Vincent Ellis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animating eyeMount on weapon models? | Did you check in-game or in the shape editor? In the shape editor, the node gets animated, but in-ga... read more | 12/18/2015 (11:20 am) |
| Animating eyeMount on weapon models? | Since the code is, supposedly, already there to give artists freedom, why would i use the camera sha... read more | 12/17/2015 (11:22 am) |
| Vertex Color Texture Blending, [bounty ?] | I'm also looking for this. Bump! :)... read more | 06/14/2015 (10:02 am) |
| Orange normal maps? | No, no. I mean the normal maps: https://github.com/GarageGames/Torque3D/blob/development/Templates/F... read more | 06/06/2015 (1:52 pm) |
| Q3-like player movement? | This is interesting. I managed to get things similar by improving the player speed and jump height, ... read more | 05/31/2015 (4:46 pm) |
| Building in Visual Studio 2013 | What do you mean by that? The vehicles? Or player movement/hit detection, etc?... read more | 01/05/2015 (4:51 pm) |
| Building in Visual Studio 2013 | Thanks for the info. I wasn't able to find the Bullet stuff in the CMake, but i'll dig into it. ... read more | 01/04/2015 (4:22 pm) |
| Building in Visual Studio 2013 | Another question: what are the advantages/disadvantages of Torque Physics over Bullet/PhysX?... read more | 01/02/2015 (4:03 pm) |
| Gotta say... | They should release Constructor's source code as well. Amazing tool!... read more | 04/09/2014 (3:24 pm) |
| Is Torsion still supported? | I just didn't want to spend money on software that will be abandoned or won't get any new features/b... read more | 03/24/2014 (11:40 am) |
| You don't have to hide your source-code | Duion could not have said this better: we depend on open-source and we should cultivate the culture.... read more | 01/04/2014 (9:47 am) |
| Applying normal to entire terrain | I'm exporting a diffuse from WM, for the entire terrain, as well a normal map, instead of applying o... read more | 01/04/2014 (9:45 am) |
| Applying normal to entire terrain | I saw some people in these forums using WM-generated normals and applying them to the terrain to get... read more | 01/04/2014 (7:33 am) |
| You don't have to hide your source-code | [quote]And when was the Quake engine released as GPL, Vincent? Was it in 1996 when Quake was release... read more | 01/04/2014 (5:28 am) |
| You don't have to hide your source-code | That exact attitude, "NOPE, what's mine is mine. I learned it, I earned it. ", is what bri... read more | 01/03/2014 (6:33 pm) |
| Disable fog? | fogDensity is 0 and fog is still applied to the level. Just try on a large terrain (4096x4096 height... read more | 01/03/2014 (3:51 am) |
| Terrain texture question. | How do you import the splat into Torque?... read more | 01/02/2014 (5:42 pm) |
| Torque 3D Terrain System | How do you guys export a diffuse map from World Machine 2.3?... read more | 01/02/2014 (3:53 pm) |
| Problem with team-based onClientEnterGame code | Does TorqueScript have some kind of constant system? I wanted to create something like TEAM_RED, TEA... read more | 01/02/2014 (8:18 am) |
| Problem with team-based onClientEnterGame code | MsgClientJoin? But that function only calls handleClientJoin, which is responsible for calling Playe... read more | 01/02/2014 (6:19 am) |
| "Full" template architecture call stack | Is there any way of setting breakpoints without the Torsion IDE?... read more | 01/01/2014 (6:53 am) |
| Problem with team-based onClientEnterGame code | Is there anywhere else where the .team property might be getting set? Is the MsgClientJoin handled o... read more | 01/01/2014 (6:51 am) |
| Problem with team-based onClientEnterGame code | I tried replacing blue/red with integer, but still doesn't work.... read more | 01/01/2014 (6:44 am) |
| Problem with team-based onClientEnterGame code | But there are many scripts inside the tools folder, like gametoolsdatablockEditordatablockEditor.cs,... read more | 12/31/2013 (9:22 am) |
| Problem with team-based onClientEnterGame code | They don't need to be global, since the total amount of players on each team has to be counted on ea... read more | 12/30/2013 (4:36 pm) |
| Lag compensation? | Is this still true for the current codebase? Seems old and unreliable. Even Q3's unlagged is much be... read more | 12/02/2013 (9:31 am) |
| Re-use animations of default T3D soldier | Since the model has been MIT licensed, why not the max files as well?... read more | 11/30/2013 (8:56 am) |
| Best T3D physics library | So, T3D works best with which library? T3D built-in or Bullet?... read more | 09/25/2013 (7:15 am) |
| Crowd-funding Torque 3D for Linux | I guess we need Luis to step up and say if he's fine with donations being made, if he is actually wo... read more | 09/25/2013 (7:13 am) |
| Torque 3D Show Off Thread! | Hey Dan, which tools are you using for those terrains? Pure T3D? Would you care to write a tutorial ... read more | 09/23/2013 (11:14 am) |
| Ragdolls? | Isn't there any other implementation? Maybe a more modern one after the MIT release?... read more | 09/22/2013 (6:09 pm) |
| Crowd-funding Torque 3D for Linux | It didn't get off the ground, but we raised $10,000. I think that's amazing and would give lot's of ... read more | 09/20/2013 (9:54 am) |
| Torque 3D Community Edition Activation | Will these changes be ported to the MIT version?... read more | 09/19/2013 (9:04 pm) |
| Torque3d x64 build patch | Has this been merged to the official master?... read more | 09/19/2013 (6:25 pm) |
| Torque3D Linux Status | Let's help this project! Let's crowfund it! [url]http://www.garagegames.com/community/forums/view... read more | 09/19/2013 (6:24 pm) |
| Torque 3D for Linux? | It would be nice to setup a proper GitHub group with interested developers. From that, we can start ... read more | 09/19/2013 (6:17 pm) |
| License for the default Soldier in T3D? | Free is not open. Open is not free. That's why we have the concept of "Libre" that Stallma... read more | 09/19/2013 (6:14 pm) |
| Invitation to all freelance 2D/3D artists | I'm looking for people that know the area and are interested in contributing for a service that they... read more | 11/18/2009 (9:19 am) |
| Invitation to all freelance 2D/3D artists | I'm sorry to hear that, eb, but maybe you are a little confused and not understanding my thread. ... read more | 11/18/2009 (7:50 am) |