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Alkor's Forum Posts

Thread Post Date Posted
Targeting low performance PCs Also as an inside tip, steer well off from Advanced Lightning. Use lightmaps baked into the texture ... read more 07/23/2012 (8:13 am)
Key no longer valid I also reinstalled Torsion after some long time and also get this error, the key was not valid. Can ... read more 07/23/2012 (4:01 am)
Splash screen and Menu GUI That makes sense, so I just make buttons with on off states and treat them as sprites with all the r... read more 12/16/2011 (7:25 am)
iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off I have a feeling I can't postpone learning ObjC ... but i'm to damn busy, was hoping scripting would... read more 12/10/2011 (12:20 pm)
iTorque Sound Streaming Question I sadly have no Obj-C programming experience to implement something like that. I saw no documentati... read more 12/10/2011 (9:22 am)
Datablocks bug or I am doing something wrong? I do not have an onUpdate function. Here is the onWorldLimit() [code] function FishClass::onW... read more 12/10/2011 (5:54 am)
Datablocks bug or I am doing something wrong? As promised, here it is. [code] //fish config datablock //default values are used by FishClass ... read more 12/09/2011 (1:20 pm)
Datablocks bug or I am doing something wrong? Alright, I will give them as soon as I get home!... read more 12/09/2011 (12:27 am)
Racing Game question Could you be a little more clear about what you said? I create a circular track with the size of th... read more 12/09/2011 (12:26 am)
Tracking object movement trouble Thanks, it would help me alot if this would be working with behaviors.... read more 12/06/2011 (7:44 am)
Datablocks bug or I am doing something wrong? I am at work now so I can't post it. However it is the same config datablock that is used in the d... read more 12/06/2011 (7:41 am)
iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off I have the same problem. [youtube=lqpYbAlU0kk width=640 height=480] I find it quite hard t... read more 12/05/2011 (11:26 am)
Tracking object movement trouble This is my "trouble". [youtube=lqpYbAlU0kk width=640 height=480] So if I use g... read more 12/05/2011 (11:20 am)
Tracking object movement trouble I also looked at the feature demo for info on this. It seems it suffers the same problem, as soon as... read more 12/05/2011 (10:40 am)
Debug Banner not showing up. I have this problem also, what did you do to get rid of it and make the debug banner appear?... read more 12/04/2011 (9:05 am)
pureLight Bug Fixes I built the original scene in centimeters. Then I changed the World Unit to Meters and scaled accord... read more 10/27/2011 (4:37 am)
pureLight Bug Fixes I am using Maya 2012 with the standard collada fbx exporter.... read more 10/22/2011 (3:04 am)
Boardgame AI Thank you very much for the clarification. Well, it's not a commercial project. It's just a hobby... read more 10/20/2011 (3:24 pm)
Boardgame AI That was a very informative post Greg. I am stuck a little on the ideea of building a table of my... read more 10/20/2011 (12:58 pm)
Time Management Questions Hmm, now that you guys speak about it, it does seem strange that our management does not allow us an... read more 10/14/2011 (3:09 pm)
Loading and starting a mission [code] StartLevel("levels/ActionPhase.mis"); [/code] It works just by calling StartLe... read more 10/13/2011 (2:49 pm)
Time Management Questions I kinda started to adapt to the work schedule. It's pretty hectic, never knew that crunch times are... read more 10/13/2011 (12:06 am)
Trouble adapting custom camera system using T3D Tactics Tutorial Well, I think that is somewhat covered in the tutorial. So I can access the name of my object from ... read more 10/06/2011 (5:39 am)
Time Management Questions Heh, that's a hectic life. How do you deal with overtimes at work?... read more 09/28/2011 (4:34 am)
Time Management Questions Thanks to everyone for the kind answers! Well, right now I moved into a new apartment. New town, ne... read more 09/26/2011 (1:36 pm)
Multiple UV Maps Huh ... thats a good ideea. Never thought of it. So I break it into lets's say 5 meshes and export... read more 09/17/2011 (9:11 am)
Multiple UV Maps Well, I basically have one UV Map, problem is that my mesh is to tessalated and so a 1024x1024 textu... read more 09/16/2011 (5:33 pm)
Multiple UV Maps Ok, thanks for the info. I tested it and it works, so I can also do it by hand. But I still can't ... read more 09/15/2011 (12:33 am)
Multiple UV Maps I use Maya 2012 so I don't have OpenCollada. I have to make them by hand.... read more 09/10/2011 (12:09 pm)
Multiple UV Maps But in the engine you still load one UV Map right? You can't have 2 UV Maps for rge Diffuse Channel ... read more 09/06/2011 (6:35 pm)
Maya 2012 Collada Export Question Thanks, I'll check it. It works on the default collada exporter if you create a Photoshop UV Map fr... read more 09/06/2011 (4:25 pm)
Maya 2012 Collada Export Question Never mind ... figured it out, Maya 2012 works well with standard exporter. I'd be keeping me finge... read more 09/06/2011 (5:47 am)
Maya 2012 Collada Export Question C'mon, doesent anyone use Maya 2012 ... ?... read more 09/06/2011 (5:02 am)
Blender 2.57 and Torque3D -- anyone using it? Anyone tried to make an italian cypress with it? Seems pretty impossible ...... read more 09/04/2011 (3:21 pm)
Sky Cube Map creation problem. OK, lemme check. Nah, it's the same. If I use new images from a different skymap it does not wo... read more 08/31/2011 (10:49 am)
Sky Cube Map creation problem. Steve is quick! Here's the complete procedure :) [url]http://www.garagegames.com/community/res... read more 08/31/2011 (10:36 am)
Sky Cube Map creation problem. Of course ... I'm gonna make a resource about it :)... read more 08/31/2011 (9:57 am)
Sky Cube Map creation problem. Well ... I figured it out how to do it by way of scripting, would have been nice though to use the p... read more 08/31/2011 (8:38 am)
Blender 2.57 and Torque3D -- anyone using it? I switched from Blender to Maya 2012 when they broke it by not being able to use the magic mouse. ... read more 08/19/2011 (8:37 am)
Blender ASE Export Script Any chance of upgrading the script so it works with newer versions?... read more 08/11/2011 (10:28 pm)
Board game and Tile Maps - Lack of Documentation Question Why would such an important documentation miss from the document? Only makes my life difficult havi... read more 06/28/2011 (6:30 am)
The Cellular Automata Laboratory Help Are they iT2D compatible? Which one is the "safe" one ... ?... read more 06/27/2011 (1:09 pm)
Compilation Error in XCode 4 using iTorque 1.4.1 Yes I did, I only got this problem when I change a mission level name. Otherwise it compiles perfect... read more 06/27/2011 (3:22 am)
Need some adv ice - ITorque2D vs Everything else Thats a hardcore approach :) But that only means your a good coder!... read more 06/26/2011 (5:28 am)
Loading and Unloading Scenes It works, thanks. But can't I use touch iOS controls with a behavior? I do this [code] fun... read more 06/26/2011 (5:27 am)
Need some adv ice - ITorque2D vs Everything else You never use the editor? That's weird, you can eyeball the design in your head or you use a design ... read more 06/25/2011 (9:21 am)
Frames Question with Fireworks Hmm, I can do the same in Fireworks, but when it comes to buttons or button states, its a little mor... read more 06/24/2011 (5:08 pm)
Frames Question with Fireworks Any Mac solutions? GlueIT is for Windows.... read more 06/24/2011 (2:58 pm)
New Here! Ok, finished the tutorial completly. Never mind my rambling ... I forgot to turn off cycle animatio... read more 06/21/2011 (4:43 am)
New Here! Well, I can't wait to make my boardgame. TorqueScript looks really nice and easy to learn but its no... read more 05/26/2011 (6:58 pm)
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