Game Development Community

Jacob S.'s Forum Posts

Thread Post Date Posted
Next Release: Feedback A visible look point (if one exists) when selecting a node. And perhaps a manual/min&max turn... read more 10/25/2010 (1:39 pm)
[Bug?] Model flipped inside out when motion track is being played The only thing that has been said about any updates can be found here: [url]http://www.torquepow... read more 10/18/2010 (11:13 am)
Playing walk animation when moving along the path Use an animation track as well to play the walk animation.... read more 10/06/2010 (11:23 am)
Bad Coding Practice in Torque Demo Kit Scripts Easy solution to your problem is just to look at the console output and find a line near where you w... read more 09/28/2010 (4:51 pm)
T3D 1.1 Beta 2 Networking on Win 7 not working Win 7 has a few other settings in the networking that can block connections. I'd go check the pe... read more 09/27/2010 (12:20 pm)
T3D 1.1 Beta 2 -- Material Editor causing runtime errors - RESOLVED *Bump* I am experiencing this crash at "only" 239 textures. I am still running 1.1 B... read more 09/17/2010 (2:34 pm)
Delete Me. I feel a bit foolish now, that worked. Keep forgetting SP3 has that horrid feature.... read more 09/04/2010 (2:42 pm)
T3D 1.1 Beta 2 - apply way IFL Animation something wrong - NOT A BUG in the thread eb linked to explains that you either have to go back to 1.0 or merge the IFL code bac... read more 09/03/2010 (11:23 am)
GameTSCtrl - Why no support for Camera Y rotate? [code]LocalClientConnection.camera.position = VectorAdd(PlayerSpawn.position, "0 0 30"); ... read more 09/02/2010 (6:49 pm)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG /Follow With your global bind on the the left mouse button how are you even clicking Play and cho... read more 09/02/2010 (6:07 pm)
T3D 1.1 Beta 2 - apply way IFL Animation something wrong - NOT A BUG This isn't IFL Animations but they may work for you and since a picture is worth a thousand words...... read more 09/02/2010 (5:41 pm)
Is there a way to make a multiplayer world "loop" ? c:/> ENHANCE *** Error 4840: ENHANCE FAILED - Lack Of Clarity In Description. *** I don't b... read more 08/31/2010 (11:32 am)
baking textures Got it... let me try again... My Light Maps were not set to the same resolution. That may be t... read more 08/25/2010 (12:23 pm)
1.5 not loading purlight from prelight Thanks! this fixed it... i know not to use spaces!! my bad.... read more 08/23/2010 (5:39 pm)
1.5 not loading purlight from prelight no luck. have uninstalled and reinstalled both 3.4 and 3.5... seems like this problem has crept up ... read more 08/23/2010 (1:01 pm)
T3D 1.1 B2 - Verve compatible? Not a major concern... but is there a week you're shooting for on getting an updated version out? As... read more 08/16/2010 (1:26 pm)
Material Editor Critical Problem I'd make sure you're using http://www.opencollada.org/ to export. Most of the default exporters (Rea... read more 08/09/2010 (11:37 am)
Feature Request Well I can shed some light on this topic... The method that verve is using is the same as the debugd... read more 08/06/2010 (6:40 pm)
What's the point of the web plugins? @JulianR It's a full download, install, then you can use the plugin to play it in the browser. ... read more 08/06/2010 (11:18 am)
T3D 1.1 Beta 2 - CustomMaterials Broken [RESOLVED] Well it is kinda... If you go out into the wilds and kill a croc with your bare hands and then work ... read more 08/05/2010 (12:46 pm)
T3D 1.1 Beta 2 - CustomMaterials Broken [RESOLVED] I have to say those yellow boots really set off that outfit.... read more 08/05/2010 (11:18 am)
Custom Editor Plugin Error: Unknown command setOrthoFOV. *Bump*... read more 08/02/2010 (12:11 pm)
[BUG T3D 1.1 B1 - DebugDraw doesn't compile when activated - LOGGED There are a few more tricks to get it to work outside of Debug mode Here's my hack but I didn't s... read more 08/02/2010 (12:04 pm)
1.1 beta is slower at AL than 1.0.1? @ Caylo - [url=http://en.wikipedia.org/wiki/TurboCache]TurboCache[/url]... read more 07/29/2010 (7:41 pm)
Custom Editor Plugin Error: Unknown command setOrthoFOV. It works perfectly when I drop the file back in the shape editor and undo the line 2 and line 107 ch... read more 07/29/2010 (1:30 pm)
1.1 beta is slower at AL than 1.0.1? Sorry for my earlier post I trasposed dedicated and shared... happens when you edit a post to often.... read more 07/29/2010 (12:26 pm)
Custom Editor Plugin Error: Unknown command setOrthoFOV. console.log says nothing unfortunately. I have no error when the editors load and no errors when ... read more 07/28/2010 (6:39 pm)
Custom Editor Plugin Error: Unknown command setOrthoFOV. Here is a Picture of the GUI Error as well. I have to be doing something small and so basic it'll hu... read more 07/28/2010 (2:01 pm)
1.1 beta is slower at AL than 1.0.1? The M in 8600M stands for Mobile, he's running it on a laptop. Laptop video relies heavily on shared... read more 07/27/2010 (8:10 pm)
Custom Editor Plugin Error: Unknown command setOrthoFOV. I have looked through most of the editors and I do not see where I'm going wrong. I'm attempting ... read more 07/27/2010 (7:35 pm)
Custom Editor Plugin Error: Unknown command setOrthoFOV. Edit: Double Post... read more 07/27/2010 (7:32 pm)
Asynchronous MySQL++ for T3D ? If you don't need a central mysql server you might check out the mysqlite resource.... read more 07/27/2010 (7:23 pm)
Tweaking Sequences. Edit: Seems to work but sometimes it only selects the peice above the time track. When that happens ... read more 07/21/2010 (1:04 pm)
Setting a Cameras TO POINT via Script Events. My coffee hasn't really kicked in so I could be completely off but I think you ment "setPathObj... read more 07/21/2010 (12:42 pm)
RTS style selection Another Un-Tested Idea but... Couldn't you create a mount point at the players "feet" a... read more 07/19/2010 (12:37 pm)
Help: how to make text characters clearer? @Steve those are some nice fonts, I've already grabbed some from there.... read more 07/19/2010 (11:43 am)
Selecting Console Text - LOGGED Feel free to correct me if I'm wrong but... my understanding is that the console writes text as a v... read more 07/14/2010 (12:23 pm)
Tilting the player model via script Don't the flying/hover vehicals have pitch and roll built in? I've not looked much at them but from ... read more 07/13/2010 (4:37 am)
Official Torque 3D Documentation Feedback Just a quick quirk or two with the offical documentation ([url]http://docs.torquepowered.com/torque-... read more 07/12/2010 (5:49 am)
Why rocket leaves tire mark like decal on ground when it explodes on player? - LOGGED That's kinda cool in a weird way, it looks like a reflected explosion.... read more 06/29/2010 (4:13 am)
Theora Textures? @ Bobby - I know how that goes, If I'm not coding I'm looking through some form of code. heh @And... read more 06/28/2010 (12:56 pm)
WOW Left Mouse Button Function In Torque 3d I would have it echo the values out to you in the console, that way you know it's being called or no... read more 06/28/2010 (4:45 am)
Theora Textures? [url=http://www.torquepowered.com/community/resources/view/10899] GUIs Rendered on an object: guiDyn... read more 06/28/2010 (4:28 am)
Animated Textures in T3D Any Chance of a GG comment on if this made it into 1.1 Beta 2 that we've been hearing so much about.... read more 06/25/2010 (11:30 am)
WOW Left Mouse Button Function In Torque 3d You can access the mouse buttons from playgui.cs, I've seen a conversion that was completely scripti... read more 06/25/2010 (4:48 am)
retopo help plz Why are you asking a technical question in lolspeak/interwebs. ... read more 06/22/2010 (11:59 am)
Accessing global variable client-side Seems to be working for me... but then again I'm just running single player stuff. fyi It returne... read more 06/22/2010 (11:34 am)
Dynamic UI Text - ala combat style text Sweet, This fits the bill. :)... read more 06/22/2010 (7:12 am)
Object Interaction In Torque 3d Generally that's an issue with your characters bounding box.... read more 06/22/2010 (4:25 am)
Expose variable to console as read-only create a console function (in c++) that just returns the value. [code]ConsoleFunction( returnVari... read more 06/16/2010 (4:18 am)
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