Game Development Community

Chris Hoopes's Forum Posts

Thread Post Date Posted
Collisions and Triggers - the eternal struggle I've tried that and I think I gad the same problems. I'll give it another shot and post the results... read more 02/07/2013 (6:25 am)
Sorting SimSets (A Code Snippet) Oh hey this will probably come in handy! Thanks for the update.... read more 01/29/2013 (5:58 pm)
Collisions and Triggers - the eternal struggle That's not actually what's happening as the player is already never leaving the trigger. His collis... read more 01/29/2013 (11:08 am)
State of Garage Games and associated products Oh I'm fully aware. I've been following your reports of the MIT version and I'm excited to see what... read more 01/26/2013 (7:17 am)
State of Garage Games and associated products That's really great news about Torque 2D. Our project is coming along nicely but I don't think we'r... read more 01/25/2013 (7:49 pm)
Transparent GUI parts not forwarding mouse events. [solved] Oh that [i]is[/i] a good thing to know. Thanks (yet again) for the Pro Tip!... read more 01/25/2013 (12:35 pm)
Transparent GUI parts not forwarding mouse events. [solved] I ran into this issue as well and as far as I can tell no, there isn't a way to create non-rectangul... read more 01/25/2013 (7:54 am)
GUI Builder resolutions [solved] Nice! Glad you got it working.... read more 01/23/2013 (10:31 am)
GUI Builder resolutions [solved] I'm running Windows 7 x64 as well. There shouldn't be anything to recompile and I didn't even clea... read more 01/22/2013 (6:42 pm)
[RESOLVED] Can't return a value from a behavior method Sorry if my example was confusing but using getBehavior to get an object's instance is exactly what ... read more 01/22/2013 (6:33 pm)
GUI Builder resolutions [solved] This worked, thanks! But actually it looks like with TGB 1.7.6 your last step isn't needed since mi... read more 01/22/2013 (8:19 am)
Behavior methods have problems returning value I'm having this issue as well. If I call behavior's method and expect it to return a value I just g... read more 01/21/2013 (12:38 pm)
[RESOLVED] How to spawn a player outside of the level camera? Yep! Alternately if you don't want to try to delete unused spawn points you can also just move the ... read more 01/21/2013 (6:51 am)
[RESOLVED] How to spawn a player outside of the level camera? Thankfully this turned out to be a pretty simple fix. In GameMethods.cs the function [i]t2dSceneGra... read more 01/20/2013 (2:36 pm)
Here is how to change the default Filter Mode when adding new ImageMaps I'm not sure what you mean by that. After clicking "Create a new ImageMap" in TGB you can... read more 01/20/2013 (1:00 pm)
[RESOLVED] How to enable a particle emitter with collisions? OK so I think I have a clearer understanding of what's going on here and have come up with a solutio... read more 01/16/2013 (7:58 pm)
[RESOLVED] How to spawn a player outside of the level camera? I'm creating big levels with multiple spawn points and I need to figure out how to load a level and ... read more 01/16/2013 (8:02 am)
[RESOLVED] How to enable a particle emitter with collisions? If it helps to see what I'm seeing, here is the emitter with its collision settings on scene layer 0... read more 01/14/2013 (7:21 pm)
[RESOLVED] How to enable a particle emitter with collisions? Hey sorry for the delay in getting back to you, I've been cranking away at other parts of the projec... read more 01/14/2013 (4:48 pm)
[RESOLVED] How to enable a particle emitter with collisions? That generally works wonders for me. I've stayed up until three in the morning banging my head agai... read more 01/04/2013 (5:15 pm)
[RESOLVED] How to enable a particle emitter with collisions? Richard, thanks so much for looking into this. And yeah when you feel like you've come to a stable ... read more 01/03/2013 (8:54 pm)
Get New Position From Rotated Vector ? -- brain is mush Thanks for this thread. Helped me out greatly!... read more 01/03/2013 (11:44 am)
[RESOLVED] How to enable a particle emitter with collisions? Ha, no problem. But I'm not sure, I haven't dug into the source myself to see what's up as I have p... read more 01/03/2013 (10:37 am)
[RESOLVED] How to enable a particle emitter with collisions? I've actually seen your particle system and it does look nice but isn't it only for Torque3D? I was... read more 01/03/2013 (7:10 am)
Move the camera This thread helped me devise a nice click and pan system. Thanks!... read more 12/23/2012 (9:02 am)
[RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager Oh excellent. Yeah I set up my ambient sound behavior to take in floats for both the volume and pit... read more 12/22/2012 (2:21 pm)
1.7.4 : MountForce can't be zeroed Apparently this is still an issue in 1.7.6 even though Melv's changes from 2008 are already in the e... read more 12/22/2012 (10:53 am)
[RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager Hey that's pretty handy. Thanks! And while we're on the topic of sound, I was looking for the mi... read more 12/22/2012 (8:24 am)
How to get the current Cursor from Canvas Yeah it looks like there is no Canvas.getCursor() or anything like it but what you could do is use a... read more 12/21/2012 (7:19 pm)
[RESOLVED] Fire projectiles at cursor? Figured it out! Wasn't too hard really once I realized what the 3D character was doing (figuring ou... read more 12/21/2012 (4:08 pm)
[RESOLVED] Fire projectiles at cursor? I guess the official word about [url=http://www.garagegames.com/community/forums/viewthread/122397]t... read more 12/20/2012 (1:11 pm)
What do I need to compile on XCode? Not unless you make drastic changes to objects in the executable that your Torquescript would call. ... read more 12/20/2012 (6:57 am)
What do I need to compile on XCode? No problem! The more we help each other out the more we all get done.... read more 12/19/2012 (7:43 pm)
What do I need to compile on XCode? What was the failure? Different than the one I was getting?... read more 12/19/2012 (11:37 am)
Mac and TGB Platformer Kit PRO installation Whoop I seem to have gotten it working. Please see this thread: [url]http://www.garagegames.com/com... read more 12/19/2012 (9:57 am)
What do I need to compile on XCode? It seems that I've got it working! So to get TGB Pro with PSK Pro on OSX I did the following: 1) ... read more 12/19/2012 (9:55 am)
Mac and TGB Platformer Kit PRO installation I've been completely unable to build the PSK Pro in Xcode. I install the standard TGB Pro and can r... read more 12/19/2012 (9:31 am)
PSK PRO compile error. OK so now I'm trying to compile in Xcode and I'm having a hell of a time. I've added /engine/source... read more 12/18/2012 (9:59 pm)
[RESOLVED] Fire projectiles at cursor? Oh hrmmm well that got the actor spawn and I can control him but his aiming and firing seems to be b... read more 12/18/2012 (12:28 pm)
[RESOLVED] Fire projectiles at cursor? I [i]would[/i] but I have no idea how to spawn as a BoomBot as I can't seem to get it to work. Ther... read more 12/18/2012 (11:45 am)
Transparency through foreground semi transparent dark layer. I might as well ask this here then as my designer brought it up but is using masks the only way to g... read more 12/18/2012 (11:28 am)
Transparency through foreground semi transparent dark layer. I know this thread is old as hell but thanks for this. My designer is going to have a field day wit... read more 12/17/2012 (8:24 pm)
[RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager Awesome. Well I moved the code into a behavior like you suggested and it works flawlessly. I'm spl... read more 12/17/2012 (2:24 pm)
[RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager Oh I didn't know there was an IRC channel y'all hang out in. Is it the one from the discussion thre... read more 12/17/2012 (1:31 pm)
[RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager Sorry to be a pain about this but there must be something that I'm not understanding about the proje... read more 12/17/2012 (10:02 am)
[RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager I did not know that! I'll give fixing it a shot and report back with what I find later then. Thank... read more 12/17/2012 (6:57 am)
[RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager This looks really promising. A few questions/comments though. First off there were some small synt... read more 12/16/2012 (8:07 pm)
add sound effect dropdown to "takesDamage" behavior? Just out of curiosity, what did you have to do? I'm setting up something very similar myself and it... read more 12/15/2012 (10:04 pm)
Ninja Platformer Help. I actually never figured it out but I have a feeling that whatever collision detection is going on i... read more 07/24/2012 (6:55 am)
connection to executable failed I'm almost certain that this has something to do with trying to run a project out of Torsion with de... read more 07/17/2012 (12:07 pm)
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