Giuseppe De Francesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey guys, I've a smal backlog so I'm finishing the integration of Alex Richards advanced lighting... read more | 08/16/2010 (4:38 pm) |
| Torque X - 2D Features status and poll | @Darthuvius: Added to the to-do list, thanks :)... read more | 08/16/2010 (9:22 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Ron: thanks a lot :) if you send it to me I'll see at implementing it into the engine. Thanks! ... read more | 08/15/2010 (5:52 pm) |
| Torque X - 2D Features status and poll | Ok then, the Advanced Content Loader is in the repository now and the opening post of this thread ha... read more | 08/15/2010 (4:33 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Well Ron looks you are advancing and way ahead of me (I haven't even started!) If you are ok with sh... read more | 08/15/2010 (4:02 pm) |
| Torque X - 2D Features status and poll | @Duncan: I guess there his a small misunderstanding here, sorry for that :)I added the Async Loader ... read more | 08/15/2010 (11:06 am) |
| Setting Mouse Cursor to Player Object? | Hey Stefan, in the 200$ there are both there, 2D and 3D, but I think the 2D is actually the real ... read more | 08/15/2010 (10:52 am) |
| [RESOLVED]Prioritizing component registration | Hey Ron, cross posting from your other thread: This is what I do in these cases (another ugly ... read more | 08/14/2010 (6:52 pm) |
| Is Torque free for XNA premium members | @Mohammad: I don't think so, but you can send an email to licensing@torquepowered.com to have a more... read more | 08/14/2010 (6:50 pm) |
| Setting Mouse Cursor to Player Object? | Hi Stefan, the mouse control is not implemented in the current official Torque X release but it i... read more | 08/14/2010 (6:38 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Ron: This is what I do in these cases (another ugly one): I implement a deferred and controlled in... read more | 08/14/2010 (6:31 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey Ron, if I remember correctly the loader processes the objects sequentially so you should edit... read more | 08/14/2010 (4:52 pm) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Yep, i.e. the string could be null. ... read more | 08/13/2010 (9:32 pm) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Hey Matt, the stack trace looks good to me: as you see the method has been properly casted and ca... read more | 08/12/2010 (10:34 am) |
| Torque X - 2D Features status and poll | I've used and adviced to use Nick's Easy Storage since the beginning but there are a few issues with... read more | 08/12/2010 (9:28 am) |
| Torque X - 2D Features status and poll | BTW, just to make clear the field: I'll not work on making multi-threaded the rendering in a way tha... read more | 08/11/2010 (11:27 pm) |
| Torque X - 2D Features status and poll | Hey Matt, I'm afraid that IA won't allow an alternative game builder. About multi-threading th... read more | 08/11/2010 (11:12 pm) |
| Torque X - 2D Features status and poll | Hey Duncan, it's in the current version as well... I ported it a few weeks ago. You should activa... read more | 08/11/2010 (9:24 pm) |
| Torque X - 2D Features status and poll | Hey Chris, actually none of your demands is far from my to-do list, actually they all are in ther... read more | 08/11/2010 (5:37 pm) |
| Torque Logo on boxart | My 2 cents: put in that way the logo (any logo) is an authoring signature. I guess you should add &q... read more | 08/11/2010 (4:39 pm) |
| IOH Content Seeding exercise | @Ron: the quota is reasonable for a few titles, I'm goint to add also the other projects in a while.... read more | 08/09/2010 (2:05 pm) |
| IOH Content Seeding exercise | Nice idea, fingers crossed and best wishes ;)... read more | 08/09/2010 (10:26 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Well, my plans are to limit the use of the internal TX2D Physics to positioning only, interlacin... read more | 08/07/2010 (5:05 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey Ron, I've just seen this thread, sorry :) I've planned to publish a Farseer integration by th... read more | 08/07/2010 (2:46 pm) |
| Torque EULA Discussion | Just a personal note about the $250k: I feel that it's correct to take into account the overall turn... read more | 08/05/2010 (6:57 pm) |
| arggg "What's Next" display. I'm not gonna let it beat me | Hi, looking at your code there are so many things that don't look right to me that it's quite dif... read more | 08/03/2010 (10:38 am) |
| [BUG?]GUI disposing crash | Hi, looking at your issue I gather that somewhere in the code there is an explicit call to the Di... read more | 08/03/2010 (10:27 am) |
| Maya 2009 Export - Issue | You're welcome ;)... read more | 08/03/2010 (9:22 am) |
| system.outofmemoryexception in mscorlib.dll | Nope, no need. Actually disposing there the static sprite material might cause a Code 4 ;)... read more | 08/02/2010 (11:54 pm) |
| system.outofmemoryexception in mscorlib.dll | I forgot one thing: if your arena is a LightingMaterial (light enabled) you need to change the above... read more | 08/02/2010 (8:30 pm) |
| system.outofmemoryexception in mscorlib.dll | Code 3 are even worse as they are way more difficult to track down :) I really hope that this one is... read more | 08/02/2010 (8:23 pm) |
| system.outofmemoryexception in mscorlib.dll | Well, this way: [code=c#]Resource<Texture> texture = ResourceManager.Instance.LoadTextur... read more | 08/02/2010 (8:05 pm) |
| system.outofmemoryexception in mscorlib.dll | Hi Dave, why don't you use the SetTexture there as well? Any particular reason?... read more | 08/02/2010 (7:44 pm) |
| Particles' Collisions in TX2D: Nice and neat :) | Thanks, wrong thread though :)... read more | 08/02/2010 (5:20 pm) |
| Particles' Collisions in TX2D: Nice and neat :) | 2D Particle Collision update: just added the Alpha Edge parameter (integer 0-255). This allows you t... read more | 08/02/2010 (3:57 pm) |
| Why WAS Torque3D documentation so poor? | Wonderful commitment! Thanks a lot guys!!!... read more | 08/02/2010 (11:36 am) |
| Maya 2009 Export - Issue | Ok then, this is an example of export: [image]games.dftgames.com/paladinInMaya.png[/image] [... read more | 08/01/2010 (1:33 pm) |
| Have fun with JigLibX. | @Tom: I don't know BepuPhysics, but reading the site it's not a free lib one can integrate, it carri... read more | 08/01/2010 (10:07 am) |
| Maya 2009 Export - Issue | Hi Sailesh, Did you sort this out? If not maybe I can give you a hand because I lived this hell a... read more | 07/31/2010 (5:58 pm) |