Game Development Community

Jeff Yaskus's Forum Posts

Thread Post Date Posted
Generic Object Mounting Lol - I did notice (1) flaw in this system. I spawn objects A,B and C with scale set to "2 ... read more 07/19/2015 (12:36 pm)
Generic Object Mounting I merged it into current release (3.7) and works amazing well! Needed to be able to snap objects tog... read more 07/19/2015 (12:13 pm)
RTS Stats gui ... a step towards displaying stats for client/units A bit late, but I did eventually make it part of my portfolio site, before graduation: [url]http://... read more 09/06/2014 (7:37 pm)
Torque3D's Import System Why even have it as part of T3D ? seems if it was a stand alone tool, that opened any of these suppo... read more 07/08/2014 (2:19 pm)
t3d terrain - overlay outline on top ? Just realized I sort of asked this question before ... [url]http://www.garagegames.com/community/f... read more 07/08/2014 (2:13 pm)
t3d terrain - overlay outline on top ? As a programmer type (non modeler) was hoping for some solution that didn't involve a modeling progr... read more 07/08/2014 (1:18 pm)
Anyone going to PAX-DEV or PAX 2013 ? They made a big deal about non-disclosure and such ... so I didn't bother with posting the details. ... read more 07/08/2014 (1:10 pm)
Moving Towards OpenSource AFX Jeff@ This sounds promising, glad to see it moving forward. I'll second the notion of enabling t... read more 07/08/2014 (10:59 am)
need some low poly models created (will pay) NRB @ email sent Duion @ Its for (2) separate project ... xcom clone and virtual trails... read more 06/29/2014 (4:21 pm)
Wierd AI Movement?? (NOT-SOLVED) that's likely the fix, soon as they "loose their target" the AI is supposed to go back to ... read more 03/03/2014 (4:54 pm)
Wierd AI Movement?? (NOT-SOLVED) Donnie @ I have seen the AI "spin" behavior with UAISK ... I think its related to the fact... read more 03/03/2014 (1:42 pm)
Visual Scripting Feature? All@ Interesting thread, just came across it. Personally, I am more code oriented than visual ... bu... read more 02/23/2014 (12:05 am)
Invisible walls A million ways to skin the cat... As yet another alternative, why not use the "Mission Area&... read more 02/22/2014 (11:10 pm)
How did you find garagegames? I started with a strong desire to make games ... my first attempt was a big campaign for Neverwinter... read more 02/22/2014 (9:53 pm)
Torque3D Linux Status Great to see all this progress on Linux and OS X! And good thinking, porting the updated font code... read more 02/18/2014 (5:56 pm)
Torque3D OpenGL Status Apple still behind the curve on OpenGL, would have figured they would be playing catch up - with all... read more 02/10/2014 (9:19 am)
Walkabout Navigation Toolkit help thread Donnie@ decide first of all, when/where you want them using the poses. I started by editing the ... read more 02/07/2014 (3:50 pm)
UAISK + Recast = what changes needed? I got it working!! UAISK + MIT 3.5 + RECAST!!! The AI guards till he sees me, then tries to follo... read more 01/17/2014 (4:47 pm)
How to reverse target a player hitbox? getDamageLocation() seems to be working as designed. I tested a bunch of random positions around the... read more 01/12/2014 (1:52 am)
UAISK + Recast = what changes needed? possible solution to get recast + uaisk integrated ... [url]http://www.garagegames.com/community/res... read more 01/12/2014 (12:53 am)
How to reverse target a player hitbox? Oh to get this to report the hit location made this change to player.cs (stock t3d 3.5) [code] f... read more 01/11/2014 (6:28 pm)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) I assumed it was due to poor design or exporter, since both T3D and the DAE checker report the WARNI... read more 10/05/2013 (7:30 pm)
The Universal AI Starter Kit One caveat concerning recast / walkabout and UAISK ... while the AI work with this build, it has to ... read more 10/01/2013 (2:52 pm)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) @Ivan - Please elaborate as I don't see the correlation between modifying the DAE file and micro fre... read more 09/26/2013 (8:52 am)
UAISK + Recast = what changes needed? Thanks TJ for quick response w/ code examples! That gets me started in the right direction ... fr... read more 08/26/2013 (8:24 am)
Issues compiling GMK with bullet only Here is what worked for me merge the code from GMK into T3D MIT 3.0 ... comment out the #define... read more 07/25/2013 (11:04 pm)
problems installing GMK MIT for T3D 3.0 I followed Gordons directions ... was not so bad, as most of the logicking changes were commented. N... read more 07/20/2013 (6:36 pm)
RTS Building starting position I would expect that some of the code from the TGE RTS kit ... could be ported over to T3D as well. ... read more 07/09/2013 (11:29 am)
RTS Building starting position The animation "state" ... think the buildings had (3) animations; under construction (belo... read more 07/05/2013 (11:56 pm)
unit turned backwards - how to rotate the model or such for exporting Rather than changing it at gameCore ... you can add it under the ::onAdd() function of the datablock... read more 06/29/2013 (10:58 am)
multiplayer car game for education torque 3D To spawn as a car ... found this by searching the site. [url]http://www.garagegames.com/community... read more 06/21/2013 (2:18 pm)
multiplayer car game for education torque 3D Just copy the Template\Full over to My Project\Full ... the tutorial is based upon the previous vers... read more 06/21/2013 (12:49 pm)
multiplayer car game for education torque 3D On second thought, here is the torque script code it uses to "mount" a player into a vehic... read more 06/20/2013 (9:58 am)
multiplayer car game for education torque 3D Aaron@ You can use the <Project>\DeleteCachedDTSs.bat script to clean up all the cached mo... read more 06/20/2013 (9:47 am)
Anyone going to PAX-DEV or PAX 2013 ? Would be great to see a Torque presence as its a GAME DEV conference/event. But anyhow, I'll pos... read more 06/13/2013 (9:42 am)
Walkabout Navigation Toolkit help thread Daniel@ Yeah it worked fine once I added the walkabout files to the project and added the #defines -... read more 03/03/2013 (10:02 pm)
Walkabout Navigation Toolkit help thread Daniel@ Was there an updated / patch version or is the current R1P1? Going to try again today, wi... read more 03/03/2013 (12:12 pm)
Walkabout Navigation Toolkit help thread Saw this on another post ... wanted to confirm I followed these steps as well. [b] Quick checkl... read more 03/02/2013 (6:55 pm)
Walkabout Navigation Toolkit help thread Daniel@ Looks like a great product, just had a couple questions which others likely will run into as... read more 03/02/2013 (6:48 pm)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) Attempting to figure out GitHub ... created a branch from Dev and made the required "correction... read more 02/20/2013 (3:59 pm)
The Universal AI Starter Kit Juggernaut@ You might be happier with a combination of UAISK and Walkabout. UAISK is great as it ... read more 02/20/2013 (1:38 pm)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) That gets rid of the NaN errors ... to get rid of the others, used grep to remove all lines containi... read more 01/29/2013 (10:24 pm)
Cleanup... Should not have been necessary especially on Paid for art work... @Scott -- see my post along the same lines ... seems its an issue within the COLLADA files but in pa... read more 01/29/2013 (2:31 pm)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) Frank@ Could be done, maybe there is newer version of COLLADA source even which handles it better. ... read more 01/27/2013 (12:09 pm)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) Solution: Open each DAE file ... with something like "vi" or "gvim" replac... read more 01/27/2013 (11:54 am)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) Progress! "NaN" ... I'm thinking it means "Not a Number"! [code] searching a... read more 01/27/2013 (11:44 am)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) that is the source code generating the Warnings ... wondering if its a common issue with DAE files a... read more 01/27/2013 (11:30 am)
T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) daeAtomicType.cpp [code] daeBool daeDoubleType::stringToMemory(daeChar *src, daeChar* dstMemory) ... read more 01/27/2013 (11:28 am)
T3D 1.2 - Minor Issues From ParticleData Times Change - LOGGED (THREED-3143) these are still showing up in the MIT master build as well ... same (3) I listed above... read more 01/26/2013 (6:42 pm)
Testing RTS creature pack with torque 3D v1.2 Ori@ I think I already have the packs (from RTS kit project) and would be willing to help you update... read more 01/20/2013 (2:45 pm)
Page «Previous 1 2 3 4 5 6 7 Last »