genomegames's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Splitting Client/Server | There are 100 unique materials/textures... read more | 05/21/2013 (6:04 am) |
| Splitting Client/Server | [quote]You modified Netconnection.h kinda like:[/quote] I used these values: [code] GhostIdBitSiz... read more | 05/11/2013 (2:07 am) |
| Splitting Client/Server | @Vince 5000 objects in a level... read more | 05/08/2013 (9:54 pm) |
| Splitting Client/Server | @Vince Thinking that packUpdate/unpackUpdate is influenced on a in game process because it is cal... read more | 05/06/2013 (4:44 am) |
| Splitting Client/Server | Wow, this is the greatest answer ever! I had released a resource you mentioned above, but this didn... read more | 04/30/2013 (3:38 am) |
| Splitting Client/Server | in my game chunkReceived isn't called it seems strange... read more | 04/29/2013 (2:09 am) |
| Splitting Client/Server | I wanna add: the stage: "Loading Datablocks" is very fast to complete, the stage: "Lo... read more | 04/27/2013 (12:07 pm) |
| Splitting Client/Server | I don't understand you where I should to check? In scripts (scripts/client/missionDownload.cs) ther... read more | 04/27/2013 (9:41 am) |
| Splitting Client/Server | I had changed these: $pref::Net::PacketRateToClient = "100"; $pref::Net::PacketRateToSer... read more | 04/27/2013 (12:58 am) |
| Handling More Ghosts | Guys you rock! an interesting thread... read more | 04/23/2013 (3:59 pm) |
| Splitting Client/Server | What do you think about prefabs and about others design features? Can these play a role in the time... read more | 04/20/2013 (12:12 am) |
| Server reboots | Yes, of course ... read more | 04/19/2013 (12:05 pm) |
| Server reboots | Hey, I've remembered myself old thread As David Wyand said in his book: a game server resets when e... read more | 04/19/2013 (9:03 am) |
| Splitting Client/Server | Hi! Do you know how to speed up a loading process? The game over internet: if in a level there ... read more | 04/19/2013 (5:32 am) |
| Splitting Client/Server | Thank you very much, Vince... read more | 03/14/2013 (5:53 am) |
| Splitting Client/Server | @Vince For the first: thank you for an answer. "Also, in stock T3D, you can only have about... read more | 03/13/2013 (8:16 am) |
| Splitting Client/Server | This is a problem number two: you would collect many simple objects as one to get one complex. This ... read more | 03/12/2013 (9:24 pm) |
| Splitting Client/Server | I was tweaking the size of packets, it didn't help, will try to do it again. Thanks for support... read more | 03/12/2013 (11:52 am) |
| Splitting Client/Server | Yes, I have done that And may be this is a reason of a slow loading? Can not test this because I h... read more | 03/12/2013 (3:26 am) |
| Splitting Client/Server | We think that the problem is in a limit if objects that Torque has When this limit overgrows proble... read more | 03/12/2013 (2:43 am) |
| Splitting Client/Server | When we start a game on a local computer a level is loading fast but on the other hand when we conne... read more | 03/11/2013 (7:18 am) |
| Splitting Client/Server | Thank you for your answer! As you say: we cannot make big levels? Only small?... read more | 03/11/2013 (6:55 am) |
| Lags when > 20 players | It helps! I placed 100 bots and had 0.8 fps without this fix Then I inserted this fix and now I ha... read more | 11/30/2012 (6:50 am) |
| Virtual Client | Already I have tested a loading of the network subsystems: 15 clients don't increase a traffic and i... read more | 11/24/2012 (1:26 am) |
| Virtual Client | Thank you for your reply but as I said: I cannot use an AI because an AI is running on the server b... read more | 11/23/2012 (8:34 am) |
| Virtual Client | How do you test a multiplayer game? When you have some dozens or hundred of players? I thought... read more | 11/23/2012 (5:30 am) |
| Trying to build.. fmod errors? | May be, but I use Torque 1.1... read more | 11/19/2012 (10:46 am) |
| Server reboots | Game server has a static ip dynamic ip resets once a day but not a static ip so a problem isn't re... read more | 11/19/2012 (8:04 am) |
| Trying to build.. fmod errors? | You don't need a license to use fmod May be you get so many errors because you install Torque in on... read more | 11/19/2012 (6:07 am) |
| isObject giving false positives | function isObject(%value) returns 'true' if %value is not '0' or ''... read more | 11/19/2012 (1:51 am) |
| Server reboots | No, a master server doesn't influence on a game server reboot; Does anybody know why a game server ... read more | 11/19/2012 (12:17 am) |
| Lags when > 20 players | Thank you, Daniel! I will try today, test and tell about results... read more | 11/15/2012 (1:37 am) |
| Lags when > 20 players | Thank you for your attention of my thread. Your gave very interesting answers! I think I gave not ... read more | 11/14/2012 (5:19 am) |
| Switching Camera Mode (cam to eye) | I've got another problem... >When a character comes close to a bot and vice-versa, a camera swit... read more | 10/29/2012 (11:19 pm) |
| Switching Camera Mode (cam to eye) | Does anybody meet this problem?... read more | 10/28/2012 (10:14 am) |
| Weapon Image | I've found the solution I store unique values in player class members It works well for me... read more | 10/02/2012 (1:27 am) |
| Weapon Image | Thank you Dave I don't wanna create many weapon images I wanna have single image... read more | 10/02/2012 (12:21 am) |
| Chat and Client Sockets | I'm not sure you should write your own chat system because Torque includes this. It supports unicode... read more | 07/17/2012 (1:10 am) |
| Cyrillic text | This is a small correction to my conversion. When I use a memory safe function wcscpy_s to convert ... read more | 07/09/2012 (4:43 am) |
| Cyrillic text | The time has come. When I request a data from the database through ADO, I get a data in variant typ... read more | 07/08/2012 (8:12 am) |
| Cyrillic text | Oh, friends, I have done this! I will tell you soon... read more | 07/08/2012 (5:11 am) |
| Cyrillic text | Yep, SQL Server 2012 treats a string as UTF-8 but it returns an unreadable text too... read more | 07/08/2012 (4:54 am) |
| Cyrillic text | I think if I could get an Unicode-16 string, I should convert this to UTF-8... read more | 07/08/2012 (3:35 am) |
| Cyrillic text | Yep, I have big troubles with it: SQL Server treats a string as ICS-2 (like UTF-16) Windows NT ker... read more | 07/08/2012 (1:43 am) |
| Cyrillic text | I use another database - MS SQL Server and another method to connect to Your post gave me a new di... read more | 07/05/2012 (7:24 am) |
| Cyrillic text | if I change UTF8 to UTF16 then after assign I get not '?' but hieroglyphs and after next conversion ... read more | 07/05/2012 (7:04 am) |
| Cyrillic text | I tried this bank's code to convert a data retrieved from the database: StringBuffer textBuffer((... read more | 07/05/2012 (6:50 am) |
| Cyrillic text | Thank you, bank! I will try... read more | 07/04/2012 (9:36 pm) |
| getCursorPos in Window | This is taking place because when 'lockMouse = true', Torque locks the cursor in the center of the s... read more | 06/30/2012 (6:53 am) |
| getCursorPos in Window | This works with 'lockMouse = false', elsewhere when 'lockMouse = true' (what we all want because thi... read more | 06/30/2012 (4:36 am) |