Game Development Community

J.C. Smith's Forum Posts

Thread Post Date Posted
How do you make portals? The basic quick and dirty version would be: - Place a simple building with an open doorway on you... read more 03/12/2010 (2:15 am)
Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) Awesome news. Grats on getting this out.... read more 03/04/2010 (4:56 pm)
Torque 3D Embedded Browser (WebKit) I've done all of the above. I did notice there were about 10 copies of the QTCore.dll, I think from ... read more 02/25/2010 (12:41 am)
Torque 3D Embedded Browser (WebKit) We have it compiled in our client now, but I'm getting the same error as Yadhi. On the other program... read more 02/24/2010 (10:49 am)
Upcoming AFX2 for T3D releases Good news on both accounts. ... read more 02/17/2010 (2:48 pm)
FPS Question... What I'd do to test to make sure the LOD is working is to open up the Shape Editor in game and tweak... read more 01/26/2010 (7:41 am)
Torque 3D Embedded Browser (WebKit) Awesome video.... read more 01/24/2010 (10:21 am)
Dif Portals I haven't played much with interiors in T3D, as they generally run better if you just convert them t... read more 01/07/2010 (10:21 pm)
When can we get AFX for T3D? Great news there!... read more 12/16/2009 (4:25 pm)
Unreal Dev Kit free for non-commercial use. @Cappaucino: I think it really depends on what your trying to do. I'd take Torque 3D over Unreal if ... read more 12/04/2009 (4:49 am)
changeing the LOD distance of an object In the shape editor if you alrady have the lods set up and just want to tweak the details, you would... read more 11/26/2009 (2:57 pm)
Experienced TGE/TGEA/T3D Programmer For Hire Just a note that I am currently booked up for some time now. When/if I become available again I'll m... read more 11/25/2009 (11:36 pm)
[ALPHA 1.1 BUG - Imposters are Turned Upside Down] I used whatever was the default on the imposter settings, just unchecked and rechecked that box, tho... read more 11/25/2009 (10:59 pm)
[ALPHA 1.1 BUG - Imposters are Turned Upside Down] Ah, yes that's exactly what I did. I regenerated but didn't save.... read more 11/25/2009 (2:57 pm)
[ALPHA 1.1 BUG - Imposters are Turned Upside Down] I did download the latest version for sure, as I had already merged the first 1.1 alpha into our cli... read more 11/25/2009 (4:14 am)
[ALPHA 1.1 BUG - Imposters are Turned Upside Down] Yeah, that's using the latest version. ... read more 11/24/2009 (10:16 pm)
[ALPHA 1.1 BUG - Imposters are Turned Upside Down] On the stock ones it turns them sideways. [image]http://71.18.167.9/imposterproblem.jpg[/image]... read more 11/24/2009 (10:05 pm)
Any Memory Management Changes in 1.1? This apparently is related to the fonts cache. Clearing out the core/fonts directory and letting it ... read more 11/24/2009 (7:19 am)
AFX for the new Torque3d? I think a 1.01 release is fine. Having it out there gives users who do not wish to wait the option o... read more 11/21/2009 (3:11 am)
ColorMultiply Removed in 1.1? Thanks a bunch for the response Tom.... read more 11/20/2009 (11:05 pm)
"Brightness" value is not working with the ScatterSky - RESOLVED Doesn't work for me either. Scattersky's SkyBrightness works, but not Brightness.... read more 11/19/2009 (11:03 pm)
Applying Shader effects to DTS materials Maybe it's early in the morning and I'm misunderstanding something, but wouldn't you just set up you... read more 11/15/2009 (8:26 pm)
[1.01 Bug (and earlier versions)] - SaveShape Crashes Hello, Chris. Sorry I didn't see that you had responded before, must have missed it. I'll email it o... read more 11/11/2009 (6:36 pm)
Torque3D and Unity's New Pricing @Black Tengu: I think that's a pretty bad generalization. To make an MMORPG is a lot of work, but it... read more 11/08/2009 (6:24 pm)
TSShapeConstructor not working for .cached.DTS Have you tried renaming the .cached.dts to a .dts and loading it through there? Maybe the double dot... read more 11/08/2009 (1:54 pm)
Torque3D and Unity's New Pricing @pilotcap: No source code can be a very big problem depending on the type of game your making. If yo... read more 11/07/2009 (12:35 pm)
GUI distortions at same resolution in fullscreen vs windowed I've had some issues in widescreen formats. Happened on two different cards, an nvidia 8800 GTS, and... read more 11/07/2009 (12:26 pm)
Torque3D and Unity's New Pricing [quote="pilotcap232"]but with free unity, you just cant beat that. free is free, and even ... read more 11/02/2009 (10:18 am)
T3D - Game Mechanics Kit and Sticks & Twigs Add-ons Great news.... read more 10/22/2009 (2:13 am)
[RESOLVED] Black Clouds On my Nvidia 8800, the clouds look fine. But on my ATI 4650 they are black. ... read more 10/21/2009 (12:03 pm)
AFX for the new Torque3d? Excellent news, looking forward to it.... read more 10/21/2009 (9:55 am)
T3d sdk 1.0 --- Why run HDR so Dark? I think the Scattersky has problems with HDR. The normal skybox works okay with it, but Scattersky a... read more 10/05/2009 (8:13 am)
What are your HDR settings? I've had the same experience as you. Tweaked for a long time trying to get it looking good, but was ... read more 10/04/2009 (6:06 am)
[BUG 1.0] HDR in the Desert level blacks out the sky I've been toying with the HDR for hours today, and can not find a way to make it look good with the ... read more 10/02/2009 (3:57 pm)
AFX for the new Torque3d? Thanks for the update.... read more 09/05/2009 (7:07 am)
colorMultiply Does not seem to be working It definately works for me in beta 5, we use it quite a bit in our game. Format requires you to put ... read more 08/19/2009 (10:50 pm)
anyone have ridable horse or anything animal? There is a horse pack at 3d diggers for $40ish, don't recall the exact price. It was written for TGE... read more 08/17/2009 (1:41 pm)
Orrery resource posted - make your own solar system This is pretty cool.... read more 07/21/2009 (8:44 am)
AFX for the new Torque3d? Good to hear. Thanks for the update.... read more 07/20/2009 (10:11 pm)
Auto-billboards and TSShapeConstructor Thanks for the response. Regarding the engine updates, I hadn't when I made the post, but I did t... read more 07/03/2009 (12:22 am)
TSShapeConstructor versus StaticShapeData Thanks for the update Rene. I still can't figure out how to get it working, but an informative post ... read more 07/02/2009 (5:07 am)
TSShapeConstructor versus StaticShapeData Your not the only one. There have been numerous threads on this, but I've never gotten it working ei... read more 07/02/2009 (4:29 am)
AFX for the new Torque3d? The new effects look great.... read more 07/01/2009 (4:38 pm)
T3D Culling question I think what he's saying is that when he looks at the ground he can't see any other objects so would... read more 06/30/2009 (8:20 pm)
AFX for the new Torque3d? @Novack: It was meant as a half-joke. That having been said, it depends on how much is planned on be... read more 06/29/2009 (9:51 pm)
AFX for the new Torque3d? Grr at the people trying to discourage Jeff from working on a Torque 3D port. ... read more 06/28/2009 (8:33 pm)
AFX for the new Torque3d? Sounds like good progress. Thanks for the update.... read more 06/26/2009 (11:56 am)
cloud layer performance Regarding the terrain density and performance, we're using a terrain size 4 and using the detail tex... read more 06/24/2009 (3:31 pm)
AFX for the new Torque3d? Glad to hear AFX may be getting ported to T3D. =)... read more 06/15/2009 (11:59 am)
Set player to be cloaked in shadows I'm not sure how to do it offhand in T3D, but you could have used the lightmaps sampletexel function... read more 06/14/2009 (7:55 am)
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