Anthony Farmer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SoundGroup Not Initializing | Wow, THAT was obscure! And another great area where some DOCUMENTATION would be useful... Turns ... read more | 06/02/2008 (4:16 pm) |
| SoundGroup Not Initializing | Weird. SoundManager.IsCreated() returns FALSE. Not sure why.... read more | 06/02/2008 (3:43 pm) |
| TorqueX 3.0 | Thanks, John. You definitely got the main gist of the feedback. Hopefully it's useful for you guys... read more | 06/01/2008 (10:04 am) |
| TorqueX 3.0 | John: >> I still managed to produce over 50 game prototypes - just by dissecting the code. Tha... read more | 05/31/2008 (10:34 pm) |
| TorqueX 3.0 | With all due respect, Mr. Stevens, I would put my own record of shipped titles on myriad platforms o... read more | 05/31/2008 (10:10 pm) |
| TorqueX 3.0 | I disagree, Tx 2.0 (and any GG product) has major problems if people can't actually use it. Since... read more | 05/31/2008 (4:21 pm) |
| Redistributables | FYI, "GarageGames.TorqueX.Framework.dll" gets copied automatically to the \bin\debug directory. Tha... read more | 05/30/2008 (1:13 pm) |
| TorqueX 3.0 | LoL, how about we get Tx 2.0 working first? ALF... read more | 05/30/2008 (9:42 am) |
| Official Torque X Documentation Feedback | To everyone looking for a class reference, I found a limited one by scanning the TorqueX installatio... read more | 05/30/2008 (9:40 am) |
| Gui In Txb 2.0 | How on earth did you ever figure this out?... read more | 05/30/2008 (9:30 am) |
| Totally confused | Another example: I need to know if AngulaVelocity is in degrees or radians. What do I click on t... read more | 05/29/2008 (12:53 pm) |
| Official Torque X Documentation Feedback | How about better keyword search capability? Since the entire community uses Visual Studio or has ... read more | 05/29/2008 (12:38 pm) |
| Class & Component references | Wow, I couldn't find information on "T2DPhysicsComponent" or "ProcessList" or "AddTickCallback" eith... read more | 05/23/2008 (12:17 pm) |
| Helpful hints for learning | Thanks! Got the static sprites. I'm still looking into the physics piece and don't yet follow wh... read more | 05/23/2008 (10:08 am) |
| Helpful hints for learning | I don't see T2DStaticSprites anywhere in Visual Studio, the Scene file, or TGB. Is there more than ... read more | 05/21/2008 (2:41 pm) |
| Helpful hints for learning | Just a quick follow-up to clarify a few things, as it's not like I've made NO progress -- just that ... read more | 05/20/2008 (2:23 pm) |
| XNA 2.0 questions | I'm currently using TorqueX with Visual Studio 2005, which so far seems to work fine. A friend of m... read more | 04/14/2008 (4:56 pm) |
| Most eagerly awaited T2D improvement? | My top 3 list: 1. Iso or Hex based tile system, with pathfinding support API and appropriate map ... read more | 04/07/2005 (1:01 pm) |
| Need to know where to start? | Hi. I picked up T2D at GDC last month and am finally getting the chance to sit down with it. My ... read more | 04/07/2005 (12:49 pm) |