Rex's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to set up bounding boxes? | You can do either; construct the object via the TSShapeConstructor object(scripting)[or with the Sha... read more | 01/16/2015 (5:10 am) |
| Destroyable Objects in latest T3D Binary [3.0] | Success!!! After fixing the pathing, touching up my Bounds box[not a gameStopper, as I thought], an... read more | 08/28/2014 (9:19 am) |
| Destroyable Objects in latest T3D Binary [3.0] | Ah, errors with the Hall guide, no more 'SwarmGun' in the Project, very near the end here, and some ... read more | 08/28/2014 (8:32 am) |
| Destroyable Objects in latest T3D Binary [3.0] | I'm trying that, just can't get decals showing up on my LOSCol meshes?!? Very odd, only certain m... read more | 08/28/2014 (7:30 am) |
| Destroyable Objects in latest T3D Binary [3.0] | Ya, been quite some time, Steve-O.... you got anything 'simple' that works, out of box? Static shap... read more | 08/27/2014 (7:18 pm) |
| Destroyable Objects in latest T3D Binary [3.0] | Thanks, that should get me going........ read more | 08/27/2014 (3:38 pm) |
| Destroyable Objects in latest T3D Binary [3.0] | Well, thanks, Azaezel. I'm looking for some simple script[item probably] that generates a 'destroya... read more | 08/27/2014 (3:01 pm) |
| Suspention animation problems (milkshape user) | If your scale from Ms3d to DTS is 1:1[meaning you add NO scale factor upon export], the datablock va... read more | 03/18/2014 (7:05 am) |
| Suspention animation problems (milkshape user) | Ah, it may appear as though your art is setup correctly; and here's the rub with 'vehciles'. The da... read more | 03/17/2014 (5:25 pm) |
| Suspention animation problems (milkshape user) | You need an animation for each 'spring'(wheel system) you have in the vehicle. Each animation shoul... read more | 03/17/2014 (5:15 am) |
| Weapon State Sequence Variable? | I think your solution is valid, Daniel, and I wouldn't see why you couldn't 'art it it' in reference... read more | 03/06/2014 (7:19 am) |
| Our 3D game models. | Excellent scale on the features of the mesh! Textures are nice as well. Good work!... read more | 08/12/2013 (7:05 am) |
| need a new rig | HDMI...for the WIN!... read more | 08/04/2013 (6:49 am) |
| Fully 3D Menu | ...line 273: 'eidtor' is spelled incorrectly. "editor" should be the correct spelling... ... read more | 07/31/2013 (6:55 am) |
| Footsteps and player related SFX | Set your trigger in the Frame the foot passes the body's 'center', as there is no Y offset, only the... read more | 07/24/2013 (10:39 pm) |
| dsq issues | ?!? Seems to hate your curly bracket? ...try removing the empty space from in front of and behin... read more | 04/04/2013 (4:52 pm) |
| dsq issues | What did the console.log file say about the loading? More than likely you have nodes in the DSQ fil... read more | 04/03/2013 (4:01 pm) |
| Invested in DSQTweaker need the Activation Key | Thanks, Scott! Yes, we use the email address in your GG profile page; so there does exist the pos... read more | 03/18/2013 (2:57 pm) |
| NEWS: G.A.S.' 3dsMax Powertools to be released under new licensing; Pay -OR- Free but with SplashScreen obligation. | What version of Max is supported by the exporter? ... read more | 03/17/2013 (5:35 am) |
| why I can not find the node of "mount0" in the schematic view of buggy model | I don't believe the 'buggy' asset and it's mounting code actually mounted a player object to the geo... read more | 03/17/2013 (5:33 am) |
| [RESOLVED] How to mount wheels to Vehicles ? | Yes; not 3 script files[binaries] but 3 areas[dataBlocks] that need scripting, mea culpa. And yes... read more | 12/30/2012 (2:44 pm) |
| [RESOLVED] How to mount wheels to Vehicles ? | The object's Class has certain functions that do the autoMagic 'mounting' of wheels. In the quote... read more | 12/30/2012 (7:19 am) |
| T3D and Kinect | I believe we used the 'openNI' drivers for the kinect, the 'official' drivers from MS had too many s... read more | 11/09/2012 (10:31 am) |
| T3D and Kinect | Chris C. got the drivers working for us and Ecstasy Motion can utilize the Kinect! EM also can read... read more | 11/08/2012 (11:12 am) |
| F.A.C.K and 1.2 | The main issue is with the networked skin swapping; it is not compliant[working] with T3D. To date ... read more | 10/12/2012 (9:26 am) |
| Advanced gun mechanics | Revolvers don't eject shells; they stay in the cylinder until reloading.... SemiAutomatic weapons... read more | 09/29/2012 (4:39 am) |
| Visible Mesh Collisions not working | ...or just animate the bounding box; it can be difficult syncing leg animations to ground transforms... read more | 09/22/2012 (10:40 am) |
| Torque Soldier - Why are the thighs children of the lower spine and not the pelvis? | Character Studio is evil....quick; but evil....and now you know why. Did they ever build the skelet... read more | 08/07/2012 (7:30 pm) |
| Constructor for building design, several issues | Use Sketchup....pass thru T3D...done. ...well, might need some cleaning up of backfaces, etc...bu... read more | 07/30/2012 (6:54 am) |
| Where can I find info on how to set up vehicles in max to export properly to torque | Not really, Randy. The Ed M. "Game Programmers Guide to Torque" explains all the fields, ... read more | 07/26/2012 (6:45 am) |
| problem importing sketchup models into t3d? | Yes, the trick to SketchUp is to break your faces with edges/lines where they 'should' be to create ... read more | 07/16/2012 (7:04 am) |
| Fluid bouyancy | Too bad the simulation can't just calculate the volume of displacement[of mesh] Vs. the mass of the ... read more | 06/15/2012 (4:27 pm) |
| Creating Resource to add onAnimationTrigger back to 1.2 | Is the issue of adding triggers to sequences broken with the UI, or is it that triggers simply don't... read more | 05/31/2012 (5:03 am) |
| DSQTweaker License | I send out the key in an email. The email address I send to, I receive from GG. All purchase notif... read more | 05/23/2012 (2:28 pm) |
| GG Artists this question is yours | Crunching Polys can get tricky, again, depends upon the schema. Some algorithms do it quite well, k... read more | 05/08/2012 (9:36 am) |
| GG Artists this question is yours | Depends upon your target DCC[digital content creator] program... Max's Biped is 'okay' kinda funk... read more | 05/08/2012 (9:28 am) |
| Actor Explode to Gibs Question | Excellent Work! Much better to have dismemberment with an explosion[imho]; keeps the suspension of ... read more | 05/08/2012 (6:42 am) |
| Actor Explode to Gibs Question | Ya, checked that other link and there is a statement by Scott Burns that there is a 'fix' included i... read more | 05/04/2012 (4:22 am) |
| T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) | What exactly does fixed mean? I just checked in a 1.2 codeBase and could not get the player object ... read more | 05/04/2012 (4:17 am) |
| Actor Explode to Gibs Question | Super-Duper, Michael, that looks like a solution. I had figured that the damage--disable--destroy p... read more | 05/04/2012 (4:11 am) |
| Actor Explode to Gibs Question | Does ::blowUP(); work with the player object and the playerDebris that is left over from Tribes?? I... read more | 05/03/2012 (11:12 am) |
| Do old .dts & .dsq's still work in T3D? | Yes, T3D reads both v24 and the latest v26 of the formats, and the DTSPlus! exporter works fine in T... read more | 05/03/2012 (11:10 am) |
| Materials Editor Woes | I'm the same with any 'Shape Editor' duties...lol. Once I learnt it was just a wrapper for the scri... read more | 04/20/2012 (7:40 pm) |
| Is there an alternative to mesh hiding? | ...and don't forget a [code]%this.saveShape("./myCoolDTSshape.dts");[/code] after you make... read more | 04/03/2012 (8:09 am) |
| BUG: Flash Frame Missing | ah, yes, first slide is missing...... read more | 03/23/2012 (7:35 am) |
| T3D 1.2 Animation problem [Solved] | Gah, if Blender does that to a mesh....MEH to Blender! That is dorky, same thing for nodes.....they... read more | 03/22/2012 (6:12 am) |
| T3D 1.2 Animation problem [Solved] | I have seen similar 'origin' problems with FBX files....it 'usually' is due to a weighting issue on ... read more | 03/22/2012 (2:25 am) |
| The correct way to design models if expecting to use facial animation? | Blends would work, as long as you have enough nodes[bones/joints/helpers/whatEVVAs] and start from a... read more | 03/21/2012 (7:21 am) |
| Daz3D is Cool and Free | It's not too hard to build your own content for DAZ, it's all 'Poser' based....just need an OBJ grou... read more | 03/07/2012 (4:12 am) |
| DSQ Tweaker Issue | We just had our planning meeting for the 2012 year at BAG World Headquarters, lol, sorry we missed t... read more | 03/05/2012 (8:15 am) |