Game Development Community

abc's Forum Posts

Thread Post Date Posted
Hello In my understanding TSE is not a plugin, it's a standalone distribution of TGE with shader stuff to ... read more 02/14/2005 (4:37 am)
Precipitation performance problem Oh, now I feel kind of stupid... I looked through the mission file again and I saw that the variable... read more 02/13/2005 (12:36 pm)
SURVEY: How Old Are You??? I'm 20...... read more 01/24/2005 (4:49 am)
Out of date As Bruno said, you need to move the executable from the pb/build directory to the example directory.... read more 01/02/2005 (6:32 am)
How to increase sun lighting level You should probably take a look at the lighting pack, you can get very bright scenes with that.... read more 11/30/2004 (2:59 am)
Problem with compiling *.h files... If you made some changes in a header file (.h) then some compilers won't recognize the change. The ... read more 11/28/2004 (2:02 am)
Does Opera work in the 'products' page? I haven't been using IE for about 6 years now, and I haven't had a single problem with anything actu... read more 11/27/2004 (2:40 am)
Marble blast rip off? Nah, but there are a lot of marble games out there... marble blast isn't the only one :)... read more 11/25/2004 (10:53 am)
Pb:0: can't locate file for: -lcrt1.o Ok, I'm out of ideas. Hopefully someone else knows more about your problem and can help you (I'm qu... read more 11/23/2004 (8:26 am)
Pb:0: can't locate file for: -lcrt1.o Just wanted to make sure :) hmmm... I'm not sure what package ibcrt1.o comes in, but on Linux I thi... read more 11/23/2004 (6:17 am)
Pb:0: can't locate file for: -lcrt1.o Have you installed all dev tools?... read more 11/23/2004 (5:38 am)
Fog bug? Got the fix from John Kabus now: [code] [b]core/color.h[/b] line [b]436[/b] sould read: inlin... read more 11/14/2004 (10:06 am)
Interior Lighting Bug Fix Thanks John! I wonder why this isn't in HEAD.... read more 11/14/2004 (10:05 am)
Interior Lighting Bug Fix Yeah, I have that fog issue too. I'm quite sure it's a endian issue, since the endian is different ... read more 11/14/2004 (6:01 am)
Interior Lighting Bug Fix You don't have any clue on this: http://bux.sytes.net/files/bug.mov (That's on OSX, I didn't have ... read more 11/14/2004 (4:12 am)
1.3 on Linux (Mandrake 10.1) What version of GCC do you have?... read more 11/09/2004 (7:18 am)
Fog bug? Yeah, I have looked at it but I couldn't find anything. I should probably look at it again and make... read more 11/04/2004 (1:36 am)
Fog bug? You mean like this?: [image]http://www.la-nyatrafikskola.se/bux/files/fog_bug2.jpg[/image] Now i... read more 10/27/2004 (2:07 pm)
Lighting problem on Mac? Oh, I thought that it was a Mac only problem since I haven't seen it before and I started to use TGE... read more 10/27/2004 (1:14 am)
I cant start the demo. Which OS?... read more 10/24/2004 (7:45 am)
What platform to use? The biggest problem on the Mac side is that there are no tool available for .map editing. (Except fr... read more 10/18/2004 (3:33 am)
Emacs mode for Torque Script I modified the C++-mode to work with torque script (works pretty well without modifications too), on... read more 10/17/2004 (3:23 am)
Linux Well, wasn't OGSL implemented already in OpenGL 1.5?... read more 10/16/2004 (3:19 am)
Where can I download Indie updates? I don't think there are any pre compiled versions of TGE, you have to download the source code throu... read more 10/13/2004 (10:57 am)
Tge 1.3 Oh, missed that... thanks for the info :)... read more 09/26/2004 (10:38 am)
Packaging and installation? OpenAL is not a standard component in many Linux systems so it would be a good idea to distribute th... read more 09/13/2004 (3:17 am)
Normal maps TSE (Torque Shader Engine) is a standalone version of Torque, with shader support (currently only Di... read more 09/01/2004 (4:06 am)
Blender .map exporter Yeah, I have done some research about this now. It seams like doing a exporter for extreamly simple... read more 08/15/2004 (6:03 am)
Blender .map exporter I have to say that I haven't ever written a exporter before, but the blender python api seams quite ... read more 08/13/2004 (1:38 am)
Blender .map exporter Ok, seams like all docs are how to read from the .map format and not how to write to it :( Or maybe... read more 08/12/2004 (12:22 pm)
TSE question That's not good, if OpenGL 2.0 should be incorportated because (I think!) that the OpenGL Shader Lan... read more 08/12/2004 (8:37 am)
TSE question Yeah, the OpenGL part seams to take forever ;)... read more 08/12/2004 (6:22 am)
Hmmm... anyone? [quote]And even 'Midgaard', though I don't remember the exact spelling to that name[/quote] I'm not... read more 08/11/2004 (1:37 pm)
Hmmm... anyone? [quote]Try looking at indie game jam 2004 entries... lots of 2D physics loving in there.[/quote] ... read more 08/11/2004 (1:28 pm)
Hmmm... anyone? Yeah, it would be great if you could do that.... read more 08/11/2004 (12:43 pm)
Hmmm... anyone? Np, sorry that I couldn't help you more... but I haven't done much with blender myself :)... read more 08/10/2004 (1:15 pm)
A hit after a miss should count.. For me it sounds like you have found a bug.... read more 08/10/2004 (5:45 am)
Hmmm... anyone? I'm quite sure that blender has physics integrated. Check the blender docs.... read more 08/10/2004 (1:05 am)
Hmmm... anyone? This will be intressting and I think that it will be very fun too. I remember the incredible machin... read more 08/08/2004 (12:15 am)
Hmmm... anyone? About the domino thing, I cannot really find a way to make a such game fun. But it would be "not too... read more 08/07/2004 (12:51 pm)
Hmmm... anyone? It sounds pretty advanced, but it would definitly rock if I made a game like that. And also, a Ma... read more 08/07/2004 (10:18 am)
Terminal question If I understand you correctly... what you do is: launch the executable with the argument "-console... read more 08/06/2004 (12:31 pm)
Hmmm... anyone? Intressting, it seams like there are a lot of diffrent methods to come up with a game.... read more 08/06/2004 (10:14 am)
Hmmm... anyone? Maybe I should do something like that. That might be very fun :) Thanks for your help... read more 08/06/2004 (9:37 am)
Emulate a mac on pc for development testing purposes Yeah, it has to emulate a PPC processor so I guess that's why it's so extreamly slow.... read more 08/03/2004 (6:56 am)
Emulate a mac on pc for development testing purposes I'm running it (well, trying to run it) and I can assure you that it do indeed work. But it has som... read more 08/03/2004 (4:30 am)
.map editor Okay, last time I tried running Quark under WINE it didn't work. But that was a while ago and the ... read more 08/01/2004 (12:57 pm)
Video Card shopping...need your advice Nicolas, Maybe D3D 9 is cleaner then the version I was forced to use a while ago (I think it was ... read more 07/30/2004 (1:06 pm)
Video Card shopping...need your advice If we are going to talk D3D vs OpenGL, I just have to say that OpenGL will always be the better choi... read more 07/30/2004 (12:35 pm)
Open Question: What kind of content packs do you need? I would like to see cool weapons, like swords and axes etc.... read more 07/30/2004 (7:52 am)
Page «Previous 1 2