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Willbkool's Forum Posts

Thread Post Date Posted
Career Change? Without some kind of background in programming or art, it will take years to get up to speed in maki... read more 05/19/2011 (8:48 pm)
Patching Thanks for the link Andy. I hate searching for resources on this site. This is definitely something ... read more 05/19/2011 (8:30 pm)
multiplayer tutorial TGE does the first three things out of the box. It's all in the code as I'm sure you know. The book ... read more 05/19/2011 (8:19 pm)
Setting Energy to Equal Health OK, cool. Thanks again Paul.... read more 05/18/2011 (6:36 pm)
Setting Energy to Equal Health Daniel, are you saying that Paul's code above won't work in multiplayer? It seems to do the trick fo... read more 05/17/2011 (5:19 pm)
Patching I believe there was a resource for this many years ago, but I haven't been able to find it with any ... read more 05/17/2011 (5:09 pm)
UVW Maps Small pieces and large reference textures Yes, you can use multiple textures for one model. You can have a roof, wall, floor, whatever, be dif... read more 05/09/2011 (4:19 pm)
Sticking with explosion impact. I believe it's the [code]armingDelay = 4000; [/code] that is causing it to not explode on c... read more 05/07/2011 (12:34 pm)
Player teams - Need help with commandToServer ? Yeah, that's the resource I meant, and there's another one for T3D as well. The one Greg linked to h... read more 05/06/2011 (8:05 pm)
Player teams - Need help with commandToServer ? Search the resources, there's a team resource for T3D. Not sure if there are any engine changes or j... read more 05/05/2011 (9:05 pm)
need help new guys. That's what I thought Matt. People keep saying 64 or 128 players, but I remember from years ago a GG... read more 05/03/2011 (7:38 pm)
A take on localized damages in FPS games, has anyone ever seen this? You should make an updated resource for that Daniel, I can't seem to get any of the hitboxes resourc... read more 05/01/2011 (9:39 pm)
What are the consequences of a non-power-of-two texture size? That's why I keep all my models that use the same textures in 1 folder, not sure if that helps, but ... read more 04/28/2011 (3:29 pm)
A take on localized damages in FPS games, has anyone ever seen this? I'm going to add hitboxes for locational damage soon. It's a major part of my game to be able to hav... read more 04/28/2011 (3:18 pm)
What are the consequences of a non-power-of-two texture size? I can remember when I first started with TGE 8 years ago that textures that weren't powers of 2 woul... read more 04/27/2011 (7:28 pm)
Criticism on Medieval First Person Combat Game Nice necro-post...... read more 04/20/2011 (3:12 pm)
How large is TGE 1.4 I think the maps are 2048 meters squared if I remember right. You can turn off tilable terrain, b... read more 04/12/2011 (9:42 pm)
Setting Energy to Equal Health Thanks a lot Paul! I was mucking around in shapebase and found those areas, but I haven't had time t... read more 04/12/2011 (3:17 pm)
Setting Energy to Equal Health Thanks for the replies. I really don't want to disable recharge rate because I'm using the sprinting... read more 04/10/2011 (9:38 pm)
Some questions on 3D software... Milkshape is only $35. It's great for importing and exporting a lot of different formats. After almo... read more 04/05/2011 (6:30 pm)
Torque 3D vs TGE comparison I've only tried a T3D demo, but I noticed a considerable drop in fps compared to TGEA 1.8.2 in a sim... read more 04/01/2011 (7:54 pm)
Arteria3d Launch Shanty Pack 2, fully Torque3d compatible Any LOD's in these? The medieval world builder pack didn't appear to have any.... read more 04/01/2011 (7:28 pm)
About being multi-skilled or focusing on one thing.... I think it depends on whether you have a team or are a lone wolf. A lone developer must have some sk... read more 03/27/2011 (8:57 pm)
TGEA = Torque 3D? Necro-post?... read more 03/25/2011 (7:00 pm)
Hiding scripts - where are the dso files? [SOLVED] I don't have T3D, but in TGEA I commented out this define: /// Define me if you don't want Torque... read more 03/22/2011 (9:58 pm)
Boxdimensions.com - 3d models at very competitive prices Very nice tree pack. I like that it has LODs, I will pick this up soon.... read more 03/14/2011 (9:23 pm)
Downtown model pack Probably not, I think it went the way of the Ruins and Bunkers packs, which are also no longer on th... read more 03/08/2011 (8:31 pm)
UnrealEd export to usable files in Torque3D For us poor people, we can open .x and .obj in Milkshape or UUW3D, which also opens .dae.... read more 03/03/2011 (3:14 pm)
torque constructor Try google Sketchup. There are a lot of plugins for it and it also saves to collada. ... read more 02/26/2011 (3:08 pm)
UnrealEd export to usable files in Torque3D Hey, thanks for the heads up on Sketchup. It really is easy to build things in, although the texturi... read more 02/24/2011 (3:19 pm)
How to configure Visual C++ 2010 for TGEA (it isnt in the docs) He means that there won't be any more updates to TGEA. You can still use it of course, that's what I... read more 02/15/2011 (9:27 pm)
Arteria3d WELCOME BACK Discount The discount is not given as of today.... read more 02/05/2011 (3:12 pm)
Blank Level to start with The texture has to be a power of 2. 256x256, 512x512, 512x256, etc., it doesn't have to be square, b... read more 01/29/2011 (8:13 pm)
Problem with art I bought from dexsoft-games I bought some Dexsoft packs as well and they take some modification to work correctly in Torque. Con... read more 05/16/2010 (10:09 pm)
Weapons Pack Combo Well, this thread was almost 3 years old before you resurrected it. hehe... read more 03/12/2010 (8:55 pm)
Multiplayer question - how to use different models on players There are resources to do this already. [url=http://www.torquepowered.com/community/resources/view/7... read more 01/26/2010 (7:22 pm)
Tips for long-range audio? I looked into this sound delay before, and I think everything you need to do it is in OpenAL. I nev... read more 01/13/2010 (12:30 am)
Basic milkshape video tutorials These are actually pretty good if you have no knowledge about Milkshape at all. I watched them years... read more 01/03/2010 (9:03 pm)
Milkshape Emissive Property Not Working!!! Is the texture a .png? It can't be a .jpg. I have a super png exporter in Photoshop. If I remember c... read more 12/24/2009 (4:53 pm)
TDN Down? Thanks for the link Stefan, I thought TDN was gone. I'm going to download whatever info I want from ... read more 12/20/2009 (1:42 pm)
sailingsimulation Another book, "Game Physics Engine Development," Ian Millington, Morgan Kaufmann, 2007 has... read more 12/19/2009 (3:53 pm)
Milkshape Emissive Property Not Working!!! What .dts exporter are you using? If you are using the .dts plus exporter, you have to select transp... read more 12/19/2009 (2:49 pm)
DTS importer??? As the above poster said, Ultimate Unwrap 3D will [b] import and export[/b] .dts files. You have to... read more 12/07/2009 (3:12 pm)
Qaurk usage No Milkshape to .dif that I know of. Milkshape will export to .map though. But you would need Quark ... read more 10/16/2009 (11:48 pm)
TGEA - FSAA + Glow I agree. I waited almost 5 years for TGEA(TSE) to get where it is now. I'll admit TGEA 1.8.1 is a lo... read more 09/29/2009 (9:00 pm)
Semi-auto fire rate I just checked in-game, it doesn't fire if the mouse button is kept pressed. So the code should work... read more 09/22/2009 (8:20 pm)
Semi-auto fire rate Here is some code for a semi-auto from Crimeforce. [code] stateName[0] = &q... read more 09/22/2009 (7:57 pm)
Milkshape Camera Bug D: This happens to me if a model is very small. You might want to try increasing the size and see if th... read more 09/01/2009 (2:12 am)
Constructor -> TrueSpace ( or Dif to dts) Why not just make the buildings in Blender? Especially if your using Torque 3D? That way you don't h... read more 08/20/2009 (11:07 pm)
only parts of 3d model visible after export Make sure all the groups of your model don't have numbers at the end of the name. The exporter may t... read more 07/21/2009 (8:39 pm)