Game Development Community

Bryan Turner's Forum Posts

Thread Post Date Posted
Ghosting issues with TerrainManager This was an issue I hit during early development too. Not sure what has changed since then, but I'l... read more 03/04/2003 (9:06 am)
Pluggable terrain engine Brian, I am in total agreement with your two-phase refactoring of the terrain system. If you obt... read more 03/03/2003 (7:16 pm)
Pluggable terrain engine Brian, I posted a note on the TerrainManager thread regarding your project. Looks like you've al... read more 03/03/2003 (10:45 am)
Working on Terrain Manager class... Hello, Passing by to check on the TerrainManager project. It looks like things are in a bit of c... read more 03/03/2003 (10:29 am)
A few questions on network programming Hello, Resurrecting an old thread here, but I had a few comments to add. Encryption: YES! ... read more 02/27/2003 (12:02 pm)
Working on Terrain Manager class... Hey all, It's been awhile since I've posted, sorry about that. The TerrainManager was basically ... read more 10/10/2002 (6:09 pm)
Boundaries of the Torque universe. Chris, I believe the world coordinates are floats (32-bit), which means you can go pretty far awa... read more 07/19/2002 (6:07 am)
Working on Terrain Manager class... Fixed. Forgot about those file permissions. :) Have at it. --Bryan Doh.. DNS issues now. If... read more 07/18/2002 (3:11 pm)
Working on Terrain Manager class... Ok, I figgured I've procrastinated long enough. Finally got around to putting in Daniel's save code... read more 07/17/2002 (8:51 pm)
Working on Terrain Manager class... Joel, Well, that's what I tried (the first one) and it didn't seem to work. Take the case of -8:... read more 07/17/2002 (5:11 pm)
No multithreading in the netcode? Matthew, As far as I understand the netcode (and by extention any networked game), this effect do... read more 07/03/2002 (5:30 am)
Working on Terrain Manager class... Marco, Sorry, I've gotten sucked into real life again. Hopefully I'll have some time over the lo... read more 07/03/2002 (4:57 am)
Working on Terrain Manager class... Daniel, I'm having some trouble getting the *.cs code to integrate. Here's what I'm seeing: -... read more 06/10/2002 (7:22 pm)
Working on Terrain Manager class... Daniel, Excellent! I'll get this merged in with my other fixes and with the newest HEAD. Hopefu... read more 06/10/2002 (2:33 pm)
Working on Terrain Manager class... Ken, Unfortunately not. I only have one machine, so unless someone knows how to run a server and... read more 06/07/2002 (11:33 am)
Working on Terrain Manager class... Help! I'm confused! How do I save the terrain files? I see functions for save/load of the terra... read more 05/31/2002 (9:19 pm)
Working on Terrain Manager class... Marco, I've been collecting bugs for the past few days and plan to fix them soon (hopefully this ... read more 05/30/2002 (1:05 pm)
Terrains - non-repeating render & collision Ken, Great work! Nice screenshot too. I'm glad the TerrainManager fits your needs. Looks lik... read more 05/29/2002 (4:40 am)
Working on Terrain Manager class... Ken, Try it again. My personal server is at the whim of my ISP. RoadRunner often fidgets with t... read more 05/28/2002 (10:06 am)
Working on Terrain Manager class... James/Marco, The .zip file contains code which was merged with the HEAD version from last friday.... read more 05/23/2002 (9:58 am)
Working on Terrain Manager class... Marco, Oh scallywag.. I knew I forgot something basic. :) I'll put that on the top of the list t... read more 05/21/2002 (12:46 pm)
Bring on the pictures .... This is me with my 'roving computer lab'.. :) [url=http://www.fractalscape.org/BryanAndCar.jpg]Br... read more 05/21/2002 (9:24 am)
Working on Terrain Manager class... David, Thanks for the merge, I'll include it in the next version. Desmond, Jeremy sent me a... read more 05/20/2002 (8:23 pm)
Working on Terrain Manager class... On the topic of 'islands' vs 'non-repeating': I did not mean to imply that the islands were impos... read more 05/19/2002 (1:59 pm)
Working on Terrain Manager class... Desmond, 1) The files in the archive replace the files in Torque. I built the archive in this wa... read more 05/18/2002 (2:16 pm)
Working on Terrain Manager class... Done! Woot! I present to you the complete and working TerrainManager class implementation. Yes,... read more 05/17/2002 (5:31 pm)
Displacement Mapping and Voxels Sander, Nice BFTerrain article :) Looks good. My new e-mail addy is "bryan.turner@pobox.com", i... read more 05/16/2002 (10:59 am)
Displacement Mapping and Voxels Sander, I think HDM will be pretty sweet. It looks like a natural extention of displacement mapp... read more 05/15/2002 (12:41 pm)
IBM, startup launch massive gaming 'grid' This thread got me curious, it seems to follow some of the research I was doing about two years ago.... read more 05/13/2002 (7:39 am)
Working on Terrain Manager class... Update: I have the editor working, and can modify both terrains at once (even using the tool ac... read more 05/02/2002 (10:40 am)
Working on Terrain Manager class... Melv, Try Build 4. I merged with the head about 10 minutes before zipping up the archive. I als... read more 04/26/2002 (9:48 pm)
Torque v. UT: Head2Head Eric, I'm curious what the scene would look like using the actual UT textures.. If you own a cop... read more 04/26/2002 (7:12 am)
Working on Terrain Manager class... Phil, Thanks for the encouragement, it's nice to know people are interested in this. :) Melv, ... read more 04/25/2002 (12:06 pm)
Working on Terrain Manager class... I posted Build 3 with Lightmap support (links have been placed at the top of this thread). - Ligh... read more 04/22/2002 (9:50 pm)
Working on Terrain Manager class... Melv, No prob, I'm out of town till monday anyway.. David, Docs!! Woot! There's some init... read more 04/17/2002 (5:51 am)
Trial download You can download the Realm Wars application, which is the community-supported Torque demo app. This... read more 04/15/2002 (1:58 pm)
Working on Terrain Manager class... David, Sorry! Forgot to add that to the docs. Just delete TerrRender2.cc from your project. ... read more 04/14/2002 (5:28 pm)
TCP Project - Terrain - Discussion It looks like I've kinda taken the first steps here with the TerrainManager. So I figgure this is a... read more 04/14/2002 (1:17 pm)
Working on Terrain Manager class... Melv, That would be great, it appears to be creating waterblocks under all the terrain (regardles... read more 04/14/2002 (12:30 pm)
Working on Terrain Manager class... I think I follow you on the lightmap. However, the terrain already has seams at texture borders, do... read more 04/12/2002 (9:12 am)
How to incsrease your mission area without the warp! The solution to all your ills: [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=r... read more 04/12/2002 (7:42 am)
Quake2 Engine Sourcecode 300.000 is the European format for thousands.... read more 04/12/2002 (7:02 am)
Working on Terrain Manager class... Alright, here it is. TerrainManager class (alpha version). If anyone has the time to test this c... read more 04/10/2002 (9:03 pm)
Understanding Torque Maps Chris, 1) There is currently no way to turn off repeat, although several people have released sou... read more 04/10/2002 (5:53 am)
Working on Terrain Manager class... Update... I'm now adding support for NxM grids of terrain, and repeating the NxM grid infinitely.... read more 04/08/2002 (9:10 pm)
Working on Terrain Manager class... Melv, Thanks, although I must say your fluid rendering is way beyond my abilities :) Bravo! I ... read more 04/06/2002 (4:12 pm)
Working on Terrain Manager class... I promised a screenshot.. this one's not too bad: EDIT: Removed pic. [url]http://www.fractalscap... read more 04/05/2002 (4:07 pm)
Working on Terrain Manager class... Mark, While I still have your attention.. Are the coordinates in start & end sent to the castRay(... read more 04/05/2002 (2:15 pm)
Working on Terrain Manager class... David, Thanks for the fly-mode key :) And I did see the thread on stopping the wrapping collisio... read more 04/05/2002 (12:11 pm)
Working on Terrain Manager class... Thought I'd update this thread with the current results. (questions above still apply! haven't got... read more 04/05/2002 (9:36 am)
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