Game Development Community

Paul Weston's Forum Posts

Thread Post Date Posted
PhysX 3.x Plugin Hey guys, I was dreading hearing something like that... The plugin was so awesome that we went a... read more 05/31/2014 (7:01 am)
PhysX 3.x Plugin Hey Timmy, any news on those updates? :) Still stuck on the triggers and collisions, having a ha... read more 05/27/2014 (8:15 pm)
PhysX 3.x Plugin That would be awesome, thanks again! I looked at that enum px3collisiongroup, and it appears that... read more 05/23/2014 (10:10 am)
PhysX 3.x Plugin OK, thanks for everything Timmy. The plugin really is very good, and suits our needs well. Hopef... read more 05/22/2014 (9:29 pm)
PhysX 3.x Plugin OK, so I found the code in px3World.cpp: //filter shader with support for CCD pairs static physx... read more 05/22/2014 (9:07 pm)
PhysX 3.x Plugin Of course, the collision filter shader, how did I not think of that? Duh.. Ummm... what exactly i... read more 05/22/2014 (6:25 am)
PhysX 3.x Plugin Hi again all, Have been trying in vain to get a PhysicsShape to activate a trigger... Seems to... read more 05/21/2014 (8:08 pm)
$100 to anybody that can fix the PathShape resource (paid.) Thanks for that - tried it and you're right, it improves things a bit... Now at least if my playe... read more 04/26/2014 (9:21 am)
Networking - Lag on Camera with Oculus Rift OK, so you were 100% correct - if I run the server on another machine, then when I connect to it as ... read more 04/08/2014 (3:10 pm)
Networking - Lag on Camera with Oculus Rift That makes perfect sense! Yes it is on same machine... will test later with server running on ano... read more 04/07/2014 (5:27 pm)
Networking - Lag on Camera with Oculus Rift We are using our own project and integrated the changes described on github... Works perfectly in... read more 04/07/2014 (6:11 am)
PhysX 3.x Plugin Sad to see you go Timmy, but thanks for all the work on this... It improves our project immensely ha... read more 04/02/2014 (7:50 am)
Networking - Lag on Camera with Oculus Rift Hey Nin-Nin, I'm curious if there was anything special you did to get the Rift working in client/... read more 03/30/2014 (1:24 pm)
PhysX 3.x Plugin Hey again all, Thanks for the replies... I'm still not able to figure it out, climbing just isn't... read more 03/16/2014 (7:02 am)
PhysX 3.x Plugin FYI - solved my turrets issue... Just opened up the barrel model in Shape Editor and created a Mu... read more 03/14/2014 (9:34 am)
PhysX 3.x Plugin @Timmy: No, that didn't work... Lost my jump key, and when I would move it would keep gliding fo... read more 03/14/2014 (7:39 am)
PhysX 3.x Plugin @Timmy: That's a good question, I haven't tried that... Will have to copy the climb code up to... read more 03/14/2014 (7:18 am)
PhysX 3.x Plugin Me again... I have another question for anyone here who may have an idea. I'm trying to integr... read more 03/13/2014 (11:20 am)
PhysX 3.x Plugin Hey again all, So, the vehicle stuff works great, we can now mount a vehicle simply by walking up... read more 03/12/2014 (7:05 am)
PhysX 3.x Plugin Ah OK :) Like I said, they function correctly, my issue was that when I jump onto it, the platfor... read more 03/06/2014 (5:18 pm)
PhysX 3.x Plugin @Timmy: The PathShape resource is not part of the main T3D code, it's an add-on... So it's not in ... read more 03/06/2014 (5:04 pm)
PhysX 3.x Plugin Woohoo! Going to try it out now, thanks! BTW, regarding pathshape... I notice your repo does no... read more 03/06/2014 (4:14 pm)
PhysX 3.x Plugin Wow... You guys continue to amaze... So I go to bed with Pathshapes not working, and wake up to ... read more 03/06/2014 (8:25 am)
PhysX 3.x Plugin Wow, you guys are awesome! Confirmed that the Static Shape collision is working now... However t... read more 03/05/2014 (8:43 am)
PhysX 3.x Plugin Yes I meant StaticShape :) The PathShape resource creates a new object type - PathShape() which i... read more 03/03/2014 (7:28 pm)
PhysX 3.x Plugin I just wanted to chime in here, and say thank you for all this! Up until now, we've always been v... read more 03/03/2014 (10:27 am)
$100 to anybody that can fix the PathShape resource (paid.) Love the sound of all these experts diving into this :) Agreed that this could be a crucial resou... read more 02/19/2014 (11:39 am)
$100 to anybody that can fix the PathShape resource (paid.) Hi Kenan, Thanks for giving it a go... You know, that makes a lot of sense - I don't run the d... read more 02/18/2014 (10:26 pm)
$100 to anybody that can fix the PathShape resource (paid.) OK, this is bugging me now lol... Now it almost seems better when I checked it tonight. Well, it... read more 02/18/2014 (7:42 pm)
Torque 3D MIT: Codename GREED - FPS Engine Still never got why the name GREED, seemed like it was doomed from the start with a name like that..... read more 02/18/2014 (1:04 pm)
$100 to anybody that can fix the PathShape resource (paid.) Hi again, I am a bit GIT challenged in terms of putting stuff up there - can grab it OK but am no... read more 02/18/2014 (8:21 am)
$100 to anybody that can fix the PathShape resource (paid.) OK, this is a weird one... After talking with Lukas, I tested in a fresh 3.5 as he suggested and ... read more 02/17/2014 (6:41 am)
A Pretty Rifty Cheetah I didn't have to alter any code, it all worked great :) But we are working off T3D MIT 3.0 which ... read more 02/11/2014 (6:29 am)
$100 to anybody that can fix the PathShape resource (paid.) Sorry to bump this old thread, but can Lukas or Sorin please post what the fix was for the jittery p... read more 02/04/2014 (11:38 am)
Extended Move class and mounting vehicles in Oculus Rift Just posted a blog about our trials and tribulations with integrating the Oculus Rift, check it out:... read more 01/28/2014 (9:37 am)
A Pretty Rifty Cheetah Just posted a blog about our trials and tribulations with integrating the Oculus Rift, check it out:... read more 01/28/2014 (9:34 am)
A Pretty Rifty Cheetah Awesome, thank you! Giving this a try now. P... read more 12/29/2013 (9:15 am)
A Pretty Rifty Cheetah [quote] Your statement "but it would be awesome to be able to look around when in third person... read more 12/20/2013 (10:56 am)
A Pretty Rifty Cheetah Wow, this stopped the crash, thank you!! So I am now able to hop into a shuttle or turret when us... read more 12/19/2013 (9:52 pm)
Torque 3D MIT: Codename GREED - FPS Engine Hi guys, Great work so far on this project, well done! I am curious about this resource: *GUI... read more 12/18/2013 (8:36 am)
Extended Move class and mounting vehicles in Oculus Rift We're using 3.0 because that's the version Jeff Faust has built the new AFX 2.0 against... We have ... read more 12/18/2013 (6:06 am)
Extended Move class and mounting vehicles in Oculus Rift I also seem to remember there is a resource to attach GUIs to shapes - in the same way Awesomium or ... read more 12/17/2013 (6:59 am)
Extended Move class and mounting vehicles in Oculus Rift Really happy to have somebody else who knows what I'm talking about :) I know the Oculus stuff is... read more 12/17/2013 (6:55 am)
Extended Move class and mounting vehicles in Oculus Rift Exactly! OK so I'm not crazy haha :) I thought it might have been a conflict with AFX or another... read more 12/16/2013 (6:27 am)
Torque 3D Embedded Browser (WebKit) Hi Joshua, Got it working, turns out to be unrelated to AFX and was just missing some parameters ... read more 12/09/2013 (7:13 am)
Torque 3D Embedded Browser (WebKit) Thanks Joshua... I think you're right - with the QT Wekbit I had to alter AFX to pass through mouse ... read more 12/07/2013 (10:10 am)
Torque 3D Embedded Browser (WebKit) OK, so I figured out the texture issues and can see web pages now, you can ignore the post above :) ... read more 12/06/2013 (12:27 pm)
Torque 3D Embedded Browser (WebKit) Hey Joshua, Thanks for the info... So I have stripped out QT completely and now the EXE compiles... read more 12/06/2013 (8:31 am)
Torque 3D Embedded Browser (WebKit) Thanks Scott. Guess I will just have to do process-of-elimination to figure out the conflict - it... read more 12/05/2013 (7:50 am)
Torque 3D Embedded Browser (WebKit) Scott Burns wrote: If anybody has any questions on replacing Qt with Awesomium ask away and I wil... read more 12/05/2013 (6:36 am)