Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making a video demo of your game | Joseph, I recommend FRAPS and I also found CamStudio just recently: [url]http://camstudio.org... read more | 10/05/2012 (10:15 am) |
| Bounds dont align as set in 3ds max | Charlie, What I think is happening is your X-Form is getting messed up somewhere along the w... read more | 10/05/2012 (7:13 am) |
| Multiple Collision Meshes On a Single Object in Torque 3d | Micheal, From the online docs: Collision detail levels must be named Collision-X, X is ... read more | 10/04/2012 (9:24 pm) |
| Zombie Pack ? | Hellcon, Just for your information: [url]http://www.garagegames.com/community/resource/vi... read more | 10/03/2012 (4:49 pm) |
| Is there an "easy" way to make specific parts of a player "interactive"? | Been thinking about this for a little while (keep in mind I have not tried it yet) Why not use multi... read more | 09/27/2012 (4:00 pm) |
| [Question] Setting 3D Studio Max Up for Torque 3d | Max units should be set to 1 meter. In 3DS Max 9 (this is what I use) along the top menu, select... read more | 09/25/2012 (5:55 am) |
| Free to use resources (models, etc)? | Funny you should mention Torque models. [url]http://www.garagegames.com/community/blogs/view/21895[/... read more | 09/24/2012 (4:07 am) |
| Tree shadow from transparent leaves mesh [resolved] | That's an odd one. Can you post a copy of your sun settings? I am interested to see if it is a shado... read more | 09/23/2012 (11:09 am) |
| Alpha-channel/transparency in PNGs - but yet unsolved issue | Photoshop has been notorious for not handling PNG transparency correctly. I had MAJOR issues with a ... read more | 09/18/2012 (11:29 am) |
| transparency problem on a double sided polygon | Yep, looks to be working now. I really don't like how Torque handles transparency too much. I should... read more | 09/17/2012 (8:07 am) |
| transparency problem on a double sided polygon | I would recommend turning off the z-write and using a lerpAlpha setting. on your transparency. Ano... read more | 09/17/2012 (3:53 am) |
| Third person camera issue | Joao, Looks to me like your camera mount point is animated. The camera is tracking the animat... read more | 08/27/2012 (12:47 pm) |
| Why is Torque 3D completely ignored? | Interesting discussion going on here. From someone that tries to produce content for T3D, I can assu... read more | 08/20/2012 (8:51 am) |
| When can I see this feature in T3D? | I agree with what you would like to see. Especially, an integrated nav-mesh system and local/volume ... read more | 07/27/2012 (3:42 pm) |
| Lighting Falloff Changes (fixes?) | Hmmm, nice 'correction' I will add this to my engine. I like the overall look. THANKS! Ron... read more | 06/29/2012 (11:32 pm) |
| textures show up dark | Sound like that could be the issue. Hope you figure it out. Wish I could help more. Ron... read more | 06/08/2012 (8:16 pm) |
| Need a 2d / 3d designer / 3d model for a game | Ok first issue. Masters degree....for free....come on. Be real. Not gonna happen.... read more | 06/08/2012 (7:47 pm) |
| textures show up dark | perhaps you may want to upload the texture maps you are having trouble with. It may make it easier t... read more | 06/08/2012 (7:45 pm) |
| Torque 3D Community Edition Activation | Count me in. kapaun01@gmail.com... read more | 06/06/2012 (5:20 am) |
| GG Homepage Flash Banner Fail | Dave, I will try that. thanks.... read more | 05/22/2012 (5:23 pm) |
| GG Homepage Flash Banner Fail | Lets also add the screenshots within the store either don't load or you get one on the bar and the r... read more | 05/22/2012 (3:05 pm) |
| Help Diablo 3 broke Torque! | He he, yep same issue here. We should submit a bug report!... read more | 05/17/2012 (5:58 pm) |
| Lighting changes when I make a backup of a level | @william... yes I noticed that the lighting is not transferred when saving a backup (trust me cuz I ... read more | 05/05/2012 (10:03 pm) |
| Lighting changes when I make a backup of a level | Hmmm, I recognize that for some reason ;-) The short answer William is 'yes' the original scene uses... read more | 05/03/2012 (3:45 pm) |
| GAME BACKGROUND PACKS | As a guy that was VERY reluctant to submit anything to the 'store' I can tell you this much. If your... read more | 04/20/2012 (6:21 pm) |
| When selling your game(s) do you pay taxes? Are you a registered company? | I am more of a 'middle ware' developer...you may have seen some of my blogs. I am registered as a bu... read more | 04/20/2012 (6:11 pm) |
| And so it begins once again. | Ok....wing nut kills a bunch of people. Got it. I can GUARANTEE that I have spent MANY MANY more hou... read more | 04/19/2012 (2:48 pm) |
| LOD dark textures issue | Ben, check into re-adjusting the normals in MAX. If you are using Max add an edit normals modifier t... read more | 03/31/2012 (10:57 am) |
| Portfolio organisation question? | Sean, I used to say this to my students, your portfolio should be about your body of work. Your resu... read more | 03/31/2012 (10:28 am) |
| The correct way to design models if expecting to use facial animation? | Well, I have done some experimenting with morph targets, phonemes and the blended animation capabili... read more | 03/19/2012 (5:14 pm) |
| Sticks and Twigs and the Forest Editor | Skipper is exactly right. I purchased the sticks and twigs pack many moons ago and was bummed out th... read more | 03/14/2012 (8:49 pm) |
| Using multiple PRIMITIVE collision shapes | Richard may have nailed the issue with the bit at the end. "Additionally, the documentation... read more | 02/17/2012 (7:14 am) |
| How to submit an Art Packs Add-On? | I too would be interested in the process for this. I have some high quality art packs made that I kn... read more | 01/12/2012 (8:28 am) |
| Shape Replicator - Foliage Replicator | The Shape replicator is used for replicating large numbers of static shapes like trees or rocks or b... read more | 01/06/2012 (2:01 am) |
| Cheap method to scan clay figures into beginning mesh? | Interesting idea and I have done a little work with the DAVID Laser scanning system: http://www.d... read more | 01/02/2012 (12:56 pm) |
| play a avi file | Honestly, you want to convert your video to .ogg format. There are a number of apps that do that. Af... read more | 04/21/2011 (6:10 pm) |
| Mission Editor and 3D Assets? | I would add to Scott's answer by saying be 100% sure your scale is correct. I had an issue once wher... read more | 01/18/2011 (10:26 pm) |
| Max and recommended poly count for DTS models? | Kind of an open ended question. It would depend on your type of game. For example, let's just say yo... read more | 01/16/2011 (1:02 am) |
| Resume Hepl !!!! | NEVER, it will always come back to haunt you.... read more | 11/23/2010 (10:13 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | Kapaun01(AT)gmail.com... read more | 11/13/2010 (4:08 pm) |
| T3D 1.1 Beta 1 - Occlusion Query Appears to Cause Graphics Corruption on Nvidia systems. | I have had the EXACT same issue with the 1.0.1 Binary as well. I am running a 9800GT with 1 gig of v... read more | 05/28/2010 (8:01 am) |
| Who owns the games made with Torque3D? | As a former teacher in the Minnesota College and University System, I would think that the school co... read more | 05/20/2010 (2:59 pm) |
| Can Video Games Be Art? | In my opinion, if video games are not art then movies and television are not art either. I personall... read more | 04/30/2010 (1:49 pm) |
| Difference in Torque 3D and Older Torque? | I have been a Torque user since Torque was born well 2003 I became an 'official' member. I have s... read more | 04/14/2010 (4:29 pm) |
| Waiting for ever | Not sure if this is related but I had a similar issue and it has something to do with shape replicat... read more | 04/07/2010 (2:22 pm) |
| Industry Question | From my experience. The end result is what matters, but technically speaking you need to have a firm... read more | 11/20/2008 (10:43 am) |
| Changing the max angle to alk up hill. | In player.cs, locate: datablock PlayerData(PlayerBody) within that datablock you will find: ... read more | 06/13/2008 (7:12 am) |
| Weapon projectile/ crosshair accuracy | The problem is more than likely with your projectile. Check this before ya go a dig around in the hu... read more | 05/09/2008 (10:04 pm) |
| TGE 1.5 on Windows Vista | No real problems on Vista here. Though, I do have issues with certain resources. Mostly those that a... read more | 05/06/2008 (5:48 pm) |
| Collision creation | Object collision and projectile collision are handled differently. Don't know exactly why but they a... read more | 04/28/2008 (2:05 pm) |