Willbkool's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D Character Maker (coming soon!) | Just checked this out, looks really promising. I'm looking forward to this, will come in handy for ... read more | 04/03/2006 (7:25 pm) |
| Polygon count | I try to keep my characters at or below 2000 triangles, and vehicles under 3500(usually around 2500)... read more | 03/27/2006 (3:04 pm) |
| HudFill and guiScrollCtrl | Thanks Tim, works great.... read more | 03/16/2006 (7:38 pm) |
| Level Design Dreams, LLC | I like your texture samples, you should sell texture packs. Your rates seem reasonable, good luck.... read more | 02/28/2006 (8:53 pm) |
| Milkshape Plus? | The Milkshape Plus exporter has the stock Torque skeleton and a boxy character using it that work wi... read more | 02/25/2006 (9:28 am) |
| Tge Vs. Tse | The code is very similiar and they are supposed to merge TGE 1.4 with TSE. So porting TGE code will... read more | 02/25/2006 (9:17 am) |
| Best Tree Pack? | I have both the Diggers and the Sharp tree packs. The Diggers come in .dts and have the source mode... read more | 02/22/2006 (6:52 pm) |
| Treemagik transparency | Yes, you must have it on a website. There are several decent free hosting sites out there. [edit... read more | 02/21/2006 (12:13 pm) |
| Beretta 9000s wip | Nice looking model, how many triangles? What modeling program are you using?... read more | 02/21/2006 (12:10 pm) |
| How to make the player startout without a weapon? | Go to server/scripts/game.cs and comment out: exec("./crossbow.cs");. That should take care of it.... read more | 02/16/2006 (7:06 pm) |
| Maya and Max users | I hope you include the .3ds files so people with Milkshape or something else can use them. The RTS... read more | 02/05/2006 (9:36 pm) |
| Help out novice please | Check out this plan to get some nice Blender tutorials. [url=http://www.garagegames.com/blogs/113... read more | 02/05/2006 (1:17 am) |
| Quark Tutorials? | If you're a total noobie to QuArK, then these video tutorials will probably help a lot. [url=http... read more | 02/04/2006 (11:53 am) |
| Good Money in Gaming? | Game developing is not a get-rich-quick scheme. It will take years just to learn one facet of game ... read more | 01/30/2006 (9:28 pm) |
| Outdated books? | It's basically a continuation of the first book, you gotta crawl before you can walk. :)... read more | 01/30/2006 (9:24 pm) |
| 3d modeler for hire - paid word | He's no longer doing modeling work, I emailed him about 3 months ago and found out. It's too bad, h... read more | 01/30/2006 (9:21 pm) |
| Is this OK? TGE 1.4 build with VS 2005 Pro | Yeah, you're right, but it helps so that you don't have to sift through all those harmless warnings ... read more | 01/29/2006 (10:21 pm) |
| Is this OK? TGE 1.4 build with VS 2005 Pro | To get rid of the annoying deprecated warnings: 1. Click the "Project" menu in VS, then click "Pr... read more | 01/29/2006 (2:57 pm) |
| Visual C++ Express Edition w/ TSE | Check this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36953]thread[/url], Nathan... read more | 01/28/2006 (12:15 pm) |
| Wow a lot has changed and I'm totally lost here | I found the setup for TSE [url=http://www.garagegames.com/docs/tse/general/ch01s04.php]here[/url]. ... read more | 01/27/2006 (10:42 pm) |
| Collision Modification | Or you could check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6... read more | 01/16/2006 (11:10 am) |
| Best Way to make Bullet Tracers | Cool, can't wait till it is approved, thaks.... read more | 01/15/2006 (3:58 pm) |
| Weapon material not displaying | Make sure the texture is a power of 2. 128x128, 256x64, 512x512.......... read more | 01/14/2006 (5:59 pm) |
| Watch out that truck | Nice Opel, I have one in my game as well, look forward to your kit.... read more | 01/13/2006 (7:11 pm) |
| Tip: run a dedicated server | Good tip, I plan on making a dedicated server checkbox on my GUI like in Halflife, and this thread h... read more | 01/13/2006 (7:08 pm) |
| Best Way to make Bullet Tracers | There is a laser resource that might be able to be implemented as a tracer.... read more | 01/11/2006 (2:52 pm) |
| Anyone use Pacemaker for animation? | It still needs a lot of work, but it's slightly better than Milkshape for animations. There is stil... read more | 01/09/2006 (9:26 pm) |
| Is there a way to covert from .max files to milkshape format? | There is a plugin for Max that will output a Milkshape file. Don't know if the bones are exported t... read more | 01/09/2006 (3:16 pm) |
| Resource approval ? | It takes a while, especially around the holidays, they'll probably be approved after New Year's some... read more | 12/30/2005 (5:04 pm) |
| For those SERIOUS about dynamic sky/clouds | Looks sweet. Something like this would be great in TSE.... read more | 12/30/2005 (1:36 pm) |
| Could you test this tree? | [image]http://img.villagephotos.com/p/2003-6/230613/test_tree.jpg[/image] The test tree is the on... read more | 12/30/2005 (10:34 am) |
| What 3d modeling tool do you recomend? | Does XSI have a polygon reducer capability? I've played with the 4.2 mod version, but I'm waiting f... read more | 12/29/2005 (1:14 pm) |
| XSI exporters update | As soon as that exporter comes out, I'm going to purchase XSI. I've been playing with the mod versi... read more | 12/23/2005 (4:29 pm) |
| Complete MMORPG Development Guide | SDK owner as well, registered as Willbkool. I can't wait to see the new tutorials!... read more | 12/22/2005 (10:37 am) |
| Help getting Skeleton | If you have the plus exporter, there is a skeleton in the example folder that supposedly works with ... read more | 12/21/2005 (7:56 pm) |
| Could you use...? | I played around with an older version a while back. While it won't export directly into Torque, it ... read more | 12/21/2005 (7:51 pm) |
| Fixed - Cant see all text on some threads | This [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37627]thread [/url]is another on... read more | 12/20/2005 (2:51 pm) |
| Mech- Wip | Really nice model and texture. It was nice seeing it from concept to a semi-finished product. Do ... read more | 12/20/2005 (2:26 pm) |
| New version of ms2dtsPlus (2.4.0) | Excellent!, the plus exporter was a godsend for us Milkshape users, going to try this one out now. ... read more | 12/19/2005 (7:19 am) |
| Modeling Program | Milkshape costs $25 and is really not for making buildings, although it can make .map's. I would go ... read more | 12/12/2005 (8:04 pm) |
| Milkshape and textures | The textures need to be powers of 2.... read more | 12/07/2005 (8:38 pm) |
| Does anyone have experience with FaceGen Modeller? | It's $995 to use the heads in a game. Read [url=http://www.facegen.com/rd_license.htm]here[/url]. ... read more | 12/06/2005 (9:48 pm) |
| Does anyone have experience with FaceGen Modeller? | I looked at this a while back, it would be great except for the price, $995 is more than I want to p... read more | 12/05/2005 (9:41 pm) |
| Video Problems | I get the same thing, blank fields, with TSE, and others are too. It seems to be a bug.... read more | 12/04/2005 (10:24 am) |
| Compiling TSE with VS 2005 Express Edition | Yes there is an audiobuffer.cpp and .h file in the source code if that's what you mean. I also trie... read more | 12/02/2005 (9:12 pm) |
| Compiling TSE with VS 2005 Express Edition | I did everything posted above but I still get 2 errors: cl : Command line error D8016 : '/O2' and... read more | 11/29/2005 (7:54 pm) |
| Using the shift key to run | You have to be a SDK owner to access those posts, there is a bit of source code modifications to do,... read more | 11/28/2005 (9:15 pm) |
| Getting milkshape material into TGE? | Excellent tutorial Allan, there needs to be more tutorials like this for Milkshape.... read more | 11/28/2005 (9:07 pm) |
| Looking for a multiplayer shooter tutorial | You could also read the book, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 11/28/2005 (3:14 pm) |
| Compiling TSE with VS 2005 Express Edition | Thanks, I got rid of that error, but more have popped up, guess I'll go back to my VC++ 2002 compile... read more | 11/25/2005 (11:30 am) |