Game Development Community

-Aaron B-'s Forum Posts

Thread Post Date Posted
T3D 1.1 GOLD - Can't open Cheetah max models etc. @ Netwyrm- The Cheetah is a new vehicle they added, Though I wish there was another animated actor... read more 06/09/2011 (4:58 pm)
T3D 1.1 - Horrible Aiming Issue - RESOLVED LOL, I was just noticing this this morning :D I was checking on decals and figured I'd shoot some... read more 06/06/2011 (5:41 am)
Sweet Parallax Terrain Materials Pack? Those Look Fabulous! ... read more 12/06/2010 (2:51 pm)
Raise A Glass Cheers to All of you!!! It's a bit early here but perhaps I could toss some Irish cream into my cof... read more 12/06/2010 (2:48 pm)
something all T3D owners are thinking about now Indeed, T3D has such promise it'd be pretty silly to 'jump ship' simply because of the current situa... read more 11/19/2010 (1:26 am)
AFX Survey (Please Respond) 1. Yes, I love the way it has added value to T3d for myself. 2. No 3. I have not fully explored un... read more 11/12/2010 (11:55 pm)
The Uncertain Future Sad to hear the news. I love the way AFX works and I appreciate the work you put into it Jeff. I h... read more 11/11/2010 (11:28 pm)
AFX port to T3D 1.1 Beta 3 is in progress Sorry to hear that Jeff! I hope they find those responsible. Totally understandable that it will c... read more 09/24/2010 (10:02 pm)
Is there a way to make a multiplayer world "loop" ? I have pondered the 9x9 design for a long time with no truly satisfying solutions. The best I cou... read more 09/04/2010 (12:15 am)
T3D 1.1 Beta 2 - Corpse dissapears when viewed from certain angles - LOGGED Quote: It actually comes down to Gideon being a drama queen. Glad to see this is a sim... read more 08/20/2010 (10:00 am)
How can i use hardware instancing in Beta2? Perhaps a good compromise would be to use the algorithm to make the instancing work as efficiently a... read more 08/13/2010 (3:24 pm)
Material Editor Critical Problem The only time I have 'lost' those editor windows was when I had switched to fullscreen while in the ... read more 08/09/2010 (6:07 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Indeed that fix works nicely for me as well. I already have set $pref::Net::PacketRateToClient = ... read more 08/07/2010 (2:34 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED @Henry That post does make sense :) If I read that correctly then: The projectile is being se... read more 08/07/2010 (12:37 am)
What do make 3d background in T3d *.mis? Are you talking about actual 3D terrain? If so you can use the built in terrain tools in the editor... read more 08/06/2010 (7:23 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Could this be related to the buggy terrain tiling code that was recently disabled because it had iss... read more 08/06/2010 (3:19 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED I checked the ground plane as well in the empty room mission. I moved it's location to "700 70... read more 08/06/2010 (2:38 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED I had some spare time this morning, what can I say :) (insomnia...troubleshooters best friend)... read more 08/06/2010 (10:21 am)
T3D 1.1 Beta 2 - Terrain texture seams - LOGGED @Guy I took a peek at your image there and my antivirus detected and blocked a virus ( I use Avast!... read more 08/06/2010 (9:33 am)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED O.o I dropped your level into a new 'full' template and tried tweaking the packet rate and size to ... read more 08/06/2010 (8:01 am)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED @Henry I noticed this issue this morning while testing a terrain. The change of PacketRateToClien... read more 08/05/2010 (8:24 pm)
Torque 3D Status - 7/29/2010 @Konrad <^.^> LOL Seriously though, I will be happy even if it took an extra day or three... read more 08/03/2010 (8:32 pm)
Forest Editor Wind Effects for Artists Now this is what I call timing :) I was planning to inquire as to how I would do this to a Blender ... read more 06/09/2010 (8:16 am)
Next T3D 1.1 release? I know I'm not exactly experienced in these matters but I did have a thought on something somewhat u... read more 05/28/2010 (6:16 pm)
Problem with art I bought from dexsoft-games I have bought several art packs from DexSoft and I love the art in them all but I can definitely say... read more 05/26/2010 (8:54 am)
what's the best way to convert models from blender? TY Stefan :) I knew I was doing it the hard way :) This will make it alot easier to work with.... read more 05/18/2010 (2:55 pm)
what's the best way to convert models from blender? @Stefan: I was comparing the process of selection itself. In blender I have to select the vertices... read more 05/18/2010 (9:11 am)
what's the best way to convert models from blender? I'm currently using Blender 2.49.2 to make my meshes and exporting them as .obj. I then import the ... read more 05/18/2010 (8:16 am)
Hardware mesh instancing @Oscar: From what I understand it will not do anything different as far as dynamic shadowing unfortu... read more 05/14/2010 (2:33 pm)
Why is Light Mission Jerky (AFX 2 T3D 1.1 B1) @Cai: it sounds like you are referring to the cyclic pauses that I see at times in the 'Orc Army' le... read more 04/18/2010 (6:46 am)
L3DT Glad to hear about the waterblock changes Aaron :)... read more 04/15/2010 (2:48 pm)
Torque3D...ATI HD5750 vs GeForce GTS 250 ????? Manoel, that running cool and quiet is exactly the problem they have had with the ati 5xxx series :)... read more 04/11/2010 (9:33 am)
L3DT @ Bloodknight: I forgot about the waterblock issue! Definitely delete that thing right off and rep... read more 04/10/2010 (6:28 pm)
L3DT actually that's simply a matter of the large terrain generated :( I just generated a 4kmx4km map wi... read more 04/10/2010 (4:58 pm)
Any chance to get more than 4 cuts in AL? I am happy to see the ability to line up the splits manually as opposed to the log weight formula, a... read more 04/10/2010 (10:59 am)
Any chance to get more than 4 cuts in AL? I like the idea of having it fractional based on the far clip plane. I always like anything that ma... read more 04/09/2010 (6:38 pm)
Lag (GFX) and Torque3D I've certainly not seen any indication of savings by using a single mesh rendered multiple times. ... read more 04/09/2010 (6:26 pm)
Torque 3D Embedded Browser (WebKit) This is an exciting development Josh! Surprisingly I had little trouble following the instructions ... read more 04/07/2010 (10:27 am)
Height maps??? Hi Dewaldt, I use L3DT Professional for my terrain heightmaps. It also generates pretty much all of... read more 04/07/2010 (10:11 am)
Graphical errors, artifacts, crashes, etc. on spellcasting. Indeed! SMS/MoK use an amazing amount of power. On my dev system I just checked the fps before and... read more 04/06/2010 (11:14 am)
AFX 2.0 for T3D 1.1b - Demos I guess I should make sure we are using the same thing. I am using this Installer package: AFX2_B1_... read more 04/05/2010 (12:41 pm)
AFX 2.0 for T3D 1.1b - Demos Hey Scot, I had no trouble installing the AFX 2.0 add-on . I did have some trouble having to do wit... read more 04/05/2010 (11:23 am)
T3D 1.1 Beta1 - Afx 2.0 - FPS toggle I'm curious as to how you resolved this? I'm still familiarizing myself with AFX and with T3D in ge... read more 04/03/2010 (10:46 am)
Torque3D...ATI HD5750 vs GeForce GTS 250 ????? @ Steve: Yeah, I have not had to deal with that lousy 'feature' LOL I have however had plenty of ... read more 04/01/2010 (5:04 pm)
Torque3D...ATI HD5750 vs GeForce GTS 250 ????? ROFL... I had to laugh about NVIDIAs 'bad' drivers!!! I have basically the same build as the origina... read more 04/01/2010 (4:57 pm)
Resources and Add-ons for T3D pro question Anyway... I picked up AFX and I'm loving it already. Definitely makes me want to do that fantasy ga... read more 04/01/2010 (4:26 pm)