Willbkool's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Career Change? | Without some kind of background in programming or art, it will take years to get up to speed in maki... read more | 05/19/2011 (8:48 pm) |
| Patching | Thanks for the link Andy. I hate searching for resources on this site. This is definitely something ... read more | 05/19/2011 (8:30 pm) |
| multiplayer tutorial | TGE does the first three things out of the box. It's all in the code as I'm sure you know. The book ... read more | 05/19/2011 (8:19 pm) |
| Setting Energy to Equal Health | OK, cool. Thanks again Paul.... read more | 05/18/2011 (6:36 pm) |
| Setting Energy to Equal Health | Daniel, are you saying that Paul's code above won't work in multiplayer? It seems to do the trick fo... read more | 05/17/2011 (5:19 pm) |
| Patching | I believe there was a resource for this many years ago, but I haven't been able to find it with any ... read more | 05/17/2011 (5:09 pm) |
| UVW Maps Small pieces and large reference textures | Yes, you can use multiple textures for one model. You can have a roof, wall, floor, whatever, be dif... read more | 05/09/2011 (4:19 pm) |
| Sticking with explosion impact. | I believe it's the [code]armingDelay = 4000; [/code] that is causing it to not explode on c... read more | 05/07/2011 (12:34 pm) |
| Player teams - Need help with commandToServer ? | Yeah, that's the resource I meant, and there's another one for T3D as well. The one Greg linked to h... read more | 05/06/2011 (8:05 pm) |
| Player teams - Need help with commandToServer ? | Search the resources, there's a team resource for T3D. Not sure if there are any engine changes or j... read more | 05/05/2011 (9:05 pm) |
| need help new guys. | That's what I thought Matt. People keep saying 64 or 128 players, but I remember from years ago a GG... read more | 05/03/2011 (7:38 pm) |
| A take on localized damages in FPS games, has anyone ever seen this? | You should make an updated resource for that Daniel, I can't seem to get any of the hitboxes resourc... read more | 05/01/2011 (9:39 pm) |
| What are the consequences of a non-power-of-two texture size? | That's why I keep all my models that use the same textures in 1 folder, not sure if that helps, but ... read more | 04/28/2011 (3:29 pm) |
| A take on localized damages in FPS games, has anyone ever seen this? | I'm going to add hitboxes for locational damage soon. It's a major part of my game to be able to hav... read more | 04/28/2011 (3:18 pm) |
| What are the consequences of a non-power-of-two texture size? | I can remember when I first started with TGE 8 years ago that textures that weren't powers of 2 woul... read more | 04/27/2011 (7:28 pm) |
| Criticism on Medieval First Person Combat Game | Nice necro-post...... read more | 04/20/2011 (3:12 pm) |
| How large is TGE 1.4 | I think the maps are 2048 meters squared if I remember right. You can turn off tilable terrain, b... read more | 04/12/2011 (9:42 pm) |
| Setting Energy to Equal Health | Thanks a lot Paul! I was mucking around in shapebase and found those areas, but I haven't had time t... read more | 04/12/2011 (3:17 pm) |
| Setting Energy to Equal Health | Thanks for the replies. I really don't want to disable recharge rate because I'm using the sprinting... read more | 04/10/2011 (9:38 pm) |
| Some questions on 3D software... | Milkshape is only $35. It's great for importing and exporting a lot of different formats. After almo... read more | 04/05/2011 (6:30 pm) |
| Torque 3D vs TGE comparison | I've only tried a T3D demo, but I noticed a considerable drop in fps compared to TGEA 1.8.2 in a sim... read more | 04/01/2011 (7:54 pm) |
| Arteria3d Launch Shanty Pack 2, fully Torque3d compatible | Any LOD's in these? The medieval world builder pack didn't appear to have any.... read more | 04/01/2011 (7:28 pm) |
| About being multi-skilled or focusing on one thing.... | I think it depends on whether you have a team or are a lone wolf. A lone developer must have some sk... read more | 03/27/2011 (8:57 pm) |
| TGEA = Torque 3D? | Necro-post?... read more | 03/25/2011 (7:00 pm) |
| Hiding scripts - where are the dso files? [SOLVED] | I don't have T3D, but in TGEA I commented out this define: /// Define me if you don't want Torque... read more | 03/22/2011 (9:58 pm) |
| Boxdimensions.com - 3d models at very competitive prices | Very nice tree pack. I like that it has LODs, I will pick this up soon.... read more | 03/14/2011 (9:23 pm) |
| Downtown model pack | Probably not, I think it went the way of the Ruins and Bunkers packs, which are also no longer on th... read more | 03/08/2011 (8:31 pm) |
| UnrealEd export to usable files in Torque3D | For us poor people, we can open .x and .obj in Milkshape or UUW3D, which also opens .dae.... read more | 03/03/2011 (3:14 pm) |
| torque constructor | Try google Sketchup. There are a lot of plugins for it and it also saves to collada. ... read more | 02/26/2011 (3:08 pm) |
| UnrealEd export to usable files in Torque3D | Hey, thanks for the heads up on Sketchup. It really is easy to build things in, although the texturi... read more | 02/24/2011 (3:19 pm) |
| How to configure Visual C++ 2010 for TGEA (it isnt in the docs) | He means that there won't be any more updates to TGEA. You can still use it of course, that's what I... read more | 02/15/2011 (9:27 pm) |
| Arteria3d WELCOME BACK Discount | The discount is not given as of today.... read more | 02/05/2011 (3:12 pm) |
| Blank Level to start with | The texture has to be a power of 2. 256x256, 512x512, 512x256, etc., it doesn't have to be square, b... read more | 01/29/2011 (8:13 pm) |
| Problem with art I bought from dexsoft-games | I bought some Dexsoft packs as well and they take some modification to work correctly in Torque. Con... read more | 05/16/2010 (10:09 pm) |
| Weapons Pack Combo | Well, this thread was almost 3 years old before you resurrected it. hehe... read more | 03/12/2010 (8:55 pm) |
| Multiplayer question - how to use different models on players | There are resources to do this already. [url=http://www.torquepowered.com/community/resources/view/7... read more | 01/26/2010 (7:22 pm) |
| Tips for long-range audio? | I looked into this sound delay before, and I think everything you need to do it is in OpenAL. I nev... read more | 01/13/2010 (12:30 am) |
| Basic milkshape video tutorials | These are actually pretty good if you have no knowledge about Milkshape at all. I watched them years... read more | 01/03/2010 (9:03 pm) |
| Milkshape Emissive Property Not Working!!! | Is the texture a .png? It can't be a .jpg. I have a super png exporter in Photoshop. If I remember c... read more | 12/24/2009 (4:53 pm) |
| TDN Down? | Thanks for the link Stefan, I thought TDN was gone. I'm going to download whatever info I want from ... read more | 12/20/2009 (1:42 pm) |
| sailingsimulation | Another book, "Game Physics Engine Development," Ian Millington, Morgan Kaufmann, 2007 has... read more | 12/19/2009 (3:53 pm) |
| Milkshape Emissive Property Not Working!!! | What .dts exporter are you using? If you are using the .dts plus exporter, you have to select transp... read more | 12/19/2009 (2:49 pm) |
| DTS importer??? | As the above poster said, Ultimate Unwrap 3D will [b] import and export[/b] .dts files. You have to... read more | 12/07/2009 (3:12 pm) |
| Qaurk usage | No Milkshape to .dif that I know of. Milkshape will export to .map though. But you would need Quark ... read more | 10/16/2009 (11:48 pm) |
| TGEA - FSAA + Glow | I agree. I waited almost 5 years for TGEA(TSE) to get where it is now. I'll admit TGEA 1.8.1 is a lo... read more | 09/29/2009 (9:00 pm) |
| Semi-auto fire rate | I just checked in-game, it doesn't fire if the mouse button is kept pressed. So the code should work... read more | 09/22/2009 (8:20 pm) |
| Semi-auto fire rate | Here is some code for a semi-auto from Crimeforce. [code] stateName[0] = &q... read more | 09/22/2009 (7:57 pm) |
| Milkshape Camera Bug D: | This happens to me if a model is very small. You might want to try increasing the size and see if th... read more | 09/01/2009 (2:12 am) |
| Constructor -> TrueSpace ( or Dif to dts) | Why not just make the buildings in Blender? Especially if your using Torque 3D? That way you don't h... read more | 08/20/2009 (11:07 pm) |
| only parts of 3d model visible after export | Make sure all the groups of your model don't have numbers at the end of the name. The exporter may t... read more | 07/21/2009 (8:39 pm) |