Alkor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Targeting low performance PCs | Also as an inside tip, steer well off from Advanced Lightning. Use lightmaps baked into the texture ... read more | 07/23/2012 (8:13 am) |
| Key no longer valid | I also reinstalled Torsion after some long time and also get this error, the key was not valid. Can ... read more | 07/23/2012 (4:01 am) |
| Splash screen and Menu GUI | That makes sense, so I just make buttons with on off states and treat them as sprites with all the r... read more | 12/16/2011 (7:25 am) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | I have a feeling I can't postpone learning ObjC ... but i'm to damn busy, was hoping scripting would... read more | 12/10/2011 (12:20 pm) |
| iTorque Sound Streaming Question | I sadly have no Obj-C programming experience to implement something like that. I saw no documentati... read more | 12/10/2011 (9:22 am) |
| Datablocks bug or I am doing something wrong? | I do not have an onUpdate function. Here is the onWorldLimit() [code] function FishClass::onW... read more | 12/10/2011 (5:54 am) |
| Datablocks bug or I am doing something wrong? | As promised, here it is. [code] //fish config datablock //default values are used by FishClass ... read more | 12/09/2011 (1:20 pm) |
| Datablocks bug or I am doing something wrong? | Alright, I will give them as soon as I get home!... read more | 12/09/2011 (12:27 am) |
| Racing Game question | Could you be a little more clear about what you said? I create a circular track with the size of th... read more | 12/09/2011 (12:26 am) |
| Tracking object movement trouble | Thanks, it would help me alot if this would be working with behaviors.... read more | 12/06/2011 (7:44 am) |
| Datablocks bug or I am doing something wrong? | I am at work now so I can't post it. However it is the same config datablock that is used in the d... read more | 12/06/2011 (7:41 am) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | I have the same problem. [youtube=lqpYbAlU0kk width=640 height=480] I find it quite hard t... read more | 12/05/2011 (11:26 am) |
| Tracking object movement trouble | This is my "trouble". [youtube=lqpYbAlU0kk width=640 height=480] So if I use g... read more | 12/05/2011 (11:20 am) |
| Tracking object movement trouble | I also looked at the feature demo for info on this. It seems it suffers the same problem, as soon as... read more | 12/05/2011 (10:40 am) |
| Debug Banner not showing up. | I have this problem also, what did you do to get rid of it and make the debug banner appear?... read more | 12/04/2011 (9:05 am) |
| pureLight Bug Fixes | I built the original scene in centimeters. Then I changed the World Unit to Meters and scaled accord... read more | 10/27/2011 (4:37 am) |
| pureLight Bug Fixes | I am using Maya 2012 with the standard collada fbx exporter.... read more | 10/22/2011 (3:04 am) |
| Boardgame AI | Thank you very much for the clarification. Well, it's not a commercial project. It's just a hobby... read more | 10/20/2011 (3:24 pm) |
| Boardgame AI | That was a very informative post Greg. I am stuck a little on the ideea of building a table of my... read more | 10/20/2011 (12:58 pm) |
| Time Management Questions | Hmm, now that you guys speak about it, it does seem strange that our management does not allow us an... read more | 10/14/2011 (3:09 pm) |
| Loading and starting a mission | [code] StartLevel("levels/ActionPhase.mis"); [/code] It works just by calling StartLe... read more | 10/13/2011 (2:49 pm) |
| Time Management Questions | I kinda started to adapt to the work schedule. It's pretty hectic, never knew that crunch times are... read more | 10/13/2011 (12:06 am) |
| Trouble adapting custom camera system using T3D Tactics Tutorial | Well, I think that is somewhat covered in the tutorial. So I can access the name of my object from ... read more | 10/06/2011 (5:39 am) |
| Time Management Questions | Heh, that's a hectic life. How do you deal with overtimes at work?... read more | 09/28/2011 (4:34 am) |
| Time Management Questions | Thanks to everyone for the kind answers! Well, right now I moved into a new apartment. New town, ne... read more | 09/26/2011 (1:36 pm) |
| Multiple UV Maps | Huh ... thats a good ideea. Never thought of it. So I break it into lets's say 5 meshes and export... read more | 09/17/2011 (9:11 am) |
| Multiple UV Maps | Well, I basically have one UV Map, problem is that my mesh is to tessalated and so a 1024x1024 textu... read more | 09/16/2011 (5:33 pm) |
| Multiple UV Maps | Ok, thanks for the info. I tested it and it works, so I can also do it by hand. But I still can't ... read more | 09/15/2011 (12:33 am) |
| Multiple UV Maps | I use Maya 2012 so I don't have OpenCollada. I have to make them by hand.... read more | 09/10/2011 (12:09 pm) |
| Multiple UV Maps | But in the engine you still load one UV Map right? You can't have 2 UV Maps for rge Diffuse Channel ... read more | 09/06/2011 (6:35 pm) |
| Maya 2012 Collada Export Question | Thanks, I'll check it. It works on the default collada exporter if you create a Photoshop UV Map fr... read more | 09/06/2011 (4:25 pm) |
| Maya 2012 Collada Export Question | Never mind ... figured it out, Maya 2012 works well with standard exporter. I'd be keeping me finge... read more | 09/06/2011 (5:47 am) |
| Maya 2012 Collada Export Question | C'mon, doesent anyone use Maya 2012 ... ?... read more | 09/06/2011 (5:02 am) |
| Blender 2.57 and Torque3D -- anyone using it? | Anyone tried to make an italian cypress with it? Seems pretty impossible ...... read more | 09/04/2011 (3:21 pm) |
| Sky Cube Map creation problem. | OK, lemme check. Nah, it's the same. If I use new images from a different skymap it does not wo... read more | 08/31/2011 (10:49 am) |
| Sky Cube Map creation problem. | Steve is quick! Here's the complete procedure :) [url]http://www.garagegames.com/community/res... read more | 08/31/2011 (10:36 am) |
| Sky Cube Map creation problem. | Of course ... I'm gonna make a resource about it :)... read more | 08/31/2011 (9:57 am) |
| Sky Cube Map creation problem. | Well ... I figured it out how to do it by way of scripting, would have been nice though to use the p... read more | 08/31/2011 (8:38 am) |
| Blender 2.57 and Torque3D -- anyone using it? | I switched from Blender to Maya 2012 when they broke it by not being able to use the magic mouse. ... read more | 08/19/2011 (8:37 am) |
| Blender ASE Export Script | Any chance of upgrading the script so it works with newer versions?... read more | 08/11/2011 (10:28 pm) |
| Board game and Tile Maps - Lack of Documentation Question | Why would such an important documentation miss from the document? Only makes my life difficult havi... read more | 06/28/2011 (6:30 am) |
| The Cellular Automata Laboratory Help | Are they iT2D compatible? Which one is the "safe" one ... ?... read more | 06/27/2011 (1:09 pm) |
| Compilation Error in XCode 4 using iTorque 1.4.1 | Yes I did, I only got this problem when I change a mission level name. Otherwise it compiles perfect... read more | 06/27/2011 (3:22 am) |
| Need some adv ice - ITorque2D vs Everything else | Thats a hardcore approach :) But that only means your a good coder!... read more | 06/26/2011 (5:28 am) |
| Loading and Unloading Scenes | It works, thanks. But can't I use touch iOS controls with a behavior? I do this [code] fun... read more | 06/26/2011 (5:27 am) |
| Need some adv ice - ITorque2D vs Everything else | You never use the editor? That's weird, you can eyeball the design in your head or you use a design ... read more | 06/25/2011 (9:21 am) |
| Frames Question with Fireworks | Hmm, I can do the same in Fireworks, but when it comes to buttons or button states, its a little mor... read more | 06/24/2011 (5:08 pm) |
| Frames Question with Fireworks | Any Mac solutions? GlueIT is for Windows.... read more | 06/24/2011 (2:58 pm) |
| New Here! | Ok, finished the tutorial completly. Never mind my rambling ... I forgot to turn off cycle animatio... read more | 06/21/2011 (4:43 am) |
| New Here! | Well, I can't wait to make my boardgame. TorqueScript looks really nice and easy to learn but its no... read more | 05/26/2011 (6:58 pm) |