Michael Tornberg's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| VS 2013 Compatibility tested yet? | Sorry for raising this zombie, but whenever you see 'max' (or 'min') issues in VS2013 it is (in my e... read more | 01/16/2014 (9:28 am) |
| Committee Meeting Notes: 11/12/2012 | I also have a suggestion: Could we separate the art data to a different repo? So that the downloa... read more | 11/21/2012 (1:36 am) |
| DirectX 11 | Here are some docs about this: (DX9 -> Dx10) http://msdn.microsoft.com/en-us/library/windows/... read more | 09/21/2012 (5:39 pm) |
| T3D -- OpenGL support? MAX OS X? Linux ?? | @David: :) remember this? : [CODE] ... WinGRecommendDIBFormat((BITMAPINFO *)&HeaderAndPalet... read more | 08/28/2012 (5:31 pm) |
| T3D -- OpenGL support? MAX OS X? Linux ?? | @Frank Many DirectX based games (on linux) work through the use of 'Wine' and similar. Google it. An... read more | 08/28/2012 (5:00 pm) |
| Tower Wars Beta! | Congrats on the release, looks good :) On a side note: This is exactly what Torque 3D needs, a... read more | 08/28/2012 (2:11 am) |
| Torque 3D's Achilles heel | @Alfio. If you right click on a user name ( <-- to the left for instance ) and open a new page, y... read more | 05/22/2012 (3:40 am) |
| Torque 3D's Achilles heel | @Alfio. Of course some consensus would be needed but since you have already set things up, I think I... read more | 05/18/2012 (4:12 pm) |
| Torque 3D's Achilles heel | @Alfio Works great Alfio. Great work :) ... read more | 05/15/2012 (3:46 pm) |
| Torque 3D's Achilles heel | @John Basically I read that TFS have issues with offline and online, and the problems that arise ... read more | 05/15/2012 (1:41 am) |
| Torque 3D's Achilles heel | @Alfio I'm interested. And if the bandwidth turns out to be limited, I can help out with that. ... read more | 05/14/2012 (2:51 pm) |
| Torque 3D's Achilles heel | @John Personally I don't trust Microsoft to do a good job when it comes to versioning. And searc... read more | 05/14/2012 (2:36 pm) |
| Torque 3D's Achilles heel | @Ross That is what the test is for, feeling if it is possible. It could turn out that only a limi... read more | 05/14/2012 (2:10 pm) |
| Torque 3D's Achilles heel | @Ross Depending on how many would be included in the initial test (Should Konrad think it is a go... read more | 05/14/2012 (2:02 pm) |
| Torque 3D's Achilles heel | @Konrad: Alas, I haven't got much experience with gitHub specifically. I am familiar with other v... read more | 05/14/2012 (1:44 pm) |
| Torque 3D's Achilles heel | Uh.., not to be picky but 'bugfixing' and 'community enhanced' is most definitely not the same thing... read more | 05/13/2012 (5:58 am) |
| Torque 3D's Achilles heel | I get the bugfixing and I am totally on with that. It's the 'a community enhanced version of Torque ... read more | 05/13/2012 (5:44 am) |
| Torque 3D's Achilles heel | It's an interesting idea. But I am going to be the worried guy again :) If things are getting enhanc... read more | 05/13/2012 (5:20 am) |
| Torque 3D's Achilles heel | I agree, and I also agree it could work. But I think the lawyers would have a thing or two to say ab... read more | 05/13/2012 (2:08 am) |
| Torque 3D's Achilles heel | Hmmm. I don't think using the GG lawyers would be ok with github. Because then people running github... read more | 05/13/2012 (1:24 am) |
| Torque 3D's Achilles heel | I think it would be much better if those changes were put here at GG on a private svn (or similar) h... read more | 05/12/2012 (10:17 am) |
| Torque 3D 1.3 roadmap? | Time for some constructive criticism, because nobody says what needs to be said. Seems to me ther... read more | 05/05/2012 (8:37 am) |
| Digital-Dillusion Graphics Studio | I hope you are aware that you are uncomfortably close to the trademarked name Digital-Illusion, whic... read more | 01/03/2012 (11:19 pm) |
| Sorry for deleting my videos | If you don't fight for your rights, expect to be walked all over. ... read more | 12/20/2011 (2:07 am) |
| Sorry for deleting my videos | Well, if it is about a name it is simple. Tell them to stop trying to pull a Tim Langdell, and send ... read more | 12/19/2011 (10:04 pm) |
| Sorry for deleting my videos | @Frank His OT post only referred to copyright infringement. Nowhere is the word "Trademark&quo... read more | 12/19/2011 (6:40 am) |
| Sorry for deleting my videos | A copyright is valid for a very long time (in the order of 70-80 years after the original authors de... read more | 12/19/2011 (1:16 am) |
| Mixing issue, FXAA, Lighting question etc.. | GG: are you looking into the things in this list? I can't possibly be the only one seeing this, ... read more | 12/02/2011 (3:01 pm) |
| GARGE GAMES IS A RIP OFF!!!!! | What (didn't work that) sent you into this frustration? Did you ask for help? ... read more | 11/30/2011 (7:32 am) |
| The little white line on animation problem: What are ideal Resolution, Mode, and bit depth to set when exporting adobe illustrator vector files to animation frames for iTorque? | @Adam: I'd recommend installing IrfanView with the pngout plugin (just install the irfanview plug... read more | 11/28/2011 (7:19 am) |
| how constrain pitch function angle? | Hmm, question: Are you trying to stop the player from moving the camera angle up and down, and ke... read more | 11/28/2011 (5:51 am) |
| how constrain pitch function angle? | If you want to control pitch (as in up and down) then (just as A F said) change minLookAngle and max... read more | 11/28/2011 (3:27 am) |
| decals show on player | Those buildings, have you created them yourself? I found that the hitbox in 1.2 is catching the e... read more | 11/25/2011 (2:04 am) |
| Full Phys X torsion wont run | Also, if you have a PHYSX capable card. But is uncertain if it's actually active (sometimes it's not... read more | 11/24/2011 (5:08 am) |
| Mixing issue, FXAA, Lighting question etc.. | Btw, is there a list of bugs available? No point in reporting bugs you already know about :) ... read more | 11/23/2011 (4:39 pm) |
| Mixing issue, FXAA, Lighting question etc.. | Yes, I know but that is what I want. Because PSSM is not only too expensive, it's too grainy and the... read more | 11/23/2011 (6:36 am) |
| No more particle waterfalls, its all in the river Editor. | You can make water like Skyrim in T3D. I think what you want is a tool that does it for you ;) ... read more | 11/22/2011 (3:46 pm) |
| Mixing issue, FXAA, Lighting question etc.. | Well, I tested the same thing and having everything on maximum (and *only* setting lighting to the l... read more | 11/22/2011 (5:13 am) |
| Mixing issue, FXAA, Lighting question etc.. | @Bloodknight I don't actually follow you there. Are you responding to me, or some other poster? I... read more | 11/21/2011 (5:17 pm) |
| Mixing issue, FXAA, Lighting question etc.. | On a side note. I believe Skyrim uses ID Tech 5, as far as I have heard anyway. Aside from the me... read more | 11/21/2011 (7:52 am) |
| Pop UP buy Now - RESOLVED | Don't overwrite it. Just download the full version and install it. However, make sure you don't inst... read more | 11/21/2011 (2:22 am) |
| Torque 3D Embedded Browser (WebKit) | @Frank: LGPL allows for static linking. Although you must acknowledge using it. *And* of course, g... read more | 11/21/2011 (1:49 am) |
| Mixing issue, FXAA, Lighting question etc.. | Great that the 1.2 bug report tag is up. However, I don't know if all of my points are bugs. Althoug... read more | 11/21/2011 (1:34 am) |
| Pop UP buy Now - RESOLVED | You might have downloaded the demo version. Check your account page again.... read more | 11/21/2011 (1:24 am) |
| Mixing issue, FXAA, Lighting question etc.. | Another issue: Hitbox.... read more | 11/20/2011 (4:19 pm) |
| Mixing issue, FXAA, Lighting question etc.. | Added an image to clearly demonstrate the nature of the issue. UPDATE: I removed the image, and ... read more | 11/20/2011 (5:03 am) |
| Mixing issue, FXAA, Lighting question etc.. | @Bloodknight: I think you missed "..shadow. The one that is included with the car model.&quo... read more | 11/19/2011 (6:32 pm) |
| Mixing issue, FXAA, Lighting question etc.. | I updated the list of issues, to also include mixing issues. ... read more | 11/19/2011 (4:19 pm) |
| difficulties compiling T3D 1.2 on Windows 7 | Hmm, interesting. I don't have that variable and it works anyway.... read more | 11/19/2011 (2:42 am) |
| difficulties compiling T3D 1.2 on Windows 7 | For me I just installed the PHYSX SDK (don't forget the systemdriver)(not setting any variables) and... read more | 11/18/2011 (5:13 pm) |