Game Development Community

Dexter Chow's Forum Posts

Thread Post Date Posted
Is first person shooter cooperative RPG still a viable genre? Yes, the key word being "cooperative". I think the opportunities for PvE are vast and unta... read more 10/15/2012 (1:38 pm)
Fantasy medieval and castle games Master of Magic is one of my favorite fantasy strategy games, right up there with Heroes of Might &a... read more 10/15/2012 (11:26 am)
Cool Kickstarter RTS No, it is an in-house engine from the developer of previous RTS engines for Supreme Commander and ... read more 09/04/2012 (11:31 am)
Game Development College Ultimately, I am a big supporter of going into game programs. Many students may not know enough abou... read more 07/23/2012 (9:11 am)
Students and Game Development Agreed. Internships are a great way to learn a trade and get a "foot in the door". ... read more 06/29/2012 (12:08 pm)
Students and Game Development Britt. Thanks for the detailed reply. I am glad to get your comment. Overall, I just think schools ... read more 05/25/2012 (12:05 pm)
2D as a Teaching Tool Poll Thanks for the feedback!... read more 04/25/2012 (6:58 pm)
Future of Games @Anthony As with any business, the easier it is to get into, the more competition there will be. Yes... read more 03/20/2012 (3:00 pm)
game publishing If you believe your title demos well, then it doesn't hurt to shop your title around. Put together a... read more 03/16/2012 (12:29 pm)
Future of Games I missed this one. Jesse is great here. He makes some good points about authenticity in products, ha... read more 03/02/2012 (1:06 pm)
Dungeons: The Eye of Draconus Looks great. I look forward to picking it up and playing it!... read more 03/02/2012 (12:27 pm)
(last question I swear...) Creating software - perfection or the journey? I would recommend developing a game you are passionate about moving the genre forward. For example, ... read more 03/02/2012 (12:19 pm)
Ideas for designing a game I find it helpful to start with a high level general treatment to describe the project. This will at... read more 02/27/2012 (11:02 am)
Torque Education Materials Update Yes, we like to get to know our associates and customers better. I'll talk to David about the next n... read more 02/17/2012 (11:51 am)
Future of Games @ Michael I agree the challenges on PC are great and there is a lot less piracy on console becaus... read more 12/08/2011 (10:09 am)
Future of Games @Michael, Actually I am surprised at the tenacity of the console market. This is the longest cycl... read more 12/07/2011 (5:03 pm)
Future of Games @Markus Thanks for your comments. I agree with the casual market comment. Although the most lucra... read more 11/29/2011 (2:58 pm)
Torque Educational Materials Thanks for the feedback. We are always looking for ways to balance the cost of support with getting ... read more 10/31/2011 (8:57 am)
I feel weird asking this... You can release a patch with the content so on PC it is quite easy to update. However, the bane of m... read more 10/25/2011 (9:02 am)
Tower Wars! Again, looks great. I am proud to say Defense Grid has the most hours logged against it (almost 300 ... read more 10/21/2011 (1:06 pm)
Time Management Questions @Doug - yes having a system to capture ideas when they happen is important. I was using OneNote bu... read more 10/14/2011 (1:02 pm)
Team vs. Team I believe you will come to a point where your story ideas will drive the type of technology, weapons... read more 10/14/2011 (12:29 pm)
New MMO looking for testers, support an indie dev! Looks and sounds great! ... read more 10/07/2011 (12:50 pm)
Indie Game Development Contest This is a great idea. We have this on our list of events we are discussing for 2012. Keep your eyes... read more 10/07/2011 (12:36 pm)
Can players create a compelling experience by themselve? I think this scenario was more common with early text gaming (MUDs) and where early low tech MMOs li... read more 10/07/2011 (12:27 pm)
Worried about the direction the AAA industry is taking. As a gamer, my concerns are in line with this thread. I thought Diablo II did the best job of walkin... read more 09/30/2011 (1:21 pm)
The sense of urgency and time sensitive events in games Timed events are another tool in the tool box for game designers. Like any tool, it can be used we... read more 09/23/2011 (1:07 pm)
The Skinner box, and why so many game designers take the easy path. Hmm. Like a lot of these editorial pieces, I see the merit, but also the other side of the analysis.... read more 09/23/2011 (12:52 pm)
new to game dev... I would start with what genre and platform you are targeting. There are a lot of successful small ... read more 09/23/2011 (12:12 pm)
Where do good games come from? I thought of one other addition to this discussion. Inspiration, as we know can come from many pla... read more 09/16/2011 (1:21 pm)
What percentage of the average players are "Number peoples"? @Teila Yes, the whole question of branding and what "fits" inside a brand is a huge disc... read more 09/16/2011 (12:50 pm)
What percentage of the average players are "Number peoples"? Apologies up front for sounding like a marketing guy. Identifying your core or primary market early ... read more 09/09/2011 (12:54 pm)
Tower Wars! Very nice. Good choice on game type. I think this sub-genre is here to stay. There is something to b... read more 09/09/2011 (12:41 pm)
How can indy game makers connect On the comment about modders, I think there is a stream of new modders coming into the indie space... read more 09/02/2011 (12:31 pm)
Where do good games come from? @Ron, I think this question is great to ask, but we can expect a "religious" debate on ... read more 08/05/2011 (1:02 pm)
What makes a AAA game AAA ? I think AAA is best defined by its peers. AAA games are different on various platforms, in gaming e... read more 07/29/2011 (1:00 pm)
2D "Streets of Rage" style beat 'em up On the design side, I find it is very helpful to scope the features and game play before starting de... read more 07/29/2011 (12:24 pm)
Career Change? I am also a fan of game education. There are a lot of game development courses out there. Of cou... read more 05/28/2011 (11:11 am)
How can indy game makers connect This is a great thread. I think there are several good ideas here. @Patrick I very much agree ab... read more 05/28/2011 (10:59 am)