Game Development Community

Willbkool's Forum Posts

Thread Post Date Posted
New model is lagging BAD.. Update your video card drivers if you haven't lately. I placed a 3000 poly model in my game, and my... read more 05/04/2004 (6:08 pm)
Convert 3DgameStudio levels to torque format You might want to post a resource with a link to the models. Nice models, btw. :)... read more 05/04/2004 (1:05 pm)
World War II Media Pack I checked these out closer than a cursory glance, and although they are nice, they still need a litt... read more 05/02/2004 (11:05 pm)
IDEA: Torque and a book! Oh no............. Let the errata begin...... :)... read more 05/02/2004 (10:36 pm)
Pop test: do you use a joypad The Nostromo rocks for FPS'.... read more 05/02/2004 (10:35 pm)
Texture Making Tutorial Very nice. Thanks a lot for the effort you put into this.... read more 05/02/2004 (10:33 pm)
IDEA: Torque and a book! Mine arrived today, and although I've only read the first two chapters, it seems like an excellent b... read more 05/01/2004 (7:46 pm)
Just Who is responsible for the closed Pistachio? After seeing those worms, maybe closed pistachios aren't so bad after all................... read more 04/30/2004 (8:44 pm)
IDEA: Torque and a book! Scripting probably won't change in TSE, so yes you can use it in TSE.... read more 04/29/2004 (2:46 pm)
World War II Media Pack I checked the Kar98 and MG42 out on the Red Orchestra site. I'm glad to see that there is a lot of ... read more 04/29/2004 (12:25 pm)
Jetbike "Shaking" problems I'm using the Bravetree car content pack , and I'm not experiencing this.... read more 04/27/2004 (8:44 pm)
Hiding the dos console. Anyway to do this in VC++.net? [edit] Figured it out. Basically the same way. With TorqueDemo ... read more 04/27/2004 (7:17 pm)
Muzzleflash...? Got it working, sort of, lol. The code is in rifle.cs [image]http://img.villagephotos.com/p/2003... read more 04/20/2004 (10:26 pm)
Making tileable texture from pictures. I use Photoshop 7 and get seamless tileable textures with no problem. I found several tutorials on t... read more 04/17/2004 (10:30 am)
Lack of ability to function on damage? There's a resource for something similiar, drunk or sniper breathing. [url=http://www.garagegames... read more 04/15/2004 (9:37 pm)
Latest nVidia Drivers problem.. Got it last night, and no problems. PNY Geforce 4 Ti4200.... read more 04/15/2004 (9:34 pm)
How to protect your server and client files? You can delete the .cs files and only include the .dso files. That will protect your scripts for th... read more 04/14/2004 (9:53 pm)
Limitations with DTS Shapes I was having major framerate drops when looking at a single 3000 poly truck, but I just changed my d... read more 04/14/2004 (9:38 pm)
Crash during loading mission Make sure the textures are addressed right in your yourMission.mis. I had a similiar problem where ... read more 04/09/2004 (9:06 pm)
Script synopsis or compilation? [url=http://www.garagegames.com/docs/torque.sdk/index.php#scriptref]Check this[/url] When in doub... read more 04/05/2004 (2:18 pm)
Sound volume too low I've found out that lately if I raise the sound levels in the options, I get a "reverby" or echo lik... read more 03/29/2004 (3:06 pm)
QuARK compiling/exporting problems... The workflow in QuArK does leave a lot to be desired. ;) Just remember, Rome wasn't built in a da... read more 03/27/2004 (1:52 pm)
Packaging a game But if something is copyrighted, then you're still protected. Even if someone uses your art unaware ... read more 03/26/2004 (6:05 pm)
Terrain Manager for current HEAD? That would make a nice resource, I'm looking through the TM code in GORPE and the solo TM, to get an... read more 03/24/2004 (9:21 am)
Torque heading towards piecemeal? You actually saved yourself $45 by buying the TGE. The TSE will only cost $150 if you want it, but ... read more 03/22/2004 (1:23 pm)
Muzzleflash...? Check these threads. I'm looking to implement muzzle flash as well down the line. [url=http://www... read more 03/22/2004 (1:15 pm)
Milkshape exporter problems I believe that the max of textures is higher now. I think it's 2048, although I haven't tried anyth... read more 03/22/2004 (9:29 am)
Challenge: Shaders crucial to gameplay I think that shaders can really help a FPS or FPCS, first person combat simulator, as I like to call... read more 03/21/2004 (7:23 pm)
TGEDayNight revisited This is really cool, thanks! I've been trying to get the old resource working in 1.2.x but no luc... read more 03/21/2004 (5:31 pm)
TSE - some more info Thanks for the details, I'll make sure not to change any render code for now just to be on the safe... read more 03/20/2004 (8:53 pm)
Getting Started I like Textpad a whole lot better for Torque scripting than Notepad, but that's just me. And there'... read more 03/17/2004 (5:27 pm)
Scripting Weapons Codesampler has a weapons tutorial that might help. [url=http://www.codesampler.com/torque.htm]Co... read more 03/15/2004 (6:39 pm)
What is a Mission? I create a new mission from the editor, then I save it with a different name. I put all the files wi... read more 03/12/2004 (9:52 pm)
What is a Mission? When I try and add a new mission I've made into the mission folder, so that you can pick it when sta... read more 03/12/2004 (5:18 pm)
"Performing Custom Build Step" error on .net I have the same compiler, you can go into configuration manager under build, and turn off all the to... read more 03/12/2004 (3:28 pm)
We really need some terrain documentation. Do it, do it, do it!!!!! After GDC of course. ;)... read more 03/10/2004 (7:15 pm)
Finally... a freakin 3rd party for us... Actually, NAFTA has a lot of importance to the game industry. A lot of high tech programming jobs a... read more 03/05/2004 (6:43 pm)
3d diggers I bought the texture pack from them, and the free Eifel tower model. I'm very happy with the texture... read more 02/29/2004 (11:59 pm)
Eclipse Torque-script IDE? Look here [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=result&qtm=eclipse]Lin... read more 02/29/2004 (6:22 pm)
Asking about features 1. You can use 2048x2048 for textures now. 2. Don't know 3. Yes 4. See above, ODE, or Tokamak ... read more 02/28/2004 (3:10 pm)
Dynamic Textures and Meshes Search resources for 'hitbox' for the second question, don't know about the first one.... read more 02/28/2004 (3:04 pm)
Refreshing heightmap in Terrain Texture Editor This doesn't really answer your question, but what I do is make my heightmaps in Terragen, then impo... read more 02/28/2004 (3:03 pm)
Torque in UK Paper The Guardian. For the truly lazy, the paragraph about Torque. :) "Many indy games are just hacked versions of e... read more 02/26/2004 (7:00 pm)
Indie Independent, not affiliated with a big publisher like EA, Sierra, etc... Basically a "garage" typ... read more 02/24/2004 (8:55 pm)
Mapping tools If you want to make a commercial game, then use QuArK. You may be able to use an older version of Wo... read more 02/23/2004 (9:59 am)
TerrainManager discussion I don't believe anyone is currently working on the terrain manager. A thread the other day said tha... read more 02/19/2004 (9:58 am)
Installing torque in Visual Studio.NET What I did with VC++.net 2002 was go into the Configuration Manager under the Build menu and uncheck... read more 02/19/2004 (9:53 am)
Windows Source Hack Released I totally disagree, just because someone can do something, should they? If I caught someone breakin... read more 02/13/2004 (5:57 pm)
A game to get rid of the younger audiences I have the same idea, if morale goes too low, and a player is under fire, they lose control of their... read more 02/04/2004 (10:07 pm)
A game to get rid of the younger audiences My WWII game is going to have a morale indicator, if you're not near an NCO or officer, you won't ha... read more 02/04/2004 (8:04 pm)