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Willbkool's Forum Posts

Thread Post Date Posted
.mdl Source game to .dts Your correct, started in Milkshape forum, but identical thread in Houdini forum. WTF???... read more 06/05/2009 (7:29 pm)
Is there any way to make the joints look smaller? Go into File->Preferences->Misc and you can change joint size there. I have mine set to 0.25.... read more 05/09/2009 (9:42 pm)
AutoDetails: DTSPlus!...and a new host Very enlightening. Thanks a lot for all you've done over the years for Milkshape users.... read more 12/04/2008 (7:44 pm)
Good Indie Shooter Sounds I bought some nice weapon sounds from [url]www.sounddogs.com[/url]. Thier prices are indie friendly.... read more 11/12/2008 (9:43 pm)
New version of ms2dtsPlus (2.8.1) I agree, thanks a lot for all the hard work you've put in this. I can't afford those high dollar ... read more 11/12/2008 (4:43 pm)
Texture Woes Make sure the textures are powers of 2. 128x128, 512x512, 1024x256, etc... If they are powers of ... read more 08/19/2007 (7:49 am)
Wwii Mmorpg WWII Online is definitely still going after over 6 years. You have to gain rank to use the more adv... read more 07/28/2007 (9:22 am)
Fixed wing aircraft physics Cool, my dad was stationed there, I still live in Valparaiso. I enjoy watching and hearing the plane... read more 07/14/2007 (10:55 am)
Fixed wing aircraft physics @adder I've studied JSBsim a bit, maybe we could combine forces to integrate a lite version into TG... read more 07/14/2007 (10:36 am)
Fixed wing aircraft physics You might want to check out JSBsim, an open source flight dynamics model. It uses the LGPL license,... read more 07/14/2007 (8:27 am)
Wheel-Tank Help UU3D is Ultimate Unwrap 3D, which is another program besides MS3D. I don't think the .dts importer ... read more 06/16/2007 (7:39 pm)
Wheel-Tank Help There is not a .dts importer for Milkshape. UU3D does import .dts objects though. Some of the peop... read more 06/16/2007 (5:34 pm)
Building a game SOLO!!!! What do you do first Going solo is hard work, than God for the resources and content packs... It really depends on you... read more 06/15/2007 (6:24 pm)
Ultimate Unwrap3D 2 Milkshape3D NEWS Yeah, thanks Rex, I guess a lot of Milkshape owners use UU3D. The animation tool I use, Pacemaker, ... read more 06/02/2007 (8:26 am)
No FPS Example for TGEA?!? Do a search for "TSE FPS" and you should find a resource from Joseph Helm that has a FPS that will w... read more 05/19/2007 (11:26 am)
Blender 3D or MilkShape 3D There are a lot of tutorials for both on the net, just google them. You can try Milkshape for like 3... read more 05/07/2007 (8:33 pm)
Gui Texture Painter Try this resource instead. [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 05/02/2007 (7:24 pm)
Dsq Actually, the Milkshape plus exporter does support .dsq's. I use a different skeleton than Kork'... read more 05/02/2007 (7:05 pm)
PC CPU heaven - 07 Q2 Price cuts Hoorah, I checked the E6600 yesterday on Newegg, and it was $310. I am building myself a new compute... read more 04/21/2007 (11:23 am)
TGE architecture -> extendability There is a resource for adding Speex support, although I haven't tried it yet. There are other VOIP ... read more 04/14/2007 (8:10 am)
Constructor is out a day early Yep, just downloaded it myself. Very cool...... I beat the crowd hehe...... read more 04/08/2007 (2:59 pm)
Problems exporting milkshape materials I think with vertex weighing in 1.8, that Milkshape will become the standard for low budget games. ... read more 03/28/2007 (6:29 pm)
3D Studio Max to Milkshape exporter/converter I used to have it for version 5, but my Max was a student edition, so I erased it off of my computer... read more 03/19/2007 (8:49 pm)
Another .dif Ahhh...., I was thinking about getting that, but I was waiting for Constructor. :( I really hated... read more 03/17/2007 (9:52 pm)
Another .dif Did you make this as 1 dif or several? I've tried making a big dif, but it crashed on exporting, an... read more 03/17/2007 (5:07 pm)
Someone joined my game - Weston who are you? If your server was hooked up to GG's master server, then anybody can see your game. TGE automatical... read more 03/15/2007 (8:05 pm)
Has anyone still got the GORPE source somewhere? I just found a version of Gorpe. I knew I had saved it somewhere, but it took a while to find it. ... read more 03/13/2007 (11:22 am)
MS3D v1.8.0 Released: Vertext Weighting Visualized This is good news for us poor people. I am downloading now, vertex weighing will help a lot!... read more 03/13/2007 (10:12 am)
Milkshape animations stop. I had the same exact problem a while back, but could never come up with a satisfactory answer. I th... read more 02/20/2007 (7:41 pm)
Torque engine as a multiplayer simulation platform Battleground Europe has literally thousands of players online together, I don't think that TGE's sto... read more 02/11/2007 (10:59 am)
How and where can I offer my cababilities for a mod? If you post some screens or have a site showing what you can do, it will get more response. Almos... read more 12/03/2006 (8:15 am)
Creating Nodes in Milkshape Use joints that aren't connected. You can have nodes(joints) named muzzlePoint, mountPoint, and an... read more 07/19/2006 (5:25 pm)
Zoom Scope Lens Thanks for this, it will guide me in making my own reticules.... read more 07/07/2006 (8:53 pm)
D4Y2 "Judy" Yokosuka Suisei- WIP Looks nice. The "Judy" was an excellent dive bomber. What's your poly budget? It's hard to find... read more 07/02/2006 (9:07 am)
Vote for your 3d package Milkshape, it makes great low poly models.... read more 06/27/2006 (7:25 pm)
New version of ms2dtsPlus (2.6.1) This is most awesome, I can't wait to try it. I really appreciate all your support for Milkshape.... read more 06/17/2006 (10:20 pm)
Anyone want any of this stuff? Are you going to give away your Pegasus bridge model? I really want to make a mission of that battl... read more 06/12/2006 (4:07 pm)
Inventory Check Dreamers MMORPG tutorials. He used one in those.... read more 06/07/2006 (3:39 pm)
How to make fast bullets collide properly? I was going to move my last post to the other thread. lol I believe (and hope) that the muzzle ve... read more 06/07/2006 (3:37 pm)
TgeLobby v1.5 in Development I can send you the zip with TGE lobby 1.2 if you would like.... read more 06/05/2006 (11:42 am)
Spuratic Rate of fire I changed my prefs like above, and I also had to make a shorter sound to get it working properly. N... read more 06/01/2006 (8:45 pm)
Making a new weapon I have the WWII media pack and all I had to do was scale them down to size. Of course I haven't use... read more 06/01/2006 (7:28 pm)
What type of content packs do you need? More characters, there are only a few out there. Almost every game needs characters. I really thin... read more 05/17/2006 (7:04 pm)
Compiling TSE with Visual C++ 2005 Express Edition Thanks for starting this new thread Anne. I get the same error as Anne does above, "error C2440: ... read more 04/27/2006 (7:47 pm)
How to update Torque gme engine to Torque shade engine? TSE is very similiar to TGE except for the graphics part of course. Terrain is done different also,... read more 04/25/2006 (12:11 pm)
Milkshape Material NoShow No problem, it happens to people all of the time, the texture shows up in Milkshape because it suppo... read more 04/24/2006 (3:19 pm)
Milkshape Material NoShow Make sure the texture is a power of 2. 128x128, 512x512, 256x1024............. read more 04/24/2006 (8:43 am)
Free WW2 Object Models LOD is Level of Detail. What it means is that there are several copies of the model, each with less... read more 04/23/2006 (10:32 pm)
Free WW2 Object Models They're very nice for free, but I wish the license was clearer also. [Edit] One thing, the transp... read more 04/20/2006 (4:40 pm)
How can you rotate buildings? I think the original poster deleted his comment.... read more 04/17/2006 (6:29 pm)