Giuseppe De Francesco's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Henry: I've planned a mini-game to put in the repository showcasing all the components' usage... I ... read more | 09/02/2010 (11:02 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will: thanks, but there will be quite more nice stuff to come ;)... read more | 09/02/2010 (7:47 pm) |
| Torque X Status Update (8-17-2010) | @Derek: it happened to a couple of titles (I don't recall the names, I'll have a look). The issue to... read more | 09/02/2010 (7:44 pm) |
| Torque X Status Update (8-17-2010) | @Derek: the WP7 development & reviewing thing is not far from XBLIG. There is the certification ... read more | 09/02/2010 (7:01 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Ron: Yes, all the physics works as usual outside and inside the water. In the water there are other... read more | 09/02/2010 (6:09 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | So... Ron told you that something was cooking on this end, and here I am with a new video showing an... read more | 09/02/2010 (4:33 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: Not sure to understand your goal. If it's to keep that at the same angle of the cart why don... read more | 09/02/2010 (10:07 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: maybe it's still too early in the morning but... I miss the meaning of your code. You're for... read more | 09/02/2010 (7:19 am) |
| Torque X - 2D Features status and poll | @Mohammad: First off install TortoiseSVN, then create a folder to contain the engine and right click... read more | 08/31/2010 (5:07 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Here I am again :) Enjoy this short demo of a wheeled cart and basic mechanics ;) [youtube=XwpYhy... read more | 08/31/2010 (1:15 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | The mounting via Farseer works just perfectly thanks to Ron's last addition :) I'm producing a video... read more | 08/31/2010 (12:18 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Ok then, before call it a night let me add a few words about the Collisions. Now that Farseer ... read more | 08/30/2010 (12:39 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: nope, I use Fraps 3.1.0 which is an excellent tool for this kind of production. Working a... read more | 08/29/2010 (11:00 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Update: I've committed a better way to manage the collision setting so you can disregard the code... read more | 08/29/2010 (2:24 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: As Ron said... go ahead :) when we'll switch to 3.0 It'll be done allowing a backward compat... read more | 08/29/2010 (11:03 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey guys, before to leave it back to Ron (who's back on his new ws!) I thought to commit my exper... read more | 08/28/2010 (11:40 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Ron: Yes, I did use Gravity Controller for that. I didn't see version 3.0 released! I've just quick... read more | 08/28/2010 (9:00 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey guys, as Ron is still building his new workstation I thought to add the Gravity Bodies right ... read more | 08/28/2010 (5:44 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Update about magnetic fields. I've being digging this a little and found that Farseer has a contr... read more | 08/28/2010 (10:52 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Well, I tried to allow negative mass, but (as I expected) it breaks the simulation and before to ... read more | 08/28/2010 (10:41 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | [quote]Here is another "Bug" I have: With the T2D physics I was able to change InverseMas... read more | 08/28/2010 (10:14 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Here's a basic linear spring demo: [youtube=ZV6TjWfzGAM width=480 height=385]... read more | 08/27/2010 (10:07 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Just to document this I'm creatind some video: [youtube=r5unHSWo1DY width=480 height=385]... read more | 08/27/2010 (9:13 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Ron: I make myself a lot of those mistakes because of the crazy hours... coding in the middle of th... read more | 08/27/2010 (6:03 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Ok then, I had a quick look and found a small inconsistency. I've corrected it and just committed... read more | 08/27/2010 (5:41 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey guys, I'll have a look at this issue, sorry for the delay but the time zone difference is not... read more | 08/27/2010 (4:23 pm) |
| Torque X - 2D Features status and poll | Hi Stefan, I'm mot sure why you want that. Playing raw audio files gives you way inferior SFX abi... read more | 08/24/2010 (1:31 pm) |
| TX2D 3.1.5 Beta - Silencing events can cause crashes (Xbox Code 4) | Hey Matt, can you send me the repro? I did try to repro this one but without luck.... read more | 08/24/2010 (7:14 am) |
| Torque X - 2D Features status and poll | @Will: it's on its way :) Seamless integration Torque X style has taken a while but this will be soo... read more | 08/24/2010 (12:04 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Henry: in the SVN Commit description is written if it's a fix or an enhancement or whatever else :)... read more | 08/23/2010 (5:51 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Henry: there are Engine changes in this so I don't really see a binary only integration. It'll work... read more | 08/23/2010 (9:01 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Aaron: that System.Data reference is created by Visual Studio when it generates the Xbox 360 copy o... read more | 08/20/2010 (9:08 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @John: have you changed the references of the PSK projects? ... read more | 08/19/2010 (5:45 pm) |
| Setting Mouse Cursor to Player Object? | @Mohammad: that is a spam security of this website :) when you copy an email address the "null&... read more | 08/19/2010 (1:53 pm) |
| Torque EULA Discussion | Well, I've sent this draft to our law people. The comment I got back translated into English soun... read more | 08/19/2010 (9:26 am) |
| Torque X - 2D Features status and poll | @Derek: ok, good to know. maybe I misread the email (you were in copy if I remind correctly) about t... read more | 08/18/2010 (9:15 pm) |
| Torque EULA Discussion | @Mich: yep, I didn't think about that. This whole thing is getting absurd. @Eric: thanks for the ... read more | 08/17/2010 (9:58 pm) |
| Torque EULA Discussion | @Mich: why are you even answering that? It's an account created just to post here.... read more | 08/17/2010 (9:40 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will: hybrid integration will come because it's a natural evolution, but I guess it's not a priorit... read more | 08/17/2010 (5:29 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Will: At the moment I don't think the hybrid collision is there but sure will be, that's quite obv... read more | 08/17/2010 (5:11 pm) |
| Torque X - 2D Features status and poll | @Matt: that would be nice, I'll rework it to make it a general component integrated into the engine ... read more | 08/17/2010 (4:23 pm) |
| Torque X - 2D Features status and poll | Farseer Physics Engine integration (by Ron Barbosa, thanks a lot!) is now in the repository. The ope... read more | 08/17/2010 (3:10 pm) |
| Torque X - 2D Features status and poll | @Hoddie: all you have to do to gain access to the repository is to send me a request to the email a... read more | 08/17/2010 (8:52 am) |
| Torque X - 2D Features status and poll | Just added: Advanced Lighting with depth, layering and spotlight. The code is given to the community... read more | 08/16/2010 (9:57 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Lighting published (very nice addition!) now attacking this one ;)... read more | 08/16/2010 (9:53 pm) |