Game Development Community

Justin Knight's Forum Posts

Thread Post Date Posted
Torque 3D Embedded Browser (WebKit) Hi, I'm currently working on getting webkit working with the latest development branch of Torque 3D... read more 11/13/2017 (6:07 am)
Torque 3D Embedded Browser (WebKit) Quick video of Qt5 Webkit with T3D 1.2: [youtube=muWwQjZkxiA width=640 height=480]... read more 12/12/2012 (6:08 am)
Torque 3D Embedded Browser (WebKit) Good news on the Qt WebKit front. Qt5 Webkit is now at RC1 and again supports flash video. Instruc... read more 12/12/2012 (6:00 am)
Torque 3D Embedded Browser (WebKit) Webkit with video is a key part of our project so we've decided to go back to the most recent versio... read more 12/04/2012 (9:36 am)
Key no longer valid I just got the same problem, tried downloading the most recent version and still says my key is inva... read more 07/25/2012 (1:02 pm)
Torque 3D Community Edition Activation Please add me: justin@justin-k.co.uk Thanks, Justin.... read more 06/26/2012 (2:57 am)
T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state Updated with simpler steps to re-create.... read more 05/10/2012 (10:45 am)
T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state Patched 1.1... read more 05/10/2012 (10:16 am)
Better smoothing for terrain editor! (code inside) Works really nicely. Only bug I've spotted is that if you set the brush size to one it just sets ... read more 02/10/2012 (2:08 pm)
[BUG 1.1Beta1] Orbit Camera Current Distance is ignored - LOGGED This is fixed in Final (thanks GG :) Using the console methods I outlined before now correctly al... read more 09/08/2011 (12:00 pm)
Linux server and 1.1 final It's working now - I think the problem before was that I hadn't rebuilt the client with the patched ... read more 08/22/2011 (9:51 am)
Linux server and 1.1 final Don't think it's an endian issue, I'm running it on CentOS linux on an x86 so it's little endian lik... read more 08/06/2011 (1:32 am)
Linux server and 1.1 final Another update... It's currently asserting in the string code while doing LightFlareData::unpackDat... read more 08/03/2011 (12:10 pm)
Linux server and 1.1 final Quick update... The NaN errors are being thrown from the collada dae code and seem to be intermitte... read more 07/22/2011 (5:37 am)
Linux server and 1.1 final I applied Fyodor's patch (See [url]https://www.garagegames.com/community/resources/view/20577[/url])... read more 07/20/2011 (8:07 am)
T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED Correction - turning transparency off on the material did fix the problem. There were actually two ... read more 10/01/2010 (1:29 pm)
T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED The level was ported over from a previous build. I've tried turning off transparency and settin... read more 10/01/2010 (11:16 am)
T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED It's ground cover.... read more 09/23/2010 (6:34 am)
Visual Studio Setup instructions for VC++ 2010 Thanks Matt, that did the trick.... read more 09/21/2010 (7:10 pm)
Visual Studio Setup instructions for VC++ 2010 It's a pre-beta 3 project I'm porting. I copied the entire buildFiles folder from the beta 3 Full t... read more 09/21/2010 (6:05 pm)
Visual Studio Setup instructions for VC++ 2010 I just installed VS2010 express and the June 2010 DirectX SDK. I generated my project afterward but... read more 09/21/2010 (5:49 pm)
Torque 3D Embedded Browser (WebKit) Is there a version of the webkit updated for Beta 2? The current version doesn't compile. The ... read more 08/19/2010 (3:10 pm)
Creating a door trigger @PGames - I haven't used PhysX before but I vaguely recall seeing forum posts about triggers not wor... read more 07/16/2010 (7:30 am)
Why WAS Torque3D documentation so poor? Personally I don't give a hoot about docs neither. For me the most important thing is a fully funct... read more 07/09/2010 (2:27 pm)
Exporting vehicle from blender using collada I tried using an armature but got the same result. The tutorial I linked above is using empties so ... read more 07/07/2010 (9:25 am)
Exporting vehicle from blender using collada That's strange - I'm using Blender 2.49b with the Collada 1.4 exporter version 0.3.162. I can expor... read more 07/07/2010 (9:01 am)
Best modeling Software For Games From Autodesk I would recommend the autodesk entertainment creation suite. It contains: * Autodesk Maya ... read more 07/05/2010 (1:17 pm)
Hardware mesh instancing But a moving object, say a bird, could be animated using the same kind of vertex shader based animat... read more 06/25/2010 (6:39 am)
Hardware mesh instancing So a moving object can be deformed on the vertex shader, and with the wind emitter and trees the ani... read more 06/21/2010 (4:19 am)
Forest Editor Wind Effects for Artists Considering the new hardware instancing in the upcoming beta2 we are looking into using this kind of... read more 06/09/2010 (8:49 am)
Forest Editor Wind Effects for Artists Thanks for the post Russel it's very informative. I have tried various settings with $pref::windEff... read more 06/06/2010 (12:46 am)
Forest Kit Animated trees with wind force? Thanks very much Russel that's very informative. I've got the willow looking pretty good now, just ... read more 06/02/2010 (5:31 pm)
Forest Kit Animated trees with wind force? Ok I made a willow tree and painted the vertices as suggested above, all good. Now I've been play... read more 05/29/2010 (9:29 am)
Hardware mesh instancing Thanks for the information, looking forwards to seeing the results in the next beta release. Woul... read more 05/23/2010 (3:19 pm)
Making a boat work. Regarding the original question about water going through the boat, for the interior of the boat bel... read more 04/28/2010 (5:59 pm)
Hardware mesh instancing Thanks Tom that's very useful. So for example trees and the forest editor will use it, and trees th... read more 04/28/2010 (4:37 pm)
[BUG 1.1 beta1] Particle editor appears borkened Yay, good news. Thanks guys. Steve YorkshireRifles: Skipper says we need you on irc. Nevyn ... read more 04/27/2010 (1:13 am)
Rolling Updates for T3D suggestions? Particle Editor working so we can make and save particle systems of our own. Yes volume mist and cl... read more 04/26/2010 (4:38 pm)
Adding SSD for game development Imho 8 gb RAM for 3dsmax cheaper upgrade than SSD and relatively easy to do.... read more 04/22/2010 (4:31 pm)
Seamless texture(Terrain) Terrain is designed to be viewed from the ground level, detail textures show up close by and dependi... read more 03/24/2010 (8:17 pm)
Terrain StairStepping How do I get rid of this Well we have made an extensive terrain and altho I've seen this problem in some areas the smoothing ... read more 03/24/2010 (8:06 pm)
Torque 3D Embedded Browser (WebKit) Another thing I've just spotted is that I was no longer getting mouse events through to my playGui.c... read more 03/22/2010 (4:30 am)
Torque 3D Embedded Browser (WebKit) I've noticed I get a number of these errors in the console, both in my application and the webkit de... read more 03/22/2010 (3:35 am)
Server Timeout on Level load The artist on my project managed to significantly reduce the level loading time by using dds compres... read more 03/19/2010 (12:55 pm)
nvidia perfHUD Thanks very much Ryan - not sure how I missed that thread before but Edward's fix works for me.... read more 03/16/2010 (1:46 pm)
Server Timeout on Level load Hi Zealander, I was specifically looking at when the game loads up a .mis mission file. I believe ... read more 03/15/2010 (9:43 am)
Torque 3D Embedded Browser (WebKit) @Josh: 3D mouse clicking was broken because I had my webcubes using Bounds instead of Visible Mesh c... read more 03/09/2010 (6:21 am)
Performance and Number of Terrain Textures [quote]The total amount of terrain detail layers is not the issue. What is more important is how man... read more 03/08/2010 (1:20 pm)
Torque 3D Embedded Browser (WebKit) A couple of questions/feature requests... - Is it possible to allow processing of clicks in rende... read more 03/05/2010 (1:35 am)
Removing client/server communication You can turn off hifi networking in your buildfiles/config/project.conf for a quick fix. Just add t... read more 03/04/2010 (3:03 pm)
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