abc's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hello | In my understanding TSE is not a plugin, it's a standalone distribution of TGE with shader stuff to ... read more | 02/14/2005 (4:37 am) |
| Precipitation performance problem | Oh, now I feel kind of stupid... I looked through the mission file again and I saw that the variable... read more | 02/13/2005 (12:36 pm) |
| SURVEY: How Old Are You??? | I'm 20...... read more | 01/24/2005 (4:49 am) |
| Out of date | As Bruno said, you need to move the executable from the pb/build directory to the example directory.... read more | 01/02/2005 (6:32 am) |
| How to increase sun lighting level | You should probably take a look at the lighting pack, you can get very bright scenes with that.... read more | 11/30/2004 (2:59 am) |
| Problem with compiling *.h files... | If you made some changes in a header file (.h) then some compilers won't recognize the change. The ... read more | 11/28/2004 (2:02 am) |
| Does Opera work in the 'products' page? | I haven't been using IE for about 6 years now, and I haven't had a single problem with anything actu... read more | 11/27/2004 (2:40 am) |
| Marble blast rip off? | Nah, but there are a lot of marble games out there... marble blast isn't the only one :)... read more | 11/25/2004 (10:53 am) |
| Pb:0: can't locate file for: -lcrt1.o | Ok, I'm out of ideas. Hopefully someone else knows more about your problem and can help you (I'm qu... read more | 11/23/2004 (8:26 am) |
| Pb:0: can't locate file for: -lcrt1.o | Just wanted to make sure :) hmmm... I'm not sure what package ibcrt1.o comes in, but on Linux I thi... read more | 11/23/2004 (6:17 am) |
| Pb:0: can't locate file for: -lcrt1.o | Have you installed all dev tools?... read more | 11/23/2004 (5:38 am) |
| Fog bug? | Got the fix from John Kabus now: [code] [b]core/color.h[/b] line [b]436[/b] sould read: inlin... read more | 11/14/2004 (10:06 am) |
| Interior Lighting Bug Fix | Thanks John! I wonder why this isn't in HEAD.... read more | 11/14/2004 (10:05 am) |
| Interior Lighting Bug Fix | Yeah, I have that fog issue too. I'm quite sure it's a endian issue, since the endian is different ... read more | 11/14/2004 (6:01 am) |
| Interior Lighting Bug Fix | You don't have any clue on this: http://bux.sytes.net/files/bug.mov (That's on OSX, I didn't have ... read more | 11/14/2004 (4:12 am) |
| 1.3 on Linux (Mandrake 10.1) | What version of GCC do you have?... read more | 11/09/2004 (7:18 am) |
| Fog bug? | Yeah, I have looked at it but I couldn't find anything. I should probably look at it again and make... read more | 11/04/2004 (1:36 am) |
| Fog bug? | You mean like this?: [image]http://www.la-nyatrafikskola.se/bux/files/fog_bug2.jpg[/image] Now i... read more | 10/27/2004 (2:07 pm) |
| Lighting problem on Mac? | Oh, I thought that it was a Mac only problem since I haven't seen it before and I started to use TGE... read more | 10/27/2004 (1:14 am) |
| I cant start the demo. | Which OS?... read more | 10/24/2004 (7:45 am) |
| What platform to use? | The biggest problem on the Mac side is that there are no tool available for .map editing. (Except fr... read more | 10/18/2004 (3:33 am) |
| Emacs mode for Torque Script | I modified the C++-mode to work with torque script (works pretty well without modifications too), on... read more | 10/17/2004 (3:23 am) |
| Linux | Well, wasn't OGSL implemented already in OpenGL 1.5?... read more | 10/16/2004 (3:19 am) |
| Where can I download Indie updates? | I don't think there are any pre compiled versions of TGE, you have to download the source code throu... read more | 10/13/2004 (10:57 am) |
| Tge 1.3 | Oh, missed that... thanks for the info :)... read more | 09/26/2004 (10:38 am) |
| Packaging and installation? | OpenAL is not a standard component in many Linux systems so it would be a good idea to distribute th... read more | 09/13/2004 (3:17 am) |
| Normal maps | TSE (Torque Shader Engine) is a standalone version of Torque, with shader support (currently only Di... read more | 09/01/2004 (4:06 am) |
| Blender .map exporter | Yeah, I have done some research about this now. It seams like doing a exporter for extreamly simple... read more | 08/15/2004 (6:03 am) |
| Blender .map exporter | I have to say that I haven't ever written a exporter before, but the blender python api seams quite ... read more | 08/13/2004 (1:38 am) |
| Blender .map exporter | Ok, seams like all docs are how to read from the .map format and not how to write to it :( Or maybe... read more | 08/12/2004 (12:22 pm) |
| TSE question | That's not good, if OpenGL 2.0 should be incorportated because (I think!) that the OpenGL Shader Lan... read more | 08/12/2004 (8:37 am) |
| TSE question | Yeah, the OpenGL part seams to take forever ;)... read more | 08/12/2004 (6:22 am) |
| Hmmm... anyone? | [quote]And even 'Midgaard', though I don't remember the exact spelling to that name[/quote] I'm not... read more | 08/11/2004 (1:37 pm) |
| Hmmm... anyone? | [quote]Try looking at indie game jam 2004 entries... lots of 2D physics loving in there.[/quote] ... read more | 08/11/2004 (1:28 pm) |
| Hmmm... anyone? | Yeah, it would be great if you could do that.... read more | 08/11/2004 (12:43 pm) |
| Hmmm... anyone? | Np, sorry that I couldn't help you more... but I haven't done much with blender myself :)... read more | 08/10/2004 (1:15 pm) |
| A hit after a miss should count.. | For me it sounds like you have found a bug.... read more | 08/10/2004 (5:45 am) |
| Hmmm... anyone? | I'm quite sure that blender has physics integrated. Check the blender docs.... read more | 08/10/2004 (1:05 am) |
| Hmmm... anyone? | This will be intressting and I think that it will be very fun too. I remember the incredible machin... read more | 08/08/2004 (12:15 am) |
| Hmmm... anyone? | About the domino thing, I cannot really find a way to make a such game fun. But it would be "not too... read more | 08/07/2004 (12:51 pm) |
| Hmmm... anyone? | It sounds pretty advanced, but it would definitly rock if I made a game like that. And also, a Ma... read more | 08/07/2004 (10:18 am) |
| Terminal question | If I understand you correctly... what you do is: launch the executable with the argument "-console... read more | 08/06/2004 (12:31 pm) |
| Hmmm... anyone? | Intressting, it seams like there are a lot of diffrent methods to come up with a game.... read more | 08/06/2004 (10:14 am) |
| Hmmm... anyone? | Maybe I should do something like that. That might be very fun :) Thanks for your help... read more | 08/06/2004 (9:37 am) |
| Emulate a mac on pc for development testing purposes | Yeah, it has to emulate a PPC processor so I guess that's why it's so extreamly slow.... read more | 08/03/2004 (6:56 am) |
| Emulate a mac on pc for development testing purposes | I'm running it (well, trying to run it) and I can assure you that it do indeed work. But it has som... read more | 08/03/2004 (4:30 am) |
| .map editor | Okay, last time I tried running Quark under WINE it didn't work. But that was a while ago and the ... read more | 08/01/2004 (12:57 pm) |
| Video Card shopping...need your advice | Nicolas, Maybe D3D 9 is cleaner then the version I was forced to use a while ago (I think it was ... read more | 07/30/2004 (1:06 pm) |
| Video Card shopping...need your advice | If we are going to talk D3D vs OpenGL, I just have to say that OpenGL will always be the better choi... read more | 07/30/2004 (12:35 pm) |
| Open Question: What kind of content packs do you need? | I would like to see cool weapons, like swords and axes etc.... read more | 07/30/2004 (7:52 am) |