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Giuseppe De Francesco's Forum Posts

Thread Post Date Posted
[CLOSED] - Farseer Phsyics Integration - Any pointers? Hey guys, I've a smal backlog so I'm finishing the integration of Alex Richards advanced lighting... read more 08/16/2010 (4:38 pm)
Torque X - 2D Features status and poll @Darthuvius: Added to the to-do list, thanks :)... read more 08/16/2010 (9:22 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Ron: thanks a lot :) if you send it to me I'll see at implementing it into the engine. Thanks! ... read more 08/15/2010 (5:52 pm)
Torque X - 2D Features status and poll Ok then, the Advanced Content Loader is in the repository now and the opening post of this thread ha... read more 08/15/2010 (4:33 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Well Ron looks you are advancing and way ahead of me (I haven't even started!) If you are ok with sh... read more 08/15/2010 (4:02 pm)
Torque X - 2D Features status and poll @Duncan: I guess there his a small misunderstanding here, sorry for that :)I added the Async Loader ... read more 08/15/2010 (11:06 am)
Setting Mouse Cursor to Player Object? Hey Stefan, in the 200$ there are both there, 2D and 3D, but I think the 2D is actually the real ... read more 08/15/2010 (10:52 am)
[RESOLVED]Prioritizing component registration Hey Ron, cross posting from your other thread: This is what I do in these cases (another ugly ... read more 08/14/2010 (6:52 pm)
Is Torque free for XNA premium members @Mohammad: I don't think so, but you can send an email to licensing@torquepowered.com to have a more... read more 08/14/2010 (6:50 pm)
Setting Mouse Cursor to Player Object? Hi Stefan, the mouse control is not implemented in the current official Torque X release but it i... read more 08/14/2010 (6:38 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Ron: This is what I do in these cases (another ugly one): I implement a deferred and controlled in... read more 08/14/2010 (6:31 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Hey Ron, if I remember correctly the loader processes the objects sequentially so you should edit... read more 08/14/2010 (4:52 pm)
TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) Yep, i.e. the string could be null. ... read more 08/13/2010 (9:32 pm)
TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) Hey Matt, the stack trace looks good to me: as you see the method has been properly casted and ca... read more 08/12/2010 (10:34 am)
Torque X - 2D Features status and poll I've used and adviced to use Nick's Easy Storage since the beginning but there are a few issues with... read more 08/12/2010 (9:28 am)
Torque X - 2D Features status and poll BTW, just to make clear the field: I'll not work on making multi-threaded the rendering in a way tha... read more 08/11/2010 (11:27 pm)
Torque X - 2D Features status and poll Hey Matt, I'm afraid that IA won't allow an alternative game builder. About multi-threading th... read more 08/11/2010 (11:12 pm)
Torque X - 2D Features status and poll Hey Duncan, it's in the current version as well... I ported it a few weeks ago. You should activa... read more 08/11/2010 (9:24 pm)
Torque X - 2D Features status and poll Hey Chris, actually none of your demands is far from my to-do list, actually they all are in ther... read more 08/11/2010 (5:37 pm)
Torque Logo on boxart My 2 cents: put in that way the logo (any logo) is an authoring signature. I guess you should add &q... read more 08/11/2010 (4:39 pm)
IOH Content Seeding exercise @Ron: the quota is reasonable for a few titles, I'm goint to add also the other projects in a while.... read more 08/09/2010 (2:05 pm)
IOH Content Seeding exercise Nice idea, fingers crossed and best wishes ;)... read more 08/09/2010 (10:26 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Well, my plans are to limit the use of the internal TX2D Physics to positioning only, interlacin... read more 08/07/2010 (5:05 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Hey Ron, I've just seen this thread, sorry :) I've planned to publish a Farseer integration by th... read more 08/07/2010 (2:46 pm)
Torque EULA Discussion Just a personal note about the $250k: I feel that it's correct to take into account the overall turn... read more 08/05/2010 (6:57 pm)
arggg "What's Next" display. I'm not gonna let it beat me Hi, looking at your code there are so many things that don't look right to me that it's quite dif... read more 08/03/2010 (10:38 am)
[BUG?]GUI disposing crash Hi, looking at your issue I gather that somewhere in the code there is an explicit call to the Di... read more 08/03/2010 (10:27 am)
Maya 2009 Export - Issue You're welcome ;)... read more 08/03/2010 (9:22 am)
system.outofmemoryexception in mscorlib.dll Nope, no need. Actually disposing there the static sprite material might cause a Code 4 ;)... read more 08/02/2010 (11:54 pm)
system.outofmemoryexception in mscorlib.dll I forgot one thing: if your arena is a LightingMaterial (light enabled) you need to change the above... read more 08/02/2010 (8:30 pm)
system.outofmemoryexception in mscorlib.dll Code 3 are even worse as they are way more difficult to track down :) I really hope that this one is... read more 08/02/2010 (8:23 pm)
system.outofmemoryexception in mscorlib.dll Well, this way: [code=c#]Resource<Texture> texture = ResourceManager.Instance.LoadTextur... read more 08/02/2010 (8:05 pm)
system.outofmemoryexception in mscorlib.dll Hi Dave, why don't you use the SetTexture there as well? Any particular reason?... read more 08/02/2010 (7:44 pm)
Particles' Collisions in TX2D: Nice and neat :) Thanks, wrong thread though :)... read more 08/02/2010 (5:20 pm)
Particles' Collisions in TX2D: Nice and neat :) 2D Particle Collision update: just added the Alpha Edge parameter (integer 0-255). This allows you t... read more 08/02/2010 (3:57 pm)
Why WAS Torque3D documentation so poor? Wonderful commitment! Thanks a lot guys!!!... read more 08/02/2010 (11:36 am)
Maya 2009 Export - Issue Ok then, this is an example of export: [image]games.dftgames.com/paladinInMaya.png[/image] [... read more 08/01/2010 (1:33 pm)
Have fun with JigLibX. @Tom: I don't know BepuPhysics, but reading the site it's not a free lib one can integrate, it carri... read more 08/01/2010 (10:07 am)
Maya 2009 Export - Issue Hi Sailesh, Did you sort this out? If not maybe I can give you a hand because I lived this hell a... read more 07/31/2010 (5:58 pm)