Game Development Community

Ron Kapaun's Forum Posts

Thread Post Date Posted
FBX Importer for T3D ? The Autodesk propriety issue might prove problematic, I will do some more digging into the SDK ... read more 01/21/2013 (10:20 am)
FBX Importer for T3D ? Just an FYI, an FBX importer is one of the first things I asked for and the community steering commi... read more 01/20/2013 (2:29 pm)
Commercial Release Games? Uhm, do you mean, can I release a game that you made commercially? Yes, if you use Torque 3D.... read more 01/17/2013 (10:28 pm)
Line Shader? (or how the heck do I draw thick line primitives in T3D?) Frank, Was just going to point you there....but you beat me to it. Ron... read more 01/17/2013 (1:14 pm)
Detail level question A simpler method is to use the null LOD. Here is an excerpt from the documentation: To minimize p... read more 01/16/2013 (7:50 am)
Pack Interest? I say go for it. Never hurts to have more products for these engines. Ron... read more 01/06/2013 (12:14 pm)
T3D's "fizzle" fade Richard, I am looking into this because I hate the fizzle crap too. I will see what we can do... read more 01/04/2013 (5:47 pm)
trouble running TGE I am assuming you are talking about TGE 1.4 or 1.5 versus T3D? The only thing I see as an is... read more 01/04/2013 (4:35 pm)
Bullet physics casue vehicles to stop working Main issue might be that vehicles in T3D currently are not compatible with physics. Something to tes... read more 01/01/2013 (4:34 pm)
is there any catalog system to find out logged forum threads? Ahsan, I believe those were old bug reports. Not sure if they are officially cataloged any pl... read more 12/31/2012 (5:42 am)
energy I will say this much....this spammer is consistent! LOL Get rid of this!... read more 12/22/2012 (6:53 pm)
wind and trees Yeah you can use the console or locate the perfs script: game/scripts/client/perfs.cs its near th... read more 12/14/2012 (6:35 am)
Collision bug on trees Yep, I know it's something that will get fixed....I will add it to my list of 'sorta bugs' Ron ... read more 12/14/2012 (12:19 am)
Interior Design...Again Krystain, I know this is a pain but, when you are making your interior models ensure that each... read more 12/14/2012 (12:13 am)
wind and trees Thomas, First off make sure your trees are wind emitter enabled. This means that they are ver... read more 12/14/2012 (12:04 am)
Collision bug on trees Uncheck allow player step in the editor. This will disable the 'tree climbing' thing. Ron... read more 12/12/2012 (6:30 pm)
Improved Particle System [feature suggestion] Lukas, I will put it to the rest of the committee and see what they think. Excellent offer. M... read more 11/28/2012 (3:27 pm)
No sounds and no error Raul, Please include the portion of code that contains the sound. Otherwise, we are guessing ... read more 11/28/2012 (5:31 am)
Weapon mounting differently in game than in shape viewer Grey9999, A comparison image from shape builder and in game would help clarify what is happen... read more 11/28/2012 (5:12 am)
Removing unused materials from a materials.cs? Bryce, Sounds like your base problem is not removing the unused materials prior to export. Pr... read more 11/28/2012 (5:07 am)
Artist Corner show-off thread Scott, Very well done plane. The poly count is impressive (Under 3K) and a good idea for star... read more 11/28/2012 (5:03 am)
When can we get Verve Version for T3D1.2? gimieyan, I asked the same question, and the answer is no. Verve is not compatible with T3D ... read more 11/21/2012 (4:17 am)
Need help with fbx animation for trees. Thomas, You can add individual trees using the forest editor. Just make your brush size 1. Th... read more 11/20/2012 (1:46 pm)
Need help with fbx animation for trees. Thomas, The Trees in the Conifer pack are all designed to use the wind emitter in Torque 3D f... read more 11/20/2012 (11:38 am)
Soldier and Alien skeleton rig for Lightwave 3D ? Scott, Don't give up just yet. I am working (through the steering committee) to get .FBX supp... read more 11/15/2012 (6:27 pm)
Soldier and Alien skeleton rig for Lightwave 3D ? Just a question, I am at a slight disadvantage with lightwave (Have not used it since version 6... read more 11/15/2012 (4:43 pm)
Sketchup models crashing in Torque 3d? Simple answer: 32,000+ polygons in that model. I got it to load up in T3D as long as there is N... read more 11/15/2012 (11:24 am)
Forest Editor Meshes do not Save :( Steve, Hmmm. I did not know that. So in essence you have to rename your DTS in order to NOT p... read more 11/13/2012 (4:06 pm)
Forest Editor Meshes do not Save :( Steve, good point. I should start doing that as well. Ron... read more 11/13/2012 (7:11 am)
Forest Editor Meshes do not Save :( William, Well that solves part of the issue. Basically, I think this means that there is an e... read more 11/13/2012 (6:15 am)
Forest Editor Meshes do not Save :( William, Try using the .DAE and not the cached.dts version. I know I usually use the DAE and ... read more 11/13/2012 (6:01 am)
looking for a 3d modeler Looks like I am going to have to break down and start modeling some critters. Besides, I think the a... read more 11/13/2012 (5:47 am)
conifir art pack Thomas, Not a bad start at all. Very nice in fact. You best get to adding the 200 lights to t... read more 11/13/2012 (5:45 am)
Forest Editor Meshes do not Save :( William, I had this happen once and as I recall it had to do with either dashes (-) or some ... read more 11/13/2012 (5:36 am)
conifir art pack Thomas, Sorry about the delayed reply, sounds like you maybe missing the materials file for ... read more 11/09/2012 (4:13 am)
foliage issues, what could be the issue? Andy, From what I can tell by your post, you are experiencing the dreaded 'cross hatch' fade ... read more 11/08/2012 (5:01 am)
Torque 3D Game Development Cookbook David, Get to work, kick that publisher in the tail! :-) Ron... read more 11/06/2012 (2:58 pm)
Trying to use env map; Not doing something correctly Ken, I have found this method works the best when trying to add a 'reflection' to an object. ... read more 11/03/2012 (10:58 am)
3ds Max Nodes and Lighting Kurt, Well I did a bit of digging and figured out that I have to do some scripting to get thi... read more 10/30/2012 (4:46 pm)
3ds Max Nodes and Lighting So you are trying to attach the light to a static shape (for all intents) that is animated.... And a... read more 10/30/2012 (3:21 pm)
3ds Max Nodes and Lighting Glad to have helped. Let me know if you run into any more issues. I can't always answer straight up,... read more 10/30/2012 (12:13 pm)
3ds Max Nodes and Lighting Kurt, Since the light node refuses to work have you tried attaching it to a standard mount# ... read more 10/30/2012 (9:15 am)
transparency problem on a double sided polygon I'm workin on it ;-)... read more 10/29/2012 (2:14 pm)
Torque 3D Terrain System Good conversation here. I am going to bookmark this because I think I can get some of these fea... read more 10/24/2012 (8:25 am)
Torque 3D Terrain System @bloodknight: Uhm, ok. So we are ranting to the already aware....figures. LOL. Either way, I have pr... read more 10/19/2012 (2:52 pm)
Torque 3D Terrain System Dashiva, It does look really good in real time. Also, my little rant was not pointed at any p... read more 10/19/2012 (11:36 am)
Torque 3D Terrain System I am going to throw my 2 cents here. Mostly because I have heard complaints about this in the p... read more 10/19/2012 (7:46 am)
Shadow for all foliage Assuming that you are talking about plants that have transparent images for leaf systems then yes yo... read more 10/16/2012 (1:00 pm)
Question on weaponimage anti clipping mechanic From what I recall (honestly, it's been a while since I looked at the weapons), this system is based... read more 10/12/2012 (9:53 am)
Dust Over Battlefield Not sure if this is exactly the effect you are looking for but, here is a good place to start. ... read more 10/12/2012 (9:28 am)