Bryan Turner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ghosting issues with TerrainManager | This was an issue I hit during early development too. Not sure what has changed since then, but I'l... read more | 03/04/2003 (9:06 am) |
| Pluggable terrain engine | Brian, I am in total agreement with your two-phase refactoring of the terrain system. If you obt... read more | 03/03/2003 (7:16 pm) |
| Pluggable terrain engine | Brian, I posted a note on the TerrainManager thread regarding your project. Looks like you've al... read more | 03/03/2003 (10:45 am) |
| Working on Terrain Manager class... | Hello, Passing by to check on the TerrainManager project. It looks like things are in a bit of c... read more | 03/03/2003 (10:29 am) |
| A few questions on network programming | Hello, Resurrecting an old thread here, but I had a few comments to add. Encryption: YES! ... read more | 02/27/2003 (12:02 pm) |
| Working on Terrain Manager class... | Hey all, It's been awhile since I've posted, sorry about that. The TerrainManager was basically ... read more | 10/10/2002 (6:09 pm) |
| Boundaries of the Torque universe. | Chris, I believe the world coordinates are floats (32-bit), which means you can go pretty far awa... read more | 07/19/2002 (6:07 am) |
| Working on Terrain Manager class... | Fixed. Forgot about those file permissions. :) Have at it. --Bryan Doh.. DNS issues now. If... read more | 07/18/2002 (3:11 pm) |
| Working on Terrain Manager class... | Ok, I figgured I've procrastinated long enough. Finally got around to putting in Daniel's save code... read more | 07/17/2002 (8:51 pm) |
| Working on Terrain Manager class... | Joel, Well, that's what I tried (the first one) and it didn't seem to work. Take the case of -8:... read more | 07/17/2002 (5:11 pm) |
| No multithreading in the netcode? | Matthew, As far as I understand the netcode (and by extention any networked game), this effect do... read more | 07/03/2002 (5:30 am) |
| Working on Terrain Manager class... | Marco, Sorry, I've gotten sucked into real life again. Hopefully I'll have some time over the lo... read more | 07/03/2002 (4:57 am) |
| Working on Terrain Manager class... | Daniel, I'm having some trouble getting the *.cs code to integrate. Here's what I'm seeing: -... read more | 06/10/2002 (7:22 pm) |
| Working on Terrain Manager class... | Daniel, Excellent! I'll get this merged in with my other fixes and with the newest HEAD. Hopefu... read more | 06/10/2002 (2:33 pm) |
| Working on Terrain Manager class... | Ken, Unfortunately not. I only have one machine, so unless someone knows how to run a server and... read more | 06/07/2002 (11:33 am) |
| Working on Terrain Manager class... | Help! I'm confused! How do I save the terrain files? I see functions for save/load of the terra... read more | 05/31/2002 (9:19 pm) |
| Working on Terrain Manager class... | Marco, I've been collecting bugs for the past few days and plan to fix them soon (hopefully this ... read more | 05/30/2002 (1:05 pm) |
| Terrains - non-repeating render & collision | Ken, Great work! Nice screenshot too. I'm glad the TerrainManager fits your needs. Looks lik... read more | 05/29/2002 (4:40 am) |
| Working on Terrain Manager class... | Ken, Try it again. My personal server is at the whim of my ISP. RoadRunner often fidgets with t... read more | 05/28/2002 (10:06 am) |
| Working on Terrain Manager class... | James/Marco, The .zip file contains code which was merged with the HEAD version from last friday.... read more | 05/23/2002 (9:58 am) |
| Working on Terrain Manager class... | Marco, Oh scallywag.. I knew I forgot something basic. :) I'll put that on the top of the list t... read more | 05/21/2002 (12:46 pm) |
| Bring on the pictures .... | This is me with my 'roving computer lab'.. :) [url=http://www.fractalscape.org/BryanAndCar.jpg]Br... read more | 05/21/2002 (9:24 am) |
| Working on Terrain Manager class... | David, Thanks for the merge, I'll include it in the next version. Desmond, Jeremy sent me a... read more | 05/20/2002 (8:23 pm) |
| Working on Terrain Manager class... | On the topic of 'islands' vs 'non-repeating': I did not mean to imply that the islands were impos... read more | 05/19/2002 (1:59 pm) |
| Working on Terrain Manager class... | Desmond, 1) The files in the archive replace the files in Torque. I built the archive in this wa... read more | 05/18/2002 (2:16 pm) |
| Working on Terrain Manager class... | Done! Woot! I present to you the complete and working TerrainManager class implementation. Yes,... read more | 05/17/2002 (5:31 pm) |
| Displacement Mapping and Voxels | Sander, Nice BFTerrain article :) Looks good. My new e-mail addy is "bryan.turner@pobox.com", i... read more | 05/16/2002 (10:59 am) |
| Displacement Mapping and Voxels | Sander, I think HDM will be pretty sweet. It looks like a natural extention of displacement mapp... read more | 05/15/2002 (12:41 pm) |
| IBM, startup launch massive gaming 'grid' | This thread got me curious, it seems to follow some of the research I was doing about two years ago.... read more | 05/13/2002 (7:39 am) |
| Working on Terrain Manager class... | Update: I have the editor working, and can modify both terrains at once (even using the tool ac... read more | 05/02/2002 (10:40 am) |
| Working on Terrain Manager class... | Melv, Try Build 4. I merged with the head about 10 minutes before zipping up the archive. I als... read more | 04/26/2002 (9:48 pm) |
| Torque v. UT: Head2Head | Eric, I'm curious what the scene would look like using the actual UT textures.. If you own a cop... read more | 04/26/2002 (7:12 am) |
| Working on Terrain Manager class... | Phil, Thanks for the encouragement, it's nice to know people are interested in this. :) Melv, ... read more | 04/25/2002 (12:06 pm) |
| Working on Terrain Manager class... | I posted Build 3 with Lightmap support (links have been placed at the top of this thread). - Ligh... read more | 04/22/2002 (9:50 pm) |
| Working on Terrain Manager class... | Melv, No prob, I'm out of town till monday anyway.. David, Docs!! Woot! There's some init... read more | 04/17/2002 (5:51 am) |
| Trial download | You can download the Realm Wars application, which is the community-supported Torque demo app. This... read more | 04/15/2002 (1:58 pm) |
| Working on Terrain Manager class... | David, Sorry! Forgot to add that to the docs. Just delete TerrRender2.cc from your project. ... read more | 04/14/2002 (5:28 pm) |
| TCP Project - Terrain - Discussion | It looks like I've kinda taken the first steps here with the TerrainManager. So I figgure this is a... read more | 04/14/2002 (1:17 pm) |
| Working on Terrain Manager class... | Melv, That would be great, it appears to be creating waterblocks under all the terrain (regardles... read more | 04/14/2002 (12:30 pm) |
| Working on Terrain Manager class... | I think I follow you on the lightmap. However, the terrain already has seams at texture borders, do... read more | 04/12/2002 (9:12 am) |
| How to incsrease your mission area without the warp! | The solution to all your ills: [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=r... read more | 04/12/2002 (7:42 am) |
| Quake2 Engine Sourcecode | 300.000 is the European format for thousands.... read more | 04/12/2002 (7:02 am) |
| Working on Terrain Manager class... | Alright, here it is. TerrainManager class (alpha version). If anyone has the time to test this c... read more | 04/10/2002 (9:03 pm) |
| Understanding Torque Maps | Chris, 1) There is currently no way to turn off repeat, although several people have released sou... read more | 04/10/2002 (5:53 am) |
| Working on Terrain Manager class... | Update... I'm now adding support for NxM grids of terrain, and repeating the NxM grid infinitely.... read more | 04/08/2002 (9:10 pm) |
| Working on Terrain Manager class... | Melv, Thanks, although I must say your fluid rendering is way beyond my abilities :) Bravo! I ... read more | 04/06/2002 (4:12 pm) |
| Working on Terrain Manager class... | I promised a screenshot.. this one's not too bad: EDIT: Removed pic. [url]http://www.fractalscap... read more | 04/05/2002 (4:07 pm) |
| Working on Terrain Manager class... | Mark, While I still have your attention.. Are the coordinates in start & end sent to the castRay(... read more | 04/05/2002 (2:15 pm) |
| Working on Terrain Manager class... | David, Thanks for the fly-mode key :) And I did see the thread on stopping the wrapping collisio... read more | 04/05/2002 (12:11 pm) |
| Working on Terrain Manager class... | Thought I'd update this thread with the current results. (questions above still apply! haven't got... read more | 04/05/2002 (9:36 am) |