 04/07/2014 (6:11 am) |
| PhysX 3.x Plugin | Sad to see you go Timmy, but thanks for all the work on this... It improves our project immensely ha... read more | 04/02/2014 (7:50 am) |
| Networking - Lag on Camera with Oculus Rift | Hey Nin-Nin, I'm curious if there was anything special you did to get the Rift working in client/... read more | 03/30/2014 (1:24 pm) |
| PhysX 3.x Plugin | Hey again all, Thanks for the replies... I'm still not able to figure it out, climbing just isn't... read more | 03/16/2014 (7:02 am) |
| PhysX 3.x Plugin | FYI - solved my turrets issue... Just opened up the barrel model in Shape Editor and created a Mu... read more | 03/14/2014 (9:34 am) |
| PhysX 3.x Plugin | @Timmy: No, that didn't work... Lost my jump key, and when I would move it would keep gliding fo... read more | 03/14/2014 (7:39 am) |
| PhysX 3.x Plugin | @Timmy: That's a good question, I haven't tried that... Will have to copy the climb code up to... read more | 03/14/2014 (7:18 am) |
| PhysX 3.x Plugin | Me again... I have another question for anyone here who may have an idea. I'm trying to integr... read more | 03/13/2014 (11:20 am) |
| PhysX 3.x Plugin | Hey again all, So, the vehicle stuff works great, we can now mount a vehicle simply by walking up... read more | 03/12/2014 (7:05 am) |
| PhysX 3.x Plugin | Ah OK :) Like I said, they function correctly, my issue was that when I jump onto it, the platfor... read more | 03/06/2014 (5:18 pm) |
| PhysX 3.x Plugin | @Timmy: The PathShape resource is not part of the main T3D code, it's an add-on... So it's not in ... read more | 03/06/2014 (5:04 pm) |
| PhysX 3.x Plugin | Woohoo! Going to try it out now, thanks! BTW, regarding pathshape... I notice your repo does no... read more | 03/06/2014 (4:14 pm) |
| PhysX 3.x Plugin | Wow... You guys continue to amaze... So I go to bed with Pathshapes not working, and wake up to ... read more | 03/06/2014 (8:25 am) |
| PhysX 3.x Plugin | Wow, you guys are awesome! Confirmed that the Static Shape collision is working now... However t... read more | 03/05/2014 (8:43 am) |
| PhysX 3.x Plugin | Yes I meant StaticShape :) The PathShape resource creates a new object type - PathShape() which i... read more | 03/03/2014 (7:28 pm) |
| PhysX 3.x Plugin | I just wanted to chime in here, and say thank you for all this! Up until now, we've always been v... read more | 03/03/2014 (10:27 am) |
| $100 to anybody that can fix the PathShape resource (paid.) | Love the sound of all these experts diving into this :) Agreed that this could be a crucial resou... read more | 02/19/2014 (11:39 am) |
| $100 to anybody that can fix the PathShape resource (paid.) | Hi Kenan, Thanks for giving it a go... You know, that makes a lot of sense - I don't run the d... read more | 02/18/2014 (10:26 pm) |
| $100 to anybody that can fix the PathShape resource (paid.) | OK, this is bugging me now lol... Now it almost seems better when I checked it tonight. Well, it... read more | 02/18/2014 (7:42 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Still never got why the name GREED, seemed like it was doomed from the start with a name like that..... read more | 02/18/2014 (1:04 pm) |
| $100 to anybody that can fix the PathShape resource (paid.) | Hi again, I am a bit GIT challenged in terms of putting stuff up there - can grab it OK but am no... read more | 02/18/2014 (8:21 am) |
| $100 to anybody that can fix the PathShape resource (paid.) | OK, this is a weird one... After talking with Lukas, I tested in a fresh 3.5 as he suggested and ... read more | 02/17/2014 (6:41 am) |
| A Pretty Rifty Cheetah | I didn't have to alter any code, it all worked great :) But we are working off T3D MIT 3.0 which ... read more | 02/11/2014 (6:29 am) |
| $100 to anybody that can fix the PathShape resource (paid.) | Sorry to bump this old thread, but can Lukas or Sorin please post what the fix was for the jittery p... read more | 02/04/2014 (11:38 am) |
| Extended Move class and mounting vehicles in Oculus Rift | Just posted a blog about our trials and tribulations with integrating the Oculus Rift, check it out:... read more | 01/28/2014 (9:37 am) |
| A Pretty Rifty Cheetah | Just posted a blog about our trials and tribulations with integrating the Oculus Rift, check it out:... read more | 01/28/2014 (9:34 am) |
| A Pretty Rifty Cheetah | Awesome, thank you! Giving this a try now. P... read more | 12/29/2013 (9:15 am) |
| A Pretty Rifty Cheetah | [quote] Your statement "but it would be awesome to be able to look around when in third person... read more | 12/20/2013 (10:56 am) |
| A Pretty Rifty Cheetah | Wow, this stopped the crash, thank you!! So I am now able to hop into a shuttle or turret when us... read more | 12/19/2013 (9:52 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | Hi guys, Great work so far on this project, well done! I am curious about this resource: *GUI... read more | 12/18/2013 (8:36 am) |
| Extended Move class and mounting vehicles in Oculus Rift | We're using 3.0 because that's the version Jeff Faust has built the new AFX 2.0 against... We have ... read more | 12/18/2013 (6:06 am) |
| Extended Move class and mounting vehicles in Oculus Rift | I also seem to remember there is a resource to attach GUIs to shapes - in the same way Awesomium or ... read more | 12/17/2013 (6:59 am) |
| Extended Move class and mounting vehicles in Oculus Rift | Really happy to have somebody else who knows what I'm talking about :) I know the Oculus stuff is... read more | 12/17/2013 (6:55 am) |
| Extended Move class and mounting vehicles in Oculus Rift | Exactly! OK so I'm not crazy haha :) I thought it might have been a conflict with AFX or another... read more | 12/16/2013 (6:27 am) |
| Torque 3D Embedded Browser (WebKit) | Hi Joshua, Got it working, turns out to be unrelated to AFX and was just missing some parameters ... read more | 12/09/2013 (7:13 am) |
| Torque 3D Embedded Browser (WebKit) | Thanks Joshua... I think you're right - with the QT Wekbit I had to alter AFX to pass through mouse ... read more | 12/07/2013 (10:10 am) |
| Torque 3D Embedded Browser (WebKit) | OK, so I figured out the texture issues and can see web pages now, you can ignore the post above :) ... read more | 12/06/2013 (12:27 pm) |
| Torque 3D Embedded Browser (WebKit) | Hey Joshua, Thanks for the info... So I have stripped out QT completely and now the EXE compiles... read more | 12/06/2013 (8:31 am) |
| Torque 3D Embedded Browser (WebKit) | Thanks Scott. Guess I will just have to do process-of-elimination to figure out the conflict - it... read more | 12/05/2013 (7:50 am) |
| Torque 3D Embedded Browser (WebKit) | Scott Burns wrote: If anybody has any questions on replacing Qt with Awesomium ask away and I wil... read more | 12/05/2013 (6:36 am) |