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Giuseppe De Francesco's Forum Posts

Thread Post Date Posted
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Henry: I've planned a mini-game to put in the repository showcasing all the components' usage... I ... read more 09/02/2010 (11:02 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Will: thanks, but there will be quite more nice stuff to come ;)... read more 09/02/2010 (7:47 pm)
Torque X Status Update (8-17-2010) @Derek: it happened to a couple of titles (I don't recall the names, I'll have a look). The issue to... read more 09/02/2010 (7:44 pm)
Torque X Status Update (8-17-2010) @Derek: the WP7 development & reviewing thing is not far from XBLIG. There is the certification ... read more 09/02/2010 (7:01 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Ron: Yes, all the physics works as usual outside and inside the water. In the water there are other... read more 09/02/2010 (6:09 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? So... Ron told you that something was cooking on this end, and here I am with a new video showing an... read more 09/02/2010 (4:33 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Aaron: Not sure to understand your goal. If it's to keep that at the same angle of the cart why don... read more 09/02/2010 (10:07 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Aaron: maybe it's still too early in the morning but... I miss the meaning of your code. You're for... read more 09/02/2010 (7:19 am)
Torque X - 2D Features status and poll @Mohammad: First off install TortoiseSVN, then create a folder to contain the engine and right click... read more 08/31/2010 (5:07 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Here I am again :) Enjoy this short demo of a wheeled cart and basic mechanics ;) [youtube=XwpYhy... read more 08/31/2010 (1:15 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? The mounting via Farseer works just perfectly thanks to Ron's last addition :) I'm producing a video... read more 08/31/2010 (12:18 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Ok then, before call it a night let me add a few words about the Collisions. Now that Farseer ... read more 08/30/2010 (12:39 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Aaron: nope, I use Fraps 3.1.0 which is an excellent tool for this kind of production. Working a... read more 08/29/2010 (11:00 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Update: I've committed a better way to manage the collision setting so you can disregard the code... read more 08/29/2010 (2:24 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Aaron: As Ron said... go ahead :) when we'll switch to 3.0 It'll be done allowing a backward compat... read more 08/29/2010 (11:03 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Hey guys, before to leave it back to Ron (who's back on his new ws!) I thought to commit my exper... read more 08/28/2010 (11:40 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Ron: Yes, I did use Gravity Controller for that. I didn't see version 3.0 released! I've just quick... read more 08/28/2010 (9:00 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Hey guys, as Ron is still building his new workstation I thought to add the Gravity Bodies right ... read more 08/28/2010 (5:44 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Update about magnetic fields. I've being digging this a little and found that Farseer has a contr... read more 08/28/2010 (10:52 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Well, I tried to allow negative mass, but (as I expected) it breaks the simulation and before to ... read more 08/28/2010 (10:41 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? [quote]Here is another "Bug" I have: With the T2D physics I was able to change InverseMas... read more 08/28/2010 (10:14 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Here's a basic linear spring demo: [youtube=ZV6TjWfzGAM width=480 height=385]... read more 08/27/2010 (10:07 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Just to document this I'm creatind some video: [youtube=r5unHSWo1DY width=480 height=385]... read more 08/27/2010 (9:13 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Ron: I make myself a lot of those mistakes because of the crazy hours... coding in the middle of th... read more 08/27/2010 (6:03 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Ok then, I had a quick look and found a small inconsistency. I've corrected it and just committed... read more 08/27/2010 (5:41 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Hey guys, I'll have a look at this issue, sorry for the delay but the time zone difference is not... read more 08/27/2010 (4:23 pm)
Torque X - 2D Features status and poll Hi Stefan, I'm mot sure why you want that. Playing raw audio files gives you way inferior SFX abi... read more 08/24/2010 (1:31 pm)
TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) Hey Matt, can you send me the repro? I did try to repro this one but without luck.... read more 08/24/2010 (7:14 am)
Torque X - 2D Features status and poll @Will: it's on its way :) Seamless integration Torque X style has taken a while but this will be soo... read more 08/24/2010 (12:04 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Henry: in the SVN Commit description is written if it's a fix or an enhancement or whatever else :)... read more 08/23/2010 (5:51 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Henry: there are Engine changes in this so I don't really see a binary only integration. It'll work... read more 08/23/2010 (9:01 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Aaron: that System.Data reference is created by Visual Studio when it generates the Xbox 360 copy o... read more 08/20/2010 (9:08 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @John: have you changed the references of the PSK projects? ... read more 08/19/2010 (5:45 pm)
Setting Mouse Cursor to Player Object? @Mohammad: that is a spam security of this website :) when you copy an email address the "null&... read more 08/19/2010 (1:53 pm)
Torque EULA Discussion Well, I've sent this draft to our law people. The comment I got back translated into English soun... read more 08/19/2010 (9:26 am)
Torque X - 2D Features status and poll @Derek: ok, good to know. maybe I misread the email (you were in copy if I remind correctly) about t... read more 08/18/2010 (9:15 pm)
Torque EULA Discussion @Mich: yep, I didn't think about that. This whole thing is getting absurd. @Eric: thanks for the ... read more 08/17/2010 (9:58 pm)
Torque EULA Discussion @Mich: why are you even answering that? It's an account created just to post here.... read more 08/17/2010 (9:40 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Will: hybrid integration will come because it's a natural evolution, but I guess it's not a priorit... read more 08/17/2010 (5:29 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Will: At the moment I don't think the hybrid collision is there but sure will be, that's quite obv... read more 08/17/2010 (5:11 pm)
Torque X - 2D Features status and poll @Matt: that would be nice, I'll rework it to make it a general component integrated into the engine ... read more 08/17/2010 (4:23 pm)
Torque X - 2D Features status and poll Farseer Physics Engine integration (by Ron Barbosa, thanks a lot!) is now in the repository. The ope... read more 08/17/2010 (3:10 pm)
Torque X - 2D Features status and poll @Hoddie: all you have to do to gain access to the repository is to send me a request to the email a... read more 08/17/2010 (8:52 am)
Torque X - 2D Features status and poll Just added: Advanced Lighting with depth, layering and spotlight. The code is given to the community... read more 08/16/2010 (9:57 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Lighting published (very nice addition!) now attacking this one ;)... read more 08/16/2010 (9:53 pm)