Chris Hoopes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collisions and Triggers - the eternal struggle | I've tried that and I think I gad the same problems. I'll give it another shot and post the results... read more | 02/07/2013 (6:25 am) |
| Sorting SimSets (A Code Snippet) | Oh hey this will probably come in handy! Thanks for the update.... read more | 01/29/2013 (5:58 pm) |
| Collisions and Triggers - the eternal struggle | That's not actually what's happening as the player is already never leaving the trigger. His collis... read more | 01/29/2013 (11:08 am) |
| State of Garage Games and associated products | Oh I'm fully aware. I've been following your reports of the MIT version and I'm excited to see what... read more | 01/26/2013 (7:17 am) |
| State of Garage Games and associated products | That's really great news about Torque 2D. Our project is coming along nicely but I don't think we'r... read more | 01/25/2013 (7:49 pm) |
| Transparent GUI parts not forwarding mouse events. [solved] | Oh that [i]is[/i] a good thing to know. Thanks (yet again) for the Pro Tip!... read more | 01/25/2013 (12:35 pm) |
| Transparent GUI parts not forwarding mouse events. [solved] | I ran into this issue as well and as far as I can tell no, there isn't a way to create non-rectangul... read more | 01/25/2013 (7:54 am) |
| GUI Builder resolutions [solved] | Nice! Glad you got it working.... read more | 01/23/2013 (10:31 am) |
| GUI Builder resolutions [solved] | I'm running Windows 7 x64 as well. There shouldn't be anything to recompile and I didn't even clea... read more | 01/22/2013 (6:42 pm) |
| [RESOLVED] Can't return a value from a behavior method | Sorry if my example was confusing but using getBehavior to get an object's instance is exactly what ... read more | 01/22/2013 (6:33 pm) |
| GUI Builder resolutions [solved] | This worked, thanks! But actually it looks like with TGB 1.7.6 your last step isn't needed since mi... read more | 01/22/2013 (8:19 am) |
| Behavior methods have problems returning value | I'm having this issue as well. If I call behavior's method and expect it to return a value I just g... read more | 01/21/2013 (12:38 pm) |
| [RESOLVED] How to spawn a player outside of the level camera? | Yep! Alternately if you don't want to try to delete unused spawn points you can also just move the ... read more | 01/21/2013 (6:51 am) |
| [RESOLVED] How to spawn a player outside of the level camera? | Thankfully this turned out to be a pretty simple fix. In GameMethods.cs the function [i]t2dSceneGra... read more | 01/20/2013 (2:36 pm) |
| Here is how to change the default Filter Mode when adding new ImageMaps | I'm not sure what you mean by that. After clicking "Create a new ImageMap" in TGB you can... read more | 01/20/2013 (1:00 pm) |
| [RESOLVED] How to enable a particle emitter with collisions? | OK so I think I have a clearer understanding of what's going on here and have come up with a solutio... read more | 01/16/2013 (7:58 pm) |
| [RESOLVED] How to spawn a player outside of the level camera? | I'm creating big levels with multiple spawn points and I need to figure out how to load a level and ... read more | 01/16/2013 (8:02 am) |
| [RESOLVED] How to enable a particle emitter with collisions? | If it helps to see what I'm seeing, here is the emitter with its collision settings on scene layer 0... read more | 01/14/2013 (7:21 pm) |
| [RESOLVED] How to enable a particle emitter with collisions? | Hey sorry for the delay in getting back to you, I've been cranking away at other parts of the projec... read more | 01/14/2013 (4:48 pm) |
| [RESOLVED] How to enable a particle emitter with collisions? | That generally works wonders for me. I've stayed up until three in the morning banging my head agai... read more | 01/04/2013 (5:15 pm) |
| [RESOLVED] How to enable a particle emitter with collisions? | Richard, thanks so much for looking into this. And yeah when you feel like you've come to a stable ... read more | 01/03/2013 (8:54 pm) |
| Get New Position From Rotated Vector ? -- brain is mush | Thanks for this thread. Helped me out greatly!... read more | 01/03/2013 (11:44 am) |
| [RESOLVED] How to enable a particle emitter with collisions? | Ha, no problem. But I'm not sure, I haven't dug into the source myself to see what's up as I have p... read more | 01/03/2013 (10:37 am) |
| [RESOLVED] How to enable a particle emitter with collisions? | I've actually seen your particle system and it does look nice but isn't it only for Torque3D? I was... read more | 01/03/2013 (7:10 am) |
| Move the camera | This thread helped me devise a nice click and pan system. Thanks!... read more | 12/23/2012 (9:02 am) |
| [RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager | Oh excellent. Yeah I set up my ambient sound behavior to take in floats for both the volume and pit... read more | 12/22/2012 (2:21 pm) |
| 1.7.4 : MountForce can't be zeroed | Apparently this is still an issue in 1.7.6 even though Melv's changes from 2008 are already in the e... read more | 12/22/2012 (10:53 am) |
| [RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager | Hey that's pretty handy. Thanks! And while we're on the topic of sound, I was looking for the mi... read more | 12/22/2012 (8:24 am) |
| How to get the current Cursor from Canvas | Yeah it looks like there is no Canvas.getCursor() or anything like it but what you could do is use a... read more | 12/21/2012 (7:19 pm) |
| [RESOLVED] Fire projectiles at cursor? | Figured it out! Wasn't too hard really once I realized what the 3D character was doing (figuring ou... read more | 12/21/2012 (4:08 pm) |
| [RESOLVED] Fire projectiles at cursor? | I guess the official word about [url=http://www.garagegames.com/community/forums/viewthread/122397]t... read more | 12/20/2012 (1:11 pm) |
| What do I need to compile on XCode? | Not unless you make drastic changes to objects in the executable that your Torquescript would call. ... read more | 12/20/2012 (6:57 am) |
| What do I need to compile on XCode? | No problem! The more we help each other out the more we all get done.... read more | 12/19/2012 (7:43 pm) |
| What do I need to compile on XCode? | What was the failure? Different than the one I was getting?... read more | 12/19/2012 (11:37 am) |
| Mac and TGB Platformer Kit PRO installation | Whoop I seem to have gotten it working. Please see this thread: [url]http://www.garagegames.com/com... read more | 12/19/2012 (9:57 am) |
| What do I need to compile on XCode? | It seems that I've got it working! So to get TGB Pro with PSK Pro on OSX I did the following: 1) ... read more | 12/19/2012 (9:55 am) |
| Mac and TGB Platformer Kit PRO installation | I've been completely unable to build the PSK Pro in Xcode. I install the standard TGB Pro and can r... read more | 12/19/2012 (9:31 am) |
| PSK PRO compile error. | OK so now I'm trying to compile in Xcode and I'm having a hell of a time. I've added /engine/source... read more | 12/18/2012 (9:59 pm) |
| [RESOLVED] Fire projectiles at cursor? | Oh hrmmm well that got the actor spawn and I can control him but his aiming and firing seems to be b... read more | 12/18/2012 (12:28 pm) |
| [RESOLVED] Fire projectiles at cursor? | I [i]would[/i] but I have no idea how to spawn as a BoomBot as I can't seem to get it to work. Ther... read more | 12/18/2012 (11:45 am) |
| Transparency through foreground semi transparent dark layer. | I might as well ask this here then as my designer brought it up but is using masks the only way to g... read more | 12/18/2012 (11:28 am) |
| Transparency through foreground semi transparent dark layer. | I know this thread is old as hell but thanks for this. My designer is going to have a field day wit... read more | 12/17/2012 (8:24 pm) |
| [RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager | Awesome. Well I moved the code into a behavior like you suggested and it works flawlessly. I'm spl... read more | 12/17/2012 (2:24 pm) |
| [RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager | Oh I didn't know there was an IRC channel y'all hang out in. Is it the one from the discussion thre... read more | 12/17/2012 (1:31 pm) |
| [RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager | Sorry to be a pain about this but there must be something that I'm not understanding about the proje... read more | 12/17/2012 (10:02 am) |
| [RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager | I did not know that! I'll give fixing it a shot and report back with what I find later then. Thank... read more | 12/17/2012 (6:57 am) |
| [RESOLVED] Audio Datablocks in SimSet and/or working TGB Audio Manager | This looks really promising. A few questions/comments though. First off there were some small synt... read more | 12/16/2012 (8:07 pm) |
| add sound effect dropdown to "takesDamage" behavior? | Just out of curiosity, what did you have to do? I'm setting up something very similar myself and it... read more | 12/15/2012 (10:04 pm) |
| Ninja Platformer Help. | I actually never figured it out but I have a feeling that whatever collision detection is going on i... read more | 07/24/2012 (6:55 am) |
| connection to executable failed | I'm almost certain that this has something to do with trying to run a project out of Torsion with de... read more | 07/17/2012 (12:07 pm) |