Jonas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is instancing optimized and ready to go in the 1.1 build? | Been playing around a bit with the instancing a bit and i have to say that its working very well. ... read more | 11/24/2010 (8:03 am) |
| Is instancing optimized and ready to go in the 1.1 build? | Ye of course with the tragedy it wont get much more forward just needed to ask the question. Yes ... read more | 11/23/2010 (7:51 pm) |
| Converting a project from 1.0.1 to 1.1 beta 3 | after a entire day of converting stuff i agree without WinMerge. Making this convertion without thi... read more | 11/19/2010 (2:45 am) |
| Converting a project from 1.0.1 to 1.1 beta 3 | Ok, thanks for the answer im gonna try WinMerge and see what i come up with. Kind regards... read more | 11/18/2010 (12:58 pm) |
| Converting a project from 1.0.1 to 1.1 beta 3 | My own personal guess is of course that the entire Tools directory needs to be swapped out (and save... read more | 11/18/2010 (11:51 am) |
| Capture the flag, problem with score | Thank you Christian, i know i eventually need to fix that but right now i just need to get the tr... read more | 11/13/2010 (11:54 am) |
| Capture the flag, problem with score | Sure thanks! i will be dropping in a email today Kind regards Jonas... read more | 11/13/2010 (9:53 am) |
| Capture the flag, problem with score | I see, thank you for the response. I have not created any package for my game mode since i did not h... read more | 11/10/2010 (11:13 am) |
| Capture the flag, problem with score | I really need help with this it seems that however i twist and turn it the line: game.incScore(%clie... read more | 11/10/2010 (10:12 am) |
| Capture the flag, problem with score | A little update on the problem: I have made some tests and it is indeed calling the GameCore::inc... read more | 11/09/2010 (2:58 pm) |
| .DAE file + .TGA only shows single color? | Sorry for the lack of a final post on this one, i just wanna say that the issue has now been fixed t... read more | 11/09/2010 (8:50 am) |
| .DAE file + .TGA only shows single color? | Unfortunantly i do not, since i bought the model it could be anyone.... read more | 10/28/2010 (7:57 am) |
| .DAE file + .TGA only shows single color? | I bought the model that is faulty but i was ensured that it was exported correctly, but i tested to ... read more | 10/27/2010 (7:28 am) |
| Swaping character model | Ah ok i see, well thank you.... read more | 10/26/2010 (4:03 pm) |
| .DAE file + .TGA only shows single color? | Hi Chris! where exactly is the problem located if it does not load correctly? is it engine side o... read more | 10/26/2010 (3:46 am) |
| Asking for the PhysX.cs file? | Ah ok, thank you!... read more | 10/11/2010 (3:50 pm) |
| Possible shader bug | Nop its still present, the shape creation failed is fixed though was probably a location error. the ... read more | 10/10/2010 (3:11 am) |
| Re-creating a Chooseleveldlg | Thats seems as the best solution "Ignore it", is it that harmless to the actually game or ... read more | 10/05/2010 (5:13 pm) |
| Re-creating a Chooseleveldlg | Ahh i see, Well since this seems to be a issue known to the community is there any solid fix on the ... read more | 10/05/2010 (3:53 pm) |
| Re-creating a Chooseleveldlg | Hi again guys, a problem has surfaced, i now get StartFame: End the game first! in my log everytime ... read more | 10/05/2010 (12:20 am) |
| Re-creating a Chooseleveldlg | Thank you it now works prefectly!... read more | 10/04/2010 (5:44 pm) |
| Re-creating a Chooseleveldlg | Ah ok, ill fiddle around with it and post how it goes.... read more | 10/03/2010 (3:33 am) |
| Changing square size? | Ok this issue is now solved thanks for everyone's input!... read more | 09/19/2010 (9:38 am) |
| Changing square size? | Yes yes that is the idea, im sorry i forgot the size of the map and confused it with the square size... read more | 09/18/2010 (5:46 pm) |
| Changing square size? | I dont understand, if the terrain take exactly the same amount regardless of square size why even ha... read more | 09/18/2010 (4:39 pm) |
| Changing square size? | Ah ok, didn't view that as possible but sure i will give it a try later today and give results.... read more | 09/18/2010 (11:38 am) |
| Changing square size? | A little update: As suggested removing the terrain will only render then inert they will still dr... read more | 09/18/2010 (11:05 am) |
| Changing square size? | Ok ye as i thought the clear terrain tool just render then inert it doesn't actually remove them tec... read more | 09/18/2010 (10:25 am) |
| Changing square size? | Hey Tim, The problem im having is i currently have a square size of 1 however in my setup i have ... read more | 09/18/2010 (8:17 am) |
| Changing square size? | To save power instead of chancing the square size could i delete some blocks from the terrain block ... read more | 09/17/2010 (12:34 pm) |
| Changing square size? | Ok, ye thats what i was afraid thank you... read more | 09/17/2010 (11:09 am) |
| How many drawcalls/polygons are to many? | Nice! 78% isn't a small load of the GPU any day. Ye i think the main idea with instancing is a more ... read more | 09/16/2010 (4:17 pm) |
| How many drawcalls/polygons are to many? | Ah ok ye i guess its better if they fix as much as possible before release. Crysis used 2k? did a... read more | 09/16/2010 (2:32 pm) |
| How many drawcalls/polygons are to many? | Ok thank you. Follow up question, above 2k is the engine bottlenecking or can it still out put st... read more | 09/16/2010 (1:29 pm) |
| Random multiplayer spawning + kill switch | I am embarrassed really what can i say, i screwed up i should have given it a couple of hours and re... read more | 08/10/2010 (7:58 pm) |
| view distance, poly management and power saving | thanks for all the great responses! but back to the task at hand for a second this is what i have... read more | 08/05/2010 (12:21 pm) |
| view distance, poly management and power saving | Thank you i will try this and give feed back. Also regarding LOD, i want it in my final version b... read more | 08/03/2010 (1:16 pm) |
| Problem with pathing | Ok im sorry for the quick last reply i managed to do that part by myself. Best regards... read more | 07/21/2010 (8:30 pm) |
| Problem with pathing | Hi again ! I added some aditional markers to make the "run way" a bit more smooth and t... read more | 07/21/2010 (2:06 pm) |
| Problem with pathing | Hi again, It was the pause time that was set to 1000 i fixed it and now hes running the desired p... read more | 07/21/2010 (11:38 am) |
| Calling a GUI ::OnEnterTrigger | ye it works perfectly ! thank you Konrad.... read more | 07/21/2010 (6:18 am) |
| Calling a GUI ::OnEnterTrigger | Ok i fixed the cursor error with a simple line : NoCursor = "1"; its just the issue wit... read more | 07/20/2010 (8:24 pm) |
| Calling a GUI ::OnEnterTrigger | Hey again guys, ok i forgot to exec it so problem solved there, However now i face the problem that ... read more | 07/20/2010 (8:21 pm) |
| Calling a GUI ::OnEnterTrigger | that gives me the msg: <input> (0): Unable to find object: 'you_have_key_gui' attempting to ca... read more | 07/20/2010 (8:02 am) |
| Checking a inventory variable for true or false | Thank you Michael! it works now! Thanks to everyone who helped out ! im thinking of making a comp... read more | 07/17/2010 (10:01 am) |
| Checking a inventory variable for true or false | Ye i do have the object created it just eludes me why it won't react to it. This is how i got it ... read more | 07/17/2010 (1:10 am) |
| Checking a inventory variable for true or false | Hey i have updated my code with your help but im still coming up dry... Now it recognizes the ... read more | 07/16/2010 (10:39 pm) |
| Game stages | @Jonathan that would be great! Ok here goes: The boss fight starts of with a cut scene(this i ... read more | 07/16/2010 (7:51 am) |
| Creating a door trigger | Ah i see, ye i got it working now! Thanks for the clarification and overall its a great quick tut... read more | 07/16/2010 (7:43 am) |
| The3dstudio | Thank you Tracy! i will mail you if i need anymore help.... read more | 07/16/2010 (6:13 am) |