Amjad Yahya's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D for Android Ready | @Tim: I meant on a server, but I also would like to know where can I store game files (players' prof... read more | 11/18/2013 (5:39 am) |
| GuiTextCtrl position | Thanks Simon, this was very useful, does guiTextCtrl receive mouse clicks?... read more | 11/17/2013 (2:48 am) |
| Torque 2D for Android Ready | How can I access a remote file, modify and then save the changes? Is it doable for Android?... read more | 11/14/2013 (2:06 am) |
| Rading and altering a remote file | Thanks Michael, I will take a look at libCurl and post back with my findings.... read more | 11/12/2013 (7:09 am) |
| Rading and altering a remote file | In TCPObject wiki there is no method to open a remote file, just how to establish a connection with ... read more | 11/12/2013 (6:25 am) |
| Screen-Res | You don't have to prepare different size pictures to different resolutions .. you could handle this ... read more | 11/06/2013 (4:40 am) |
| Changing scenes | I had something similar a while ago, you just have to schedule the clear() or delete(), like this: ... read more | 11/03/2013 (4:40 am) |
| Torque 2D for Android Ready | @Tim, thanks for the tip. Here is what I want to achieve: I want my code to be able to tell (may... read more | 11/01/2013 (8:29 am) |
| Torque 2D for Android Ready | @Tim - great. Will be waiting for the 100% working version to test. Another question: how to chan... read more | 11/01/2013 (4:36 am) |
| Torque 2D for Android Ready | Tim, you are awesome. I will test it as soon as I download the repo, meanwhile, a big question po... read more | 10/31/2013 (10:06 am) |
| Torque 2D for Android Ready | @Michael - I've used addInputListener() and that did not do the trick, but you did inspired the solu... read more | 10/31/2013 (7:54 am) |
| Torque 2D for Android Ready | I've just tried the PointForceControllerToy, and for some reason the touches work fine with this toy... read more | 10/31/2013 (6:15 am) |
| Torque 2D for Android Ready | @Mike - the issue is not related to %worldPosition, I tried touching all over the screen but with no... read more | 10/31/2013 (3:40 am) |
| Torque 2D for Android Ready | Thanks Tim, it works now. Now I can't get it to respond to touches ... I have one object on th... read more | 10/30/2013 (9:08 am) |
| Torque 2D for Android Ready | [code] 10-30 15:25:44.571: I/Torque2D(5430): [2013/10/30 15:25:44] []Input::enable. 10-30 15:25:44... read more | 10/30/2013 (6:58 am) |
| Torque 2D for Android Ready | Here is the log from eclipse LogCat [code] 10-30 15:25:25.414: D/dalvikvm(5353): GC_EXPLICIT fre... read more | 10/30/2013 (6:56 am) |
| Torque 2D for Android Ready | Thanks Tim for the effort. I removed the -v7a, now the app works and loads the splash screen and ... read more | 10/30/2013 (6:55 am) |
| Torque 2D for Android Ready | Wow, finally we get to develop for Android, thanks to you all at GG. I tried to run T2D on an act... read more | 10/29/2013 (10:15 am) |
| Help with 4 way animation sprite movement | 1. [b]getAnimationName()[/b] does not exist in T2D, it's now [b]getAnimation()[/b]. 2. [b]playAnima... read more | 10/05/2013 (9:56 am) |
| onMouseDown() issue | Ah, that makes sense, I hope you won't forget to update it in the development branch for everyone to... read more | 10/02/2013 (8:44 am) |
| onMouseDown() issue | Thanks Richard and Mike. It's a total success. I've changed the code to [code] // Debug Pro... read more | 10/02/2013 (8:11 am) |
| onTouchEnter( ) behaviour | Thanks Mike, it worked like a charm. If someone else needs the code: [code] function mySceneWin... read more | 09/30/2013 (3:42 am) |
| Torque 2D-Spine branch won't compile | ...continued [code] 4>..\..\source\spine\spine-torque2d.cc(70): error C2065: 'self' : undeclare... read more | 09/23/2013 (9:11 am) |
| Torque 2D-Spine branch won't compile | Did that, but I still get errors: [code] 4>..\..\source\spine\spine-torque2d.cc(41): error C206... read more | 09/23/2013 (9:09 am) |
| Crash on OSX | Yeah, it happened on Windows too, but just once. This bug on osx happens every time and during ga... read more | 09/18/2013 (11:50 pm) |
| Can't change cursor bitmap | I couldn't find the corresponding code for osx but the closest that I came to is this code in [b]osx... read more | 09/17/2013 (8:22 am) |
| Can't change cursor bitmap | @Simon: sorry it took me too long to reply but I just had the chance to test on OSX, all is OK excep... read more | 09/17/2013 (6:07 am) |
| Gravity | Moreover, you can set how scene gravity affects your objects using: [code] %obj.GravityScale = 1; ... read more | 09/11/2013 (11:49 pm) |
| Collision normal | Thanks. My objects indeed are sensors, that's why I did not get any info other than shape indexes... read more | 09/06/2013 (10:00 am) |
| Assertion failed error | I got this error one more time today. At that instant there was no mouse clicks and pickpoint() was ... read more | 09/03/2013 (8:10 am) |
| Fatal error | @Mike: Thank you for the tip, I will use setCollisionSupress() instead. This forum is all about h... read more | 08/28/2013 (6:53 am) |
| Fatal error | Thank you all. I was not really aware that this error occurs because of a collision shape, [b]&qu... read more | 08/28/2013 (2:52 am) |
| Assertion failed error | Yes, I'm converting it to T2D MIT because some users who tried it on BFG.com reported a lag when the... read more | 08/27/2013 (7:56 am) |
| Assertion failed error | @Simon: I'm sorry, I must have been sleepy when I said that I use pickArea(), I mixed it up with pic... read more | 08/27/2013 (12:31 am) |
| Assertion failed error | @Simon, yes, I use scales, shrinks and also pickarea.... read more | 08/26/2013 (9:57 am) |
| Block mouse input to sceneObjects below | It worked, first we have to determine the topmost object in [b]"mySceneWindow::onTouchDown"... read more | 08/25/2013 (5:41 am) |
| Block mouse input to sceneObjects below | Thank you Alien Cabbage. [quote]its primarily sorted by layer then secondary by the sort-order fo... read more | 08/25/2013 (4:38 am) |
| Block mouse input to sceneObjects below | pickpoint() does not return objects in order of depth, so that leads us to manually determining whic... read more | 08/25/2013 (12:12 am) |
| Bitmap dimensions - power of 2 | [quote]For the image to be uploaded as a texture however it must be a power-of-two in size but Torqu... read more | 08/24/2013 (9:39 am) |
| Block mouse input to sceneObjects below | Thank you both. So what's the alternative way to block input of the below objects?... read more | 08/24/2013 (3:51 am) |
| WeldJoint and setPosition() misbehaviour | Thanks Mike.... read more | 08/23/2013 (10:39 am) |
| WeldJoint and setPosition() misbehaviour | CompositeSprite won't work for me because: 1- I want to assign different layers to objects 2- I wa... read more | 08/23/2013 (2:59 am) |
| WeldJoint and setPosition() misbehaviour | Now I get the right position. It seems that I can't get it to behave the way I want it to, I weld... read more | 08/22/2013 (1:15 am) |
| Audio asset "Streaming = true" is not working [solved] | Thanks Simon, you rock..... read more | 08/21/2013 (2:31 am) |
| How to prevent another instance of game from being created | OK, found it [code] HWND WINAPI FindWindow( _In_opt_ LPCTSTR lpClassName, _In_opt_ LPCTSTR... read more | 08/20/2013 (9:58 am) |
| How to prevent another instance of game from being created | Hi Tim, when searching github.com for "FindWindow" I found this code, it was commented whi... read more | 08/20/2013 (7:39 am) |
| How to prevent another instance of game from being created | Either way the "file" solution is not the right one, thanks Jonathan.... read more | 08/19/2013 (10:36 am) |
| How to prevent another instance of game from being created | @Jonathan, your suggestion seems to be the simplest of them all, I can also build on that and sugges... read more | 08/19/2013 (2:40 am) |
| How to prevent another instance of game from being created | Thanks Richard but that article is beyond my expertise.... read more | 08/18/2013 (9:07 am) |
| Audio asset "Streaming = true" is not working [solved] | When you quit a game, the engine first destroys the modules then exits the game, I tried both scenar... read more | 08/17/2013 (9:49 am) |