Game Development Community

Willbkool's Forum Posts

Thread Post Date Posted
Linker Errors? I've just made my first ever build and I get exactly the same errors as Scott. I'm using VC++.net 7... read more 01/26/2004 (7:38 pm)
MinApp Tutorial Series started Sounds great ,now get to work! :) These tutorials will be great for noobs like myself. Thanx in a... read more 01/21/2004 (8:25 pm)
Game Research You didn't mention "Starlancer", although it kind of sux, I only paid $1.99 for it. It was the pred... read more 01/11/2004 (9:31 pm)
Getting 3D Max files to export I too have troubles exporting from 3ds max, but version 5.1. I was getting the "no data to export... read more 01/07/2004 (7:18 pm)
Learning C++ Http://www.gameinstitute.com/index.php Fees http://www.gameprogramming.org/index.html Fr... read more 01/06/2004 (5:29 pm)
WWI FPS Idea what do you think? Check out this thread:http://www.garagegames.com/mg/forums/result.thread.php?qt=2741 WWI was a lo... read more 01/04/2004 (9:08 pm)
Game Institute That's exactly what I was thinking Phil. I started a minor in Computer science, already have intro ... read more 12/24/2003 (10:04 pm)
Wads? Just do a search on google.com, I just did a found a buttload. I used to have a bunch back when I w... read more 12/24/2003 (9:45 pm)
Merry Christmas Where that ho? Oh yeah.... Merry Christmas to all!!!! (especially indie game developers)... read more 12/24/2003 (4:29 pm)
Game Institute Boy, ask a simple question..... lol Well the way I see it, is that if I want to take another clas... read more 12/24/2003 (3:07 pm)
Game Institute Thanks guys, btw, I took C++ over the summer, and we used void as a return type for main(). lol... read more 12/23/2003 (8:18 pm)
Default Server Message and Hosting a Server Well I'm fairly noobish as well, but if you mean, a dedicated server, then yes you can. I found it ... read more 12/23/2003 (8:07 pm)
Custom Level Running SLOW... Also, did you download the latest NVIDIA drivers? Seems like a lot people are having trouble with t... read more 12/19/2003 (9:03 pm)
Bones From what I understand, to use the stock animations, the bone structure needs to be exactly like the... read more 12/16/2003 (1:55 pm)
I dont want tiled terrains... Yep, mission boundary is what I want. Thanx!!! :)... read more 12/12/2003 (11:19 pm)
I dont want tiled terrains... While, we're on terrains... :) I too did a search, and couldn't find what I'm looking for, but I ... read more 12/12/2003 (5:02 pm)
Real-world heightmap data? Go to http://www.terrainmap.com/ This guy converts the DEM's to something that TerraGen can read,... read more 12/11/2003 (7:50 pm)
Gamespace - Great modeling program, real cheap! If you guys get this working, I'll buy it and GameSpace as well. :) I have 3ds max, and the expor... read more 12/10/2003 (7:48 pm)
exporting models with milkshape I called a joint "eye" if that's what I'm supposed to do, but I didn't use a 3rd person view joint. ... read more 12/04/2003 (2:41 pm)
exporting models with milkshape I can get a player model from Milkshape exported, but the camera is at the characters feet. lol I... read more 12/04/2003 (11:54 am)
3ds max question... I have the Academic priced version of 3DS Max 5.1 and haven't found any limitations so far. I've wo... read more 10/04/2003 (8:50 pm)
Crouch and Prone Players I've seen people start threads asking questions and they're told that they shouldn't have started a ... read more 09/26/2003 (6:56 pm)
Gmax support for Torque?? There's a program that will change a gmax into a .3ds, then you could use Milkshape to import it int... read more 09/09/2003 (8:41 pm)
Geo Mod? Torque is not really set up to do those things too well. It would take a lot coding to enable those... read more 09/01/2003 (6:24 pm)
Enhancing terrain rendering engine Do a search for Terrain Manager, there is a lot of interest in making bigger worlds there.... read more 08/20/2003 (3:18 pm)
Quake II and Managed C++ in .Net I for one am using MS VS.net because it's pretty much the "standard" C++ compiler. Like it or not, ... read more 08/05/2003 (5:32 pm)
GG snapshot? Your SS looks better than the one they have now. :)... read more 08/03/2003 (4:18 pm)
Game Resources? Do a search on google for low-poly 3d models, and after searching through a few pages, there will be... read more 07/28/2003 (11:02 am)
IDEA: Torque and a book! There is a book out that tells you how to import models into Torque and it comes with a Realmwars de... read more 07/17/2003 (10:55 am)
Maya -> 3DSMAX -> DTS Well I'm no expert, and I just started 3D modeling about 3 months ago. But before I bought 3DS Max, ... read more 06/25/2003 (5:51 pm)
Newbie here:( I think you would be better off taking an intro to C++ class at a local Junior or Community college.... read more 05/30/2003 (7:11 pm)
Project X No matter what Chiron said, WWIIOL is ten times better than BF1942. It has its problems, but BF1942 ... read more 05/30/2003 (6:59 pm)
Question about game design I still don't think envelopes sent to yourself will hold up in court. They can be steamed open and ... read more 05/15/2003 (7:22 pm)
demo of torque? Wow, the screenshots from the Nebula game [i]Schwarzenberg[/i] look great. That engine rocks for fr... read more 04/29/2003 (6:04 pm)
Max to DTS conversion needed. Milkshape also allows you to import 3ds files. If your wife purchased them, I don't see a problem i... read more 04/29/2003 (5:09 pm)
Max to DTS conversion needed. You could import the models into Milkshape, and then export to Torque. Milkshape is free at first, ... read more 04/29/2003 (1:12 pm)
Quark VS Hammer I was just wondering, once you export from Hammer to Torque, how can they tell what was used to crea... read more 04/27/2003 (3:03 pm)
World War II Bump for WWII games....... I like the idea of morale for players. It will make most people play ... read more 04/05/2003 (3:59 pm)
WWI Anyone? A "Jutland Sea Battle" would definitely rock, but the map would have to be bigger than the 4KMx4KM s... read more 03/24/2003 (8:14 pm)
WWI Anyone? I think a WWI game could be cool. WWI wasn't just about trench warfare. Erwin Rommel was a young G... read more 03/23/2003 (7:58 pm)
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