Game Development Community

Willbkool's Forum Posts

Thread Post Date Posted
3D Character Maker (coming soon!) Just checked this out, looks really promising. I'm looking forward to this, will come in handy for ... read more 04/03/2006 (7:25 pm)
Polygon count I try to keep my characters at or below 2000 triangles, and vehicles under 3500(usually around 2500)... read more 03/27/2006 (3:04 pm)
HudFill and guiScrollCtrl Thanks Tim, works great.... read more 03/16/2006 (7:38 pm)
Level Design Dreams, LLC I like your texture samples, you should sell texture packs. Your rates seem reasonable, good luck.... read more 02/28/2006 (8:53 pm)
Milkshape Plus? The Milkshape Plus exporter has the stock Torque skeleton and a boxy character using it that work wi... read more 02/25/2006 (9:28 am)
Tge Vs. Tse The code is very similiar and they are supposed to merge TGE 1.4 with TSE. So porting TGE code will... read more 02/25/2006 (9:17 am)
Best Tree Pack? I have both the Diggers and the Sharp tree packs. The Diggers come in .dts and have the source mode... read more 02/22/2006 (6:52 pm)
Treemagik transparency Yes, you must have it on a website. There are several decent free hosting sites out there. [edit... read more 02/21/2006 (12:13 pm)
Beretta 9000s wip Nice looking model, how many triangles? What modeling program are you using?... read more 02/21/2006 (12:10 pm)
How to make the player startout without a weapon? Go to server/scripts/game.cs and comment out: exec("./crossbow.cs");. That should take care of it.... read more 02/16/2006 (7:06 pm)
Maya and Max users I hope you include the .3ds files so people with Milkshape or something else can use them. The RTS... read more 02/05/2006 (9:36 pm)
Help out novice please Check out this plan to get some nice Blender tutorials. [url=http://www.garagegames.com/blogs/113... read more 02/05/2006 (1:17 am)
Quark Tutorials? If you're a total noobie to QuArK, then these video tutorials will probably help a lot. [url=http... read more 02/04/2006 (11:53 am)
Good Money in Gaming? Game developing is not a get-rich-quick scheme. It will take years just to learn one facet of game ... read more 01/30/2006 (9:28 pm)
Outdated books? It's basically a continuation of the first book, you gotta crawl before you can walk. :)... read more 01/30/2006 (9:24 pm)
3d modeler for hire - paid word He's no longer doing modeling work, I emailed him about 3 months ago and found out. It's too bad, h... read more 01/30/2006 (9:21 pm)
Is this OK? TGE 1.4 build with VS 2005 Pro Yeah, you're right, but it helps so that you don't have to sift through all those harmless warnings ... read more 01/29/2006 (10:21 pm)
Is this OK? TGE 1.4 build with VS 2005 Pro To get rid of the annoying deprecated warnings: 1. Click the "Project" menu in VS, then click "Pr... read more 01/29/2006 (2:57 pm)
Visual C++ Express Edition w/ TSE Check this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36953]thread[/url], Nathan... read more 01/28/2006 (12:15 pm)
Wow a lot has changed and I'm totally lost here I found the setup for TSE [url=http://www.garagegames.com/docs/tse/general/ch01s04.php]here[/url]. ... read more 01/27/2006 (10:42 pm)
Collision Modification Or you could check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6... read more 01/16/2006 (11:10 am)
Best Way to make Bullet Tracers Cool, can't wait till it is approved, thaks.... read more 01/15/2006 (3:58 pm)
Weapon material not displaying Make sure the texture is a power of 2. 128x128, 256x64, 512x512.......... read more 01/14/2006 (5:59 pm)
Watch out that truck Nice Opel, I have one in my game as well, look forward to your kit.... read more 01/13/2006 (7:11 pm)
Tip: run a dedicated server Good tip, I plan on making a dedicated server checkbox on my GUI like in Halflife, and this thread h... read more 01/13/2006 (7:08 pm)
Best Way to make Bullet Tracers There is a laser resource that might be able to be implemented as a tracer.... read more 01/11/2006 (2:52 pm)
Anyone use Pacemaker for animation? It still needs a lot of work, but it's slightly better than Milkshape for animations. There is stil... read more 01/09/2006 (9:26 pm)
Is there a way to covert from .max files to milkshape format? There is a plugin for Max that will output a Milkshape file. Don't know if the bones are exported t... read more 01/09/2006 (3:16 pm)
Resource approval ? It takes a while, especially around the holidays, they'll probably be approved after New Year's some... read more 12/30/2005 (5:04 pm)
For those SERIOUS about dynamic sky/clouds Looks sweet. Something like this would be great in TSE.... read more 12/30/2005 (1:36 pm)
Could you test this tree? [image]http://img.villagephotos.com/p/2003-6/230613/test_tree.jpg[/image] The test tree is the on... read more 12/30/2005 (10:34 am)
What 3d modeling tool do you recomend? Does XSI have a polygon reducer capability? I've played with the 4.2 mod version, but I'm waiting f... read more 12/29/2005 (1:14 pm)
XSI exporters update As soon as that exporter comes out, I'm going to purchase XSI. I've been playing with the mod versi... read more 12/23/2005 (4:29 pm)
Complete MMORPG Development Guide SDK owner as well, registered as Willbkool. I can't wait to see the new tutorials!... read more 12/22/2005 (10:37 am)
Help getting Skeleton If you have the plus exporter, there is a skeleton in the example folder that supposedly works with ... read more 12/21/2005 (7:56 pm)
Could you use...? I played around with an older version a while back. While it won't export directly into Torque, it ... read more 12/21/2005 (7:51 pm)
Fixed - Cant see all text on some threads This [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37627]thread [/url]is another on... read more 12/20/2005 (2:51 pm)
Mech- Wip Really nice model and texture. It was nice seeing it from concept to a semi-finished product. Do ... read more 12/20/2005 (2:26 pm)
New version of ms2dtsPlus (2.4.0) Excellent!, the plus exporter was a godsend for us Milkshape users, going to try this one out now. ... read more 12/19/2005 (7:19 am)
Modeling Program Milkshape costs $25 and is really not for making buildings, although it can make .map's. I would go ... read more 12/12/2005 (8:04 pm)
Milkshape and textures The textures need to be powers of 2.... read more 12/07/2005 (8:38 pm)
Does anyone have experience with FaceGen Modeller? It's $995 to use the heads in a game. Read [url=http://www.facegen.com/rd_license.htm]here[/url]. ... read more 12/06/2005 (9:48 pm)
Does anyone have experience with FaceGen Modeller? I looked at this a while back, it would be great except for the price, $995 is more than I want to p... read more 12/05/2005 (9:41 pm)
Video Problems I get the same thing, blank fields, with TSE, and others are too. It seems to be a bug.... read more 12/04/2005 (10:24 am)
Compiling TSE with VS 2005 Express Edition Yes there is an audiobuffer.cpp and .h file in the source code if that's what you mean. I also trie... read more 12/02/2005 (9:12 pm)
Compiling TSE with VS 2005 Express Edition I did everything posted above but I still get 2 errors: cl : Command line error D8016 : '/O2' and... read more 11/29/2005 (7:54 pm)
Using the shift key to run You have to be a SDK owner to access those posts, there is a bit of source code modifications to do,... read more 11/28/2005 (9:15 pm)
Getting milkshape material into TGE? Excellent tutorial Allan, there needs to be more tutorials like this for Milkshape.... read more 11/28/2005 (9:07 pm)
Looking for a multiplayer shooter tutorial You could also read the book, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 11/28/2005 (3:14 pm)
Compiling TSE with VS 2005 Express Edition Thanks, I got rid of that error, but more have popped up, guess I'll go back to my VC++ 2002 compile... read more 11/25/2005 (11:30 am)