Game Development Community

Guy Allard's Forum Posts

Thread Post Date Posted
Raycast inside a building I think you may need to use TSStatic for your buildings if you want that kind of functionality. Cont... read more 01/18/2015 (7:57 am)
Dynamic Control of Overhead Cam distance Yeah, both track and orbit modes use the orbitObject, so that is a good option.... read more 01/11/2015 (12:31 am)
Dynamic Control of Overhead Cam distance Yeah, good point, that's a problem. The engine doesn't know that an uncontrolled player belongs to a... read more 01/10/2015 (12:51 am)
Dynamic Control of Overhead Cam distance The server uses the camera location of the client in order to determine what should be scoped to the... read more 01/09/2015 (5:15 am)
Building in Visual Studio 2013 As far as I know, the Bullet/PhysX implementations don't play nicely in a networked/multiplayer envi... read more 01/05/2015 (5:20 am)
AIPlayer::singleShot and AIPlayer::fire freeze the engine It should be using %this.getDatablock().shootingDelay, as the DemoPlayer datablock defines shootingD... read more 12/05/2014 (12:10 am)
AIPlayers running in circles starting in 3.6.2 I've submitted a pull request on GitHub for this. #1007... read more 12/04/2014 (7:33 am)
AIPlayer::singleShot and AIPlayer::fire freeze the engine I've always just set the shapeImage triggers myself, but was just seeing if some of my changes broke... read more 12/04/2014 (7:09 am)
AIPlayers running in circles starting in 3.6.2 I still sometimes use the AIConnection class, it's pretty useful for simulating connections to the s... read more 12/04/2014 (1:51 am)
AIPlayers running in circles starting in 3.6.2 For now, just use the allowSprinting(false) option. I don't think that using the getImageTriggerS... read more 12/03/2014 (10:24 am)
AIPlayers running in circles starting in 3.6.2 Did some hunting around, It's not the move manager. in AIPlayer.cpp, at the end of getAIMove, the... read more 12/03/2014 (8:20 am)
AIPlayers running in circles starting in 3.6.2 It seems random, which makes me think that it is being set in the engine by some garbage memory some... read more 12/03/2014 (6:39 am)
AIPlayers running in circles starting in 3.6.2 What's happening is that most of the time, AIPlayers are sprinting (notice how quickly they are movi... read more 12/03/2014 (12:15 am)
Implementing a client-centric world offset for movement - how? Be aware that the physics simulation will begin to misbehave when objects are far (> ~10km) from ... read more 11/27/2014 (9:16 am)
Having a player animation affect position I think you're dreaming about having animation driven movement. In many of the latest games, chara... read more 02/28/2013 (1:21 am)
scriptTickObject - anybody using this yet? The onInterpolateTick and onAdvanceTime callbacks are a bit scary. You don't want to be running scri... read more 02/13/2013 (12:39 am)
T3D Dynamic Textures? Actually, this is the post (by me, doh!) where Tom mentions the # prefix [url]http://www.garagegame... read more 01/07/2013 (11:47 am)
T3D Dynamic Textures? I'm pretty sure I remember reading about the # and $ prefixes for textures. It was by Tom Spillman I... read more 01/07/2013 (11:40 am)
T3D Dynamic Textures? The webkit integration renders dynamically onto in game objects, I think that's achieved by first re... read more 01/05/2013 (12:54 am)
how to get client side id of a databock ? I thought that the datablocks had the same ID on client and server, but that the client datablocks w... read more 12/19/2012 (1:08 am)
DataBlocks on client I went down a slightly different route in the end and derived a separate datablock based 'Descriptio... read more 12/16/2012 (12:50 am)
Engine Crash again Have you made many modifications to the engine itself? If so, then I'd go looking at those change... read more 12/04/2012 (11:20 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included So do you know of another way to fix this? The solution I posted works, but was just something I ma... read more 11/28/2012 (8:42 am)
T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included @Ivan, That would be true IF the client ghost was being simulated, but most of the time it isn't. A... read more 11/28/2012 (1:48 am)
Character animation on client issue Could it be related to [url=http://www.garagegames.com/community/forums/viewthread/130955] this issu... read more 11/18/2012 (3:57 am)
Improving TorqueScript How about the switch statement - I get really annoyed by the way that it doesn't fall through to the... read more 11/11/2012 (9:18 am)
Improving TorqueScript Well, @ is the torquescript string concatenation operator. "s1" @ "s2" = "... read more 11/08/2012 (12:30 am)
Need help with net update code Instead of trying to do it with the objects pack/unpack, it might be easier to make a new NetEvent c... read more 10/19/2012 (12:22 pm)
Torque 3D is Open Source? As Novack said, open sourcing the engine like this should hopefully bring more business your way as ... read more 09/19/2012 (10:35 am)
Adding a member variable to TSShapeInstance @Ian, yes loaded missions and shot stuff etc....... read more 09/04/2012 (6:57 am)
Adding a member variable to TSShapeInstance I just tested this, added Point3F oldPoints[256]; to tsShapeInstance.h, recompiled and everything r... read more 09/04/2012 (3:34 am)
why OpenFileDialog does not return anything when "MultipleFiles=true;"? In fileDialog.cpp - [code] "After an Execute() call, the chosen file name and path is availa... read more 08/30/2012 (1:37 am)
Returning a variable inside a foreach fails an assert Yeah, that fix works nicely. Thx Aneroun.... read more 08/28/2012 (9:14 am)
Returning a variable inside a foreach fails an assert "TorqueScript does not support foreach" eh? No comprende. Torque script has a foreach and... read more 08/25/2012 (9:52 am)
Server Object, Ghost Object and Client Object, I need of details please? In a networked multiplayer environment, moving objects on the client are never guaranteed to be in t... read more 08/24/2012 (3:49 am)
Refactoring game entities with components [url=http://www.garagegames.com/community/blogs/view/21841]Interesting blog here[/url]!... read more 08/22/2012 (10:51 am)
Examples in the code of starting a worker thread from a console command? [url=http://www.garagegames.com/community/blogs/view/20367]This curl resource[/url] uses a separate ... read more 08/22/2012 (12:20 am)
Quick torquescript question - have to ask... You must be doing something very wrong. There's no need for globals if you're passing variables betw... read more 08/21/2012 (11:45 am)
Vehicle stops rendering after entering Zone I think that the reason you are seeing the player at all is due to this code in sceneManager.cpp - ... read more 08/21/2012 (4:28 am)
Torque 3D Community Edition Discussion Thread @Alfio, I've used the script preprocessor resource often, and it seems solid. I would say it's a goo... read more 08/21/2012 (12:35 am)
Torque 3D Community Edition Discussion Thread Novack and myself spent a long time working with the RTS starter kit - we ported it to TGE 1.5 back ... read more 08/20/2012 (11:13 am)
Quick torquescript question - have to ask... Can you post a snippet of your code? ... read more 08/20/2012 (10:02 am)
Own version of RenderMeshExample - Why not in editor? Hah, great :) I only mentioned those things because they're mistakes I regularly make!... read more 08/20/2012 (12:50 am)
Own version of RenderMeshExample - Why not in editor? So that error is telling you that either your class didn't get compiled into the engine, or else you... read more 08/19/2012 (11:23 am)
any official decision to completely change(not improve) this site? @Frank, like yourself, I usually prepare stuff in a text editor then copy that when posting. I forgo... read more 08/19/2012 (12:12 am)
Own version of RenderMeshExample - Why not in editor? To check if the engine knows about your new class, pull down the console in game and enter: new Wha... read more 08/18/2012 (12:53 pm)
any official decision to completely change(not improve) this site? This is getting ridiculous. Make a resource, preview it, post it ---- SCREWED! Make a resource... read more 08/18/2012 (10:05 am)
Refactoring game entities with components [url=http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-par... read more 08/17/2012 (1:41 am)
Torque 3D Community Edition Discussion Thread How are we managing the .exe's of the templates when making changes to the source? Should I reco... read more 08/16/2012 (11:02 am)
Refactoring game entities with components Some good points there. It makes sense not to allow multiple physics components etc on a single obje... read more 08/15/2012 (10:52 am)
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