J.C. Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do you make portals? | The basic quick and dirty version would be: - Place a simple building with an open doorway on you... read more | 03/12/2010 (2:15 am) |
| Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) | Awesome news. Grats on getting this out.... read more | 03/04/2010 (4:56 pm) |
| Torque 3D Embedded Browser (WebKit) | I've done all of the above. I did notice there were about 10 copies of the QTCore.dll, I think from ... read more | 02/25/2010 (12:41 am) |
| Torque 3D Embedded Browser (WebKit) | We have it compiled in our client now, but I'm getting the same error as Yadhi. On the other program... read more | 02/24/2010 (10:49 am) |
| Upcoming AFX2 for T3D releases | Good news on both accounts. ... read more | 02/17/2010 (2:48 pm) |
| FPS Question... | What I'd do to test to make sure the LOD is working is to open up the Shape Editor in game and tweak... read more | 01/26/2010 (7:41 am) |
| Torque 3D Embedded Browser (WebKit) | Awesome video.... read more | 01/24/2010 (10:21 am) |
| Dif Portals | I haven't played much with interiors in T3D, as they generally run better if you just convert them t... read more | 01/07/2010 (10:21 pm) |
| When can we get AFX for T3D? | Great news there!... read more | 12/16/2009 (4:25 pm) |
| Unreal Dev Kit free for non-commercial use. | @Cappaucino: I think it really depends on what your trying to do. I'd take Torque 3D over Unreal if ... read more | 12/04/2009 (4:49 am) |
| changeing the LOD distance of an object | In the shape editor if you alrady have the lods set up and just want to tweak the details, you would... read more | 11/26/2009 (2:57 pm) |
| Experienced TGE/TGEA/T3D Programmer For Hire | Just a note that I am currently booked up for some time now. When/if I become available again I'll m... read more | 11/25/2009 (11:36 pm) |
| [ALPHA 1.1 BUG - Imposters are Turned Upside Down] | I used whatever was the default on the imposter settings, just unchecked and rechecked that box, tho... read more | 11/25/2009 (10:59 pm) |
| [ALPHA 1.1 BUG - Imposters are Turned Upside Down] | Ah, yes that's exactly what I did. I regenerated but didn't save.... read more | 11/25/2009 (2:57 pm) |
| [ALPHA 1.1 BUG - Imposters are Turned Upside Down] | I did download the latest version for sure, as I had already merged the first 1.1 alpha into our cli... read more | 11/25/2009 (4:14 am) |
| [ALPHA 1.1 BUG - Imposters are Turned Upside Down] | Yeah, that's using the latest version. ... read more | 11/24/2009 (10:16 pm) |
| [ALPHA 1.1 BUG - Imposters are Turned Upside Down] | On the stock ones it turns them sideways. [image]http://71.18.167.9/imposterproblem.jpg[/image]... read more | 11/24/2009 (10:05 pm) |
| Any Memory Management Changes in 1.1? | This apparently is related to the fonts cache. Clearing out the core/fonts directory and letting it ... read more | 11/24/2009 (7:19 am) |
| AFX for the new Torque3d? | I think a 1.01 release is fine. Having it out there gives users who do not wish to wait the option o... read more | 11/21/2009 (3:11 am) |
| ColorMultiply Removed in 1.1? | Thanks a bunch for the response Tom.... read more | 11/20/2009 (11:05 pm) |
| "Brightness" value is not working with the ScatterSky - RESOLVED | Doesn't work for me either. Scattersky's SkyBrightness works, but not Brightness.... read more | 11/19/2009 (11:03 pm) |
| Applying Shader effects to DTS materials | Maybe it's early in the morning and I'm misunderstanding something, but wouldn't you just set up you... read more | 11/15/2009 (8:26 pm) |
| [1.01 Bug (and earlier versions)] - SaveShape Crashes | Hello, Chris. Sorry I didn't see that you had responded before, must have missed it. I'll email it o... read more | 11/11/2009 (6:36 pm) |
| Torque3D and Unity's New Pricing | @Black Tengu: I think that's a pretty bad generalization. To make an MMORPG is a lot of work, but it... read more | 11/08/2009 (6:24 pm) |
| TSShapeConstructor not working for .cached.DTS | Have you tried renaming the .cached.dts to a .dts and loading it through there? Maybe the double dot... read more | 11/08/2009 (1:54 pm) |
| Torque3D and Unity's New Pricing | @pilotcap: No source code can be a very big problem depending on the type of game your making. If yo... read more | 11/07/2009 (12:35 pm) |
| GUI distortions at same resolution in fullscreen vs windowed | I've had some issues in widescreen formats. Happened on two different cards, an nvidia 8800 GTS, and... read more | 11/07/2009 (12:26 pm) |
| Torque3D and Unity's New Pricing | [quote="pilotcap232"]but with free unity, you just cant beat that. free is free, and even ... read more | 11/02/2009 (10:18 am) |
| T3D - Game Mechanics Kit and Sticks & Twigs Add-ons | Great news.... read more | 10/22/2009 (2:13 am) |
| [RESOLVED] Black Clouds | On my Nvidia 8800, the clouds look fine. But on my ATI 4650 they are black. ... read more | 10/21/2009 (12:03 pm) |
| AFX for the new Torque3d? | Excellent news, looking forward to it.... read more | 10/21/2009 (9:55 am) |
| T3d sdk 1.0 --- Why run HDR so Dark? | I think the Scattersky has problems with HDR. The normal skybox works okay with it, but Scattersky a... read more | 10/05/2009 (8:13 am) |
| What are your HDR settings? | I've had the same experience as you. Tweaked for a long time trying to get it looking good, but was ... read more | 10/04/2009 (6:06 am) |
| [BUG 1.0] HDR in the Desert level blacks out the sky | I've been toying with the HDR for hours today, and can not find a way to make it look good with the ... read more | 10/02/2009 (3:57 pm) |
| AFX for the new Torque3d? | Thanks for the update.... read more | 09/05/2009 (7:07 am) |
| colorMultiply Does not seem to be working | It definately works for me in beta 5, we use it quite a bit in our game. Format requires you to put ... read more | 08/19/2009 (10:50 pm) |
| anyone have ridable horse or anything animal? | There is a horse pack at 3d diggers for $40ish, don't recall the exact price. It was written for TGE... read more | 08/17/2009 (1:41 pm) |
| Orrery resource posted - make your own solar system | This is pretty cool.... read more | 07/21/2009 (8:44 am) |
| AFX for the new Torque3d? | Good to hear. Thanks for the update.... read more | 07/20/2009 (10:11 pm) |
| Auto-billboards and TSShapeConstructor | Thanks for the response. Regarding the engine updates, I hadn't when I made the post, but I did t... read more | 07/03/2009 (12:22 am) |
| TSShapeConstructor versus StaticShapeData | Thanks for the update Rene. I still can't figure out how to get it working, but an informative post ... read more | 07/02/2009 (5:07 am) |
| TSShapeConstructor versus StaticShapeData | Your not the only one. There have been numerous threads on this, but I've never gotten it working ei... read more | 07/02/2009 (4:29 am) |
| AFX for the new Torque3d? | The new effects look great.... read more | 07/01/2009 (4:38 pm) |
| T3D Culling question | I think what he's saying is that when he looks at the ground he can't see any other objects so would... read more | 06/30/2009 (8:20 pm) |
| AFX for the new Torque3d? | @Novack: It was meant as a half-joke. That having been said, it depends on how much is planned on be... read more | 06/29/2009 (9:51 pm) |
| AFX for the new Torque3d? | Grr at the people trying to discourage Jeff from working on a Torque 3D port. ... read more | 06/28/2009 (8:33 pm) |
| AFX for the new Torque3d? | Sounds like good progress. Thanks for the update.... read more | 06/26/2009 (11:56 am) |
| cloud layer performance | Regarding the terrain density and performance, we're using a terrain size 4 and using the detail tex... read more | 06/24/2009 (3:31 pm) |
| AFX for the new Torque3d? | Glad to hear AFX may be getting ported to T3D. =)... read more | 06/15/2009 (11:59 am) |
| Set player to be cloaked in shadows | I'm not sure how to do it offhand in T3D, but you could have used the lightmaps sampletexel function... read more | 06/14/2009 (7:55 am) |