Game Development Community

Eero Karvonen's Forum Posts

Thread Post Date Posted
How to build a stand-alone package on a Mac? Mike, yes that's what I mean. Is there a file where I should list all my assets to be included? For ... read more 09/20/2014 (4:19 am)
Community Tip Thread I mislead myself on a false premise for hours. Here's the correction: the picking method interprets ... read more 07/06/2014 (4:26 pm)
Community Tip Thread The range of %n is [0, 31]. I guess there's an inconsistency somewhere in the engine, but I wasn't a... read more 07/06/2014 (2:31 pm)
Community Tip Thread If you only want to pick objects of the n:th scenelayer in a scene, you have to use the index n+1 in... read more 07/06/2014 (11:16 am)
GuiSpriteCtrl's initial mode (SOLVED) You guys are on fire! @Mike, I compiled your additions into my project and will report if anythin... read more 07/05/2014 (12:54 pm)
GuiSpriteCtrl's initial mode (SOLVED) It only seems that this workaround functions when the parent GUI element is a scenewindow. Here I tr... read more 07/04/2014 (5:19 am)
Dynamic grid for editor (SOLVED) Thank you, Simon! I incorporated your test in my editor and it helps a lot with what I (will) need i... read more 07/03/2014 (1:56 pm)
GuiSpriteCtrl's initial mode (SOLVED) I have defined a 64-celled image asset and loaded it with the corresponding module. [code] %o = ne... read more 07/03/2014 (1:07 pm)
Dynamic grid for editor (SOLVED) Thanks! I thought it must be like that. More complicated to do the same thing in script, though, sin... read more 07/02/2014 (11:19 am)
Community Tip Thread If you want to be able to save the dynamic fields of a GUI object to a taml-file, don't forget to se... read more 07/02/2014 (11:02 am)
Dynamic grid for editor (SOLVED) I mean the grid that's all over the place and dynamically draws more or less subgrid depending on th... read more 07/02/2014 (9:44 am)
Dropping an object onto a SceneWindow (SOLVED) Further inspection shows they do. Thanks!... read more 06/27/2014 (3:33 pm)
Resize GuiWindowCtrl callback? (SOLVED) I came across a workaround that works for the purpose, [code] %o = new GuiScriptNotifyCtrl(WindowN... read more 06/27/2014 (10:29 am)
Collisions (Solved) [code] %object = new Sprite(); %object.setBodyType( static ); [/code] This %object will not be a... read more 06/26/2014 (1:28 pm)
Resize GuiWindowCtrl callback? (SOLVED) More generally, what is the secret trick to register when the user resizes a GuiWindowCtrl?... read more 06/26/2014 (1:20 pm)
Looking for an example The code below creates a GUI window with a single button on it (not every line is necessary though),... read more 06/16/2014 (8:09 am)
Community Tip Thread If you want to create a [b]directory[/b], put a slash as the final character of the path argument wh... read more 06/15/2014 (3:22 pm)
Checking if Sprite is on the ground? I'm implementing this successfully in two parts: 1. The character has a small, separate sensor sh... read more 06/14/2014 (11:20 am)
Stacking windows in a pile That's a good idea, but I would still need to do that in the callback of the topmost window, since M... read more 06/13/2014 (3:00 pm)
Stacking windows in a pile I mean mouse input (excluding the wheel). All my actual GUI windows are working fine, modally on top... read more 06/13/2014 (2:17 pm)
Z-nudge (SOLVED) Thanks, Simon! That's the trick. Somehow my eye missed that part in the guide.... read more 06/13/2014 (1:34 pm)
UndoManager and UndoAction (SOLVED) Found an example in the commercial legacy product. The implementation is a bit more complicated than... read more 06/13/2014 (12:15 pm)
UndoManager and UndoAction (SOLVED) @Mich, that would be a great start.... read more 06/10/2014 (1:37 pm)
Community Tip Thread If you have a GUI window on a scenewindow, and want to be able to direct the keyboard input to that ... read more 06/07/2014 (3:09 pm)
Referring to children GUI elements Wow! I had no idea that this operator was even available. Thanks, Richard! Here is another great ... read more 06/02/2014 (12:07 pm)
Spine scale issues This would have been MY next stupid question, had you not asked it first. :D Changing the root bo... read more 05/31/2014 (1:11 pm)
Experiences with Spine? @John, until now, I have been doing just that. My project's animations have been created in a vector... read more 05/30/2014 (1:11 pm)
Experiences with Spine? Line 240, [code] entry->endTime = animation->duration; [/code] Respective variables at l... read more 05/29/2014 (1:31 pm)
Experiences with Spine? Allright, thanks, now it's compiling without problems! The debug executable results in [code] 0... read more 05/29/2014 (12:15 pm)
Experiences with Spine? @Mich, whenever I try to build and run T2D 3.0 in Xcode, there are 156 syntax errors because in @pro... read more 05/29/2014 (9:25 am)
Experiences with Spine? This is the crash report. Does it give any hints? [code] Thread 0 Crashed:: Dispatch queue: com.ap... read more 05/29/2014 (3:20 am)
Experiences with Spine? I copied the spineboy from the official Spine Toy to my project to work as a placeholder for my char... read more 05/29/2014 (3:08 am)
Experiences with Spine? @practicing01: Your mount() looks quite nice! Does it also update nicely if you abruptly teleport th... read more 05/28/2014 (2:13 pm)
Experiences with Spine? @practicing01: I tried setting for the skeleton object one collision shape and set it as a sensor. I... read more 05/27/2014 (6:45 am)
Resetting the extent of sub-windows SOLVED @Simon, I already had it implemented precisely as you describe there. The only problem being it woul... read more 05/25/2014 (5:07 am)
Experiences with Spine? The joints you described give a pretty stable connection, the only drawback, however, being that the... read more 05/24/2014 (4:15 am)
Experiences with Spine? Ok, thank you for the clarifications! I examined the sources and now I'm basically familiar with ... read more 05/23/2014 (3:03 pm)
Experiences with Spine? In which file can I find SkeletonObject_Scriptbindings? Does the licensing of Spine Runtimes impl... read more 05/23/2014 (6:21 am)
Is the new trigonometry allright? SOLVED Problem solved only using degrees. [code] %moveAngle = -%this.groundNormal; // in degrees [/code]... read more 05/23/2014 (5:51 am)
Multiple scenes to make up a parallax view This works quite decently for a single-image parallax background. I'm, however, thinking of implemen... read more 05/20/2014 (9:19 am)
Multiple scenes to make up a parallax view @Simon: [url=https://www.youtube.com/watch?v=fozf9wZMMP4]Here[/url] you go. I quickly wrapped up som... read more 05/20/2014 (9:02 am)
Multiple scenes to make up a parallax view My solution turned out to be a combination of Simon's suggestions. First, I have a Master Window ... read more 05/18/2014 (4:06 pm)
Multiple scenes to make up a parallax view Thank you! I will look into it.... read more 04/21/2014 (3:12 pm)
Cliff-hanging in platformers Richard, I developed your idea a bit further and came up with the following, [url]http://imagebin... read more 03/05/2014 (10:22 am)
Cliff-hanging in platformers Thank you. That kit, however, seems to be proprietary information and specifically for 3D.... read more 03/04/2014 (10:50 am)
Animation frame getting/setting inconsistency? Now I did that. I don't like the way, but it serves the purpose for now. :)... read more 01/20/2014 (1:44 pm)
CompositeSprite Sprite handle question Thank you, guys! And Richard, thanks for the effort.... read more 01/19/2014 (2:44 am)
CompositeSprite Sprite handle question Richard, does your suggestion imply modifying the engine? The documentation advises against "... read more 01/16/2014 (8:40 am)
CompositeSprite Sprite handle question Another question: has it been addressed in the upcoming version that the CompositeSprite sub-Sprites... read more 01/10/2014 (10:54 am)
Regional collision detect question Hi there, to my current undestanding, I would attach a circular collision shape to that enemy bod... read more 01/07/2014 (10:48 am)
Page «Previous 1 2