Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FBX Importer for T3D ? | The Autodesk propriety issue might prove problematic, I will do some more digging into the SDK ... read more | 01/21/2013 (10:20 am) |
| FBX Importer for T3D ? | Just an FYI, an FBX importer is one of the first things I asked for and the community steering commi... read more | 01/20/2013 (2:29 pm) |
| Commercial Release Games? | Uhm, do you mean, can I release a game that you made commercially? Yes, if you use Torque 3D.... read more | 01/17/2013 (10:28 pm) |
| Line Shader? (or how the heck do I draw thick line primitives in T3D?) | Frank, Was just going to point you there....but you beat me to it. Ron... read more | 01/17/2013 (1:14 pm) |
| Detail level question | A simpler method is to use the null LOD. Here is an excerpt from the documentation: To minimize p... read more | 01/16/2013 (7:50 am) |
| Pack Interest? | I say go for it. Never hurts to have more products for these engines. Ron... read more | 01/06/2013 (12:14 pm) |
| T3D's "fizzle" fade | Richard, I am looking into this because I hate the fizzle crap too. I will see what we can do... read more | 01/04/2013 (5:47 pm) |
| trouble running TGE | I am assuming you are talking about TGE 1.4 or 1.5 versus T3D? The only thing I see as an is... read more | 01/04/2013 (4:35 pm) |
| Bullet physics casue vehicles to stop working | Main issue might be that vehicles in T3D currently are not compatible with physics. Something to tes... read more | 01/01/2013 (4:34 pm) |
| is there any catalog system to find out logged forum threads? | Ahsan, I believe those were old bug reports. Not sure if they are officially cataloged any pl... read more | 12/31/2012 (5:42 am) |
| energy | I will say this much....this spammer is consistent! LOL Get rid of this!... read more | 12/22/2012 (6:53 pm) |
| wind and trees | Yeah you can use the console or locate the perfs script: game/scripts/client/perfs.cs its near th... read more | 12/14/2012 (6:35 am) |
| Collision bug on trees | Yep, I know it's something that will get fixed....I will add it to my list of 'sorta bugs' Ron ... read more | 12/14/2012 (12:19 am) |
| Interior Design...Again | Krystain, I know this is a pain but, when you are making your interior models ensure that each... read more | 12/14/2012 (12:13 am) |
| wind and trees | Thomas, First off make sure your trees are wind emitter enabled. This means that they are ver... read more | 12/14/2012 (12:04 am) |
| Collision bug on trees | Uncheck allow player step in the editor. This will disable the 'tree climbing' thing. Ron... read more | 12/12/2012 (6:30 pm) |
| Improved Particle System [feature suggestion] | Lukas, I will put it to the rest of the committee and see what they think. Excellent offer. M... read more | 11/28/2012 (3:27 pm) |
| No sounds and no error | Raul, Please include the portion of code that contains the sound. Otherwise, we are guessing ... read more | 11/28/2012 (5:31 am) |
| Weapon mounting differently in game than in shape viewer | Grey9999, A comparison image from shape builder and in game would help clarify what is happen... read more | 11/28/2012 (5:12 am) |
| Removing unused materials from a materials.cs? | Bryce, Sounds like your base problem is not removing the unused materials prior to export. Pr... read more | 11/28/2012 (5:07 am) |
| Artist Corner show-off thread | Scott, Very well done plane. The poly count is impressive (Under 3K) and a good idea for star... read more | 11/28/2012 (5:03 am) |
| When can we get Verve Version for T3D1.2? | gimieyan, I asked the same question, and the answer is no. Verve is not compatible with T3D ... read more | 11/21/2012 (4:17 am) |
| Need help with fbx animation for trees. | Thomas, You can add individual trees using the forest editor. Just make your brush size 1. Th... read more | 11/20/2012 (1:46 pm) |
| Need help with fbx animation for trees. | Thomas, The Trees in the Conifer pack are all designed to use the wind emitter in Torque 3D f... read more | 11/20/2012 (11:38 am) |
| Soldier and Alien skeleton rig for Lightwave 3D ? | Scott, Don't give up just yet. I am working (through the steering committee) to get .FBX supp... read more | 11/15/2012 (6:27 pm) |
| Soldier and Alien skeleton rig for Lightwave 3D ? | Just a question, I am at a slight disadvantage with lightwave (Have not used it since version 6... read more | 11/15/2012 (4:43 pm) |
| Sketchup models crashing in Torque 3d? | Simple answer: 32,000+ polygons in that model. I got it to load up in T3D as long as there is N... read more | 11/15/2012 (11:24 am) |
| Forest Editor Meshes do not Save :( | Steve, Hmmm. I did not know that. So in essence you have to rename your DTS in order to NOT p... read more | 11/13/2012 (4:06 pm) |
| Forest Editor Meshes do not Save :( | Steve, good point. I should start doing that as well. Ron... read more | 11/13/2012 (7:11 am) |
| Forest Editor Meshes do not Save :( | William, Well that solves part of the issue. Basically, I think this means that there is an e... read more | 11/13/2012 (6:15 am) |
| Forest Editor Meshes do not Save :( | William, Try using the .DAE and not the cached.dts version. I know I usually use the DAE and ... read more | 11/13/2012 (6:01 am) |
| looking for a 3d modeler | Looks like I am going to have to break down and start modeling some critters. Besides, I think the a... read more | 11/13/2012 (5:47 am) |
| conifir art pack | Thomas, Not a bad start at all. Very nice in fact. You best get to adding the 200 lights to t... read more | 11/13/2012 (5:45 am) |
| Forest Editor Meshes do not Save :( | William, I had this happen once and as I recall it had to do with either dashes (-) or some ... read more | 11/13/2012 (5:36 am) |
| conifir art pack | Thomas, Sorry about the delayed reply, sounds like you maybe missing the materials file for ... read more | 11/09/2012 (4:13 am) |
| foliage issues, what could be the issue? | Andy, From what I can tell by your post, you are experiencing the dreaded 'cross hatch' fade ... read more | 11/08/2012 (5:01 am) |
| Torque 3D Game Development Cookbook | David, Get to work, kick that publisher in the tail! :-) Ron... read more | 11/06/2012 (2:58 pm) |
| Trying to use env map; Not doing something correctly | Ken, I have found this method works the best when trying to add a 'reflection' to an object. ... read more | 11/03/2012 (10:58 am) |
| 3ds Max Nodes and Lighting | Kurt, Well I did a bit of digging and figured out that I have to do some scripting to get thi... read more | 10/30/2012 (4:46 pm) |
| 3ds Max Nodes and Lighting | So you are trying to attach the light to a static shape (for all intents) that is animated.... And a... read more | 10/30/2012 (3:21 pm) |
| 3ds Max Nodes and Lighting | Glad to have helped. Let me know if you run into any more issues. I can't always answer straight up,... read more | 10/30/2012 (12:13 pm) |
| 3ds Max Nodes and Lighting | Kurt, Since the light node refuses to work have you tried attaching it to a standard mount# ... read more | 10/30/2012 (9:15 am) |
| transparency problem on a double sided polygon | I'm workin on it ;-)... read more | 10/29/2012 (2:14 pm) |
| Torque 3D Terrain System | Good conversation here. I am going to bookmark this because I think I can get some of these fea... read more | 10/24/2012 (8:25 am) |
| Torque 3D Terrain System | @bloodknight: Uhm, ok. So we are ranting to the already aware....figures. LOL. Either way, I have pr... read more | 10/19/2012 (2:52 pm) |
| Torque 3D Terrain System | Dashiva, It does look really good in real time. Also, my little rant was not pointed at any p... read more | 10/19/2012 (11:36 am) |
| Torque 3D Terrain System | I am going to throw my 2 cents here. Mostly because I have heard complaints about this in the p... read more | 10/19/2012 (7:46 am) |
| Shadow for all foliage | Assuming that you are talking about plants that have transparent images for leaf systems then yes yo... read more | 10/16/2012 (1:00 pm) |
| Question on weaponimage anti clipping mechanic | From what I recall (honestly, it's been a while since I looked at the weapons), this system is based... read more | 10/12/2012 (9:53 am) |
| Dust Over Battlefield | Not sure if this is exactly the effect you are looking for but, here is a good place to start. ... read more | 10/12/2012 (9:28 am) |