Jeff Yaskus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Generic Object Mounting | Lol - I did notice (1) flaw in this system. I spawn objects A,B and C with scale set to "2 ... read more | 07/19/2015 (12:36 pm) |
| Generic Object Mounting | I merged it into current release (3.7) and works amazing well! Needed to be able to snap objects tog... read more | 07/19/2015 (12:13 pm) |
| RTS Stats gui ... a step towards displaying stats for client/units | A bit late, but I did eventually make it part of my portfolio site, before graduation: [url]http://... read more | 09/06/2014 (7:37 pm) |
| Torque3D's Import System | Why even have it as part of T3D ? seems if it was a stand alone tool, that opened any of these suppo... read more | 07/08/2014 (2:19 pm) |
| t3d terrain - overlay outline on top ? | Just realized I sort of asked this question before ... [url]http://www.garagegames.com/community/f... read more | 07/08/2014 (2:13 pm) |
| t3d terrain - overlay outline on top ? | As a programmer type (non modeler) was hoping for some solution that didn't involve a modeling progr... read more | 07/08/2014 (1:18 pm) |
| Anyone going to PAX-DEV or PAX 2013 ? | They made a big deal about non-disclosure and such ... so I didn't bother with posting the details. ... read more | 07/08/2014 (1:10 pm) |
| Moving Towards OpenSource AFX | Jeff@ This sounds promising, glad to see it moving forward. I'll second the notion of enabling t... read more | 07/08/2014 (10:59 am) |
| need some low poly models created (will pay) | NRB @ email sent Duion @ Its for (2) separate project ... xcom clone and virtual trails... read more | 06/29/2014 (4:21 pm) |
| Wierd AI Movement?? (NOT-SOLVED) | that's likely the fix, soon as they "loose their target" the AI is supposed to go back to ... read more | 03/03/2014 (4:54 pm) |
| Wierd AI Movement?? (NOT-SOLVED) | Donnie @ I have seen the AI "spin" behavior with UAISK ... I think its related to the fact... read more | 03/03/2014 (1:42 pm) |
| Visual Scripting Feature? | All@ Interesting thread, just came across it. Personally, I am more code oriented than visual ... bu... read more | 02/23/2014 (12:05 am) |
| Invisible walls | A million ways to skin the cat... As yet another alternative, why not use the "Mission Area&... read more | 02/22/2014 (11:10 pm) |
| How did you find garagegames? | I started with a strong desire to make games ... my first attempt was a big campaign for Neverwinter... read more | 02/22/2014 (9:53 pm) |
| Torque3D Linux Status | Great to see all this progress on Linux and OS X! And good thinking, porting the updated font code... read more | 02/18/2014 (5:56 pm) |
| Torque3D OpenGL Status | Apple still behind the curve on OpenGL, would have figured they would be playing catch up - with all... read more | 02/10/2014 (9:19 am) |
| Walkabout Navigation Toolkit help thread | Donnie@ decide first of all, when/where you want them using the poses. I started by editing the ... read more | 02/07/2014 (3:50 pm) |
| UAISK + Recast = what changes needed? | I got it working!! UAISK + MIT 3.5 + RECAST!!! The AI guards till he sees me, then tries to follo... read more | 01/17/2014 (4:47 pm) |
| How to reverse target a player hitbox? | getDamageLocation() seems to be working as designed. I tested a bunch of random positions around the... read more | 01/12/2014 (1:52 am) |
| UAISK + Recast = what changes needed? | possible solution to get recast + uaisk integrated ... [url]http://www.garagegames.com/community/res... read more | 01/12/2014 (12:53 am) |
| How to reverse target a player hitbox? | Oh to get this to report the hit location made this change to player.cs (stock t3d 3.5) [code] f... read more | 01/11/2014 (6:28 pm) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | I assumed it was due to poor design or exporter, since both T3D and the DAE checker report the WARNI... read more | 10/05/2013 (7:30 pm) |
| The Universal AI Starter Kit | One caveat concerning recast / walkabout and UAISK ... while the AI work with this build, it has to ... read more | 10/01/2013 (2:52 pm) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | @Ivan - Please elaborate as I don't see the correlation between modifying the DAE file and micro fre... read more | 09/26/2013 (8:52 am) |
| UAISK + Recast = what changes needed? | Thanks TJ for quick response w/ code examples! That gets me started in the right direction ... fr... read more | 08/26/2013 (8:24 am) |
| Issues compiling GMK with bullet only | Here is what worked for me merge the code from GMK into T3D MIT 3.0 ... comment out the #define... read more | 07/25/2013 (11:04 pm) |
| problems installing GMK MIT for T3D 3.0 | I followed Gordons directions ... was not so bad, as most of the logicking changes were commented. N... read more | 07/20/2013 (6:36 pm) |
| RTS Building starting position | I would expect that some of the code from the TGE RTS kit ... could be ported over to T3D as well. ... read more | 07/09/2013 (11:29 am) |
| RTS Building starting position | The animation "state" ... think the buildings had (3) animations; under construction (belo... read more | 07/05/2013 (11:56 pm) |
| unit turned backwards - how to rotate the model or such for exporting | Rather than changing it at gameCore ... you can add it under the ::onAdd() function of the datablock... read more | 06/29/2013 (10:58 am) |
| multiplayer car game for education torque 3D | To spawn as a car ... found this by searching the site. [url]http://www.garagegames.com/community... read more | 06/21/2013 (2:18 pm) |
| multiplayer car game for education torque 3D | Just copy the Template\Full over to My Project\Full ... the tutorial is based upon the previous vers... read more | 06/21/2013 (12:49 pm) |
| multiplayer car game for education torque 3D | On second thought, here is the torque script code it uses to "mount" a player into a vehic... read more | 06/20/2013 (9:58 am) |
| multiplayer car game for education torque 3D | Aaron@ You can use the <Project>\DeleteCachedDTSs.bat script to clean up all the cached mo... read more | 06/20/2013 (9:47 am) |
| Anyone going to PAX-DEV or PAX 2013 ? | Would be great to see a Torque presence as its a GAME DEV conference/event. But anyhow, I'll pos... read more | 06/13/2013 (9:42 am) |
| Walkabout Navigation Toolkit help thread | Daniel@ Yeah it worked fine once I added the walkabout files to the project and added the #defines -... read more | 03/03/2013 (10:02 pm) |
| Walkabout Navigation Toolkit help thread | Daniel@ Was there an updated / patch version or is the current R1P1? Going to try again today, wi... read more | 03/03/2013 (12:12 pm) |
| Walkabout Navigation Toolkit help thread | Saw this on another post ... wanted to confirm I followed these steps as well. [b] Quick checkl... read more | 03/02/2013 (6:55 pm) |
| Walkabout Navigation Toolkit help thread | Daniel@ Looks like a great product, just had a couple questions which others likely will run into as... read more | 03/02/2013 (6:48 pm) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | Attempting to figure out GitHub ... created a branch from Dev and made the required "correction... read more | 02/20/2013 (3:59 pm) |
| The Universal AI Starter Kit | Juggernaut@ You might be happier with a combination of UAISK and Walkabout. UAISK is great as it ... read more | 02/20/2013 (1:38 pm) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | That gets rid of the NaN errors ... to get rid of the others, used grep to remove all lines containi... read more | 01/29/2013 (10:24 pm) |
| Cleanup... Should not have been necessary especially on Paid for art work... | @Scott -- see my post along the same lines ... seems its an issue within the COLLADA files but in pa... read more | 01/29/2013 (2:31 pm) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | Frank@ Could be done, maybe there is newer version of COLLADA source even which handles it better. ... read more | 01/27/2013 (12:09 pm) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | Solution: Open each DAE file ... with something like "vi" or "gvim" replac... read more | 01/27/2013 (11:54 am) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | Progress! "NaN" ... I'm thinking it means "Not a Number"! [code] searching a... read more | 01/27/2013 (11:44 am) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | that is the source code generating the Warnings ... wondering if its a common issue with DAE files a... read more | 01/27/2013 (11:30 am) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | daeAtomicType.cpp [code] daeBool daeDoubleType::stringToMemory(daeChar *src, daeChar* dstMemory) ... read more | 01/27/2013 (11:28 am) |
| T3D 1.2 - Minor Issues From ParticleData Times Change - LOGGED (THREED-3143) | these are still showing up in the MIT master build as well ... same (3) I listed above... read more | 01/26/2013 (6:42 pm) |
| Testing RTS creature pack with torque 3D v1.2 | Ori@ I think I already have the packs (from RTS kit project) and would be willing to help you update... read more | 01/20/2013 (2:45 pm) |