Game Development Community

Amjad Yahya's Forum Posts

Thread Post Date Posted
Torque 2D for Android Ready @Tim: I meant on a server, but I also would like to know where can I store game files (players' prof... read more 11/18/2013 (5:39 am)
GuiTextCtrl position Thanks Simon, this was very useful, does guiTextCtrl receive mouse clicks?... read more 11/17/2013 (2:48 am)
Torque 2D for Android Ready How can I access a remote file, modify and then save the changes? Is it doable for Android?... read more 11/14/2013 (2:06 am)
Rading and altering a remote file Thanks Michael, I will take a look at libCurl and post back with my findings.... read more 11/12/2013 (7:09 am)
Rading and altering a remote file In TCPObject wiki there is no method to open a remote file, just how to establish a connection with ... read more 11/12/2013 (6:25 am)
Screen-Res You don't have to prepare different size pictures to different resolutions .. you could handle this ... read more 11/06/2013 (4:40 am)
Changing scenes I had something similar a while ago, you just have to schedule the clear() or delete(), like this: ... read more 11/03/2013 (4:40 am)
Torque 2D for Android Ready @Tim, thanks for the tip. Here is what I want to achieve: I want my code to be able to tell (may... read more 11/01/2013 (8:29 am)
Torque 2D for Android Ready @Tim - great. Will be waiting for the 100% working version to test. Another question: how to chan... read more 11/01/2013 (4:36 am)
Torque 2D for Android Ready Tim, you are awesome. I will test it as soon as I download the repo, meanwhile, a big question po... read more 10/31/2013 (10:06 am)
Torque 2D for Android Ready @Michael - I've used addInputListener() and that did not do the trick, but you did inspired the solu... read more 10/31/2013 (7:54 am)
Torque 2D for Android Ready I've just tried the PointForceControllerToy, and for some reason the touches work fine with this toy... read more 10/31/2013 (6:15 am)
Torque 2D for Android Ready @Mike - the issue is not related to %worldPosition, I tried touching all over the screen but with no... read more 10/31/2013 (3:40 am)
Torque 2D for Android Ready Thanks Tim, it works now. Now I can't get it to respond to touches ... I have one object on th... read more 10/30/2013 (9:08 am)
Torque 2D for Android Ready [code] 10-30 15:25:44.571: I/Torque2D(5430): [2013/10/30 15:25:44] []Input::enable. 10-30 15:25:44... read more 10/30/2013 (6:58 am)
Torque 2D for Android Ready Here is the log from eclipse LogCat [code] 10-30 15:25:25.414: D/dalvikvm(5353): GC_EXPLICIT fre... read more 10/30/2013 (6:56 am)
Torque 2D for Android Ready Thanks Tim for the effort. I removed the -v7a, now the app works and loads the splash screen and ... read more 10/30/2013 (6:55 am)
Torque 2D for Android Ready Wow, finally we get to develop for Android, thanks to you all at GG. I tried to run T2D on an act... read more 10/29/2013 (10:15 am)
Help with 4 way animation sprite movement 1. [b]getAnimationName()[/b] does not exist in T2D, it's now [b]getAnimation()[/b]. 2. [b]playAnima... read more 10/05/2013 (9:56 am)
onMouseDown() issue Ah, that makes sense, I hope you won't forget to update it in the development branch for everyone to... read more 10/02/2013 (8:44 am)
onMouseDown() issue Thanks Richard and Mike. It's a total success. I've changed the code to [code] // Debug Pro... read more 10/02/2013 (8:11 am)
onTouchEnter( ) behaviour Thanks Mike, it worked like a charm. If someone else needs the code: [code] function mySceneWin... read more 09/30/2013 (3:42 am)
Torque 2D-Spine branch won't compile ...continued [code] 4>..\..\source\spine\spine-torque2d.cc(70): error C2065: 'self' : undeclare... read more 09/23/2013 (9:11 am)
Torque 2D-Spine branch won't compile Did that, but I still get errors: [code] 4>..\..\source\spine\spine-torque2d.cc(41): error C206... read more 09/23/2013 (9:09 am)
Crash on OSX Yeah, it happened on Windows too, but just once. This bug on osx happens every time and during ga... read more 09/18/2013 (11:50 pm)
Can't change cursor bitmap I couldn't find the corresponding code for osx but the closest that I came to is this code in [b]osx... read more 09/17/2013 (8:22 am)
Can't change cursor bitmap @Simon: sorry it took me too long to reply but I just had the chance to test on OSX, all is OK excep... read more 09/17/2013 (6:07 am)
Gravity Moreover, you can set how scene gravity affects your objects using: [code] %obj.GravityScale = 1; ... read more 09/11/2013 (11:49 pm)
Collision normal Thanks. My objects indeed are sensors, that's why I did not get any info other than shape indexes... read more 09/06/2013 (10:00 am)
Assertion failed error I got this error one more time today. At that instant there was no mouse clicks and pickpoint() was ... read more 09/03/2013 (8:10 am)
Fatal error @Mike: Thank you for the tip, I will use setCollisionSupress() instead. This forum is all about h... read more 08/28/2013 (6:53 am)
Fatal error Thank you all. I was not really aware that this error occurs because of a collision shape, [b]&qu... read more 08/28/2013 (2:52 am)
Assertion failed error Yes, I'm converting it to T2D MIT because some users who tried it on BFG.com reported a lag when the... read more 08/27/2013 (7:56 am)
Assertion failed error @Simon: I'm sorry, I must have been sleepy when I said that I use pickArea(), I mixed it up with pic... read more 08/27/2013 (12:31 am)
Assertion failed error @Simon, yes, I use scales, shrinks and also pickarea.... read more 08/26/2013 (9:57 am)
Block mouse input to sceneObjects below It worked, first we have to determine the topmost object in [b]"mySceneWindow::onTouchDown"... read more 08/25/2013 (5:41 am)
Block mouse input to sceneObjects below Thank you Alien Cabbage. [quote]its primarily sorted by layer then secondary by the sort-order fo... read more 08/25/2013 (4:38 am)
Block mouse input to sceneObjects below pickpoint() does not return objects in order of depth, so that leads us to manually determining whic... read more 08/25/2013 (12:12 am)
Bitmap dimensions - power of 2 [quote]For the image to be uploaded as a texture however it must be a power-of-two in size but Torqu... read more 08/24/2013 (9:39 am)
Block mouse input to sceneObjects below Thank you both. So what's the alternative way to block input of the below objects?... read more 08/24/2013 (3:51 am)
WeldJoint and setPosition() misbehaviour Thanks Mike.... read more 08/23/2013 (10:39 am)
WeldJoint and setPosition() misbehaviour CompositeSprite won't work for me because: 1- I want to assign different layers to objects 2- I wa... read more 08/23/2013 (2:59 am)
WeldJoint and setPosition() misbehaviour Now I get the right position. It seems that I can't get it to behave the way I want it to, I weld... read more 08/22/2013 (1:15 am)
Audio asset "Streaming = true" is not working [solved] Thanks Simon, you rock..... read more 08/21/2013 (2:31 am)
How to prevent another instance of game from being created OK, found it [code] HWND WINAPI FindWindow( _In_opt_ LPCTSTR lpClassName, _In_opt_ LPCTSTR... read more 08/20/2013 (9:58 am)
How to prevent another instance of game from being created Hi Tim, when searching github.com for "FindWindow" I found this code, it was commented whi... read more 08/20/2013 (7:39 am)
How to prevent another instance of game from being created Either way the "file" solution is not the right one, thanks Jonathan.... read more 08/19/2013 (10:36 am)
How to prevent another instance of game from being created @Jonathan, your suggestion seems to be the simplest of them all, I can also build on that and sugges... read more 08/19/2013 (2:40 am)
How to prevent another instance of game from being created Thanks Richard but that article is beyond my expertise.... read more 08/18/2013 (9:07 am)
Audio asset "Streaming = true" is not working [solved] When you quit a game, the engine first destroys the modules then exits the game, I tried both scenar... read more 08/17/2013 (9:49 am)
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