Dexter Chow's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is first person shooter cooperative RPG still a viable genre? | Yes, the key word being "cooperative". I think the opportunities for PvE are vast and unta... read more | 10/15/2012 (1:38 pm) |
| Fantasy medieval and castle games | Master of Magic is one of my favorite fantasy strategy games, right up there with Heroes of Might &a... read more | 10/15/2012 (11:26 am) |
| Cool Kickstarter RTS | No, it is an in-house engine from the developer of previous RTS engines for Supreme Commander and ... read more | 09/04/2012 (11:31 am) |
| Game Development College | Ultimately, I am a big supporter of going into game programs. Many students may not know enough abou... read more | 07/23/2012 (9:11 am) |
| Students and Game Development | Agreed. Internships are a great way to learn a trade and get a "foot in the door". ... read more | 06/29/2012 (12:08 pm) |
| Students and Game Development | Britt. Thanks for the detailed reply. I am glad to get your comment. Overall, I just think schools ... read more | 05/25/2012 (12:05 pm) |
| 2D as a Teaching Tool Poll | Thanks for the feedback!... read more | 04/25/2012 (6:58 pm) |
| Future of Games | @Anthony As with any business, the easier it is to get into, the more competition there will be. Yes... read more | 03/20/2012 (3:00 pm) |
| game publishing | If you believe your title demos well, then it doesn't hurt to shop your title around. Put together a... read more | 03/16/2012 (12:29 pm) |
| Future of Games | I missed this one. Jesse is great here. He makes some good points about authenticity in products, ha... read more | 03/02/2012 (1:06 pm) |
| Dungeons: The Eye of Draconus | Looks great. I look forward to picking it up and playing it!... read more | 03/02/2012 (12:27 pm) |
| (last question I swear...) Creating software - perfection or the journey? | I would recommend developing a game you are passionate about moving the genre forward. For example, ... read more | 03/02/2012 (12:19 pm) |
| Ideas for designing a game | I find it helpful to start with a high level general treatment to describe the project. This will at... read more | 02/27/2012 (11:02 am) |
| Torque Education Materials Update | Yes, we like to get to know our associates and customers better. I'll talk to David about the next n... read more | 02/17/2012 (11:51 am) |
| Future of Games | @ Michael I agree the challenges on PC are great and there is a lot less piracy on console becaus... read more | 12/08/2011 (10:09 am) |
| Future of Games | @Michael, Actually I am surprised at the tenacity of the console market. This is the longest cycl... read more | 12/07/2011 (5:03 pm) |
| Future of Games | @Markus Thanks for your comments. I agree with the casual market comment. Although the most lucra... read more | 11/29/2011 (2:58 pm) |
| Torque Educational Materials | Thanks for the feedback. We are always looking for ways to balance the cost of support with getting ... read more | 10/31/2011 (8:57 am) |
| I feel weird asking this... | You can release a patch with the content so on PC it is quite easy to update. However, the bane of m... read more | 10/25/2011 (9:02 am) |
| Tower Wars! | Again, looks great. I am proud to say Defense Grid has the most hours logged against it (almost 300 ... read more | 10/21/2011 (1:06 pm) |
| Time Management Questions | @Doug - yes having a system to capture ideas when they happen is important. I was using OneNote bu... read more | 10/14/2011 (1:02 pm) |
| Team vs. Team | I believe you will come to a point where your story ideas will drive the type of technology, weapons... read more | 10/14/2011 (12:29 pm) |
| New MMO looking for testers, support an indie dev! | Looks and sounds great! ... read more | 10/07/2011 (12:50 pm) |
| Indie Game Development Contest | This is a great idea. We have this on our list of events we are discussing for 2012. Keep your eyes... read more | 10/07/2011 (12:36 pm) |
| Can players create a compelling experience by themselve? | I think this scenario was more common with early text gaming (MUDs) and where early low tech MMOs li... read more | 10/07/2011 (12:27 pm) |
| Worried about the direction the AAA industry is taking. | As a gamer, my concerns are in line with this thread. I thought Diablo II did the best job of walkin... read more | 09/30/2011 (1:21 pm) |
| The sense of urgency and time sensitive events in games | Timed events are another tool in the tool box for game designers. Like any tool, it can be used we... read more | 09/23/2011 (1:07 pm) |
| The Skinner box, and why so many game designers take the easy path. | Hmm. Like a lot of these editorial pieces, I see the merit, but also the other side of the analysis.... read more | 09/23/2011 (12:52 pm) |
| new to game dev... | I would start with what genre and platform you are targeting. There are a lot of successful small ... read more | 09/23/2011 (12:12 pm) |
| Where do good games come from? | I thought of one other addition to this discussion. Inspiration, as we know can come from many pla... read more | 09/16/2011 (1:21 pm) |
| What percentage of the average players are "Number peoples"? | @Teila Yes, the whole question of branding and what "fits" inside a brand is a huge disc... read more | 09/16/2011 (12:50 pm) |
| What percentage of the average players are "Number peoples"? | Apologies up front for sounding like a marketing guy. Identifying your core or primary market early ... read more | 09/09/2011 (12:54 pm) |
| Tower Wars! | Very nice. Good choice on game type. I think this sub-genre is here to stay. There is something to b... read more | 09/09/2011 (12:41 pm) |
| How can indy game makers connect | On the comment about modders, I think there is a stream of new modders coming into the indie space... read more | 09/02/2011 (12:31 pm) |
| Where do good games come from? | @Ron, I think this question is great to ask, but we can expect a "religious" debate on ... read more | 08/05/2011 (1:02 pm) |
| What makes a AAA game AAA ? | I think AAA is best defined by its peers. AAA games are different on various platforms, in gaming e... read more | 07/29/2011 (1:00 pm) |
| 2D "Streets of Rage" style beat 'em up | On the design side, I find it is very helpful to scope the features and game play before starting de... read more | 07/29/2011 (12:24 pm) |
| Career Change? | I am also a fan of game education. There are a lot of game development courses out there. Of cou... read more | 05/28/2011 (11:11 am) |
| How can indy game makers connect | This is a great thread. I think there are several good ideas here. @Patrick I very much agree ab... read more | 05/28/2011 (10:59 am) |