Game Development Community

Ron Kapaun's Forum Posts

Thread Post Date Posted
Making a video demo of your game Joseph, I recommend FRAPS and I also found CamStudio just recently: [url]http://camstudio.org... read more 10/05/2012 (10:15 am)
Bounds dont align as set in 3ds max Charlie, What I think is happening is your X-Form is getting messed up somewhere along the w... read more 10/05/2012 (7:13 am)
Multiple Collision Meshes On a Single Object in Torque 3d Micheal, From the online docs: Collision detail levels must be named Collision-X, X is ... read more 10/04/2012 (9:24 pm)
Zombie Pack ? Hellcon, Just for your information: [url]http://www.garagegames.com/community/resource/vi... read more 10/03/2012 (4:49 pm)
Is there an "easy" way to make specific parts of a player "interactive"? Been thinking about this for a little while (keep in mind I have not tried it yet) Why not use multi... read more 09/27/2012 (4:00 pm)
[Question] Setting 3D Studio Max Up for Torque 3d Max units should be set to 1 meter. In 3DS Max 9 (this is what I use) along the top menu, select... read more 09/25/2012 (5:55 am)
Free to use resources (models, etc)? Funny you should mention Torque models. [url]http://www.garagegames.com/community/blogs/view/21895[/... read more 09/24/2012 (4:07 am)
Tree shadow from transparent leaves mesh [resolved] That's an odd one. Can you post a copy of your sun settings? I am interested to see if it is a shado... read more 09/23/2012 (11:09 am)
Alpha-channel/transparency in PNGs - but yet unsolved issue Photoshop has been notorious for not handling PNG transparency correctly. I had MAJOR issues with a ... read more 09/18/2012 (11:29 am)
transparency problem on a double sided polygon Yep, looks to be working now. I really don't like how Torque handles transparency too much. I should... read more 09/17/2012 (8:07 am)
transparency problem on a double sided polygon I would recommend turning off the z-write and using a lerpAlpha setting. on your transparency. Ano... read more 09/17/2012 (3:53 am)
Third person camera issue Joao, Looks to me like your camera mount point is animated. The camera is tracking the animat... read more 08/27/2012 (12:47 pm)
Why is Torque 3D completely ignored? Interesting discussion going on here. From someone that tries to produce content for T3D, I can assu... read more 08/20/2012 (8:51 am)
When can I see this feature in T3D? I agree with what you would like to see. Especially, an integrated nav-mesh system and local/volume ... read more 07/27/2012 (3:42 pm)
Lighting Falloff Changes (fixes?) Hmmm, nice 'correction' I will add this to my engine. I like the overall look. THANKS! Ron... read more 06/29/2012 (11:32 pm)
textures show up dark Sound like that could be the issue. Hope you figure it out. Wish I could help more. Ron... read more 06/08/2012 (8:16 pm)
Need a 2d / 3d designer / 3d model for a game Ok first issue. Masters degree....for free....come on. Be real. Not gonna happen.... read more 06/08/2012 (7:47 pm)
textures show up dark perhaps you may want to upload the texture maps you are having trouble with. It may make it easier t... read more 06/08/2012 (7:45 pm)
Torque 3D Community Edition Activation Count me in. kapaun01@gmail.com... read more 06/06/2012 (5:20 am)
GG Homepage Flash Banner Fail Dave, I will try that. thanks.... read more 05/22/2012 (5:23 pm)
GG Homepage Flash Banner Fail Lets also add the screenshots within the store either don't load or you get one on the bar and the r... read more 05/22/2012 (3:05 pm)
Help Diablo 3 broke Torque! He he, yep same issue here. We should submit a bug report!... read more 05/17/2012 (5:58 pm)
Lighting changes when I make a backup of a level @william... yes I noticed that the lighting is not transferred when saving a backup (trust me cuz I ... read more 05/05/2012 (10:03 pm)
Lighting changes when I make a backup of a level Hmmm, I recognize that for some reason ;-) The short answer William is 'yes' the original scene uses... read more 05/03/2012 (3:45 pm)
GAME BACKGROUND PACKS As a guy that was VERY reluctant to submit anything to the 'store' I can tell you this much. If your... read more 04/20/2012 (6:21 pm)
When selling your game(s) do you pay taxes? Are you a registered company? I am more of a 'middle ware' developer...you may have seen some of my blogs. I am registered as a bu... read more 04/20/2012 (6:11 pm)
And so it begins once again. Ok....wing nut kills a bunch of people. Got it. I can GUARANTEE that I have spent MANY MANY more hou... read more 04/19/2012 (2:48 pm)
LOD dark textures issue Ben, check into re-adjusting the normals in MAX. If you are using Max add an edit normals modifier t... read more 03/31/2012 (10:57 am)
Portfolio organisation question? Sean, I used to say this to my students, your portfolio should be about your body of work. Your resu... read more 03/31/2012 (10:28 am)
The correct way to design models if expecting to use facial animation? Well, I have done some experimenting with morph targets, phonemes and the blended animation capabili... read more 03/19/2012 (5:14 pm)
Sticks and Twigs and the Forest Editor Skipper is exactly right. I purchased the sticks and twigs pack many moons ago and was bummed out th... read more 03/14/2012 (8:49 pm)
Using multiple PRIMITIVE collision shapes Richard may have nailed the issue with the bit at the end. "Additionally, the documentation... read more 02/17/2012 (7:14 am)
How to submit an Art Packs Add-On? I too would be interested in the process for this. I have some high quality art packs made that I kn... read more 01/12/2012 (8:28 am)
Shape Replicator - Foliage Replicator The Shape replicator is used for replicating large numbers of static shapes like trees or rocks or b... read more 01/06/2012 (2:01 am)
Cheap method to scan clay figures into beginning mesh? Interesting idea and I have done a little work with the DAVID Laser scanning system: http://www.d... read more 01/02/2012 (12:56 pm)
play a avi file Honestly, you want to convert your video to .ogg format. There are a number of apps that do that. Af... read more 04/21/2011 (6:10 pm)
Mission Editor and 3D Assets? I would add to Scott's answer by saying be 100% sure your scale is correct. I had an issue once wher... read more 01/18/2011 (10:26 pm)
Max and recommended poly count for DTS models? Kind of an open ended question. It would depend on your type of game. For example, let's just say yo... read more 01/16/2011 (1:02 am)
Resume Hepl !!!! NEVER, it will always come back to haunt you.... read more 11/23/2010 (10:13 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 Kapaun01(AT)gmail.com... read more 11/13/2010 (4:08 pm)
T3D 1.1 Beta 1 - Occlusion Query Appears to Cause Graphics Corruption on Nvidia systems. I have had the EXACT same issue with the 1.0.1 Binary as well. I am running a 9800GT with 1 gig of v... read more 05/28/2010 (8:01 am)
Who owns the games made with Torque3D? As a former teacher in the Minnesota College and University System, I would think that the school co... read more 05/20/2010 (2:59 pm)
Can Video Games Be Art? In my opinion, if video games are not art then movies and television are not art either. I personall... read more 04/30/2010 (1:49 pm)
Difference in Torque 3D and Older Torque? I have been a Torque user since Torque was born well 2003 I became an 'official' member. I have s... read more 04/14/2010 (4:29 pm)
Waiting for ever Not sure if this is related but I had a similar issue and it has something to do with shape replicat... read more 04/07/2010 (2:22 pm)
Industry Question From my experience. The end result is what matters, but technically speaking you need to have a firm... read more 11/20/2008 (10:43 am)
Changing the max angle to alk up hill. In player.cs, locate: datablock PlayerData(PlayerBody) within that datablock you will find: ... read more 06/13/2008 (7:12 am)
Weapon projectile/ crosshair accuracy The problem is more than likely with your projectile. Check this before ya go a dig around in the hu... read more 05/09/2008 (10:04 pm)
TGE 1.5 on Windows Vista No real problems on Vista here. Though, I do have issues with certain resources. Mostly those that a... read more 05/06/2008 (5:48 pm)
Collision creation Object collision and projectile collision are handled differently. Don't know exactly why but they a... read more 04/28/2008 (2:05 pm)