Game Development Community

Ron Kapaun's Forum Posts

Thread Post Date Posted
Decal Bias issues? hmmm, my best guess.... the soldier character is taller than your bias setting. Now, it's been awhil... read more 02/19/2015 (3:54 pm)
Torque 3D Graphics I may toot my own horn a bit as well Link is to my YouTube Channel [url]https://www.youtube.com/u... read more 02/17/2015 (4:03 pm)
Windows7 stating T3D is not responding although all is fine I have seen this as well, Should be fixed, though I don't have a clue where to start. Just looks bad... read more 02/11/2015 (7:03 pm)
We need a dedicated Forum/Blog Mod Battered game engine.... uhm, yep. I agree with that. As for the site... I see your point, un-e... read more 02/04/2015 (6:39 pm)
We need a dedicated Forum/Blog Mod but.... I wanna download all the latest hindi movies :-). Just kidding, Keep in mind that Ga... read more 02/04/2015 (3:53 pm)
Motion blur for T3D Basic Camera based motion blur is already in Game/Core/Scripts/Client/PostFx folder. Just open the M... read more 01/30/2015 (3:32 pm)
MIT resources will be merged with the Torque 3D engine? Bloat is a problem. Think of it this way, you have so many 'cycles' in which to calculate, AI, Pathf... read more 01/27/2015 (7:58 pm)
MIT resources will be merged with the Torque 3D engine? I have managed to shoehorn most of those products in my current build, The problem after doing t... read more 01/27/2015 (3:20 pm)
Terrain Occlusion Issues? If I recall we had a conversation concerning the terrain occlusion issues back in the early Steering... read more 01/20/2015 (3:23 pm)
Modo Indie and Mari Indie now avalable on Steam Very cool, I was not tracking this at all. Thanks! Ron... read more 12/18/2014 (3:06 am)
Modo Indie and Mari Indie now avalable on Steam ?? Physically based rendering (PBR) pipeline?? uhm, where? I have not see anything that says or show... read more 12/17/2014 (12:35 pm)
[ART] 3D, 2D, Concept, Animation - WWII Game in Dev Hmm, Sorry but, damn.... which engine? what formats? what the hell are you offering 'hard wo... read more 12/15/2014 (10:00 am)
AIPlayer::singleShot and AIPlayer::fire freeze the engine Interesting. I have run into this when I have my 'think' cycles set to high using a 'stock/cust... read more 12/04/2014 (5:21 pm)
Torque and the FPS Template Debate GamerX, Agree but, right now, we have an engine that is going in 500 different directions. Tha... read more 11/24/2014 (5:54 pm)
Torque and the FPS Template Debate My 2 cents.... I get it, FPS limits code, so does RPG, TPS, RTS etc etc. I suggest STOP thinking... read more 11/24/2014 (5:22 pm)
God rays No, Shaders are not 'engine specific' however, they are still a MAJOR part of modern game developmen... read more 11/21/2014 (4:48 pm)
God rays Chelaru, I know my answer was a bit harsh and I apologize for that. My point is, you are lea... read more 11/21/2014 (12:32 pm)
God rays I have an idea, crack open an HLSL book, figure out WHY the stock shader is the way it is, fix it to... read more 11/19/2014 (4:38 pm)
terrain lines in the fog Looks like a combo of draw distance and T3Ds poor culling. Ron... read more 11/18/2014 (3:10 pm)
MissionMarker and SpawnSphere - should they be ShapeBases? Do these use additional resources? Not from what I have been able to see. I agree with these guys, N... read more 11/10/2014 (11:16 am)
My first Torque3D project screenshots - feedback wanted :) Being a good 'level editor' is a lot like being a good carpenter. Good carpenters make mistakes, the... read more 11/10/2014 (11:07 am)
My first Torque3D project screenshots - feedback wanted :) Not a bad start. I would however recommend working your lighting etc. The level seems a bit 'generic... read more 11/08/2014 (7:45 pm)
C# for Torque Anthony, Agreed, it is really cool but, hey we still have the same issue we have always had w... read more 10/13/2014 (1:14 pm)
Light bleed through - is it addressed in 3,6? That particular issue is actually a modeling problem. Yes, it can be addressed in the lighting to... read more 09/11/2014 (1:41 pm)
3.d mesh Mr Perry is actually a Torque genius and well, he hates 'Mr. Perry' but, out of respect, I refer to ... read more 09/01/2014 (11:18 am)
Material editor has no textures Josh, I am thinking that more likely, you added the model and (I am assuming here....) You are getti... read more 09/01/2014 (9:01 am)
Problem generating Visual Studio sln file from Project Manager build file Just checking but, have you installed the VS 2010 service pack? It has been causing issues here and ... read more 08/08/2014 (4:59 pm)
Unable to build Torque with VS 2010 [Solved] Had this SAME error with VS 2010 and 2012. It has to do with your install of Visual Studio NOT T3D... read more 08/04/2014 (10:28 am)
16bit Textures, Possible? Well yeah I could have been more specific, I have been playing around with this siggraph paper from ... read more 07/31/2014 (4:18 pm)
TDN content license uhm... been meaning to ask this and since we are more or less 'private'... what the heck is mechatro... read more 07/28/2014 (10:08 pm)
More textures, materials, UV, measurements. I am assuming that there is a language barrier. This is ok and not uncommon. Can you display a pictu... read more 07/28/2014 (1:40 pm)
Cubemap Mip Maps Impressive, yet again. What exactly did you do for Dice again? :-). I would be VERY interested in th... read more 07/23/2014 (12:45 pm)
Torque 3D crashes on users pcs Nin-Nin, Sounds like we need some more information. Machine specs (cpu/ram), operating systems... read more 07/16/2014 (7:26 pm)
Enabling shader when sun is visible (ala light flare) GRRR! That is what I was doing wrong.... I did not take into account the sun flare 'intensity' and r... read more 07/13/2014 (6:16 am)
getting new getMuzzleTransform from torso twist mod? with video to show problem well, I hesitate to comment. Richard and Deep are 'way ahead' of me in dev stuff. However, I have to... read more 06/23/2014 (4:16 pm)
Custom shader: Writing normal map to Gbuffer Thanks I will check it out with your cube map and yes, a cloth shader will most certainly require th... read more 06/02/2014 (8:04 pm)
Custom shader: Writing normal map to Gbuffer Felix, Nice shader. Best skin shader I have seen thus far. As for the normal issues, I will ... read more 06/02/2014 (2:14 pm)
Prerequisites... In all honesty, START at the VERY beginning... PLEASE. You can focus on shaders or whatever. Simple ... read more 05/29/2014 (6:04 pm)
optimal way to create a room Uhm, I have been experimenting with pre-lit interiors and I have to admit, its pretty amazing wha... read more 05/19/2014 (12:58 pm)
Heloooooooooooooooooo greatest .gif EVER!... read more 05/09/2014 (7:06 pm)
materials stopped working Double check that you named each material. I know in MAX if I leave the material name 'default' it w... read more 05/09/2014 (3:05 pm)
Torque3D's Import System raa, You won't see it in an MIT licensed T3D, Assimp is released under BSD so the license thi... read more 05/05/2014 (3:21 pm)
Already built model's Eric, from my understanding, 1 unit is 1 meter. So the T3D Soldier is one HUGE dude :-) Ron... read more 04/30/2014 (10:20 am)
Keeping up... OMG! I feel old now. Steve, Great link! This is exactly what I was referring to. I can NOT imagine what it is like ... read more 04/28/2014 (5:08 pm)
Terrain help Besides all the other excellent suggestions, the only time I have had this occur is when I used .jpg... read more 04/17/2014 (6:21 pm)
Material Selector Problem That is a weird one.... can't say I ever encountered your problem. Are there any engine or script ch... read more 04/15/2014 (5:06 pm)
Materials are universal. The only time I have seen this issue.... when I forget to name each material in my modeler prior to ... read more 04/09/2014 (5:02 pm)
Love the shirt! Cuz it is DAVE!... read more 04/09/2014 (2:13 pm)
Forest Editor LOD texture problem (As an Example I am using Sequia_02) Make sure that Sequia_02.cs is in the same folder as the mod... read more 03/30/2014 (5:46 pm)
Making a game complicated? Welcome Matthew, Yep, making a game can be hard. You have the right idea though, start with th... read more 03/28/2014 (7:10 am)
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