Game Development Community

Michael Tornberg's Forum Posts

Thread Post Date Posted
VS 2013 Compatibility tested yet? Sorry for raising this zombie, but whenever you see 'max' (or 'min') issues in VS2013 it is (in my e... read more 01/16/2014 (9:28 am)
Committee Meeting Notes: 11/12/2012 I also have a suggestion: Could we separate the art data to a different repo? So that the downloa... read more 11/21/2012 (1:36 am)
DirectX 11 Here are some docs about this: (DX9 -> Dx10) http://msdn.microsoft.com/en-us/library/windows/... read more 09/21/2012 (5:39 pm)
T3D -- OpenGL support? MAX OS X? Linux ?? @David: :) remember this? : [CODE] ... WinGRecommendDIBFormat((BITMAPINFO *)&HeaderAndPalet... read more 08/28/2012 (5:31 pm)
T3D -- OpenGL support? MAX OS X? Linux ?? @Frank Many DirectX based games (on linux) work through the use of 'Wine' and similar. Google it. An... read more 08/28/2012 (5:00 pm)
Tower Wars Beta! Congrats on the release, looks good :) On a side note: This is exactly what Torque 3D needs, a... read more 08/28/2012 (2:11 am)
Torque 3D's Achilles heel @Alfio. If you right click on a user name ( <-- to the left for instance ) and open a new page, y... read more 05/22/2012 (3:40 am)
Torque 3D's Achilles heel @Alfio. Of course some consensus would be needed but since you have already set things up, I think I... read more 05/18/2012 (4:12 pm)
Torque 3D's Achilles heel @Alfio Works great Alfio. Great work :) ... read more 05/15/2012 (3:46 pm)
Torque 3D's Achilles heel @John Basically I read that TFS have issues with offline and online, and the problems that arise ... read more 05/15/2012 (1:41 am)
Torque 3D's Achilles heel @Alfio I'm interested. And if the bandwidth turns out to be limited, I can help out with that. ... read more 05/14/2012 (2:51 pm)
Torque 3D's Achilles heel @John Personally I don't trust Microsoft to do a good job when it comes to versioning. And searc... read more 05/14/2012 (2:36 pm)
Torque 3D's Achilles heel @Ross That is what the test is for, feeling if it is possible. It could turn out that only a limi... read more 05/14/2012 (2:10 pm)
Torque 3D's Achilles heel @Ross Depending on how many would be included in the initial test (Should Konrad think it is a go... read more 05/14/2012 (2:02 pm)
Torque 3D's Achilles heel @Konrad: Alas, I haven't got much experience with gitHub specifically. I am familiar with other v... read more 05/14/2012 (1:44 pm)
Torque 3D's Achilles heel Uh.., not to be picky but 'bugfixing' and 'community enhanced' is most definitely not the same thing... read more 05/13/2012 (5:58 am)
Torque 3D's Achilles heel I get the bugfixing and I am totally on with that. It's the 'a community enhanced version of Torque ... read more 05/13/2012 (5:44 am)
Torque 3D's Achilles heel It's an interesting idea. But I am going to be the worried guy again :) If things are getting enhanc... read more 05/13/2012 (5:20 am)
Torque 3D's Achilles heel I agree, and I also agree it could work. But I think the lawyers would have a thing or two to say ab... read more 05/13/2012 (2:08 am)
Torque 3D's Achilles heel Hmmm. I don't think using the GG lawyers would be ok with github. Because then people running github... read more 05/13/2012 (1:24 am)
Torque 3D's Achilles heel I think it would be much better if those changes were put here at GG on a private svn (or similar) h... read more 05/12/2012 (10:17 am)
Torque 3D 1.3 roadmap? Time for some constructive criticism, because nobody says what needs to be said. Seems to me ther... read more 05/05/2012 (8:37 am)
Digital-Dillusion Graphics Studio I hope you are aware that you are uncomfortably close to the trademarked name Digital-Illusion, whic... read more 01/03/2012 (11:19 pm)
Sorry for deleting my videos If you don't fight for your rights, expect to be walked all over. ... read more 12/20/2011 (2:07 am)
Sorry for deleting my videos Well, if it is about a name it is simple. Tell them to stop trying to pull a Tim Langdell, and send ... read more 12/19/2011 (10:04 pm)
Sorry for deleting my videos @Frank His OT post only referred to copyright infringement. Nowhere is the word "Trademark&quo... read more 12/19/2011 (6:40 am)
Sorry for deleting my videos A copyright is valid for a very long time (in the order of 70-80 years after the original authors de... read more 12/19/2011 (1:16 am)
Mixing issue, FXAA, Lighting question etc.. GG: are you looking into the things in this list? I can't possibly be the only one seeing this, ... read more 12/02/2011 (3:01 pm)
GARGE GAMES IS A RIP OFF!!!!! What (didn't work that) sent you into this frustration? Did you ask for help? ... read more 11/30/2011 (7:32 am)
The little white line on animation problem: What are ideal Resolution, Mode, and bit depth to set when exporting adobe illustrator vector files to animation frames for iTorque? @Adam: I'd recommend installing IrfanView with the pngout plugin (just install the irfanview plug... read more 11/28/2011 (7:19 am)
how constrain pitch function angle? Hmm, question: Are you trying to stop the player from moving the camera angle up and down, and ke... read more 11/28/2011 (5:51 am)
how constrain pitch function angle? If you want to control pitch (as in up and down) then (just as A F said) change minLookAngle and max... read more 11/28/2011 (3:27 am)
decals show on player Those buildings, have you created them yourself? I found that the hitbox in 1.2 is catching the e... read more 11/25/2011 (2:04 am)
Full Phys X torsion wont run Also, if you have a PHYSX capable card. But is uncertain if it's actually active (sometimes it's not... read more 11/24/2011 (5:08 am)
Mixing issue, FXAA, Lighting question etc.. Btw, is there a list of bugs available? No point in reporting bugs you already know about :) ... read more 11/23/2011 (4:39 pm)
Mixing issue, FXAA, Lighting question etc.. Yes, I know but that is what I want. Because PSSM is not only too expensive, it's too grainy and the... read more 11/23/2011 (6:36 am)
No more particle waterfalls, its all in the river Editor. You can make water like Skyrim in T3D. I think what you want is a tool that does it for you ;) ... read more 11/22/2011 (3:46 pm)
Mixing issue, FXAA, Lighting question etc.. Well, I tested the same thing and having everything on maximum (and *only* setting lighting to the l... read more 11/22/2011 (5:13 am)
Mixing issue, FXAA, Lighting question etc.. @Bloodknight I don't actually follow you there. Are you responding to me, or some other poster? I... read more 11/21/2011 (5:17 pm)
Mixing issue, FXAA, Lighting question etc.. On a side note. I believe Skyrim uses ID Tech 5, as far as I have heard anyway. Aside from the me... read more 11/21/2011 (7:52 am)
Pop UP buy Now - RESOLVED Don't overwrite it. Just download the full version and install it. However, make sure you don't inst... read more 11/21/2011 (2:22 am)
Torque 3D Embedded Browser (WebKit) @Frank: LGPL allows for static linking. Although you must acknowledge using it. *And* of course, g... read more 11/21/2011 (1:49 am)
Mixing issue, FXAA, Lighting question etc.. Great that the 1.2 bug report tag is up. However, I don't know if all of my points are bugs. Althoug... read more 11/21/2011 (1:34 am)
Pop UP buy Now - RESOLVED You might have downloaded the demo version. Check your account page again.... read more 11/21/2011 (1:24 am)
Mixing issue, FXAA, Lighting question etc.. Another issue: Hitbox.... read more 11/20/2011 (4:19 pm)
Mixing issue, FXAA, Lighting question etc.. Added an image to clearly demonstrate the nature of the issue. UPDATE: I removed the image, and ... read more 11/20/2011 (5:03 am)
Mixing issue, FXAA, Lighting question etc.. @Bloodknight: I think you missed "..shadow. The one that is included with the car model.&quo... read more 11/19/2011 (6:32 pm)
Mixing issue, FXAA, Lighting question etc.. I updated the list of issues, to also include mixing issues. ... read more 11/19/2011 (4:19 pm)
difficulties compiling T3D 1.2 on Windows 7 Hmm, interesting. I don't have that variable and it works anyway.... read more 11/19/2011 (2:42 am)
difficulties compiling T3D 1.2 on Windows 7 For me I just installed the PHYSX SDK (don't forget the systemdriver)(not setting any variables) and... read more 11/18/2011 (5:13 pm)
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