Game Development Community

Robert Fritzen's Forum Posts

Thread Post Date Posted
Ho My Goodness: PGD Winter Sale 2015 Good idea, I'll see what I can do about that.... read more 11/25/2015 (3:26 pm)
Destructible Objects without using Physx?? OpenSource/MIT/BSD/Zlib @FatKat: Stumbled on this by complete accident while browsing the forums today and I noticed you wer... read more 08/20/2015 (3:44 pm)
How to add weekly events? For "events" that occur over a time duration, you'll need a persistent web server to manag... read more 07/11/2015 (5:18 pm)
(SOLVED) Need help with rotating vectors in an old version of Torque Draw it out on paper. Sometimes when you're dealing with complex mathematical things, it helps to ge... read more 04/26/2015 (11:45 am)
sword wont mount I did a "hacky" thing for this back in the old Tribes 2 days. I just created a shape im... read more 03/17/2015 (10:00 am)
Flying & Hover Vehicle Scripts & Flying Player Scripts Vehicles with guns is one of those pesky little things that got me a while back when I was making a ... read more 01/19/2015 (4:34 pm)
Friendly Ai Player help Start by assigning all objects a team value. Then, use a container radius search to pull all obje... read more 01/19/2015 (4:30 pm)
Volumetric Clouds in T3d ? I tried doing this a while back for one of my packs but I was having a hard time wrapping my head ar... read more 11/18/2014 (8:39 am)
Master Server Query System The timeout issue is due to the functioning of the querySingleServer function, which actually cannot... read more 11/07/2014 (10:14 am)
Schedule command - Calling Object vs. Calling Function Richard's spot on with the example. %obj is a very generalized term that basically means well, th... read more 08/26/2014 (7:21 pm)
Schedule command - Calling Object vs. Calling Function Here you go! [code] function objectSchedule(%obj, %arg1, %arg2) { %obj.schedule(40000, 'myFu... read more 08/26/2014 (2:55 pm)
Collision System, How Does It Work? You'd think it would be, but I can't seem to properly recall the way to do it, without needing to di... read more 08/22/2014 (8:01 pm)
more than betterment [image]http://i.imgur.com/lKHH2DW.jpg[/image]... read more 08/22/2014 (12:53 pm)
Collision System, How Does It Work? Oh dear lord Richard, you're right.. And it gets even better... So, apparently I'm in for a very ... read more 08/22/2014 (11:45 am)
Login/Registration panel *swoops in* "Did somebody say authentication???" Jokes Aside, that would be [url=http:... read more 08/15/2014 (6:37 pm)
Collision System, How Does It Work? What I managed to get so far is along the lines of the following: [code] if(dStrcmp(obj->get... read more 08/13/2014 (8:55 am)
Collision System, How Does It Work? @Richard: Doesn't look like that worked. @Dan: I was hoping that wasn't the case, but it looks li... read more 08/13/2014 (8:22 am)
Collision System, How Does It Work? Alright, so some more research into the engine suggests I may be in for quite a headache here in the... read more 08/10/2014 (7:36 am)
Make stuff follow the mouse I'd just create a new update method in the C++ to accomplish this. As Richard has explained, take... read more 08/06/2014 (5:13 pm)
Collision System, How Does It Work? Alright, so I've made some changes to my code, and now I can actually get the thing to render and co... read more 08/01/2014 (9:00 am)
Ammo Counters All I did was use the resource in the link J0linar provided in #3, worked perfectly.... read more 07/30/2014 (5:59 pm)
Rendering Alpha on GFXVertexPCN Worked like a charm! Thanks a bunch!... read more 07/30/2014 (12:31 pm)
Collision System, How Does It Work? So correct me if I'm wrong here, I'm just trying to establish a level of what I'll need to do to acc... read more 07/29/2014 (6:45 pm)
Collision System, How Does It Work? Essentially, I'm working on a object to mirror the old Tribes 2 ForceField class. So far, The collis... read more 07/29/2014 (6:30 am)
Possible idea for gun optics... I could be wrong here but I'm pretty sure you can use the mountObject() TS command on weapon objects... read more 06/14/2014 (3:33 pm)
Introduction and the Future of Torque I think if you're going to go the LUA route, to ensure you add that JIT compatibility to it to ensur... read more 06/11/2014 (9:10 am)
Spawning an archery target using position data from a file I think you're just misunderstanding what a datablock versus an object is. A datablock, simply put, ... read more 05/09/2014 (1:43 pm)
Creating object functions I'm a little confused by the context of the question, not to mention I have no idea if this is being... read more 05/01/2014 (3:30 pm)
How to implment AI WheeledVehicle in T3D? From and including: Tuesday, November 3, 2009 To, but not including Sunday, April 20, 2014 Resul... read more 04/20/2014 (12:23 pm)
player pick up a heavy object Essentially, you'll want to either make the crate behave like a weapon, or have it mounted to the pl... read more 04/19/2014 (8:12 am)
GMK Port Help Richard already has you pointed in the correct direction here to what's going on with your project. ... read more 04/16/2014 (9:34 am)
accurate spawn surface Steve's got it right there. If you want to filter between the different objects, you'll need to use ... read more 04/15/2014 (9:11 am)
Projectiles: Server vs. Client Oh, well thank you guys for all the help. I should have mentioned I found out that the projectile wa... read more 04/09/2014 (6:45 pm)
Projectiles: Server vs. Client So I would be safe to do stuff on the server using advanceTime() so long as the server related stuff... read more 04/09/2014 (9:10 am)
Weapon Trigger State I was using .getObject() because for some reason when I was running object tests in my firing code, ... read more 04/08/2014 (7:45 am)
Weapon Trigger State Ok, I'm obviously going to have to dig deeper here because it seems like everything that should be t... read more 04/07/2014 (7:54 am)
Weapon Trigger State Since this is a projectile class, and it inherits projectile, that should be handled... This is t... read more 04/04/2014 (4:31 pm)
Weapon Trigger State I have confirmed that mSourceObject.getObject() is the correct object. In fact here's the full &q... read more 04/02/2014 (1:34 pm)
Weapon Trigger State Anyone have any ideas on my two problems here, I'd really like to get this working sooner, rather th... read more 04/02/2014 (8:05 am)
Weapon Trigger State That appears to have stopped the crashing upon deletion, however a crash still occurs about 15 - 30 ... read more 04/01/2014 (12:56 pm)
Making a game complicated? Making a game is as challenging as you want it to be. You can either start working right out of the ... read more 03/29/2014 (7:55 pm)
typeInfo / ClassRep linker errors A little chuckle came out of that. Alas, what I meant in my blog was I'm done "developing"... read more 03/25/2014 (5:22 pm)
typeInfo / ClassRep linker errors Alright, scratch the last. The problem was I forgot to declare the following: [code] IMPLEMENT_... read more 03/25/2014 (1:56 pm)
How to convert decimal to whole number?? The old Tribes 2 RPG Mod had a mathematical function for rounding numbers using standard math. Here'... read more 03/19/2014 (9:38 am)
TAIK and Weapon Loadout You'll need to adjust the code in the weapon picker dialog to include an option for weapon attachmen... read more 03/18/2014 (7:53 am)
Sending a GUI from Server to Client You could probably use the same concept. Although at that point it would be easier to just try to ge... read more 03/17/2014 (7:50 pm)
DirectX 11 - Status This is exciting news for the engine, DX11 support was something a lot of people have been asking fo... read more 03/17/2014 (11:23 am)
Sending a GUI from Server to Client Without the source code, the easiest way to do a server -> client transmission is to code up a cu... read more 03/16/2014 (3:42 pm)
Weird Raycasting Behavior I think there's a slight mis-understanding here regarding the problem occurring. I'm not at all inte... read more 03/16/2014 (9:27 am)
Weird Raycasting Behavior My original testing was done on a map without a terrain, so I doubt that to be the cause. If it h... read more 03/15/2014 (4:59 pm)
Page «Previous 1 2 3 4 5 6 7 Last »