Justin Knight's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Embedded Browser (WebKit) | Hi, I'm currently working on getting webkit working with the latest development branch of Torque 3D... read more | 11/13/2017 (6:07 am) |
| Torque 3D Embedded Browser (WebKit) | Quick video of Qt5 Webkit with T3D 1.2: [youtube=muWwQjZkxiA width=640 height=480]... read more | 12/12/2012 (6:08 am) |
| Torque 3D Embedded Browser (WebKit) | Good news on the Qt WebKit front. Qt5 Webkit is now at RC1 and again supports flash video. Instruc... read more | 12/12/2012 (6:00 am) |
| Torque 3D Embedded Browser (WebKit) | Webkit with video is a key part of our project so we've decided to go back to the most recent versio... read more | 12/04/2012 (9:36 am) |
| Key no longer valid | I just got the same problem, tried downloading the most recent version and still says my key is inva... read more | 07/25/2012 (1:02 pm) |
| Torque 3D Community Edition Activation | Please add me: justin@justin-k.co.uk Thanks, Justin.... read more | 06/26/2012 (2:57 am) |
| T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state | Updated with simpler steps to re-create.... read more | 05/10/2012 (10:45 am) |
| T3D Patched 1.1 - GuiTextEditCtrl ignores Capslock state | Patched 1.1... read more | 05/10/2012 (10:16 am) |
| Better smoothing for terrain editor! (code inside) | Works really nicely. Only bug I've spotted is that if you set the brush size to one it just sets ... read more | 02/10/2012 (2:08 pm) |
| [BUG 1.1Beta1] Orbit Camera Current Distance is ignored - LOGGED | This is fixed in Final (thanks GG :) Using the console methods I outlined before now correctly al... read more | 09/08/2011 (12:00 pm) |
| Linux server and 1.1 final | It's working now - I think the problem before was that I hadn't rebuilt the client with the patched ... read more | 08/22/2011 (9:51 am) |
| Linux server and 1.1 final | Don't think it's an endian issue, I'm running it on CentOS linux on an x86 so it's little endian lik... read more | 08/06/2011 (1:32 am) |
| Linux server and 1.1 final | Another update... It's currently asserting in the string code while doing LightFlareData::unpackDat... read more | 08/03/2011 (12:10 pm) |
| Linux server and 1.1 final | Quick update... The NaN errors are being thrown from the collada dae code and seem to be intermitte... read more | 07/22/2011 (5:37 am) |
| Linux server and 1.1 final | I applied Fyodor's patch (See [url]https://www.garagegames.com/community/resources/view/20577[/url])... read more | 07/20/2011 (8:07 am) |
| T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED | Correction - turning transparency off on the material did fix the problem. There were actually two ... read more | 10/01/2010 (1:29 pm) |
| T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED | The level was ported over from a previous build. I've tried turning off transparency and settin... read more | 10/01/2010 (11:16 am) |
| T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED | It's ground cover.... read more | 09/23/2010 (6:34 am) |
| Visual Studio Setup instructions for VC++ 2010 | Thanks Matt, that did the trick.... read more | 09/21/2010 (7:10 pm) |
| Visual Studio Setup instructions for VC++ 2010 | It's a pre-beta 3 project I'm porting. I copied the entire buildFiles folder from the beta 3 Full t... read more | 09/21/2010 (6:05 pm) |
| Visual Studio Setup instructions for VC++ 2010 | I just installed VS2010 express and the June 2010 DirectX SDK. I generated my project afterward but... read more | 09/21/2010 (5:49 pm) |
| Torque 3D Embedded Browser (WebKit) | Is there a version of the webkit updated for Beta 2? The current version doesn't compile. The ... read more | 08/19/2010 (3:10 pm) |
| Creating a door trigger | @PGames - I haven't used PhysX before but I vaguely recall seeing forum posts about triggers not wor... read more | 07/16/2010 (7:30 am) |
| Why WAS Torque3D documentation so poor? | Personally I don't give a hoot about docs neither. For me the most important thing is a fully funct... read more | 07/09/2010 (2:27 pm) |
| Exporting vehicle from blender using collada | I tried using an armature but got the same result. The tutorial I linked above is using empties so ... read more | 07/07/2010 (9:25 am) |
| Exporting vehicle from blender using collada | That's strange - I'm using Blender 2.49b with the Collada 1.4 exporter version 0.3.162. I can expor... read more | 07/07/2010 (9:01 am) |
| Best modeling Software For Games From Autodesk | I would recommend the autodesk entertainment creation suite. It contains: * Autodesk Maya ... read more | 07/05/2010 (1:17 pm) |
| Hardware mesh instancing | But a moving object, say a bird, could be animated using the same kind of vertex shader based animat... read more | 06/25/2010 (6:39 am) |
| Hardware mesh instancing | So a moving object can be deformed on the vertex shader, and with the wind emitter and trees the ani... read more | 06/21/2010 (4:19 am) |
| Forest Editor Wind Effects for Artists | Considering the new hardware instancing in the upcoming beta2 we are looking into using this kind of... read more | 06/09/2010 (8:49 am) |
| Forest Editor Wind Effects for Artists | Thanks for the post Russel it's very informative. I have tried various settings with $pref::windEff... read more | 06/06/2010 (12:46 am) |
| Forest Kit Animated trees with wind force? | Thanks very much Russel that's very informative. I've got the willow looking pretty good now, just ... read more | 06/02/2010 (5:31 pm) |
| Forest Kit Animated trees with wind force? | Ok I made a willow tree and painted the vertices as suggested above, all good. Now I've been play... read more | 05/29/2010 (9:29 am) |
| Hardware mesh instancing | Thanks for the information, looking forwards to seeing the results in the next beta release. Woul... read more | 05/23/2010 (3:19 pm) |
| Making a boat work. | Regarding the original question about water going through the boat, for the interior of the boat bel... read more | 04/28/2010 (5:59 pm) |
| Hardware mesh instancing | Thanks Tom that's very useful. So for example trees and the forest editor will use it, and trees th... read more | 04/28/2010 (4:37 pm) |
| [BUG 1.1 beta1] Particle editor appears borkened | Yay, good news. Thanks guys. Steve YorkshireRifles: Skipper says we need you on irc. Nevyn ... read more | 04/27/2010 (1:13 am) |
| Rolling Updates for T3D suggestions? | Particle Editor working so we can make and save particle systems of our own. Yes volume mist and cl... read more | 04/26/2010 (4:38 pm) |
| Adding SSD for game development | Imho 8 gb RAM for 3dsmax cheaper upgrade than SSD and relatively easy to do.... read more | 04/22/2010 (4:31 pm) |
| Seamless texture(Terrain) | Terrain is designed to be viewed from the ground level, detail textures show up close by and dependi... read more | 03/24/2010 (8:17 pm) |
| Terrain StairStepping How do I get rid of this | Well we have made an extensive terrain and altho I've seen this problem in some areas the smoothing ... read more | 03/24/2010 (8:06 pm) |
| Torque 3D Embedded Browser (WebKit) | Another thing I've just spotted is that I was no longer getting mouse events through to my playGui.c... read more | 03/22/2010 (4:30 am) |
| Torque 3D Embedded Browser (WebKit) | I've noticed I get a number of these errors in the console, both in my application and the webkit de... read more | 03/22/2010 (3:35 am) |
| Server Timeout on Level load | The artist on my project managed to significantly reduce the level loading time by using dds compres... read more | 03/19/2010 (12:55 pm) |
| nvidia perfHUD | Thanks very much Ryan - not sure how I missed that thread before but Edward's fix works for me.... read more | 03/16/2010 (1:46 pm) |
| Server Timeout on Level load | Hi Zealander, I was specifically looking at when the game loads up a .mis mission file. I believe ... read more | 03/15/2010 (9:43 am) |
| Torque 3D Embedded Browser (WebKit) | @Josh: 3D mouse clicking was broken because I had my webcubes using Bounds instead of Visible Mesh c... read more | 03/09/2010 (6:21 am) |
| Performance and Number of Terrain Textures | [quote]The total amount of terrain detail layers is not the issue. What is more important is how man... read more | 03/08/2010 (1:20 pm) |
| Torque 3D Embedded Browser (WebKit) | A couple of questions/feature requests... - Is it possible to allow processing of clicks in rende... read more | 03/05/2010 (1:35 am) |
| Removing client/server communication | You can turn off hifi networking in your buildfiles/config/project.conf for a quick fix. Just add t... read more | 03/04/2010 (3:03 pm) |