Ron Kapaun's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Decal Bias issues? | hmmm, my best guess.... the soldier character is taller than your bias setting. Now, it's been awhil... read more | 02/19/2015 (3:54 pm) |
| Torque 3D Graphics | I may toot my own horn a bit as well Link is to my YouTube Channel [url]https://www.youtube.com/u... read more | 02/17/2015 (4:03 pm) |
| Windows7 stating T3D is not responding although all is fine | I have seen this as well, Should be fixed, though I don't have a clue where to start. Just looks bad... read more | 02/11/2015 (7:03 pm) |
| We need a dedicated Forum/Blog Mod | Battered game engine.... uhm, yep. I agree with that. As for the site... I see your point, un-e... read more | 02/04/2015 (6:39 pm) |
| We need a dedicated Forum/Blog Mod | but.... I wanna download all the latest hindi movies :-). Just kidding, Keep in mind that Ga... read more | 02/04/2015 (3:53 pm) |
| Motion blur for T3D | Basic Camera based motion blur is already in Game/Core/Scripts/Client/PostFx folder. Just open the M... read more | 01/30/2015 (3:32 pm) |
| MIT resources will be merged with the Torque 3D engine? | Bloat is a problem. Think of it this way, you have so many 'cycles' in which to calculate, AI, Pathf... read more | 01/27/2015 (7:58 pm) |
| MIT resources will be merged with the Torque 3D engine? | I have managed to shoehorn most of those products in my current build, The problem after doing t... read more | 01/27/2015 (3:20 pm) |
| Terrain Occlusion Issues? | If I recall we had a conversation concerning the terrain occlusion issues back in the early Steering... read more | 01/20/2015 (3:23 pm) |
| Modo Indie and Mari Indie now avalable on Steam | Very cool, I was not tracking this at all. Thanks! Ron... read more | 12/18/2014 (3:06 am) |
| Modo Indie and Mari Indie now avalable on Steam | ?? Physically based rendering (PBR) pipeline?? uhm, where? I have not see anything that says or show... read more | 12/17/2014 (12:35 pm) |
| [ART] 3D, 2D, Concept, Animation - WWII Game in Dev | Hmm, Sorry but, damn.... which engine? what formats? what the hell are you offering 'hard wo... read more | 12/15/2014 (10:00 am) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | Interesting. I have run into this when I have my 'think' cycles set to high using a 'stock/cust... read more | 12/04/2014 (5:21 pm) |
| Torque and the FPS Template Debate | GamerX, Agree but, right now, we have an engine that is going in 500 different directions. Tha... read more | 11/24/2014 (5:54 pm) |
| Torque and the FPS Template Debate | My 2 cents.... I get it, FPS limits code, so does RPG, TPS, RTS etc etc. I suggest STOP thinking... read more | 11/24/2014 (5:22 pm) |
| God rays | No, Shaders are not 'engine specific' however, they are still a MAJOR part of modern game developmen... read more | 11/21/2014 (4:48 pm) |
| God rays | Chelaru, I know my answer was a bit harsh and I apologize for that. My point is, you are lea... read more | 11/21/2014 (12:32 pm) |
| God rays | I have an idea, crack open an HLSL book, figure out WHY the stock shader is the way it is, fix it to... read more | 11/19/2014 (4:38 pm) |
| terrain lines in the fog | Looks like a combo of draw distance and T3Ds poor culling. Ron... read more | 11/18/2014 (3:10 pm) |
| MissionMarker and SpawnSphere - should they be ShapeBases? | Do these use additional resources? Not from what I have been able to see. I agree with these guys, N... read more | 11/10/2014 (11:16 am) |
| My first Torque3D project screenshots - feedback wanted :) | Being a good 'level editor' is a lot like being a good carpenter. Good carpenters make mistakes, the... read more | 11/10/2014 (11:07 am) |
| My first Torque3D project screenshots - feedback wanted :) | Not a bad start. I would however recommend working your lighting etc. The level seems a bit 'generic... read more | 11/08/2014 (7:45 pm) |
| C# for Torque | Anthony, Agreed, it is really cool but, hey we still have the same issue we have always had w... read more | 10/13/2014 (1:14 pm) |
| Light bleed through - is it addressed in 3,6? | That particular issue is actually a modeling problem. Yes, it can be addressed in the lighting to... read more | 09/11/2014 (1:41 pm) |
| 3.d mesh | Mr Perry is actually a Torque genius and well, he hates 'Mr. Perry' but, out of respect, I refer to ... read more | 09/01/2014 (11:18 am) |
| Material editor has no textures | Josh, I am thinking that more likely, you added the model and (I am assuming here....) You are getti... read more | 09/01/2014 (9:01 am) |
| Problem generating Visual Studio sln file from Project Manager build file | Just checking but, have you installed the VS 2010 service pack? It has been causing issues here and ... read more | 08/08/2014 (4:59 pm) |
| Unable to build Torque with VS 2010 [Solved] | Had this SAME error with VS 2010 and 2012. It has to do with your install of Visual Studio NOT T3D... read more | 08/04/2014 (10:28 am) |
| 16bit Textures, Possible? | Well yeah I could have been more specific, I have been playing around with this siggraph paper from ... read more | 07/31/2014 (4:18 pm) |
| TDN content license | uhm... been meaning to ask this and since we are more or less 'private'... what the heck is mechatro... read more | 07/28/2014 (10:08 pm) |
| More textures, materials, UV, measurements. | I am assuming that there is a language barrier. This is ok and not uncommon. Can you display a pictu... read more | 07/28/2014 (1:40 pm) |
| Cubemap Mip Maps | Impressive, yet again. What exactly did you do for Dice again? :-). I would be VERY interested in th... read more | 07/23/2014 (12:45 pm) |
| Torque 3D crashes on users pcs | Nin-Nin, Sounds like we need some more information. Machine specs (cpu/ram), operating systems... read more | 07/16/2014 (7:26 pm) |
| Enabling shader when sun is visible (ala light flare) | GRRR! That is what I was doing wrong.... I did not take into account the sun flare 'intensity' and r... read more | 07/13/2014 (6:16 am) |
| getting new getMuzzleTransform from torso twist mod? with video to show problem | well, I hesitate to comment. Richard and Deep are 'way ahead' of me in dev stuff. However, I have to... read more | 06/23/2014 (4:16 pm) |
| Custom shader: Writing normal map to Gbuffer | Thanks I will check it out with your cube map and yes, a cloth shader will most certainly require th... read more | 06/02/2014 (8:04 pm) |
| Custom shader: Writing normal map to Gbuffer | Felix, Nice shader. Best skin shader I have seen thus far. As for the normal issues, I will ... read more | 06/02/2014 (2:14 pm) |
| Prerequisites... | In all honesty, START at the VERY beginning... PLEASE. You can focus on shaders or whatever. Simple ... read more | 05/29/2014 (6:04 pm) |
| optimal way to create a room | Uhm, I have been experimenting with pre-lit interiors and I have to admit, its pretty amazing wha... read more | 05/19/2014 (12:58 pm) |
| Heloooooooooooooooooo | greatest .gif EVER!... read more | 05/09/2014 (7:06 pm) |
| materials stopped working | Double check that you named each material. I know in MAX if I leave the material name 'default' it w... read more | 05/09/2014 (3:05 pm) |
| Torque3D's Import System | raa, You won't see it in an MIT licensed T3D, Assimp is released under BSD so the license thi... read more | 05/05/2014 (3:21 pm) |
| Already built model's | Eric, from my understanding, 1 unit is 1 meter. So the T3D Soldier is one HUGE dude :-) Ron... read more | 04/30/2014 (10:20 am) |
| Keeping up... OMG! I feel old now. | Steve, Great link! This is exactly what I was referring to. I can NOT imagine what it is like ... read more | 04/28/2014 (5:08 pm) |
| Terrain help | Besides all the other excellent suggestions, the only time I have had this occur is when I used .jpg... read more | 04/17/2014 (6:21 pm) |
| Material Selector Problem | That is a weird one.... can't say I ever encountered your problem. Are there any engine or script ch... read more | 04/15/2014 (5:06 pm) |
| Materials are universal. | The only time I have seen this issue.... when I forget to name each material in my modeler prior to ... read more | 04/09/2014 (5:02 pm) |
| Love the shirt! | Cuz it is DAVE!... read more | 04/09/2014 (2:13 pm) |
| Forest Editor LOD texture problem | (As an Example I am using Sequia_02) Make sure that Sequia_02.cs is in the same folder as the mod... read more | 03/30/2014 (5:46 pm) |
| Making a game complicated? | Welcome Matthew, Yep, making a game can be hard. You have the right idea though, start with th... read more | 03/28/2014 (7:10 am) |