Game Development Community

Rex's Forum Posts

Thread Post Date Posted
How to set up bounding boxes? You can do either; construct the object via the TSShapeConstructor object(scripting)[or with the Sha... read more 01/16/2015 (5:10 am)
Destroyable Objects in latest T3D Binary [3.0] Success!!! After fixing the pathing, touching up my Bounds box[not a gameStopper, as I thought], an... read more 08/28/2014 (9:19 am)
Destroyable Objects in latest T3D Binary [3.0] Ah, errors with the Hall guide, no more 'SwarmGun' in the Project, very near the end here, and some ... read more 08/28/2014 (8:32 am)
Destroyable Objects in latest T3D Binary [3.0] I'm trying that, just can't get decals showing up on my LOSCol meshes?!? Very odd, only certain m... read more 08/28/2014 (7:30 am)
Destroyable Objects in latest T3D Binary [3.0] Ya, been quite some time, Steve-O.... you got anything 'simple' that works, out of box? Static shap... read more 08/27/2014 (7:18 pm)
Destroyable Objects in latest T3D Binary [3.0] Thanks, that should get me going........ read more 08/27/2014 (3:38 pm)
Destroyable Objects in latest T3D Binary [3.0] Well, thanks, Azaezel. I'm looking for some simple script[item probably] that generates a 'destroya... read more 08/27/2014 (3:01 pm)
Suspention animation problems (milkshape user) If your scale from Ms3d to DTS is 1:1[meaning you add NO scale factor upon export], the datablock va... read more 03/18/2014 (7:05 am)
Suspention animation problems (milkshape user) Ah, it may appear as though your art is setup correctly; and here's the rub with 'vehciles'. The da... read more 03/17/2014 (5:25 pm)
Suspention animation problems (milkshape user) You need an animation for each 'spring'(wheel system) you have in the vehicle. Each animation shoul... read more 03/17/2014 (5:15 am)
Weapon State Sequence Variable? I think your solution is valid, Daniel, and I wouldn't see why you couldn't 'art it it' in reference... read more 03/06/2014 (7:19 am)
Our 3D game models. Excellent scale on the features of the mesh! Textures are nice as well. Good work!... read more 08/12/2013 (7:05 am)
need a new rig HDMI...for the WIN!... read more 08/04/2013 (6:49 am)
Fully 3D Menu ...line 273: 'eidtor' is spelled incorrectly. "editor" should be the correct spelling... ... read more 07/31/2013 (6:55 am)
Footsteps and player related SFX Set your trigger in the Frame the foot passes the body's 'center', as there is no Y offset, only the... read more 07/24/2013 (10:39 pm)
dsq issues ?!? Seems to hate your curly bracket? ...try removing the empty space from in front of and behin... read more 04/04/2013 (4:52 pm)
dsq issues What did the console.log file say about the loading? More than likely you have nodes in the DSQ fil... read more 04/03/2013 (4:01 pm)
Invested in DSQTweaker need the Activation Key Thanks, Scott! Yes, we use the email address in your GG profile page; so there does exist the pos... read more 03/18/2013 (2:57 pm)
NEWS: G.A.S.' 3dsMax Powertools to be released under new licensing; Pay -OR- Free but with SplashScreen obligation. What version of Max is supported by the exporter? ... read more 03/17/2013 (5:35 am)
why I can not find the node of "mount0" in the schematic view of buggy model I don't believe the 'buggy' asset and it's mounting code actually mounted a player object to the geo... read more 03/17/2013 (5:33 am)
[RESOLVED] How to mount wheels to Vehicles ? Yes; not 3 script files[binaries] but 3 areas[dataBlocks] that need scripting, mea culpa. And yes... read more 12/30/2012 (2:44 pm)
[RESOLVED] How to mount wheels to Vehicles ? The object's Class has certain functions that do the autoMagic 'mounting' of wheels. In the quote... read more 12/30/2012 (7:19 am)
T3D and Kinect I believe we used the 'openNI' drivers for the kinect, the 'official' drivers from MS had too many s... read more 11/09/2012 (10:31 am)
T3D and Kinect Chris C. got the drivers working for us and Ecstasy Motion can utilize the Kinect! EM also can read... read more 11/08/2012 (11:12 am)
F.A.C.K and 1.2 The main issue is with the networked skin swapping; it is not compliant[working] with T3D. To date ... read more 10/12/2012 (9:26 am)
Advanced gun mechanics Revolvers don't eject shells; they stay in the cylinder until reloading.... SemiAutomatic weapons... read more 09/29/2012 (4:39 am)
Visible Mesh Collisions not working ...or just animate the bounding box; it can be difficult syncing leg animations to ground transforms... read more 09/22/2012 (10:40 am)
Torque Soldier - Why are the thighs children of the lower spine and not the pelvis? Character Studio is evil....quick; but evil....and now you know why. Did they ever build the skelet... read more 08/07/2012 (7:30 pm)
Constructor for building design, several issues Use Sketchup....pass thru T3D...done. ...well, might need some cleaning up of backfaces, etc...bu... read more 07/30/2012 (6:54 am)
Where can I find info on how to set up vehicles in max to export properly to torque Not really, Randy. The Ed M. "Game Programmers Guide to Torque" explains all the fields, ... read more 07/26/2012 (6:45 am)
problem importing sketchup models into t3d? Yes, the trick to SketchUp is to break your faces with edges/lines where they 'should' be to create ... read more 07/16/2012 (7:04 am)
Fluid bouyancy Too bad the simulation can't just calculate the volume of displacement[of mesh] Vs. the mass of the ... read more 06/15/2012 (4:27 pm)
Creating Resource to add onAnimationTrigger back to 1.2 Is the issue of adding triggers to sequences broken with the UI, or is it that triggers simply don't... read more 05/31/2012 (5:03 am)
DSQTweaker License I send out the key in an email. The email address I send to, I receive from GG. All purchase notif... read more 05/23/2012 (2:28 pm)
GG Artists this question is yours Crunching Polys can get tricky, again, depends upon the schema. Some algorithms do it quite well, k... read more 05/08/2012 (9:36 am)
GG Artists this question is yours Depends upon your target DCC[digital content creator] program... Max's Biped is 'okay' kinda funk... read more 05/08/2012 (9:28 am)
Actor Explode to Gibs Question Excellent Work! Much better to have dismemberment with an explosion[imho]; keeps the suspension of ... read more 05/08/2012 (6:42 am)
Actor Explode to Gibs Question Ya, checked that other link and there is a statement by Scott Burns that there is a 'fix' included i... read more 05/04/2012 (4:22 am)
T3D 1.1 Beta3 - debrisShapeName causes hard engine crash due to bad pointer - RESOLVED (THREED-1565) What exactly does fixed mean? I just checked in a 1.2 codeBase and could not get the player object ... read more 05/04/2012 (4:17 am)
Actor Explode to Gibs Question Super-Duper, Michael, that looks like a solution. I had figured that the damage--disable--destroy p... read more 05/04/2012 (4:11 am)
Actor Explode to Gibs Question Does ::blowUP(); work with the player object and the playerDebris that is left over from Tribes?? I... read more 05/03/2012 (11:12 am)
Do old .dts & .dsq's still work in T3D? Yes, T3D reads both v24 and the latest v26 of the formats, and the DTSPlus! exporter works fine in T... read more 05/03/2012 (11:10 am)
Materials Editor Woes I'm the same with any 'Shape Editor' duties...lol. Once I learnt it was just a wrapper for the scri... read more 04/20/2012 (7:40 pm)
Is there an alternative to mesh hiding? ...and don't forget a [code]%this.saveShape("./myCoolDTSshape.dts");[/code] after you make... read more 04/03/2012 (8:09 am)
BUG: Flash Frame Missing ah, yes, first slide is missing...... read more 03/23/2012 (7:35 am)
T3D 1.2 Animation problem [Solved] Gah, if Blender does that to a mesh....MEH to Blender! That is dorky, same thing for nodes.....they... read more 03/22/2012 (6:12 am)
T3D 1.2 Animation problem [Solved] I have seen similar 'origin' problems with FBX files....it 'usually' is due to a weighting issue on ... read more 03/22/2012 (2:25 am)
The correct way to design models if expecting to use facial animation? Blends would work, as long as you have enough nodes[bones/joints/helpers/whatEVVAs] and start from a... read more 03/21/2012 (7:21 am)
Daz3D is Cool and Free It's not too hard to build your own content for DAZ, it's all 'Poser' based....just need an OBJ grou... read more 03/07/2012 (4:12 am)
DSQ Tweaker Issue We just had our planning meeting for the 2012 year at BAG World Headquarters, lol, sorry we missed t... read more 03/05/2012 (8:15 am)
Page «Previous 1 2 3 4 5 6 7 Last »