Game Development Community

Jonas's Forum Posts

Thread Post Date Posted
Is instancing optimized and ready to go in the 1.1 build? Been playing around a bit with the instancing a bit and i have to say that its working very well. ... read more 11/24/2010 (8:03 am)
Is instancing optimized and ready to go in the 1.1 build? Ye of course with the tragedy it wont get much more forward just needed to ask the question. Yes ... read more 11/23/2010 (7:51 pm)
Converting a project from 1.0.1 to 1.1 beta 3 after a entire day of converting stuff i agree without WinMerge. Making this convertion without thi... read more 11/19/2010 (2:45 am)
Converting a project from 1.0.1 to 1.1 beta 3 Ok, thanks for the answer im gonna try WinMerge and see what i come up with. Kind regards... read more 11/18/2010 (12:58 pm)
Converting a project from 1.0.1 to 1.1 beta 3 My own personal guess is of course that the entire Tools directory needs to be swapped out (and save... read more 11/18/2010 (11:51 am)
Capture the flag, problem with score Thank you Christian, i know i eventually need to fix that but right now i just need to get the tr... read more 11/13/2010 (11:54 am)
Capture the flag, problem with score Sure thanks! i will be dropping in a email today Kind regards Jonas... read more 11/13/2010 (9:53 am)
Capture the flag, problem with score I see, thank you for the response. I have not created any package for my game mode since i did not h... read more 11/10/2010 (11:13 am)
Capture the flag, problem with score I really need help with this it seems that however i twist and turn it the line: game.incScore(%clie... read more 11/10/2010 (10:12 am)
Capture the flag, problem with score A little update on the problem: I have made some tests and it is indeed calling the GameCore::inc... read more 11/09/2010 (2:58 pm)
.DAE file + .TGA only shows single color? Sorry for the lack of a final post on this one, i just wanna say that the issue has now been fixed t... read more 11/09/2010 (8:50 am)
.DAE file + .TGA only shows single color? Unfortunantly i do not, since i bought the model it could be anyone.... read more 10/28/2010 (7:57 am)
.DAE file + .TGA only shows single color? I bought the model that is faulty but i was ensured that it was exported correctly, but i tested to ... read more 10/27/2010 (7:28 am)
Swaping character model Ah ok i see, well thank you.... read more 10/26/2010 (4:03 pm)
.DAE file + .TGA only shows single color? Hi Chris! where exactly is the problem located if it does not load correctly? is it engine side o... read more 10/26/2010 (3:46 am)
Asking for the PhysX.cs file? Ah ok, thank you!... read more 10/11/2010 (3:50 pm)
Possible shader bug Nop its still present, the shape creation failed is fixed though was probably a location error. the ... read more 10/10/2010 (3:11 am)
Re-creating a Chooseleveldlg Thats seems as the best solution "Ignore it", is it that harmless to the actually game or ... read more 10/05/2010 (5:13 pm)
Re-creating a Chooseleveldlg Ahh i see, Well since this seems to be a issue known to the community is there any solid fix on the ... read more 10/05/2010 (3:53 pm)
Re-creating a Chooseleveldlg Hi again guys, a problem has surfaced, i now get StartFame: End the game first! in my log everytime ... read more 10/05/2010 (12:20 am)
Re-creating a Chooseleveldlg Thank you it now works prefectly!... read more 10/04/2010 (5:44 pm)
Re-creating a Chooseleveldlg Ah ok, ill fiddle around with it and post how it goes.... read more 10/03/2010 (3:33 am)
Changing square size? Ok this issue is now solved thanks for everyone's input!... read more 09/19/2010 (9:38 am)
Changing square size? Yes yes that is the idea, im sorry i forgot the size of the map and confused it with the square size... read more 09/18/2010 (5:46 pm)
Changing square size? I dont understand, if the terrain take exactly the same amount regardless of square size why even ha... read more 09/18/2010 (4:39 pm)
Changing square size? Ah ok, didn't view that as possible but sure i will give it a try later today and give results.... read more 09/18/2010 (11:38 am)
Changing square size? A little update: As suggested removing the terrain will only render then inert they will still dr... read more 09/18/2010 (11:05 am)
Changing square size? Ok ye as i thought the clear terrain tool just render then inert it doesn't actually remove them tec... read more 09/18/2010 (10:25 am)
Changing square size? Hey Tim, The problem im having is i currently have a square size of 1 however in my setup i have ... read more 09/18/2010 (8:17 am)
Changing square size? To save power instead of chancing the square size could i delete some blocks from the terrain block ... read more 09/17/2010 (12:34 pm)
Changing square size? Ok, ye thats what i was afraid thank you... read more 09/17/2010 (11:09 am)
How many drawcalls/polygons are to many? Nice! 78% isn't a small load of the GPU any day. Ye i think the main idea with instancing is a more ... read more 09/16/2010 (4:17 pm)
How many drawcalls/polygons are to many? Ah ok ye i guess its better if they fix as much as possible before release. Crysis used 2k? did a... read more 09/16/2010 (2:32 pm)
How many drawcalls/polygons are to many? Ok thank you. Follow up question, above 2k is the engine bottlenecking or can it still out put st... read more 09/16/2010 (1:29 pm)
Random multiplayer spawning + kill switch I am embarrassed really what can i say, i screwed up i should have given it a couple of hours and re... read more 08/10/2010 (7:58 pm)
view distance, poly management and power saving thanks for all the great responses! but back to the task at hand for a second this is what i have... read more 08/05/2010 (12:21 pm)
view distance, poly management and power saving Thank you i will try this and give feed back. Also regarding LOD, i want it in my final version b... read more 08/03/2010 (1:16 pm)
Problem with pathing Ok im sorry for the quick last reply i managed to do that part by myself. Best regards... read more 07/21/2010 (8:30 pm)
Problem with pathing Hi again ! I added some aditional markers to make the "run way" a bit more smooth and t... read more 07/21/2010 (2:06 pm)
Problem with pathing Hi again, It was the pause time that was set to 1000 i fixed it and now hes running the desired p... read more 07/21/2010 (11:38 am)
Calling a GUI ::OnEnterTrigger ye it works perfectly ! thank you Konrad.... read more 07/21/2010 (6:18 am)
Calling a GUI ::OnEnterTrigger Ok i fixed the cursor error with a simple line : NoCursor = "1"; its just the issue wit... read more 07/20/2010 (8:24 pm)
Calling a GUI ::OnEnterTrigger Hey again guys, ok i forgot to exec it so problem solved there, However now i face the problem that ... read more 07/20/2010 (8:21 pm)
Calling a GUI ::OnEnterTrigger that gives me the msg: <input> (0): Unable to find object: 'you_have_key_gui' attempting to ca... read more 07/20/2010 (8:02 am)
Checking a inventory variable for true or false Thank you Michael! it works now! Thanks to everyone who helped out ! im thinking of making a comp... read more 07/17/2010 (10:01 am)
Checking a inventory variable for true or false Ye i do have the object created it just eludes me why it won't react to it. This is how i got it ... read more 07/17/2010 (1:10 am)
Checking a inventory variable for true or false Hey i have updated my code with your help but im still coming up dry... Now it recognizes the ... read more 07/16/2010 (10:39 pm)
Game stages @Jonathan that would be great! Ok here goes: The boss fight starts of with a cut scene(this i ... read more 07/16/2010 (7:51 am)
Creating a door trigger Ah i see, ye i got it working now! Thanks for the clarification and overall its a great quick tut... read more 07/16/2010 (7:43 am)
The3dstudio Thank you Tracy! i will mail you if i need anymore help.... read more 07/16/2010 (6:13 am)