Giuseppe De Francesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Circa in Playtest! | I'm sorry but it's a fail. My advice is not to wait the second fail but end review to make the 7 day... read more | 07/30/2010 (3:50 pm) |
| Circa in Playtest! | Well that's the jail issue... you cannot resubmit in review for 7 days :) Edit: just downloading ... read more | 07/30/2010 (2:25 pm) |
| Circa in Playtest! | Well... if I have to fail it you'll get the 7 days in jail... annoying :)... read more | 07/30/2010 (1:49 pm) |
| Gui, displaying active items | Sorry for the long Edit above :)... read more | 07/30/2010 (12:01 pm) |
| Gui, displaying active items | Ok then, you took a very complex and original way to achieve that :) I'll tell you what I would ... read more | 07/30/2010 (11:47 am) |
| Circa in Playtest! | Isn't somewhat early to go in review? I'll go check it out but I didn't have the time to give it a f... read more | 07/30/2010 (11:32 am) |
| Gui, displaying active items | I'm very sorry but I just don't follow: what are you exactly trying to do?... read more | 07/29/2010 (9:10 pm) |
| Guide.SimulateTrialmode not working | One thing to remember: [b]never[/b] submit to CCO the game with that simulation active, it's conside... read more | 07/29/2010 (6:01 pm) |
| Guide.SimulateTrialmode not working | It happens to all of us ;)... read more | 07/29/2010 (5:58 pm) |
| Guide.SimulateTrialmode not working | I'm not sure to follow... what you mean by "not working"? When you simulate the marketpl... read more | 07/29/2010 (4:30 pm) |
| system.outofmemoryexception in mscorlib.dll | From the tests made it's the SetTexture bug. Not fixed (not even found) in the 3.1.4, found and fixr... read more | 07/29/2010 (11:20 am) |
| [DISREGARD]Torque X 2D game in need of icons | Hey Ron, I hope Donovan can help you out. In case he's not the style you're looking for give a sh... read more | 07/29/2010 (10:55 am) |
| Updated TX2D Game kit, now with UI and Sound | TDN is (potentially) a great resource, so It's a very good idea to post it there ;)... read more | 07/29/2010 (10:27 am) |
| Sprite material in torque project causes Code 3 in Xbox | Glad to hear that ;)... read more | 07/27/2010 (1:03 am) |
| TX 3.1.5 - Rendering problem makes TX not usable to deploy a game | Yep, they are not linked indeed, I just thought so in the beginning, then I found out the issue was ... read more | 07/27/2010 (12:32 am) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | @Tom - yep, I didn't spent a lot of time on it, I was looking for a quick solution. The garbage at t... read more | 07/27/2010 (12:29 am) |
| Sprite material in torque project causes Code 3 in Xbox | Hey Ray, 120 is a small number, nothing to be worried about. Be sure to DXT compress all of them ... read more | 07/26/2010 (11:59 pm) |
| Circa in Playtest! | I think I found the origin of your Code 4, I'll double check then I'll send you an e-mail. ... read more | 07/25/2010 (6:46 pm) |
| Circa in Playtest! | The Code 7 is not fixable, it means that the Creator's Club Premium account has been disconnected or... read more | 07/25/2010 (6:34 pm) |
| Gui, displaying active items | Well, when to destroy it is up to you, just when it has to go away.... read more | 07/24/2010 (10:49 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Fixed in my SVN commit 7 ([url]http://www2.xp-dev.com/sc/change/90597/7[/url]). Enjoy, Pino ... read more | 07/23/2010 (6:44 pm) |
| Gui, displaying active items | Well, you register the object to show it and mark it for deletion to destroy it. But the GUI aren't ... read more | 07/22/2010 (10:13 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Well my wild guess is that it's an alpha blending issue: the blending has been turned off in the wro... read more | 07/22/2010 (10:09 pm) |
| Circa in Playtest! | You have to end playtest to edit the game details ;) Sorry for the Code 4 issue! Let me know if you ... read more | 07/22/2010 (3:24 pm) |
| TX 3.1.5 - Editor stuck in Trial mode | Thanks for the info Scott. Not a problem if it won't lock me out :) At any rate due to the renderi... read more | 07/22/2010 (3:09 pm) |
| Handling controller disconnect. | Good catch! I'll see into that to make a permanent general fix. ... read more | 07/22/2010 (3:00 pm) |
| 3.1.5 pro still showing up as trial | I think that's a deployment problem because it's not even asking for registration. I've also copied ... read more | 07/22/2010 (2:51 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | This bug is nastier than expected. The translucent particles are affected as well: there is a magent... read more | 07/22/2010 (2:37 pm) |
| Torque EULA Discussion | @Eric: Issue about T3D. I've just found out that using the binary version of T3D I'm unable to gra... read more | 07/21/2010 (10:37 am) |
| Torque EULA Discussion | This post is for general interest about EU and Statutory Rights that cannot be broken. Please ha... read more | 07/20/2010 (6:35 pm) |
| Torque EULA Discussion | @Jamson: Actually it's fairly simple to make it good in the EU as well (considering Germany and Aus... read more | 07/20/2010 (2:49 pm) |
| Mounting problem | This looks 100% a bug ;)... read more | 07/20/2010 (11:35 am) |
| Handling controller disconnect. | That message is shown by the framework only to the main account controller (often this is just the l... read more | 07/20/2010 (11:26 am) |
| Torque EULA Discussion | @Eric: Thanks for taking time for answering. Just a note on 2.6 (I had a quick chat with our contr... read more | 07/20/2010 (9:55 am) |
| Torque EULA Discussion | Well, that was fast :) Here’s the answer I got (translating into English I tried to avoid lega... read more | 07/19/2010 (1:54 pm) |
| Torque EULA Discussion | Let me add a personal note about Educational Games. I reported the legal advice I got when I asked o... read more | 07/19/2010 (10:13 am) |
| Torque EULA Discussion | @eb: Man, you really have your own special way to communicate :) I suspected you had some issues wi... read more | 07/19/2010 (8:56 am) |
| Torque EULA Discussion | I can see your point. As an EU citizen I've the acquired habit to skip all those US related clauses ... read more | 07/18/2010 (11:50 pm) |
| Torque EULA Discussion | @Caylo: Another simple example is the source code. In the EU the whole source code licensing is jus... read more | 07/18/2010 (10:50 pm) |
| Torque EULA Discussion | @Caylo: It's not like that in the EU. Even if an EULA do not states so it must be enforced in a way... read more | 07/18/2010 (10:34 pm) |
| Torque EULA Discussion | Nope, the Derivative Work is anything made with the Engine and that is not a Game. The 2.6 is quite ... read more | 07/18/2010 (10:09 pm) |
| Torque EULA Discussion | @Steve: the legal definition of game is quite limited: "a product designed and sold to entertai... read more | 07/18/2010 (9:43 pm) |
| X3D 3.1.5 Beta 2 - Fixed Particles time keys | @Ray: it's not really that simple. There is only one Times array insted of one array for each keyed... read more | 07/15/2010 (10:13 pm) |
| TX3D 3.1.5 Beta 2 - T3DParticle Spin data ignored | Has this been forgotten? :D... read more | 07/15/2010 (6:02 pm) |