Game Development Community

Joel Schilling's Forum Posts

Thread Post Date Posted
Problems with MotionTrack again... Cool, that does the trick! Do you know is there an easy way to attach a follow camera to the moving... read more 02/03/2011 (6:07 pm)
Problems with MotionTrack again... Here's what I attempted to do with VActor: [code] new VActor(Christian) { dataBlock = ... read more 02/01/2011 (5:51 pm)
Problems with MotionTrack again... And here's what I have in my level: [code] new VPath(ChristianPath) { position = "... read more 02/01/2011 (5:48 pm)
Problems with MotionTrack again... From the Verve editor. I'd be glad to use the VActor, but I can't find any examples anywhere. I to... read more 02/01/2011 (5:47 pm)
Yack Pack - Quick camera movement problem I know this is old topic, so my answer isn't going to be useful to the OP, but for anyone searching ... read more 11/12/2010 (3:50 pm)
ETA on T3D release? Jeff, did you get the email I sent you the other day about developing an RPG Kit on top of your AFX2... read more 12/31/2009 (1:14 pm)
Custom GUI? Well... A little search found this [url]http://www.garagegames.com/community/resources/view/15095... read more 11/10/2009 (1:45 am)
Custom GUI? I made the decision and finally bought it for TGEA! I'm very impressed to say the least. Highlig... read more 11/10/2009 (12:18 am)
How do I start a sequence on game load? Philip, have you looked more into why imported paths play at a proportional rate when run from the V... read more 11/05/2009 (2:40 pm)
3rd person character control and mouse like in the World Editor? Cool, I'll give that a try. You definitely know your way around the Torque engine :)... read more 11/03/2009 (5:12 pm)
3rd person character control and mouse like in the World Editor? I figured it was a bug in the stock code--just couldn't figure out where. I'm slowly getting my hea... read more 11/03/2009 (2:09 pm)
3rd person character control and mouse like in the World Editor? I implemented the mouse wheel functionality last night, and I can zoom in and out! The maxCameraD... read more 11/03/2009 (12:12 pm)
Chat Mapper Sweet! I just posted over on their forums offering to provide a mapping document if they needed it,... read more 11/01/2009 (6:55 pm)
Chat Mapper Hi Chad, I just stumbled across this... and I am much in your debt. This is going to save me a ... read more 11/01/2009 (1:27 am)
3rd person character control and mouse like in the World Editor? Ryan seems pretty generous with his sharing, so he probably will help you out. If not, I will giv... read more 10/30/2009 (2:25 am)
3rd person character control and mouse like in the World Editor? Thanks!... read more 10/28/2009 (12:00 pm)
3rd person character control and mouse like in the World Editor? Yeah, that's the path I planned to take, eventually. I am a Senior Java programmer, so I am a bit s... read more 10/27/2009 (8:31 pm)
3rd person character control and mouse like in the World Editor? Wow, thanks Ryan! I've got a bunch of things to do today and tomorrow, but I'm going to give this a... read more 10/27/2009 (7:51 pm)
3rd person character control and mouse like in the World Editor? I will give that a try, thanks! I haven't noticed any problems, yet. But so far, I have virtually ... read more 10/27/2009 (11:38 am)
3rd person character control and mouse like in the World Editor? Next step, figuring out how to move the camera in and out using the mouse wheel...... read more 10/27/2009 (2:02 am)
3rd person character control and mouse like in the World Editor? Thanks, Chico! Those threads really opened my eyes to what exactly was going on. I did this, and... read more 10/27/2009 (2:00 am)
3rd person character control and mouse like in the World Editor? OK, so I can make the cursor appear by setting noCursor="0" in PlayGui.gui, and use "... read more 10/27/2009 (12:52 am)
How do I start a sequence on game load? Sorry I wasn't more specific. I did use the import tool with a constant speed of .5 to make the mot... read more 10/26/2009 (8:30 pm)
How do I start a sequence on game load? OK, that worked for me. Not being able to play client cutscenes could be problematic for some... th... read more 10/26/2009 (7:37 pm)
How do I start a sequence on game load? Nope, when I move that code into startGame(), the Gizmo still starts walking the path, leaving the N... read more 10/26/2009 (5:14 pm)
Yack Pack port to Torque 3D I got it to work on T3D v1.0! I don't know if there was a bug in 1.0.1, or if I just fat fingered... read more 10/24/2009 (5:36 pm)
Yack Pack port to Torque 3D I've attempted to port to T3D 1.0.1. Mostly good so far: 1. Cross hair displays 2. pressing 'f'... read more 10/24/2009 (2:11 pm)
Facing the right direction while walking... Awesome! I got it to work. That really made my weekend, and it just started. I suppose getting... read more 10/23/2009 (11:06 pm)
Facing the right direction while walking... If I change the Verve source code under the Verve Kit, it will recompile when I create a new project... read more 10/23/2009 (7:58 pm)
Facing the right direction while walking... Ooh, you beat me to it! I'm a bit new to Torque... When I change the code in your source directo... read more 10/23/2009 (7:43 pm)
Facing the right direction while walking... I used this as an opportunity to download the 1.0.1 release of T3D, and got the latest version of Ve... read more 10/23/2009 (7:39 pm)
Facing the right direction while walking... I'll download the latest and try that out. Like I said, the mesh is getting deformed when I open... read more 10/23/2009 (6:20 pm)
Facing the right direction while walking... So, it looks like the texture is being misapplied, but when looking into it more, I don't think that... read more 10/23/2009 (10:45 am)
Facing the right direction while walking... Nope, still the same thing without the skin change. Here are two pictures, both taken from behind, ... read more 10/22/2009 (11:14 pm)
Facing the right direction while walking... I bought it Tuesday, and tried it out yesterday... I downloaded it from the link in My Products, so ... read more 10/22/2009 (9:52 am)
ETA on T3D release? Great! I guess I will wait till then to make my purchase. ... read more 10/21/2009 (10:38 pm)
Pre-order Shirts! sent :)... read more 10/13/2009 (2:09 pm)
One model, multiple textures Ok, I finally got it to work! [url]http://www.imagedump.com/index.cgi?pick=get&tp=554107[/url... read more 10/02/2009 (4:59 pm)
One model, multiple textures Well, I'm not sure its a bug or not, there is so much conflicting information (at least its seems so... read more 10/02/2009 (2:06 am)
Material woes... Well, I figured out the first question on my own... the second I'm still looking for. Just the term... read more 10/01/2009 (6:17 pm)
NPC schedules? Cool, thanks for the response. And the AI entities can be following this path while the main charac... read more 09/30/2009 (10:28 pm)
Beginning in torque You can get pretty far with the Forge and Barracade demos for TGEA, by accessing the editor with the... read more 09/29/2009 (6:52 pm)
GG removing TGE and TGEA from the product line!? The way I look at it... Given enough time, *I* could write an engine like Torque 3D. However, I ... read more 09/29/2009 (6:34 pm)
Material woes... I recently bought the female villager from Dexsoft games, and it comes with two models with a good n... read more 09/28/2009 (10:48 am)
How do I make a detail texture?? Thanks guys for the answers! I think you are right about needing to be an artist. Using your techn... read more 09/21/2009 (4:05 pm)
Secret to high detail terrain? Heh, nvm, I found a tutorial in the docs with T3D explaining exactly what I was trying to do :) ... read more 09/19/2009 (6:20 pm)
Secret to high detail terrain? **** edited out and fixed original post ***... read more 09/19/2009 (3:39 pm)
I'm a little confused - what do I need to buy? Nah, we've talked about it already and she knows its coming, I'd rather take my lumps all at once th... read more 09/18/2009 (8:32 am)
I'm a little confused - what do I need to buy? I would use the Forge Demo, hit F11 to access the editor and start playing around with it before you... read more 09/18/2009 (1:34 am)
What a ride! oooh, thanks! This place is like a loaded gold mine. There's lots of gold, but you kind of have to... read more 09/15/2009 (3:24 pm)
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